Ice's Island of Relative Order
Game Master
icehawk333
the current map
universal items list
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Oh, yes, we also have that white-and-black fruit. Did we ever get a clue as to its properties? There's also the webbing and the spider fangs and poison.
Are we ready to post for the next morning now? :D
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
male elf vivisectionist 8 38/54hp
Something of note, I can have Gin spend time making antitoxins using the fang. it has 2 doses of venom, 250 each for enchantments, 500 if for poisons related stuff. can make 3 anti toxins for ever 50gp, so can make up to 30 antitoxins from one dose.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
We probably don't need *that* much antitoxin. Just a few doses would be plenty.
Not sure how much of the hide a coat for Roy would take, given it's not actually effective armor.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
That's my IC way of saying I'd like to do the resistance cloak as a coat. I'm interested in this additional effect.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Ah, okay. That wasn't clear.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Due to unexpected RL stuff, I probobly won't post today. Let me know though, if you need anything.
male elf vivisectionist 8 38/54hp
Gin can make however many antitoxins is needed, can of course use what is left over to make a poison or two.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Alright guys, do I need to provide you with something?
Am I missing something vital?
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
We may just need to time-skip over a few days of crafting right now, if no one else has any plans.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
So, things we're doing over time skip:
Luca: Cloak of resistance, 4000 gp of hydra hide
Lwazi: Bolstering his armor for 4000 GP of Hydra hide
Gin: 6 antivenin (one for each of us) and whatever poison
Roy: 7 ounces of beer a day, and carving out dorms, kitchen, storage, lab space, and latrine in the cavern and making the entrance just door sized.
Rivet: ?
Bareth: ?
If Rivet doesn't have any other plans for this time, one of these would be cool: Tattoo Just a little bit of extra damage when it counts. We can boil down some of the hydra claws/teeth in some green slime to make ink that heals the scars it makes at the same time. Costs 405 gp worth, which isn't even a quarter of that stuff.
If Gin has time, we can boil down some of these extra etc for some emergency healing potions.
We'll wait an amount of time equal to whichever of these takes the longest to make.
What skill rolls do you need from us, Ice?
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
I have no earthly idea where these numbers are coming from, but they sound good to me. I can also offer a cast of Bestow Insight for spellcraft checks. It'll give a +3 insight bonus to the check, or a reroll if any one would like it/can use that.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Some of us aren't using spellcraft. :D But I don't believe you have Craft (Armor), so I suppose you can't help Lwazi.
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
Yeah I misread that spell when I first found it. I thought I gave a bonus to any skill check an Ally made.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
That forceful blade tattoo is 3rd party; it doesn't look overpowered to me, but it's still polite to check with the GM.
A couple of runeward tattoos are on Rivet's to-do list. Each tattoo (including the forceful blade one) would take just one day and the DC is low enough that he can't fail.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Ah, missed that. Whether we get that one or not is up to Ice, then.
Luca, if we can use that, maybe you'd like one of the damage boost tattoos as opposed to me? It doesn't seem like you're making anything for yourself this round, and I don't won't to take all the stuff.
This will either take 4 or 8 days depending on if the 4000 in hydra hide we're spending is the "base price." If it is, 4 days. If the base price is actually double that, 8 days.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
I will allow forceful blade.
Seems we might have a pretty good timetable set up here, if everyone is ok with it?
For Roy's carving work, it would take both a mining and stonemason check.
Rivit and anyone else with ranks in stonemasonry can help, as only 8 hours are used a day for crafting, so that leaves some time to help Roy with the more detailed or construction based work.
Everyone who's crafting will just make their respective check, if they even need to.
Base price for the hydra based gear is 8000, so magicing it up is gonna take 8 days.
People can also experiment with the alchemy lab, as all ingredients can be added directly to one another instead of just used as money if you want to expiriment with potions.
Effects of these mixtures vary, but each combination always does the same thing.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
1d20 + 11 ⇒ (12) + 11 = 23 Mining
I don't have stonemason, so I'm gonna need some help with that.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
If we're taking at least 8 days, and my plans take 3 max, then there's 5 days I can help you with full time and a little more round the edges of my tattooing.
