IZ2.0: Ashes of Phoenix

Game Master Aloha-Shirt-Samurai


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Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Alanna slurps (softly) on her WIRED shake, musing, musing, musing on the situation.
As 1dr0meda's monotone comes over that open comm, followed by Emily's text, she gets a little shiver of anticipation. 'Whoa. Yep. That would be interesting.'

>>Well, he does have 5 of his besties around him, so while taking one guy out won't be probs, I need to take them all out, or they'll just pick it up and shoot the thing anyway. Probably. I'm not sayin' I -can't- take out all six, chummer, I'm jus sayin that's what I'll hafta do. =)

Get done what ur gonna get done. When I pop 'em we'll probs wanna leave quick-like.<<

Alanna drains the last of her squishy, her tummy happily processing the protein and caffeine. She crushes the container and stores it in an empty ammo pouch, to be placed in a proper trash receptacle later. She might be just about to murder six men, but she's not a monster.


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NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

Alanna take a benny for amusing the hell out of me and so you maybe don't die if you're serious about fighting six gangbangers single-handed.

1dr0meda:
The briefcase is designed to connect to Royce's system and turn over a data payload to the link. It looks like it bounces through his private server suite to a proxy somewhere else in the GDN, which then shoots directly into Phoenix--but you can't see a specific location. If the whole net's down inside the city though, it's likely a private server somewhere that's not connected to the GDN and has independent resources to replace whatever brought the net down. You have vague ideas as to what those could be, but without being inside Phoenix to see it first hand, it's hard to say.

The data on the first drive is heavily encrypted with high-security PKI. It's very possible that you could decrypt it, but it would take hours at a minimum without the key from the receiving end in Phoenix. If you're going to send Royce's message, you'll be doing so blind. Ten-Speed's drive would deliver the same sort of data payload, but since he moves freely in the network, you're assuming he would be able to "jump out" at Royce's proxy server and escape into the GDN. Word is that's how other Sentient AIs have done it.

Alanna:
The one with the launcher hefts it again, his digital eye widening to take in extra light. "'Bout to get a lock. You sure nobody took off early, right Crips?" The two gangers in the blue shirts nod, one of them typing on a holoscreen floating in the air next to him, the other fiddling with a small high-gain antennae module.

"All flights on schedule according to their tower. It's gonna be the only plane in the air, omae. You've got a ten second window. Get your lock on, bro..." The one with the holo-screens looks up into the same area of the sky. "Five, four, three..."

If you want to interrupt him before he gets his shot off, you'll have to go now.

Inside 413, the server rack finishes its startup as 1dr0meda investigates the drives. Soon, three dozen ethernet ports are lighting up as the rack fires messages internal messages to itself, testing its connections before settling into a soft, dull hum. The screen of the data terminal opens into a standard operating system boot screen, with "Mitchell.Royce.Adm" as the only available login. It looks like he set up the data in the briefcase to make it difficult for anyone else to use the link.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv eyes 1dr0meda sidelong I believe you believe what you are saying. I also believe that this is more complicated than you know and as a Runner switching sides is bad for business if you wanna live long.

When it comes to stopping the gangbangers Ghiv says If we are going to stop them, then we need to do it now. We can't be anywhere around here when they shoot that plane down....

Is there a way Ghiv and the others can get to the floor that Alanna/Gangbangers are on?

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Alanna sighs. She might have run her mouth about this, but she always thought they'd just yak their jaws an' wank their jammers around until the group was ready to back her up. 'Just bad luck, I guess. If Derrick were here....'
But of course he wasn't. And any of them could be on any amount of sec-cam footage at this building, which is gonna be mega-tied to the shooting down a fragging air fragging plane fragging.

Long term, omae. Long term.

Her left hand geckos the wall, with just her fingers coming over the top. Her right starts obeying the A-TAC, and just her eyes peep over the top.

>>Bad news, chummers. Our 'now' seems to have grown a 'right fragging' in front of it. Mr. Decker-man says plane is in air, an' I gots 7 seconds to stop them. Now five seconds. Now four I guess I should do something huh? If this is what we're gonna take the fall for, I'd rather not.<<<

'Target Acquired.'

some boring numbers:

I hope I do okay right now. =) Also, TY 4 bennEEz. ;-)
Three shots at full auto. No recoil pen due to arm. No range or darkness pen due to eyez. Targeting Rocket Man(#1), Holoscreen Man(#2), and SomeYoungGuy With The Same Bandana As Rocket Man(#3). 9 bullets. Guterpunk has sound suppressor, for what it's worth.

Shoot1: 1d8 ⇒ 3
Shoot2: 1d8 ⇒ 8
Shoot2 ACE!: 1d8 ⇒ 4 = 12, hit1 w/ raise
Shoot3: 1d8 ⇒ 3
WIIIILD sh00t: 1d10 ⇒ 1
Ya that sucked. Benny.
Shoot1: 1d8 ⇒ 3
Shoot2: 1d8 ⇒ 3
Shoot3: 1d8 ⇒ 6 hit 3
WIIIILD sh00t: 1d10 ⇒ 9 hit2 w/ raise

DAMagE1, AP1: 3d6 + 1 ⇒ (4, 5, 6) + 1 = 16
DAMagE2, AP1: 3d6 + 1 ⇒ (3, 1, 6) + 1 = 11
DAMagE3, AP1: 2d6 + 1 ⇒ (1, 6) + 1 = 8

DAMagE1 ACE damage!: 1d6 ⇒ 6
DAMagE1 ACE damage! ACE damage!!: 1d6 ⇒ 4 = 26

DAMagE2 ACE damage!: 1d6 ⇒ 5 = 16

DAMagE3 ACE damage!: 1d6 ⇒ 5 = 13

If Alanna as The Drop, all numbers are +4. I'm hoping she'll qualify for Heavy Cover, and in the Dark. =)


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

1dr0meda makes the necessary connection to start the upload while monitoring what happens as well as possible. "Better back Wraith up. I'll watch over this."


N30N "Neon" Bioroid Novice Bennies: 1/3 Wounds:1 Pace:6 Parry:5 Toughness: 6 Firewall:4 Strain :6 Street Cred: 2 Ag:d12 Sm:d8 Sp: d6 St:d4 Vi:d6

Neon watches the others set up the briefcase and comms gear from the door way, watching the hall for unexpected visitors.

She listens with interest as Wraith describes the activities of the gangers up on the roof, shaking her head, "This just gets better and better. .." she comments to no one.

With a sigh, she nods to 1dr0meda, then sprints down the hall to see if the elevator was still on this floor.

If elevator there:

Neon smiles, seeing that the elevator remained. Waiting for whomever was coming with here, she punches the button for the 14th floor.


