So. I want to go explore this island. Who wants to come with me?
Luca bout a week ago wrote:
"So, are we ready to head out in earnest? I went maybe fifteen feet from our walls, so I'm itching to find something to study."
Way ahead of ya.
Edit: To clarify: This is a very basic suspension of disbelief thing here. Of course just hunkering down and waiting for rescue is the "smart" option, but as you said, not much of an adventure to be found there.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
Rivet really wants somewhere where he can put a roof and a solid door between himself and raptors. The enclosed yard is much less important. That said if you others are going to go out regardless, he's going with you.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Also-
Midioto, if you still want a rebuild, pm me it so i can look it over.
And a question for everyone-
While it isn't what i had planned for the game at first, the corruption system was shown to me and i found it to be a far better system to create the possible transformations in the game.
But, as it wasn't in the first plan, i want to ask you all to see what you think.
Note- the corruptions in this game do not remove a charecter as a PC if they reach coeruption teir 3. The tier 3 instead tends to be irriversable and something that can be a bit of a pain- something to avoid, but not something so nasty it disables the charecter from being useful.
There will be potions to reverse corruption progression or remove corruption entierly.
Looks interesting, sans forced alignment shifts. I can see the RP involved, but don't like "you are now lawful/chaotic evil" Id rather replace those with RP tips personalized to the character and corruption
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Thorek Bloodaxe wrote:
Looks interesting, sans forced alignment shifts. I can see the RP involved, but don't like "you are now lawful/chaotic evil" Id rather replace those with RP tips personalized to the character and corruption
I don't touch forced alignment shifts with a ten foot pole.
I would muxh rather see a charecter react ro thier situation, rather then see an alignment react to the situation.
I'm all for things of that nature!
Sticking my fingers in the Mutagen Goo is what I signed up for! (espically since I am going to be half-living in the Maelstrom >_- )
As for "Experementing with things and things going wrong", bring it on >:)
Also, reading my character sheeg again and I realized I have the perfect thing for that... I originally had planned to use it to aid any long distance teleportation but now I realize it would work great with exploring as well.
Thag is the Know Direction and Location power, and that should help us avoid losing our way back to camp.
Given that I don't think you can aid on a perception check other than maybe by shouting "hey look, there it is" or whatever I'll take our warprist's roll as his own perception check
Works for me. I was pretty certain the only skills you can't aid on were Disable Device and Use Magic Device, but I'm not finding anything that supports that train of thought.
Egads!!! And Hurray!!!!
Lol, dont worry :) We can adapt well enough ^_^
If you need help making maps, I can probably lend a hand (however I doubt I am much better then either of you, just an extra set of hands).
Sadly(?) I'm in the more temperate region of Tennessee, so that's not that useful, especially given that I don't know if your power supply would fit and then you'd be out a comp
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
So, the map should be open editing. Since you're headed to the right, please place yourself somehwere on the map headed right. (Left side of the map, as it's top down) and then roll initative.
I figure the ground color is self explanatory.
Foul is free to grab the reigns again as soon as he gets his stuff together.
I have edited the map to (more or less) match the one I made
Squares marked D are difficult terrain due to either remaining web or falling rocks
White squares are fully illuminated
Please also make a perception check and initiative check before I tell you what S is
Hi :)
I forgot my computer power cable at a friends yesterday :(
I have had no computer this last day, however I will by tonight.
Go figure after the above posts :/
Maybe it was stolen by the Yellow Boxes >_>
Either way, I'll get caught up in a few hours.
Could you put up a link to the map above the gameplay thread? It would help find it, thanks :)
As for the map, both me and Rivet have torches, and torches shed normal light out for 20 feet, so I expanded the lighting area.
I also put me near the front, because Fire-Midioto is impatient, and because he never learnt from last time :)
Also, about how big is this cavern, because Midioto can psudo-fly. For that matter, that should greatly affect our chances if we attempt that maze later on >:)
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Midiotoziggeroto wrote:
Could you put up a link to the map above the gameplay thread? It would help find it, thanks :)
As for the map, both me and Rivet have torches, and torches shed normal light out for 20 feet, so I expanded the lighting area.
I also put me near the front, because Fire-Midioto is impatient, and because he never learnt from last time :)
Also, about how big is this cavern, because Midioto can psudo-fly. For that matter, that should greatly affect our chances if we attempt that maze later on >:)
The map link is now above the thread under the campain title.
Cryptic 8 | HP 50/52 + 24 temp PP 10/44 | AC 25 T 18 FF 18 CMD 20 | Fort +5 Ref +10 (extra +1 vs. area elemental) Will +9| Init +3 Perception +12, +16 to find traps (darkvision 60’) Speed 30
I can run fast with the right buff, Lwazi doesn't need a buff, Midi can fly... it's up to Thorek and Gin to die horribly provide the rear guard in that case.
speaking of, under-tiny-swarms are the thing I am in no way prepared to put up with, so I'm gonna try to think of something to do with my turn.
Ya, I checked everything I have and the only option I could think of was to levitate everyone out of their reach, but turns out they were flying, so... XD
Ah well, thats why we ate a party, to cover each others weaknesses :)
However, going back to camp and crafting a few more Alchemists Fires might not be a bad idea at some point :)
Also, just letting you know, my Wed/Thurs every week is going to be very busy from now on so posting on those days may be scarce.