Ice's Island of Relative Order

Game Master icehawk333

the current map
universal items list


351 to 400 of 737 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Do any of you need me to post something?


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

How hard would it be to move to the cave at this point?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lwazi wrote:
How hard would it be to move to the cave at this point?

Tedious, but not impossible.

A lot of heavy lifting. If all go smoothly, maybe a day or two of work.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

We could use the bag of holding to shorten the trips.

And I am strong like bear. Lift much, yah.


Figment Narrator 20

I am strong like flying house cat!


Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5

I am strong like bird that is abnormally strong.

Ill post after work tonight.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

Is anyone against moving to the cave? The one thing that makes me nervous about it is the idea of what happens if the landscape changes around us...


Figment Narrator 20

.... hadn't thought about that
But that is very concerning now that I have


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I'm for it. We can carve a whole base into that mountain. We can totally block the entrance up and Midioto can pop us in and out, or just drag a door out of it with the pickaxes.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

well its 3pp per person to pop them in and out, and all I really need is line of sight, so if we have a fist sized hole through a wall in the side of the mountain then we can have a "secret" escape route.
It does take about 1 round per person. A move action to pop out, standard action swap places. Rinse, repeat.

Also, it shouldn't be TOO difficult to set up a trap at the front entrance. Simply have a trapdoor above the entrance with lots of rocks above it. have a rope or some other system in place so that someone on the inside simply pulls it and the roof caves in, blocking the door.
Its a lot of work to reset it but it would be a quick defense if something comes.

Also, I have a Ioun Torch. If I gave it to Rivet, he should be able to duplicate it so that we can string them around inside the cave, so we can see.

Oh, I also plan on telling Roy some plans for a lab/storage space. The lab would have lots of benches and shelves to hold stuff, and an adjacent enclosed room that can be used to "test" stuff. Lots of light in that room.
Attached to it, I would also ask him to carve out a storage room where we can store the materials we have found, and so we can easily access them from the lab.
Lots of shelves of different sizes :)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

That would be more work than I thought. Maybe better to hide it with more traditional means. Anyone have ranks in disguise? Regardless, we can make the entrance small enough to keep out large beasties.

Funnily enough, I intended Roy to be pretty quiet, but he's just so fun to write for.


Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30

Not disguise but I think craft (traps) should have some ability to hide stuff.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Well, if you're all on board with this, I'll get things started.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I'm ready to move into the cave, if nothing happens in the "night." Let's go!


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I'm not really sure what's in the camp. What all is there to take?


Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30

Perhaps we could take the hole in the ground that was to be our sleeping space? Empty space can't weigh that much... no, aside from the alchemy lab there isn't that much to move. It won't all fit back into the bag of holding though, apparently it was enchanted to compress to fit into the bag of holding in the first place, and that enchantment is gone now. I don't know exactly how big it is though.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I believe it was a coin before turning into the station, so being able to fit it in the bag if we take it apart (which we could do with engineering and any tools) doesn't seem out of the question.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Oh, hay, the fourms exist again.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

I spent 19pp before the day really even began >_>
Oh well, thats half the fun of it!

That and I figure for a game that is focused on exploring and researching a new world then spending that amount of effort on it should be fine.

Who wants to explore the Maelstrom with me?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Somehow I doubt anyone else is crazy enough to go along with that


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10
icehawk333 wrote:
Somehow I doubt anyone else is crazy enough to go along with that

Ha! Thats what YOU thought! I knew SOMEBODY would take the bait >:D

Thanks Rivet ^_^
Your safe with me >_>


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

So what's the plan? I don't think it would be in character for Roy to take charge. I mean, he could, but I don't feel like it would be appreciated in character.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I believe the lab has already been moved to the cave, Luca.


Figment Narrator 20

Bareth has spent a long time as a servant. Unless prompted he'll be unlikely to take command, though he's fine in an advisory role.


Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5

So, are we fully moved in then? Shouldn't be anything left, right?


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I believe so.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

Unless there's some reason for things to be difficult moving, I'm guessing we're done. The question is, what to do next? Explore some more? I think the maze was the only thing we discovered that we haven't checked out yet, and I don't really want to try it yet.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

You can search the forest more, or leave the forest to explore the vast planes or mountains.

Or hunker down and fiddle with components.


Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30

After making a quick barricade to close off the entrance I'm good for more exploring. Preferably somewhere away from known purple apple groves.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

Lwazi would like to explore the forest more, but definitely avoid those purple apples.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

So Roy and I think his name was Thorek will mine up some stones for a barricade, and we'll get a wall set up at the cave entrance.

After that I vote exploring the forest for something more edible.


Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5

Thirding the forest vote.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Sure, sounds good to me, so that makes 5. I'll get a post up here shortly that gets us rolling into the forest. Get us started :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1d100 ⇒ 86
1d100 ⇒ 90
1d100 ⇒ 35DF
1d100 ⇒ 55
1d100 ⇒ 79
1d100 ⇒ 81
1d100 ⇒ 67
1d100 ⇒ 28DFV


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

lord foul will mostly be piloting a few npcs from now on, and help me put things together, but i'll likely be running the main shindig from here on.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Feel free to keep walking if you're not going to interact with the odd fruit, and to interact with it if you are.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I cut down one of each of the fruits, and also am looking around for anything metal with that magic rod I got. And yes, I know we have metal on us. I assume that it should ignore that kind of thing.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

I think there's only one each of the weird fruits, right? As opposed to the normal fruits that we're going to eat.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

One each, yes


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

So Roy cut both of them down, then.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Hey guys, just a heads up.
Meds I'm taking just took a pretty nasty turn for the worse :(
It's been about a week and I have barely been able to post anything, and I'm getting behind on all (3) of my campaigns.
So sorry, my posts for the immediate future will probably be sporadic and short. Bot me if needed :(
I'll try and post as much as I can.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

Ouch. :( That's always a pain. I hope things get better for you soon!


male elf vivisectionist 8 38/54hp

Hey, got a job two weeks ago, it has left me drained. sorry I haven't posted. It is only a temporary job and I will be done on Sunday, so I should be able to get back into this on Monday.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

Good to hear you're still around, though!

What are we waiting for to move forward the campaign right now? Do we need to decide on our next move?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Are you going to try tk go right back to base, or are you going to explore more?

Both are totally fine.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I think we should look a bit longer.

I'm still searching for anything metal using This.


Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Daily Abilities:
1st-level spells 1/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 13/18
Current Effects:
Spirit: Lion, Shield, Shaken, Bloodrage

Any other votes on whether or not to go back now?


Figment Narrator 20

I'm good either way, but the more we get explored the faster we might get home


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Sorry, I intended to move this on earlier today, but I overslept.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

So. Votes:
Rivet: Explore old Camp.
Lwazi: Metal Chamber. Avoid Shadows.
Midioto: Metal Chamber.
Roy: Shadow Camp.
Roulette: Shadow Camp. (Yes, you get a vote, dagnabit!)
Gin: n/a
Luca: n/a
Thorek: (no vote)
------------=======------------
2 for the Metal Chamber
3 for the Camp (1 against)
2 unvoted

So, that should mean we are heading to the Camp, so Midioto will change his vote to solidify that choice.

Should I wait for a while longer for Gin/Luca to chime in or should I prod us along?

501 to 550 of 737 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ice's Island of Relative Order Discussion and Waiting room All Messageboards

Want to post a reply? Sign in.