(Icehawk's) Spread of fire (Inactive)

Game Master icehawk333


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I don't really know anything about balance.
I can hardly keep my stats straight, let alone know about spell balance. O_o

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I'm mostly indifferent but I think it's fine
It could stand a small nerf but it's fine as is


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

alright, so from what I'm seeing, i think this would be an adequate change....

Much like frigid touch, the spell would stagger for 1 round.
And also much like frigid touch, it can "critical" in a way- anyone who rolls a natural 1 vs the spell is staggered for 1/round a level.

With that nerf, I'm giving it a slight buff too- even on a sucessful save, the target of the spell takes a -1 penalty to ac and dex based checks for one round*, unless the cold damage is completely negated. Anyone who rolls a natural one has this penalty doubled.

*(excluding initiative if it has already been rolled, for the sake of simplicity- modifying initiative is a nightmare in PBP.)

Does this sound fair to you ed?


RETIRED
"Growly" wrote:

I had kind of been planning for my story to have Growly have been part of the guild for a while now, kind of being an unofficial mascot.

Would that be alright? He hasn't been sent on any missions yet, so he's still as inexperienced as the others on things other than life in the hub.

?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Ah, right.

No, you couldn't have been an official part of the guild.
Now, you could have served as a familiar* of sorts for a while before either getting replaced or quitting.

*i'd assume you'd prefer hinging around a Mage, but if not, you could have been a squire of sorts.

You couldn't really have been their mascot, however, because they already have a symbol to rally around- their artifact iron continual flame torch, witch is the symbol of the torch bearers.


Will respond better when I get home after work

And explain my point concerning the ageis class


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright then.


Male Drow (noble) 14 Ranger

*Aegis


RETIRED

How about he was adopted by a bard that was part of the guild.(this explains where he got his possessions, why he's at the guild, and why he does the comedy thing.)
He dies while on assignment and they Growly stay out of pity. They haven't taken new applicants since, so he isn't official, but everyone in the guild knows him.
Not so much a mascot, but kind of a guild pet. They keep him around and he stays out of the way and people know and are friendly with him.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

That'll work.


Kryzbyn wrote:

*Aegis

Yeah that

I hate posting from phone


Male Drow (noble) 14 Ranger

So are we holding up the game to wait for Ed to explain why he doesn't like the Aegis class?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

No. No one else has headed off to the plot hook....


do not hold up on me...

this whole mess is over a spell that can cause the staggered condition for 1 round per caster level with a fort save to negate. (that is over powered but the following is not overpowered:

concern:

Aegis class astral suit:

fortification: gains light fortification equivalent (25% negates sneak attack and crits) this is normally a +1 magical enhancement to armor.

his armor (class ability) is the equivalent of +1 light fortification field plate: total gp value 5,350 gold

has DR 2/- double a barbarian invulnerable rager at the same level.

has a free ranged weapon with unlimited ammo that is 1 size category larger cannot be sunders nor disarmed.

endurance feat for free (invigorating suit ability

+2 Con (no other class gets a bonus to a stat) (equivalent of a 4000 gp item)

+5 movement

gets evasion but it also applies to fort and will saves in addition to reflex save

and you are worried that I can cause a single creature to be staggered for 3 rounds with a fort save to negate 1/day as over powered?

Our friendly Aegis has the equivalent of over 9000 gold magic items as an innate class feature. (at level 3!)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Dr 2/- isn't too big a deal, really.
Light fortification is a chance ablity, only having any effect when someone theretens a critical, and then only a 25% chance to negate.
The con bouns is an enchantment bouns and won't stack with magic items later.
Evasion assumes he passes the save, and they get poor ref saves. (+1 at third level)
Very few things actually trigger stalwart
The unlimited use ranged weapon does 1d8 damage, no more. Longbow users can do that, but with a much higher range, and plus thier str mod.
Endurance is nearly useless.
+1 size catagory on you weapon is equivalent to... Wait for it... +2.5 damage on a longsword, +3.5 damage on a greatsword.

Not to mention to use all these things the charecter has to wear armor, slowing their speed, unless you use the skin one, but then you don't get an armor boost. (Not merfolk, but that's race, not class.)

Let's see what a no-archtype barbarian gets...

+2 str and con when raging
-2 ac while raging

+10 move
Uncanny dogde,
If starting beast totem, two claw attacks, allowing you to hit twice in the same round by level three.
Or superstition, witch will give a +2 to all saves while raging, +3 if human.
Trap sense


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

However...

I'm pretty sure you have already made up your mind on your opinion of the class.

And if that was what you could do 1/day, yeah, that would be balanced... No, that would be weak.

But, see, that's not the only thing you do- it's not "once a day"

You're comparing one spell you receive to all of someone's class levels.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Uh, it isn't plus one
I can spend a point at 5th level (and one at 10, 15 and 20) to increase the AC given by 1 each, but that's it
To get an actual enchantment it is much more expensive,
Now if I could choose any of the enchantment armor special abilities, ghost touching would be the only one I'd probably go for, over a +1 to AC, and that can't come as a class feature
There are very limited offensive abilities, it's a defense focused class, of course it's pretty good at that one thing,
And my +5 move, I only chose that to offset the race,


to counter..

barbarian limited rounds per day..with the fatigue effect after (negated at higher levels though) I play many barbarians, and I have definitely ran out of rage rounds mid combat on numerous occasions.

one time I dropped to unconscious because I ran out of rage mid combat.

