
Sean FitzSimon |

It's a case by case scenario.
Usually epic feats (those that you take after getting 6th level) include additional class features you would get through further progression, higher level spells 1/day, additional spell slots or spells known, higher ability scores, or pseudo prestige classes that have been broken down into feats.
It's best to ask, honestly.

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Ask if its going to be E6 or E7 or E8...
If its 6 then ask about 'capstone' feats for sorcerers. They don't do as well in E6 play as E7 or E8 for capstone and so your GM may have something in mind. 7th Level makes a better Capstone IMHO but your GM's mileage may vary.
I am a big fan of E6 but remember levels 1 to 5 are more or less gonna play out the same way as any other game - possibly on Slow track for XP.
That said, if its really E6, you'll find that after level 3 or so, your character should be a 'somebody' and whereas something like a bar room brawl may be something scary for you normally, given that most NPCs will be level 1 and 2, you could conceivably involve yourself and be as effective as one of the rest of the party and possibly even win a fist fight or two.
It should be easy map out character progression to 6. Think about WHAT you want to be able to do and WHO you want your character to be. Given the low power curve in the game, avoid being a one shot pony. I recommend you use your traits to get access to some social skill as a class skill if your bloodline doesn't allow for one.
Also find out if he's willing to give you a 'freebie' profession, knowledge or craft skill... sorcerers are skill starved so even a single rank in a profession can help your character develop his background and possibly benefit his future development.
All that said, the sorcerer is a wee bit unforgiving in E6 play so consider spells, bloodlines and feats carefully.
Post hitting 6th level? You don't have to worry about feats so much and can be a bit more creative.