Profession (stonemason): 1d20 + 11 ⇒ (2) + 11 = 13
Mind elsewhere though I'm afraid.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
What all tattoos are you doing?
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
You can each make a check for every day you work on the project, like any other crafting.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
Your forceful blade tat, and runeward tattoos keyed to necromancy and enchantment. Necromancy because I don't entirely trust the dead guy, and enchantment because that's the most likely one for someone/something to try to use subtly. Runeward tattoos tell you when spells/SLAs of their school are cast within 60'.
For the other 7 days of stonemasonry then:
1d20 + 11 ⇒ (3) + 11 = 14
1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 11 ⇒ (1) + 11 = 12
1d20 + 11 ⇒ (19) + 11 = 30
1d20 + 11 ⇒ (15) + 11 = 26
1d20 + 11 ⇒ (14) + 11 = 25
1d20 + 11 ⇒ (19) + 11 = 30
Clearly it took me a while to get into it, but once I did the stonemasonry went well.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
I think I can just take ten and do well enough... 21 is good enough for what I'm doing, right?
Someone else has to do the Jacket of Resistance--I don't have Craft Wondrous Item.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
I hope you're all still at least somewhat invested. I think we can do the skip soon?
Also, yeah, take ten auto-suceeds, lawazi.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
1d20 + 11 ⇒ (12) + 11 = 23
1d20 + 11 ⇒ (5) + 11 = 16
1d20 + 11 ⇒ (3) + 11 = 14
1d20 + 11 ⇒ (1) + 11 = 12
1d20 + 11 ⇒ (19) + 11 = 30
1d20 + 11 ⇒ (6) + 11 = 17
1d20 + 11 ⇒ (20) + 11 = 31
Here's the other 7.
male elf vivisectionist 8 38/54hp
only one Antitoxin each they only last an hour?
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
If we fight something that seems poisonous, we'll use them.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Yeah, we can make more later if we need.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
But yes, I think that means we're ready to have this time skip? Unless you need more rolls from someone?
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
If I slap my Bestow Insight on myself, would the 21 work for the cloak craft?
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
I only need to sleep for 2 hours, so I'm gonna work on my own Alchemy: Beer.
First is to press purple apples for ale and then add green slime to see if it makes healing stuff.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
I'm a little confused.
Is Luca making the cloak for himself? Or is it a cloak he's already wearing that looks different?
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
I think that's a physical change which looks like a cloak at first glance.
Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5
Aye, physical change, looks like a cloak.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
So how much longer do we want to linger on this scene?
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
I guess long enough for Luca to respond and not much past that.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
I'll be moving along late today, Probobly.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Or I could get distracted and not get to it till tomorrow. That "works" too.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Midioto was our Cartographer, wasn't he?
Trying to map this out will be a lot harder without him...
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
We can make a Google Doc, still. :D
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
Providing it stays in two dimensions and not, say, four. Google docs might have a problem representing that.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Would anyone be smart enough to bring up the "hug the left wall" thing? Roy is not that guy.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
The question is, a drawing or a spreadsheet? :D
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Can I get a description of the maze?
How big does it seem to be?
How tall are the walls?
I believe you said the walls were made of thorn and the maze was covered mist?
Does the mist stay down in the maze, float above or both? And how high if it's above?
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Yes, I'll be moving this along in just a second.
I had to dig out some old notes, these on actual paper.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Here's a Google Doc
This does mean we'll want exact measurements whenever possible. :D
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Roy McCallow wrote: Would anyone be smart enough to bring up the "hug the left wall" thing? Roy is not that guy. Luca could, I was actually debating whether he would think it was worth a shot or not.
Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
So, as we go through:
Sticking to the left wall, Luca is recording the maze, Roy is searching for metal/mineral.
I guess if anything changes in that situation, let us know, but otherwise we keep moving like that.
Male Catfolk Unchained Rogue 1/Bloodrager (Prowler at World's End) 7 | HP 42/66+16 | AC: 22 T: 12 Fl: 19 | CMB: +10 CMD: 24 | F +8 R +10 W +3 | Init +3 | Perc: +12 Scent
Sounds good to me. Though Luca was pointing to the right rather than the left wall.
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