Aegis...no limit

damage listed is 2d6 it is base 1d8 + size boost because he is large + another size boost for augmentation.

+4 on fort saves for the following conditions:
Swim checks made to resist nonlethal damage from exhaustion
Constitution checks made to continue running
Constitution checks made to avoid nonlethal damage from a forced march
Constitution checks made to hold breath
Constitution checks made to avoid nonlethal damage from starvation or thirst
Fortitude saves made to avoid nonlethal damage from hot or cold environments

and Fortitude saves made to resist damage from suffocation.

light fortification is still just that, a +1 armor enhancement that is FREE just wait until he is at 75% (yes he gets that for free at higher levels, if he selects that customization)

Con bonus: true will not stack with magic items... later (still right now +4000 gp magic item) also it becomes (if selected) +4 at 5th level and +6 at 10th level.

guess one spell that triggers Stalwart .... the spell you say is OP

DR 2/- no big deal at level 5+ but we are level 3 will have an effect believe me I've seen it make a difference at low levels

also:

please check Foul's math on his character sheet his AC cannot be that high.

he has +8 armor (suit) +1 dex, +1 trait, -1 size, and two more +2's (without any explanation.)

also he does not get +1 dex since his suit is really supposed give a max dex bonus of +0 and ACP -4


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Masterwork adds one to max dex bounus.
Merfolk have a natural armor bounus of 2, and he has a shield.

Merfolk don't get a boost to damage from size due to the undersized weapons trait.

Just because stalwart applies to that spell doesn't make it less powerful.

And how often do any of those fort saves come up?

None of this is free- he's taking class levels for it. Don't call out anything on being "free".

He could have been, say, a fighter, and got two feats, bravery and armor training. (Though, this would be less powerful, that's a problem with the fighter, not the aiges.)

Dr 2/- vs, say, some creature with 16 str hitting you with a greatsword with no feats dedicated to it at all.

Average damage? 11-2 -> 9.

Not to mention anything with elemental touch attacks.


Marco Theseus Cain wrote:

Uh, it isn't plus one

I can spend a point at 5th level (and one at 10, 15 and 20) to increase the AC given by 1 each, but that's it
To get an actual enchantment it is much more expensive,
Now if I could choose any of the enchantment armor special abilities, ghost touching would be the only one I'd probably go for, over a +1 to AC, and that can't come as a class feature
There are very limited offensive abilities, it's a defense focused class, of course it's pretty good at that one thing,
And my +5 move, I only chose that to offset the race,

I was referring to the fact that it is an equivalent to a +1 enhancement bonus.

your astral armor is the same as MW half-plate with light fortification.

the only way to achieve that by any other class is +1 field plate with light fortification (a +2 armor equivalent)

to answer Ice...

my spells are my class abilities.

you are very hung up on the staggered condition for a few rounds that is negated by a save.

my point is the Aegis class has already been regarded as a class that can nullify any barbarian or fighter in melee combat power.

when I said 1/day I am referring to having to prep that spell (which will at the most be only once) thus 1/day


icehawk333 wrote:

Masterwork adds one to max dex bounus.

Merfolk have a natural armor bounus of 2, and he has a shield.

from SRD:

Masterwork Armor

Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

My race has the undersized weapon trait,
There is only one size increase that being the class one which doesn't stack with enlarge person, and I still don't have reach, despite being large size with a (now) large weapon

And this is an effect of linear fighters, quadratic wizards
I am pretty solid at low levels, casters pay off in the long run
And I can't swap out that +2 to con for something else unless I switch to one of the other armors

I will probably not select the greater fortification, don't see it being useful enough to offset the high cost

Look at my touch AC, and my lack of energy resistance, casters kill me,

That spell would shut me down if I failed the save, though I probably won't

Note: I don't think the spell is OP
Note(2): I'm not complaining, I'm fine with what I have,I chose what I did to fit a theme, why Merfolk? why trident, why martial class when we have plenty of frontline, why heavy armor specialist? To fit a theme, I have an image in my head of a Merfolk warrior with golden armor, golden trident that shoots lightning (later I'll sink my money into enchanting this weapon as a +X shocking fighters fork,)


I am taking class levels to get spells....

in fact we are all taking class levels to get abilities.

when I say free I mean that they gain the equivalent of magic items without the monetary cost.

and again its all because you don't like me casting spell that could cause the Staggered condition.

as far as those situation coming up, it can come up as much as the DM wants it to come up.

thinking about it I'll just get rid of the stinkin spell.

apparently it is too much.

I'll stick to Paizo stuff only... (there are few more spells I need to trash also.)

of course there are not very many cold based spells out there and since the bloodline arcana is not there (stupid Hero Lab for tricking me.)