If elevator not there:
Drawing her pistol, she bangs open the door and begins to ascend quickly, keeping an eye out for watchers...

Notice: 1d6 ⇒ 6
Wild: 1d6 ⇒ 6


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

*snaps closed Savage Worlds Deluxe edition*

These guys are on edge and ready for someone to interfere, so I'm going to rule that you don't get the drop. That said, you are going to get a surprise round, in which you have no natural penalties and most of them have at least the darkness penalty. It's dark but not pitch dark, so they'll be taking a -2. I thought about giving them an extra penalty on their surprise round due to your cover, but since you're opening up by going full auto, I think they can figure out your general direction :P

With regards to cover: You do have heavy cover from firearms right now. If someone were to sprint to the edge of the roof, Alanna would be treated like a prone character: medium cover, -2 parry, 2" movement (I know I haven't been tracking by inches so far >_>) and subtracting 2 from your own fighting rolls if you make one without getting up over the edge for some reason.

Additionally, by bennying a roll, you have to either take your first or your second roll, so you either hit with one shot on your first roll or two shots on your second roll. I'm going to assume you would take the second option and hit with two bullets instead of three. That said, you cannot fire on multiple targets with a fully automatic weapon's regular attack. You can use suppressive fire instead (which in this case would hit 4/6 gangers) or you can concentrate your two successful bullets on one target (I would assume the guy with the Act of God).

Finally, for everybody else heading for the elevator: It is there. Getting into the elevator and getting up to the top floor and getting out is going to take Four Rounds. Alanna's initial surprise round counts as the first.

Notice, Mr. Missile Launcher: 1d8 - 2 ⇒ (2) - 2 = 0
Notice, Wild: 1d6 - 2 ⇒ (5) - 2 = 3

Crips Notice: 1d6 - 2 ⇒ (4) - 2 = 2
Blood Ganger Notice: 1d6 - 2 ⇒ (5) - 2 = 3
Catorce Notice: 1d6 - 2 ⇒ (5) - 2 = 3

Not a single one of them gets to react on time with your surprise round. Let me know what your call is on what you want to do with your shots, and I'll deal out cards for the second round.


Alanna - when you take a re-roll with a Benny, you take *all* the new numbers, you can't pick-and-choose the hit from the first roll (of 3+1 dice) and the two hits from the second roll. So you've got 2 hits from the second roll.
Arrggh! Ninja'd from taking too long to think about it...

Aloha-Shirt : according to the core rules, a ROF 3 machine gun *can* hit multiple targets - "A submachine gun with a RoF of 3, for example, allows the player to roll up to three Shooting dice at once at up to three
different targets" [under "Rate of Fire", under "Ranged Attacks"].

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Ah! Alright, fair 'nuff. Obviously I'll take the second roll and hit Mr. Rock-It-Man. And then...well I'll burn that bridge when I come to it. =)


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv starts towards the Elevator drawing his pistol. This run is turning out to be more than we bargained for.


Female Human Patrol Officer (Novice / 2 Adv [10xp])
Skills:
Driving (bike) d6; Fighting (judo) d6; Investigate d4; Notice d4; Shooting (Pistols/Submachine) d6; Persuasion d4; Knowledge (Phoenix) d4; Intimidate d6; Repair d4; Streewise d6+4

Emily passes the case to 1Dr0m. In one swift motion, she stands and draws her semi-auto Thunderbolt from under her jacket and loads the first round. A shimmer draws the eye to the tiny pink rhinestones stuck to the body of the gun in the shape of a lightning bolt.

Houston flattens against the doorway to the room, peering out into the hall, "We need to keep someone here to protect our expert here..." she motioned to 1dr0m, "in case someone decides to snatch the...case."


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

Zen is correct and you actually can hit multiple targets... Curses, foiled again by things being spread out on different pages in Savage Worlds! Alanna, if you want a ret-con, we can do that, but I'm going to assume you focus-fired on the one with the rocket launcher since he's the prime target.

The Blood with the rocket launcher tries to soak the first bullet...

Vigor: 1d8 ⇒ 3
Vigor wild: 1d6 ⇒ 6
Wild Ace: 1d6 ⇒ 5

He soaks the first bullet with no wounds taken, but the second shakes him and deals 1 wound.

Alanna's fire blasts into the ganger with the rocket launcher, sending him reeling and cursing to the side. The others whirl, scrambling for weapons, as the other blood shouts "Take the shot! Take the f#*#ing shot!" They spread out, glancing around but unable to see where Alanna is yet.

Combat card draw:
1. Alanna - On Hold, act as you please
2. Catorce Gangers - Jack of Diamonds
3. Crips - Nine of Hearts
4. Blood with the Rocket Launcher (WC) - Four of Clubs
5. Other Blood - Two of Hearts

1dr0meda and Emily are staying with the uplink, Ghiv and Neon are sprinting for the elevator. Correct?

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Ah! Big boss rocket maaaan is a WC. ... I immediately regret my decisiooooooon.... =)

Wraith frowns. "Results: Disappointing. What we obviously need here is Moar Dakka!"

And by 'moar dakka' she means more of the exact same thing.

Guns, guns, guns!:

We will be walking the fire along the line. Hit 1 (I'm assuming I hit at least once! :p) will be on Crip1. Hit 2 (if there is a hit 2) will be on Rocking it, Man. Hit three, (this might just be pure optimism at this point) will be on Crip2.

Sh00ting1: 1d8 ⇒ 1

Sh00ting2: 1d8 ⇒ 8
Sh00ting2 ACE!: 1d8 ⇒ 8
Sh00ting2 ACE ACE!!: 1d8 ⇒ 2 = hit 1 w/ raise

Sh00ting3: 1d8 ⇒ 8
Sh00ting3 ACE!: 1d8 ⇒ 2 = hit 2 w/ raise

WilD Sh00ting: 1d10 ⇒ 6 = hit 3

daMAGE1, AP1: 3d6 + 1 ⇒ (2, 1, 5) + 1 = 9

daMAGE2, AP1: 3d6 + 1 ⇒ (5, 6, 6) + 1 = 18
daMAGE2, AP1, ACE! ACE!: 2d6 ⇒ (2, 6) = 8
daMAGE2, AP1, ACE!! ACE!!: 1d6 ⇒ 5 = 31

daMAGE3, AP1: 2d6 + 1 ⇒ (1, 6) + 1 = 8
daMAGE3, AP1, ACE!: 1d6 ⇒ 4


N30N "Neon" Bioroid Novice Bennies: 1/3 Wounds:1 Pace:6 Parry:5 Toughness: 6 Firewall:4 Strain :6 Street Cred: 2 Ag:d12 Sm:d8 Sp: d6 St:d4 Vi:d6

Round 2 in Elevator

Neon stands calmly in the elevator, pistol held loosly at her side, watching the numbers increase on the elevator's display 5....6.....7

Without her realizing, her head bobs slightly to the beat of the soft music beign piped into the elevator.


