Grand Necromancer

Zhadron's page

81 posts. Alias of Kryzbyn.


Full Name

Zhadron

Race

Elan

Gender

Male

Size

Medium

Age

??

Alignment

LN

Deity

none

Languages

Common

Strength 13
Dexterity 17
Constitution 13
Intelligence 9
Wisdom 15
Charisma 8

About Zhadron

Zhadron Mel'Schak
Medium Elan (abbarent, humanoid)
2 Soulknife/1 Psychic Warrior| Slayer 3
HP: 26
AC: 10 +3 Dex +4 Armor (+4 Shield) = 17 (21)
Touch: 14 (18) Flat Footed: 13 (17)
Saves:
FORT +4 REF +5 WILL +4
BAB +3
Melee: Mindblade +6 1d8+1 OR +4/+4 1d8+1/1d6+1
Ranged: Mindblade +6 1d8+1 OR 1d6+1 20 ft.
Traits: Psionic Knack (+2 ML for Psy War); Fight through the pain (Elan racial talent; +2 Autohypnosis rolls)
Feats: Wild Talent, Psionic Talent, Weapon Finesse, Two-weapon Fighting, Combat Manifester, Extra Blade skill
Skills (12 pts; 12 from classes, -3 for low int, +3 from favored class): Knowledge (psionics) 3 ranks +5, Acrobatics 3 ranks +9, Autohypnosis 2 ranks +7, Perception 3 ranks +8, Sense Motive 0 ranks +2
Bluff 1 ranks +3 (+13, or +8), Stealth 0 ranks +3, Survival 2 ranks +7
Blade Skills: Mind Blade Finesse, Alter blade
Path: Dervish
Slayer talents: Ranger combat style (2WF)
SQ: Studied target (+1 hit & damage, +1 DC)
SA: Sneak attack (1d6)
Powers ML3 (9pp): Force screen, Biofeedback
Equipment: MW Leather Lamellar (210 gp), Mask of Stony Demeanor (500 gp), Handy Haversack (2000gp), other gear (Bedroll, etc.), approx 290 gp in liquid assets (coin, gem, jewelry)

Racial Stuff:
Elan Racial Traits
+2 to one ability score: Elans gain a +2 bonus to
one ability score chosen at creation to represent their
varied nature.
Aberrant Blood: Elans are of the humanoid (aberrant)
subtype.
Medium: Elans are Medium creatures and have no
bonuses or penalties due to their size.
Normal Speed: Elans have a base speed of 30 feet.
Aberrant Nature: Although human in appearance,
elans suffer from a nature slightly off from the rest
of the non-elan society. They suffer a -1 penalty to
Charisma-based skill checks when dealing with nonelans.
Naturally Psionic: Elans gain the Wild Talent feat
as a bonus feat at 1st level. If an elan takes levels in a
psionic class, she instead gains the Psionic Talent feat.
Resistance (Su): Elans can use psionic energy to
increase their resistance to various forms of attack. As
an immediate action, an elan can spend 1 power point
to gain a +4 racial bonus on saving throws until the
beginning of her next action.
Resilience (Su): When an elan takes damage, she
can spend power points to reduce its severity. As an
immediate action, she can reduce the damage she is
about to take by 2 hit points for every 1 power point
she spends.
Repletion (Su): An elan can sustain her body without
need of food or water. If she spends 1 power point, an
elan does not need to eat or drink for 24 hours.
Psionic Aptitude: When an elan takes a level in
a favored class, she can choose to gain an additional
power point instead of a hit point or skill point.
Languages: Elans begin play speaking Common.
Elans with high Intelligence scores can choose any
languages they want (except secret languages, such as
Druidic).

Warrior Path Stuff:
Dervish Path
You are a whirlwind in combat. Your blades strike out
faster than the eye can perceive, sending enemies reeling
from your twin-bladed attacks.
Powers: Force screen, metaphysical weapon
Skills: Acrobatics, Bluff, Perform
Bonus Class Skill: Bluff
Trance: Beginning at 3rd level, while maintaining
psionic focus, you gain a +1 competence bonus on
attack rolls made when you wield two weapons. This
bonus increases by 1 every four psychic warrior levels
thereafter.
Maneuver: Beginning at 3rd level, you can expend
your psionic focus as part of a full attack when you
fight with two weapons to take a 5-foot step between
your attacks, even if you have already taken a 5-foot
step, but not if you have moved normally (such as by
using hustle). At 8th level and every five psychic warrior
levels thereafter, you gain one additional 5-foot step, but
each of these 5-foot steps must be made after an attack
in your full attack.

Blade skill Stuff:
Mind Blade Finesse: The benefits of the Weapon
Finesse feat apply to the mind blade even when it is in
forms that cannot normally be the subject of Weapon
Finesse (including two-handed forms).

Alter Blade: The soulknife gains the ability to shape her mind blade into different weapon forms. She may change her blade’s form to the light weapon, one-handed weapon, or two-handed weapon forms any time she forms her mind blade. Additionally, the soulknife may choose to form her mind blade into a one-handed weapon and a light weapon instead of two light weapons.