(Yes Ice you are correct on that, If I still have it on my sheet I will delete it)

to Ice:

BTW, This is good debate I hope you don't think this is anything else, I still respect you as a DM and fellow player.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Edward Sobel wrote:


my point is the Aegis class has already been regarded as a class that can nullify any barbarian or fighter in melee combat power.

I disagree. A lot.

Barbarian with 18 str and a masterwork greatsword on a charge.

+10 to hit. Average damage, 13 -2.

Of course, that's without /any/ feats or traits, and a quite small wealth investment.

Oh, or rage powers.


icehawk333 wrote:
Edward Sobel wrote:


my point is the Aegis class has already been regarded as a class that can nullify any barbarian or fighter in melee combat power.

I disagree. A lot.

Barbarian with 18 str and a masterwork greatsword on a charge.

+10 to hit. Average damage, 13 -2.

Of course, that's without /any/ feats or traits, and a quite small wealth investment.

Oh, or rage powers.

I meant to delete that line because of exactly what you said (after thinking it over... so I can agree there. )


I finally can debate something (which I almost never do) and you want to take that away...

shame on you magic.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Edward Sobel wrote:

I am taking class levels to get spells....

in fact we are all taking class levels to get abilities.

when I say free I mean that they gain the equivalent of magic items without the monetary cost.

and again its all because you don't like me casting spell that could cause the Staggered condition.

as far as those situation coming up, it can come up as much as the DM wants it to come up.

thinking about it I'll just get rid of the stinkin spell.

apparently it is too much.

I'll stick to Paizo stuff only... (there are few more spells I need to trash also.)

of course there are not very many cold based spells out there and since the bloodline arcana is not there (stupid Hero Lab for tricking me.)

(Yes Ice you are correct on that, If I still have it on my sheet I will delete it)

** spoiler omitted **

ed:
coulda fooled me... I've been stressing a out this since noon...

Anyway, the general consensus is that it's not so bad, so it's fine to take. Beisides, i looked at burning arc and hideous laughter, so it's not near as bad as i thought it was.


the reason I bring stuff up is because.. I don't want to be the one that has to fight to survive because the power level of the encounters needs to be jacked up to challenge everyone else.

been there---done that--- blood on the T-shirt.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Edward Sobel wrote:

the reason I bring stuff up is because.. I don't want to be the one that has to fight to survive because the power level of the encounters needs to be jacked up to challenge everyone else.

been there---done that--- blood on the T-shirt.

I know that sucks, but i didn't think you were going to have a problem.

Also...
You're one hex short.
You get one at first and second level, and the endure elements ability you get eats up your 4th level hex, not your first.


ice:

I apologize. about the stress, I just sometimes long for a good debate, sometimes it makes us realize what we know and don't know, and we all learn from it.

yes I still have respect for you.

Its just that I have never seen the Aegis in play that didn't completely upset party balance. I've seen it done up into a real melee beast at level 2 or 3


Male Human Fighter1 HP 12 / 14 | AC 15, touch 9, flat-footed 15 | Fort +4, Ref -1, Will -2 | Init -1 Perc -1

1st level hex: Frozen caress
2nd level Hex: Flight


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Just wait till you get fly and a few defensive spells like fickle winds,
Plus outside of combat, I'm pretty much useless, I have exactly one non combat ability, I can fix non magical stuff that's broken, yup I essentially have mending at will, that's all I bring to the table outside of surviving longer than the other guy,


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Edward Sobel wrote:
** spoiler omitted **

ed:
yeah, i do know that it is a bit of a disk one nuke, but it tempers off at later levels... Like color spray on a heavens oracle, it's powerful for a while, but it evens out later.

M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Victor Grey wrote:

1st level hex: Frozen caress

2nd level Hex: Flight

Ah, i just didn't see that under your special abilities.

Also, should i just assume you come along?


I just want to play my dragon. I have so many things planned. T-T


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
I just want to play my dragon. I have so many things planned. T-T

Magic, that doesn't help.

It just makes me feel bad for trying to make things fun for everyone.


Sorry...
I just think we should play the game now...


yeah sure let me get caught up

also talk about stress,

today is my birthday.
and I have 1 son on that moved out, doesn't even call
2nd son at work then complains about dinner
3rd son I asked to give the dog a bath and you would think I asked him to solve world hunger
Wife is away in a rehab center. (she can't call)
My own mom doesn't call or even send a card.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Sorry ed.
Happy birthday... Or at least, better birthday.
Hope things get better.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Although, just because you haven't got a card doesn't mean she hasn't sent it.
Mail does take a while...


Does this help? I send this to people on their birthday...
I didn't know... I would've said something if I had...


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Another aspect of my "disk one nuke"ness is that I had decent rolls,


magic, you make me laugh...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright, I'll be a minute... The thing i had planed is far more powerful then anything of it's cr should be, making some modifications.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

And Ed is right on the whole max dex bounus thing, masterwork doesn't help.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Whelp crap... There goes what little touch AC I had...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I don't think the 1 change to your ac will change much there.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Yeah, but at least before it was a positive modifier...
I might as well have dumped it


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Still gives initiative, and later you'll be able to use it, when your armor gets treated as full plate.

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