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

Since I got a couple confused PMs regarding toughness and damage on that Wild Card, I used Alanna's second and third damage rolls, since they were tied to her reroll from Bennying. :) I could have been nice and used the first damage roll, but I was tired and it made more sense in my sleepy brain to stick with the damage rolls linked to the shooting rolls she actually used. It's also probably irrelevant because she's nuking him from orbit this round >_>

Alanna's spray of fire lights up her corner of the roof and the confused gangers are at least able to see where she is...

Rocket launcher Blood trying to soak again...
Vigor: 1d8 - 1 ⇒ (4) - 1 = 3
Vigor Wild: 1d6 - 1 ⇒ (3) - 1 = 2
He fails, and the GM chooses to save his last benny for a rainy day, because the chances of this guy soaking five wounds is... Nil.

...As she guns down their leader. The other Blood screams loudly in a fury, grabbing the rocket launcher off the ground and standing up to try and take the shot. The two crips stagger from grazing wounds, one of them taking a bullet that doesn't quite pierce to the chrome, knocking him to his knees. The two Hispanic gangers with the beaded necklaces draw sidearms and hike up their sleeves, concealed razorblades sliding out of their wrists at an angle.

Catorce run die: 1d6 ⇒ 4
Catorce run die: 1d6 ⇒ 2

One of them is able to make it to Alanna's corner of the roof and tries to swipe awkwardly over the edge at her.

Fighting (+Prone Target/-MAP/-darkness): 1d8 + 2 - 2 - 2 ⇒ (2) + 2 - 2 - 2 = 0

He misses horribly, unable to angle correctly to hit her, but is close to her and reaching for her, making aiming awkward. The Crips take her distraction to try to shake their wounds off.

Spirit to unshake (+Combat Reflexes): 1d6 + 2 ⇒ (1) + 2 = 3
Spirit to unshake (+Combat Reflexes): 1d6 + 2 ⇒ (2) + 2 = 4

One of them starts limping in her direction, drawing his stun baton as he goes. Next to him, the Blood tries to make his shot with the hastily raised rocket launcher.

Shooting (-MAP(with Steady Hands edge)/-darkness penalty/-range penalty (halved due to optics)/-Snapfire: 1d6 - 1 - 2 - 1 - 2 ⇒ (6) - 1 - 2 - 1 - 2 = 0
Shooting Ace: 1d6 ⇒ 4

A rocket separates from the hydra launcher, spiraling away into the darkness. It will take some time to tell if it has hit or not. His time window closed, he turns, launcher in hand, and growls.

Combat Card Draw:

1. Crips (Joker)
2. Alanna (Ace of Hearts)
3. Blood (King of Hearts)
4. Catorce (Two of Diamonds)

The other Crip, still limping from the shot to his chrome, tries to shake it off one more time.

Spirit to unshake (+Combat Reflexes/+Joker): 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

He starts limping after his friend, who finishes his run to the edge of the roof and tries to hit Alanna alongside the other ganger.

Fighting (+Prone Target/-Darkness/-MAP/+Gang-Up/+Joker): 1d6 + 2 - 2 - 2 + 1 + 2 ⇒ (6) + 2 - 2 - 2 + 1 + 2 = 7
Fighting ace: 1d6 ⇒ 4
That *does* hit with a raise... Alanna, give me a strength roll at no penalty. It's ordinarily a -2 due to the effect of the Havoc Stick, but I'll rule that your gecko grip cancels out the penalty.
Havoc Stick damage: 3d6 + 2 ⇒ (2, 4, 4) + 2 = 12
Which is just enough to shake Alanna.

The edge of the roof illuminates with sparks as he swings the havoc stick repeatedly into Alanna's shoulder, trying to break her grip. The other ganger swings his razor wrist repeatedly, missing and cursing up a storm in Spanish. Behind him, the crying Blood howls, trying to line up a shot with the Hydra rocket launcher.

Meanwhile, in the elevator.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Wraith grunts in indignation, trying to maintain her grip on the lofty perch.

Strength: 1d4 ⇒ 4
Strength Ace!: 1d4 ⇒ 1
wild strength: 1d6 ⇒ 1

The keeps a sure grip on the ledge, and the ground does not yet rush up to meet her.

She gives her head a shake, trying to clear the fog from getting her bell rung.

Unshake: 1d6 ⇒ 6
Unshake ACE!: 1d6 ⇒ 5
wild unshake: 1d6 ⇒ 2

Her eyes clear and the A-TAC is quick to take in the tactical situation and re-establish targets.

She thinks she's still in this fight, but with a sinking heart she sees the missile shoot off, the contrail blazing out with deadly accuracy.

No need to go balls-out now. Still in it to win it, but there's time to be tactical.

Except for this trog-loving fragger. He SO has to go.

She shoves the gutterpunk in his face. "-This- is for messing up my hair!"

Combat:

3RB at dude who just hit me

Shootin' against Parry. 3RB: 1d8 + 2 ⇒ (7) + 2 = 9
WILD 3RB: 1d10 + 2 ⇒ (9) + 2 = 11 hit (w/ raise?)

Damage, AP1: 2d6 + 1 + 2 ⇒ (6, 2) + 1 + 2 = 11
DAmage ACE!: 1d6 ⇒ 5
DAmage w/ raise?: 1d6 ⇒ 6
DAmage w/ raise? ACE!: 1d6 ⇒ 1

clip=9/30

That done Wraith giggles, let's the SMG drop and swing on it's lanyard, and climbs down a quick 6".


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20
Ghiv Masdara wrote:

Ghiv starts towards the Elevator drawing his pistol. This run is turning out to be more than we bargained for.

"Which means it's beginning to look like we made a bargain with the devil."

Emily wrote:
Houston flattens against the doorway to the room, peering out into the hall, "We need to keep someone here to protect our expert here..." she motioned to 1dr0ma, "in case someone decides to snatch the...case."

"I don't think anyone wants the case as much as they want this line to Phoenix," 1dr0meda says as she watches the data prepare to flow. "And I can defend myself." The android slapped her sidearm and then her sword. "I'd hate for you to miss the party on my account."

1dr0meda monitors the upload and begins to poke around to see if she can learn anything about what happened in Phoenix while she has a connection to the area.

I'm not sure what's possible so let me know what sorts of rolls to attempt.


