(Icehawk's) Spread of fire (Inactive)

Game Master icehawk333


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M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Because, i unfortunately have a lot of mercy.
(Is lying. Pity, maybe. Mercy? No.)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I suggested such because trust not because pity/mercy


RETIRED

How bout now?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Cmb is 2 too low.


Remove 2 for size?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Oops. Yeah, you got it.


Male Elan

Here is what I got so far...


Doesn't seem to be much there.
Are you still making decisions?


Male Drow (noble) 14 Ranger

Son of a...I had character info there.
I guess I get to redo it tomorrow. Yay.


?
Hmm...
Weird.
Sorry. At least I brought it to your attention. XD


Male Drow (noble) 14 Ranger

Yes ty!
At least all the decisions were made n such.


Male Elan

Ok its up to date


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

That's two people with the mask of stony demeanor....

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

It's a cheep, useful magic item *shrug*


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Yeah, i know. My "pc" has it.

It gives a +10 to bluff to lie for 500 gp.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Yup
You can also get +10 to disguise for twice that


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

How?


Male Drow (noble) 14 Ranger

Hat of disguise

I got the mask to help with feints, possibly


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Hat of disguise costs more then 3 times as much.

It also requires constant refreshing, and is a spell effect that gives a will save on contact.

Mask of stony demeanor is almost as cheesy as ioun torch.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Anyway, I'm off to find a different magic item to use.


Male Drow (noble) 14 Ranger

Meh. I wanted him to wear a mask, flavor wise, and found a magic item to go with it.
Win/win!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Maybe for you.

>_>

Then again, I'm a more then a bit paranoid.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Also, my "pc" isn't going to be a thing for a long time, I've got enough with 5 players.


Male Drow (noble) 14 Ranger

Ok well, maybe by the time he joins i wont need mine anymore


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Won't matter by that point.

(Assuming you're talking about the mask.)


Male Drow (noble) 14 Ranger

Yes


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

finally had time to get on my computer and coppy paste the last bits of my statblock, sorry for the delay guys


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Still waiting on one person.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

who are we waiting on?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Ed.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

It seems ed is busy today, so don't hold your breath.


Male Drow (noble) 14 Ranger

<turns blue>


hi I am back, and since I posted in some of my games which usually means they come to a stop for several hours while they wait for me to log off so they can continue.

now what was i doing here?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

You were making a character.


I know that much but what were the requirements again, I got the 15 point buy because I can't roll for crap, so whatever I make will probably be sub-par.

in any event:
race?
level?
money?
magic item availability?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Race most any.
Level 3
Money- standard level 3- 3000.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Also, it's not terribly likely to be terribly sub-par, because the par is pritty low. The second best roll is 16, and the highest is 21.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

You were plannig to make an arcane caster seeing as the party lacked one
We have some psionic casting, but not much, and we have some healing in the form of the paladin (the cleric will join later) and we have an abundance of martial, and we have plenty of skill monky


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

The cleric may join later.

That "pc" is really an npc- don't forget. It may not even show up.


working on something, trying to finalize a concept.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright then.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Cool, anxiously awaiting your submission


Male Drow (noble) 14 Ranger

sweet


Ok here is the first cut...

I need a "cool" name and to buy equipment

character:

Unnamed Hero
Male Arctic Elf (Snowborn) Witch (Winter Witch) 3
N Medium humanoid (elf, human)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 17 (3d6+3)
Fort +2 (+4 vs. fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments), Ref +2, Will +4; +1 trait bonus vs. cold damage, +1 trait bonus vs. cold effects, +4 trait bonus vs. cold environments
Resist cold 5
Weakness light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +1 (1d3 nonlethal)
Special Attacks bloodline arcana: elemental, hexes (flight, frozen caress)
Spell-Like Abilities (CL 3rd; concentration +4)
. . Constant—endure elements (cold only)
. . At will—feather fall (self only)
. . 4/day—elemental ray
. . 1/day—levitate (self only)
Witch (Winter Witch) Spells Prepared (CL 3rd; concentration +6):
. . 2nd—flurry of snowballs (DC 17), winter's grasp
. . 1st—frostbite, snowball (2, DC 16)
. . 0 (at will)—detect magic, layer of ice (DC 13), ray of frost, stabilize
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 12, Int 16, Wis 12, Cha 13
Base Atk +1; CMB +1; CMD 12
Feats Eldritch Heritage, Elemental Focus, Skill Focus (Knowledge [planes])
Traits elemental pupil, frostborn, ice walker (kellid)
Skills Acrobatics +5, Appraise +4, Diplomacy +2, Disguise +2, Knowledge (arcana) +9, Knowledge (nature) +8, Knowledge (planes) +10, Perception +5, Sleight of Hand +2, Spellcraft +9, Survival +2, Swim +5; Racial Modifiers +2 Perception
Languages Aquan, Common, Draconic, Elven, Orc
SQ desert runner, elf blood, cold flesh, paranoid, patron spells (winter)
Other Gear 3,000 gp
--------------------
TRACKED RESOURCES
--------------------
Elemental Ray (4/day) (Sp) - 0/4
Endure Elements (cold only, Constant) - 0/0
Feather Fall (self only, At will) - 0/0
Levitate (self only, 1/day) - 0/1
--------------------
Special Abilities
--------------------
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desert Runner +4 Con checks and Fort vs. fatigue, exhaustion, running, forced marches, hot or cold environments.
Elemental (Water) You may change any energy spell to use your bloodline's energy type.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Elemental Pupil (Cold) +1 dam when cast damaging spells of chosen element.
Elemental Ray (4/day) (Sp) Ranged touch attack deals 1d6 Cold damage
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Familiar Bonus: +3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Frostborn You gain a +4 trait bonus on any savings throws made to resist the effects of cold environments, as well as a +1 trait bonus on all saving throws against cold effects.
Frozen Caress (Su) Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell’s effect. If the touch spell allows a saving throw, a succ
Ice Walker (Kellid) +1 bonus on saves against cold; ignore Acrobatics penalty for ice
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Paranoid Aid Another DC 15 for attempts to help you.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

--------------------

Arcane Familiar
Monkey (Pilferer)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
hp 8 (1d8)
Fort +2, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 30 ft., climb 30 ft.
Melee bite +5 (1d3-4) and
. . unarmed strike +5 (1-4 nonlethal)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +1; CMB +1 (+3 steal); CMD 7 (9 vs. steal)
Feats Improved Steal, Weapon Finesse
Tricks Defend, Fetch, Flee, Get Help, Seek, Watch
Skills Acrobatics +14, Appraise -1, Climb +10, Diplomacy -2, Disguise -2, Perception +6, Sleight of Hand +7, Spellcraft +1, Stealth +11, Survival +2, Swim +6; Racial Modifiers +8 Acrobatics
SQ defend, fetch, flee, get help, seek, watch
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
Special Abilities
--------------------
Climbing (30 feet) You have a Climb speed.
Defend [Trick] The animal will defend you.
Fetch [Trick] The animal will get a specific object.
Flee [Trick] Attempts to run away or hide.
Get Help [Trick] Attempts to bring back people it considers "help"
Improved Steal You don't provoke attacks of opportunity when stealing.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Watch [Trick] Stands watch over designated area.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Yay, I like witch but I don't usually see them in my parties
you should probably get at least a pair of daggers, melee is a thing that can happen, and you can run out of spells
for a name, how about Simon Petrov


Looks cool.
^_^
♪¡PUNS!♪


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright.

A few issues, but not many.

No need for tricks for your familiar.
It is a sentient creature, and behaves as such- no need for teaching it tricks.

Winter witches must take an animal companion native to a cold terrain.

Eldritch heritage doesn't give bloodline arcana,

That's all I've seen so far.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Oh, and of course, I'll need your spells that your familiar knows.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

With your stats, i think you have-

All cantrips
10 first level spells (3 from level 1, 3 from int mod +3, +2 from level 1, +2 from level 2.)
2 second level spells (+2 from level 3)

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