Female Human Patrol Officer (Novice / 2 Adv [10xp])
Skills:
Driving (bike) d6; Fighting (judo) d6; Investigate d4; Notice d4; Shooting (Pistols/Submachine) d6; Persuasion d4; Knowledge (Phoenix) d4; Intimidate d6; Repair d4; Streewise d6+4

Emily nods to 1dr0m, "Roger." She glances at the elevator. It would take forever for it to get back up. For a moment, she considers the stairs, but that would take a long time as well. Then an idea occurred to her, "Which side of the building are they on?" She pulls up a holo image tagged with the locations of her companions. Houston orients herself to where the fighting is, "I'll be just down the hall if you need me, sweetie." She charges down the hall and aims for the door at the end of it. She lowers her shoulders and braces for impact.
Ramming Speed!: 1d6 + 2 ⇒ (2) + 2 = 4 including a +2 for a running start if applicable
Wild: 1d6 ⇒ 1


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

1dr0meda, give me a Hacking: Firewall Penetration and a Data Mining roll. The data mining will take time (likely the remaining duration of this combat).

Emily, they're taking the elevator up to the roof. You can hang out or get a second elevator and take two extra rounds to get up there (while listening to sweet elevator music).

Alanna, you do get that raise, and the other ganger gets one free shot at you for leaving his melee range. They'll be taking heavy cover if they fire off the edge at you, but they'll be rolling with both darkness penalties and your medium cover due to being prone. (You also made it pretty much impossible for the guy with the Hydra to shoot you, gg :P)

The Crip immediately slumps against the edge, his neck and shoulder shredded by the sudden point-blank storm of bullets, his head hanging on by a thread and subdermal cyber that hadn't been as obvious before. The other ganger, far from looking choked up about it, tries for another swing, dangling down over the edge before you retreat out of his range...

Fighting(-Darkness/+Prone target): 1d8 - 2 + 2 ⇒ (6) - 2 + 2 = 6
Fighting Damage: 1d6 + 1d4 ⇒ (2) + (3) = 5

...He mildly nicks your dermals but can't do any serious damage before you skitter back down the side of the building.

Combat Card Draw:
Freshly shuffled deck from the Joker

1. Pilot of Commercial Aircraft - Joker
(Are you kidding me)
2. Catorce - Queen of Spades
3. Alanna - Eight of Clubs
4. Remaining Blood - Four of Hearts
5. Remaining Crip - Two of Hearts

On the Joker:

Somewhere high in the air that you can't quite see:

Somewhere high above, a fox hybrid growls in irritation and pulls down his tie from his collar, sipping coffee as he checks his early-flight response systems. The back camera flags something closing in...

Notice (+2 Joker/-2 Darkness): 1d6 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Notice Ace: 1d6 ⇒ 4=10
Piloting: Airplane (+2 Joker/-2 Darkness/+2 Ace/-4 Evasion Penalty): 1d8 + 2 - 2 + 2 - 4 ⇒ (3) + 2 - 2 + 2 - 4 = 1

...Just in time for him to perform an abrupt angle to the left. The missile swerves after his craft, the suddenly-tossed passengers screaming and caterwauling as he tightens his grip down on the manual controls.
Attempt 1/3

On the Queen of Spades: The second Hispanic ganger makes it to the edge of the roof, making a disgusted noise at the shredded crip and pulling him back off the edge, taking his place, his armpits just over the un-fenced edge of the roof with his buddy.

Shooting (-Darkness/-Prone Target): 1d6 - 2 - 2 ⇒ (2) - 2 - 2 = -2
Shooting (-Darkness/-Prone Target): 1d6 - 2 - 2 ⇒ (4) - 2 - 2 = 0

Both miss horribly, their bullets going completely wide of Alanna, landing in the asphalt of the parking lot stories below. The noise of their un-silenced weapons echoes around the surrounding residential area.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

The blow glances off her fashionable coat and she clambers down out of his range. She looks up just in time to see a pair of shots fired almost randomly in her direction.
"Oh ma goodneth. It has been a spell since we had so many fine cahllers. Why don' we take this fine young man out t' dance too."

She takes up her SMG, finishes off the clip in the general direction of the young man who shot at her, then changes the clip.

feathers in the wind:

Alanna sprays some lead at the guy. I'm just finishing off the clip before changing it, because there's no way I'll hit. Hell, I'm even gonna aim at his HEAD just for the sake of coolness! =D

Three rounds full auto, Heavy cover, 2xMAP, Aim at head: 1d8 - 4 - 2 - 2 - 4 ⇒ (7) - 4 - 2 - 2 - 4 = -5
Three rounds full auto, Heavy cover, 2xMAP, Aim at head: 1d8 - 4 - 2 - 2 - 4 ⇒ (3) - 4 - 2 - 2 - 4 = -9
Three rounds full auto, Heavy cover, 2xMAP, Aim at head: 1d8 - 4 - 2 - 2 - 4 ⇒ (8) - 4 - 2 - 2 - 4 = -4
Stop teasing me: 1d8 ⇒ 8
HOT DAMN ARE YOU FRAGGING KIDDING ME??: 1d8 ⇒ 7 = 11

WILD Three rounds full auto, Heavy cover, 2xMAP, Aim at head: 1d10 - 4 - 2 - 2 - 4 ⇒ (9) - 4 - 2 - 2 - 4 = -3

Well hell let's do this Damage, raise, head, AP1: 3d6 + 1 + 4 ⇒ (1, 5, 3) + 1 + 4 = 14

Wraith thumbs the ejection button, slams the gun down into a fresh cilp on her belt, then pushes the feeder lever with her left bicep.
"Let's go."


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

1dr0meda swaps out her combat endgram for one that does less damage to make room for her stealth engram, just in case what she was trying to do would be monitored by a sys op.

Bonus +1 (Cutter Edge)
Hacking(Firewall Penetration): 1d10 ⇒ 9
Wild: 1d6 ⇒ 3
Result = 9 + 1 = 10

Investigation(Data Mining): 1d6 ⇒ 5
Wild: 1d6 ⇒ 2
Result = 5


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

1dr0meda:
Tracing the packets passing through Royce's proxy, you're able to slip in a few of your own and follow the trail. The data you get back confirms some of your earlier suspicions. It's going to a small network, utterly cut off from the GDN by way of Royce's proxy. The network is flagged as belonging to the Nexxon corporation. It looks like their data is moderately encrypted and if the network is 100% private, it's likely also running off of private backup generators instead of the grid.

Your data mining is going to take time and decryption to yield anything worthwhile, but you're seeing a lot of the name "Maxwell Linson" already. A quick GDN search confirms that he's one of Nexxon's VPs, head of Mergers and Acquisitions. Packet flagging looks like he's had quite a lot of contact with Royce over the last six months--just about ever since Phoenix has gone dark.

What's your stealth engram? -1 right now?

The last of Alanna's bullets slam into the other Catorce ganger, who chokes, and then falls off the edge, his balance lost. He tumbles, already lifeless, past Alanna, trailing blood all ten stories down.

On the Four of Hearts: "Come on!" Screams the blood with the rocket launcher. "We out of our league, man! We done what we came for!" He strides over to the elevator, hammering the down button. The crip at the edge hesitates, before the lifeless ganger hits the ground, punctuating the statement. He swallows hard and disappears from the ledge as Alanna reloads.

The Crip is going to go on hold and wait for the elevator with the Blood. Unless Alanna has an action for next round, we're going to fast forward through it and deal in Ghiv and Neon on hold the round after.


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

The stealth engram is rated +1. Currently running engrams are on 1dr0meda's profile. I can add a spoiler end version of them on her header if you would prefer.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Wraith skitters back up the side of the building, but at a hypotenuse, so she doesn't emerge the same places she submerged.

run: 1d6 ⇒ 5

She keeps her head down while she gets ready to pop up again, but spends a moment sending a warning to her rescue party.
>>Hola, chummers. Just so ya know I couldn't get them all, and when that door open yer gonna have two or three muchachos right fragging there. So ass soon ass the door car stops, just start shooting. ;)<<

It's unclear if those are purposeful spelling errors, or if Alanna is just very, very immature.

Well not -too- unclear.


Female Human Patrol Officer (Novice / 2 Adv [10xp])
Skills:
Driving (bike) d6; Fighting (judo) d6; Investigate d4; Notice d4; Shooting (Pistols/Submachine) d6; Persuasion d4; Knowledge (Phoenix) d4; Intimidate d6; Repair d4; Streewise d6+4

Oh I misunderstood. I thought the gangers were groundside. In that case...is there a fire escape to the building?


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

Emily:
most likely, but sprinting up that is going to take you twice as long as just taking the elevators. You're on the fourth floor, the fight is happening on the roof (just above the tenth floor). There is a second elevator available.

Assuming Emily gets on the elevator, or else two flights up the fire escape:Emily's holo-badge suddenly flickers to life where it was turned off before. It flashes twice, and a readout appears in the upper left corner of her vision:

From: Denver PD wrote:
Possible terrorist attack in progress, origin unclear. Loose missile in Denver airspace, apparent target is a commercial aircraft, flight 10Q4Z to Tucson. Ready all units for potential disaster relief.

The holobadge flickers back off, but the messages continue to come in a steady stream on the way up to the roof. More mass messages confirming activity and small, individually bandied messages from cops on the recall roster, registering who is on duty and who's not, who's inside city limits, who's too drunk to assist, etc. You should be sending your own message back to confirm status.

In the intermittent round:

Meanwhile, at 10,000 feet and climbing:
Piloting (+2 Ace/-2 Darkness/-4 Evasion Penalty): 1d10 + 2 - 2 - 4 ⇒ (3) + 2 - 2 - 4 = -1
Attempt 2/3

The Blood stands awkwardly in front of the door, the rocket launcher propped up on his shoulder and tears in his eyes. The Crip stands back-to-back with him, scanning around the edge of the roof in case Alanna comes back up.

Neither of them notice that by the time they got to the elevator, it had already been climbing past the eighth floor. Still waivering and waiting, the Blood mutters something just as the doors start to ping open a few seconds earlier than he expected...

Combat Card Draw:

1. Commercial Airline Pilot (Joker) AGAIN WITH THIS NONSENSE
2. Ghiv (King of Clubs)
3. Crip (Queen of Spades)
4. Neon (Queen of Diamonds)
5. Blood (Eight of Hearts)
6. Alanna (Two of Diamonds ._.)

Meanwhile, at 11,000 feet and climbing:
Piloting (+2 Joker+2 Ace/-2 Darkness/-4 Evasion Penalty): 1d10 + 2 + 2 - 2 - 4 ⇒ (3) + 2 + 2 - 2 - 4 = 1

The fox hybrid closes his eyes, accelerating full throttle, throwing people back into their seats as he continues his ascent. He starts to mutter the lord's prayer as he swerves, but it does no good, the missile lock is finally able to catch up to his plane. The jet is simply too slow to outrun a guided rocket.

Hydra 50mm Missile Dammage, HW AP24: 5d10 ⇒ (5, 3, 10, 2, 8) = 28
Damage ace: 1d10 ⇒ 8 = 36, with AP 24 vs. Vehicle Toughness of 20(2): 4 wounds/Instant Wreck.

In the passenger compartment, the screaming cacophony is immediately silenced. The floor falls away into burning wreckage as the plane falls from the sky.

High above, the night sky lights up in an explosion, illuminating the clouds in a bright orange-red flash. Before the sound wave of the explosion can even reach back to you, every single one of you has a holotag message pop up along the top of your TAP display:

EMERGENCY BROADCAST wrote:
EMERGENCY: 797 DOWN OVER DEN. SHELTER IN PLACE AWAIT FURTHER INSTRUCTIONS

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Wraith looks up in shock and awe as the orange explosion takes up the night sky. The sudden movement dislodges some masonry, and she has to frantically scramble for purchase, at one point hanging about the ground only be the pinky and ring finger of her artificial gun-hand.
She's eventually able to get her feet on a solid window-frame and re-anchor her left hand, but the few seconds it costs her nullifies the dramatic and timely entrance she was hoping to make.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

As the doors open Ghiv spots the gangers and attempts to fry one's synapses.

Confusion: 1d10 ⇒ 3 Wild: 1d6 ⇒ 5

Smarts roll at -2 or be confused.

Ghiv then dodges for cover behind something, preferably made of a high grade metal.

Keep one alive. he says, businesslike.


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

Even though 1dr0meda is in the safest place at the moment, the notice of the plane down and her colleagues scrambling to apply some damage control means she takes no comfort in her situation. She keeps focused on the virtual reality revealed by her TAP. Her hacking software is programmed to present various environments based on the information evident from outside the firewall, augmented with information obtained during the firewall penetration. She had found herself in a Japanese villa back when she hacked into Hanzo's TAP because the software that tried to protect him from intrusion had characteristic Japanese coding elements.

When she approaches the firewall that the briefcase is sending its message past, she finds herself looking at the perimeter of a gleaming office cube, all reflecting glass, ringed by a wall with a gate. This suggests she is hacking into a corporation. She is relieved it is not a military system. She approaches the gate as if she is a pedestrian attempting to gain entry into the building. The firewall has an entrance for people with the right password and user identification, which presents itself as an attendant asking to see 1dr0meda's identification and to state the nature of her visit.

She reaches into a pocket and pulls out a wallet with various ID cards. She flips through them one by one, showing the guard. Although the first few do not win the attendant's approval, the look on her face, reflecting information gained with each offered user ID, tells 1dr0meda what she needs to spoof the system. She says, "Royce, Mitchell with a priority 1 message." Her words mimic code she found at the start of the message that began to load into the port. It works. The gates open and she receives an ID badge that says Mitchell Royce. She doubts it will fool a sysop but her stealth engram may make it harder to tell she's unauthorized.

She gets inside and taps the surface of an information kiosk in the lobby. A few commands later, she finds herself in a space that looks like a communication center, with satellite up-links, cables, and pipes, all with information packets streaming this way and that. She identifies the stream that contains Royce's message, which looks like a kind of drone. She grabs onto the next one that flies by with the next packet of information and begins to ride it toward the destination.

She wishes she could split her attention and do some investigation of which plane had been hit, whether Mr. Royce was supposed to be on the plane, and at the same time hack into the security cameras of the building to see what was happening on the roof. But she has limits and chooses to keep focused on their enigmatic employer and his valuable connection to Phoenix.


Female Human Patrol Officer (Novice / 2 Adv [10xp])
Skills:
Driving (bike) d6; Fighting (judo) d6; Investigate d4; Notice d4; Shooting (Pistols/Submachine) d6; Persuasion d4; Knowledge (Phoenix) d4; Intimidate d6; Repair d4; Streewise d6+4

Emily comes to halt at the elevators (having redirected to them based on new information) and presses the button. She sees the messages popping up in her HUD and the report request blinking on her chest. Houston glances back at the room before sliding out of line of sight to report. Before opening the connection, she manually switches off auto-GPS reporting. Satisfied, her TAP locks in the encryption and opens the channel.
"Officer Houston, reporting. Responding to a 405 in progress, unable to assist."
With that, she closed her communication, but kept the traffic buzzing in the background. The first responders might inadvertently provide information.

"F*(#," she cursed softly, leaning against the wall. With her employer dead, she was losing leads to Phoenix... leads to Valerie. It was then that the continued sounds of battle refocused her attention as she waited for the elevator.

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

What's a '405'? Is that cop-talk for "Holy crap a missile just blew up a plane did you guys SEE that??" =)


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

I'm assuming it was future cop code for either Mass Homicide or Terrorist Act in Progress. In current call language a 405 is a suicide.

Smarts (-2): 1d6 - 2 ⇒ (5) - 2 = 3

The Blood steps forward, suddenly dizzying under Ghiv's onslaught and staggering back, leaving his blue-shirt friend to pick up the slack. The Crip swings for Neon with the havoc stick as Ghiv dives out of the way...

Fighting (+2 Wild Attack/No light penalty in well-lit elevator: 1d6 + 2 ⇒ (6) + 2 = 8
Fighting Ace: 1d6 ⇒ 2 = 10

Damage (Str+1d6+Raise+2): 1d6 + 1d6 + 1d6 + 2 ⇒ (5) + (2) + (1) + 2 = 10 = 10 Not enough to crack a wound no Neon due to her armor, but enough to force her to make a strength check at -2 or be knocked prone due to the shock

The Crip steps back from Neon, holding his havoc stick, the realization that he hasn't done any serious damage to her slowly dawning on him. He gulps audibly as the Blood still stands woozily, shifting his weight from foot to foot, acutely aware that firing the rocket launcher in close quarters would be suicide.

Going to roll the Blood's check to unshaken on his action now.
Spirit: 1d6 ⇒ 4
He will get an action this turn, kind of. Neon, you're up, starting with that -2 Strength roll.


N30N "Neon" Bioroid Novice Bennies: 1/3 Wounds:1 Pace:6 Parry:5 Toughness: 6 Firewall:4 Strain :6 Street Cred: 2 Ag:d12 Sm:d8 Sp: d6 St:d4 Vi:d6

Strength: 1d4 - 2 ⇒ (3) - 2 = 1
Wild: 1d6 - 2 ⇒ (2) - 2 = 0

Neon is hit hard the moment the elevator door opens, her armored clothing protecting her from the brunt of the hit, but the force of the man's attack throwing her to the ground to slide up against the back of the elevator.

Sitting on the floor, her pistol comes up and fires at the Crip who had the temerity to assault her so.

Attack with pistol: 1d10 + 1 ⇒ (10) + 1 = 11 Not sure if there's any penalties to being on the ground..
Ace: 1d10 + 1 ⇒ (9) + 1 = 10 So thats....3 raises
Wild: 1d6 + 1 ⇒ (1) + 1 = 2

Damage: 2d6 + 1 + 1 ⇒ (3, 1) + 1 + 1 = 6
Raise Damage: 3d6 ⇒ (5, 1, 6) = 12
Damage Ace: 1d6 ⇒ 4 So...22 damage...I think I did that right ..


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

You don't get extra damage from extra raises, just the 1d6. so, using your first roll you did 11 damage.


Female Human Patrol Officer (Novice / 2 Adv [10xp])
Skills:
Driving (bike) d6; Fighting (judo) d6; Investigate d4; Notice d4; Shooting (Pistols/Submachine) d6; Persuasion d4; Knowledge (Phoenix) d4; Intimidate d6; Repair d4; Streewise d6+4

haha yeah. I totally picked a random number so for all I know, I could be investigating a streaker


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

That's correct, so Neon, your damage total comes out to 11. Fortunately these guys aren't tough to begin with, but since your pistol doesn't have an AP value that does leave you one shy of wounding him.

Being prone actually gives you a bonus to firing (+2) but makes it significantly easier to hit you with melee attacks (attackers have +2 and your parry is considered 2 lower while you're on the ground). Getting up costs 3" of your movement.

Neon's double-tap pings off the edge of the Crip's chrome, revealing black, networked subdermals below the skin of his right shoulder. He curses and staggers, trying to find his balance.

On the Eight of Hearts: The Blood raises the rocket launcher for half a second before he realizes exactly what a stupid idea that would be and tries to limp out of range, his legs moving shakily and unsurely. It looks like he's realizing exactly how poorly this run has gone for him and his crew.

Ghiv, you get a free melee attack on him as he leaves your range. Neon, you do not as you're still grounded.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Attempts to trip the guy

fighting: 1d4 ⇒ 1 Wild: 1d6 ⇒ 5

I believe its a simple STR roll to resist right?


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

Strength: 1d6 ⇒ 3

Ghiv grabs him by the leg, preventing him from leaving. "Dammit, get off me you crazy f!~%ing trog!" He whirls around, trying to break free, but his adrenaline is beginning to make him weak and slippery. His grip starts to tighten on the hydra launcher. "I'm f+!#in' serious, Tomo! LEMME GO!"

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

'Target acquired.'

3RB: 1d8 + 2 ⇒ (7) + 2 = 9
wIlD 3RB: 1d10 + 2 ⇒ (8) + 2 = 10
3RB damage, AP1: 3d6 + 1 + 2 ⇒ (2, 6, 3) + 1 + 2 = 14
3RB damage ACE!: 1d6 ⇒ 3

Any more words the Blood had are quickly cut off as Wraith perforates his torso with three rounds rapid.

The gutterpunk still smoking, she calls out to lone Crip. "Hoi chummer! Regardless of your fondness for ramming prone girls with your stick, there are two ways you're gettin' off this rooftop. One involves you telling us just what the fragging frag is going on here. Most likely that won't take long, and we'll be of a friendly mind after that talk.

So, Imma give you a chance to lay down your big dangerous stick in exchange for preferential, bordering on gentle, -possibly- even lover-like treatment.

The other way involves you bein' a big tough guy and getting to the ground like your other friend who spurned the use of both manners and the elevator. Helped by bullets.

Wait, is that too subtle. Okay, okay, if you don't talk we'll shoot you and throw you over the side. Is that more gooder? I'm sorry, I never know when I'm taking the metaphor too far.

Nuthin' personal chummer. Just biz."


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

As Alanna finishes her monologue, the elevator dings open, letting Emily out onto the rooftop to see the scene. Five dead punks and one who is on the verge of pissing himself. Alanna's Gutterpunk and Neon's Columbus still smoking, Ghiv's hands not quite unfastened from the jeans of the Blood, who slumps to his knees and drops his rocket launcher to the ground. Above, a twisting trail of thick gray smoke still hangs in the air, illuminated by the lights of Denver below, stretching almost from one side of the sprawl to the other.

"J-Jesus Christ, b+@~!,", the Crip stammers, sitting his ass down on the concrete. He half-heartedly tosses his Havoc stick, watching it roll off the un-fenced roof. "Every single one. F-f&$%. This ain't what they told me the Five-Five-Five was gonna be like." He looks around at the scattered bodies, some of which are still actively smoking, and draws his knees halfway to his chest, setting his arms on top of them like they weigh a thousand pounds.

1dr0meda:
Inside your VR, you calmly walk in, wearing a paper-thin facade of Mitchell Royce. Shadows seem to cling to you, obscuring your true height, weight and other details of your appearance as you walk past a prim receptionist--styled like an android, her face is blank except for a scrawl of a non-standard emoji ("( ͡° ͜ʖ ͡°)"). Inside the comm-closet where you find the drone, two more of the near-faceless androids ("(ツ)" and "(・ิL_・ิ)") mill around next to a server rack. One unplugs cables, another plugs them back in.

Somebody has gone to great lengths to make it look like this network is occupied, even though it isn't. It's a ghost town, with only one computer doing any real processing on the inside. As you fly toward it, reaching out and grabbing files as they pass you, the building suddenly shakes. A few of the windows change from projecting a facade of an outside sunny sky, to white text on a blue background: "INTRUSION DETECTED". For a moment, as your drone begins to slow, you think its you, but you realize the milling not-androids are facing away from you, towards the entrance.

Through the windows that aren't displaying feedback, you can see a huge, blue-ish shadow of a woman stretches high above, into the sky. The front-guard you fooled a moment ago attempts to halt her and ask for identification. The giant punts him, and he goes flying through the gate, through the little lobby, past the receptionist with her lazy drawn-on face. The additional crashing noise below you lets you know that he likely kept going. The huge shadow takes a step inside the courtyard, looking down across the building--the cube terminates at approximately her armpits. She casts an eye across the building.

"Royce."

Her voice shakes the cube. You get the feeling it would be a good time to take what you've got and log out.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv says I'll handle this. Won't take long, and then we leave. to Alanna

Ghiv stares into the man's eyes

Empathy: 1d10 - 1 + 2 ⇒ (3) - 1 + 2 = 4 Wild: 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4

Ghiv's breathing begins to match the Crip's, his mannerisms, facial tics, posture all match that of the Ganger.
Ghiv gets +2 Charisma to the Ganger

Ghiv continues staring at the man

Mind Reading: 1d10 + 2 ⇒ (1) + 2 = 3 Wild: 1d6 + 2 ⇒ (3) + 2 = 5 Ugh benny Mind Reading: 1d10 + 2 ⇒ (5) + 2 = 7 Wild: 1d6 + 2 ⇒ (4) + 2 = 6

We aren't going to hurt you if you cooperate. Who paid you to be here? Who was in charge? Tell the truth, I'll know if you lie.

Persuasion: 1d8 ⇒ 6 Wild: 1d6 ⇒ 6Ace: 1d6 ⇒ 1 Total rolled =7.

Ghiv's Charisma is +4, his focus is Diplomacy not interrogation so he might take a -2

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Alanna's face lights up. "Super!" she says as she vaults lightly onto the rooftop.

She plugs a fresh clip into her SMG and scans around the scene.
As Ghiv mind-f#$!s the Crip, she starts walking among the smoking corpses, making sure they're all dead, and starts frisking them with the eye of a professional and the quick hands of a nimble augmented human.

When she comes to the missile launcher she sighs, hard, like a kid having his only Christmas present taken away. "This is gonna be hella hot. I mean, -helllllzah- hot. I gotta leave it 'cause da fuzz gonna want this.
We might need t' leave the weapons, too. Gang colors, gang corpses...gang war. Provides answers, at least.
I mean, their cash an' trinkets we can take, sure. But guns an' corpses stay."

She's silent awhile, policing up the bodies. Then she asks, "You guys wanna eat after this?"


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Magazine...


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

Logging out rolls, if needed.
Hacking: 1d10 ⇒ 5
Wild: 1d6 ⇒ 3

1dromeda logs out and continues to monitor the data upload. While she's at it, she checks the status of the files running on the briefcase's auxilliary drive. "Ten-Speed? If you're going to escape, you may have problems going through this link. Talk to me."

If there is no reply and no other issues to deal with, 1dromeda looks around the room, looking for a way to hack into the apartment security system, with the aim of seeing what's on the security cameras.

Rolls, if needed:
Bonus +1 (Cutter Edge)
Hacking(Firewall Penetration): 1d10 ⇒ 4
Wild: 1d6 ⇒ 6
Wild Ace: 1d6 ⇒ 1
Result=6+1+1=8

Assuming that get's past the firewall:
To adjust pointing of cameras, if possible and if necessary.
Hacking(Object Control): 1d10 ⇒ 10
Wild: 1d6 ⇒ 6
Not that it probably matters, but double aces!
Hacking(Object Control) Ace: 1d10 ⇒ 9
Wild Ace: 1d6 ⇒ 2
Result = 10 + 9 = 19

Once she's checked out the security situation, she'll start to work on finding out what plane just got shot down and who was on it.


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

Sorry about another late night. This post also took some redrafts. Alanna, give me a notice roll.

1dr0meda:
You successfully snap back into the apartment. At your bidding, a holo-tag of Ten Speed pops up next to Royce's computer terminal. Instead of the bicycle, he looks much more like the little man you saw in his first message. At intervals, he glitches, his rendered body spasms, pulled in different directions. He's able to voice to you directly, though his pitch shifts awkwardly between syllables. "I wasn't going all the way to Phoenix," he says. "Do you think I can make it to the proxy, or could you give me another lift somewhere else?"

As you hack past the firewall, you realize most of the security cameras aren't installed past the first floor. There may be some footage of your group in the parking lot, but otherwise you're clean even without wiping anything. Probing a little deeper you can see that there are security cameras on the roof which were disabled an hour ago. You loop the parking lot footage just to be safe, and leave footage of the other group arriving in place. You set the cameras to continue looping that footage until ten minutes from now, which should give you plenty of time to leave.

The Crip reaches into his pocket. "I'm not going for a gun, omae," he says despondently as he grabs the fattest blunt any of you have ever seen and lights it. "We were gonna light it up when the run was over. Guess this is close enough." One of his fingertips splits open, forming a spark as he lights it. "I don't know who hired us. She said her name was Discordia." He exhales, a cloud of smoke drifting down over his body as he leans back in place. "We never met her face to face. All holocon. I'd guess some kinda rich b@%@# though, she didn't think nothing on dropping three thou on us. Each. Course, maybe she knew that..." He sniffs, looking at his dead runners. "S&*@ man. Forecast didn't say nothin' about rain." He looks up, taking another drag. His composure is solid but he can't physically stop himself from crying.

Ghiv:
You have no reason to suspect he's lying, his mind is transmitting everything to you. You get a stream of names and faces unbidden. They were enemies at one point--there's a flash in there of a giant, gentle man with huge dreads, sitting them all down, Crip, Blood, Catorce Brown Pride, negotiating. Making them a team.

"If you're wondering about the colors," he says, tugging on his bandana, "That's how we do in Phoenix, omae. Moses got everybody together." He shakes his head. "Before the city went dark anyways." He takes one more pull, and then the blunt falls from his hands. His head looks up at the sky. His mouth slacks open and his eyes suddenly light up brightly. He stands, though his hands don't reach for a weapon, the lit blunt burning and sticking to the leg of his pants.

Ghiv:
If you've ever read a mind while it died, this is what it felt like. Past going black, though, there's something else. Something immense, like an ocean so deep you could fall into it if you stared too long.

"Ghiv Masara. Emily Houston. Unit N-30-N, or Bridget, I'm not sure what's polite in your... Situation. Alanna Whiteangel." He turns to all of you, one by one, his voice speaking with a light, crisp, professional lilt. The ganger tuts, his blank eyes shining a uniform blue, his contact camera lenses shining their flash constantly, making his face light up an unnatural color. "Interesting. Did Royce pick people who had something to do with Phoenix on purpose? I wonder..." His hand snaps up, pointing at Emily.

A holotag forms on her chest, a police badge and a short block of official info. A beam of light from the badge trails upward faintly into the sky. The Crip stares in the opposite direction, towards Alanna, his eyes strobing their flash for an instant. "Houston, you lied on that recall. I don't think you're unable to assist. I think you're in severe distress and engaging the suspects in a firefight right now. Ms. Whiteangel, there's a man with a lot of titles on the other side of town, with a picture of your face and a copy of these coordinates." The ganger smiles, a holotag of a pocket watch forming in his hand, real-time rendering as he raises it and clicks it open. "Tick-tock."


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv takes an involuntary step back, he's never witnessed anything like this before.

We should run. Now. Ghiv says, stepping into the elevator and pausing for only a few seconds to see if anyone else crowds in before rapidly pushing the GF button.

Ghiv sends a message to the others via his TAP This is bad. Does anyone have a Bolthole we can go? Ghiv is of course, speaking of a secret place that a group could remain hidden, at least for a little while. He knows of one, but it was a Zeek spot and he doesn't trust this crew.


Bennies 3/3 Street Cred 3/3 Parry 4, Toughness 7, EMP Toughness 7, Neural Toughness 6, Firewall 8 Condition: normal, Wounds: 0, Fatigue 0, Strain 3/6 Roll20

downstairs:
1dr0meda watches the progress of the upload. As soon as it completes or if anything interrupts the flow, she unplugs the briefcase device from the port.

Ten-Speed wrote:
"I wasn't going all the way to Phoenix," he says. "Do you think I can make it to the proxy, or could you give me another lift somewhere else?"

"There's something big and bad in the proxy looking for Royce. I wouldn't go there." She plugs the data transfer cable into her bellybutton port to her internal data storage unit. "If you don't mind riding in my stomach, I'll get you to a safe port. Better hurry, as I think the situation is evolving rapidly and we may need to log out of this location presently. Don't worry, I won't make you call me mama just because you rode around in my tummy before being born."

If this won't work or if the transfer will take a long time, 1dr0meda will take the case, smash the computer, and head down to the car.

I'm not sure how much of what just happened on the roof 1dr0meda is aware of, but I'll assume someone kept a mic open so she could hear what you all heard.

1dr0meda sends a message to the rooftop contingent: "I handled the local security cameras and made sure we don't appear on the recordings. Transfer complete and terminal terminated. Ready to roll."

Dark Archive

Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 |  EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | F: +1 R: +7 W: +3 | Atk:+7/d6+1

Wraith was only listening to the man with half an ear really, concentrating on looking for loose change/hard and critical intel. The name Discordia was interesting. She hadn't heard it before, but she was new to the city.

Notice: 1d6 + 2 ⇒ (5) + 2 = 7
WILD Notice: 1d6 + 2 ⇒ (2) + 2 = 4

When he reaches in his jacket the SMG perfunctorily points in his direction, but just as quickly lowers. 'At least he sticks to the bodily drugs, and isn't a chip-head, or, worse, into 2XS.'

As his voice gets all knowing an' creepifying, she pays more attention. Yeah....this is...not normal. 'Someone with titles? Who the frag do I know with a lot of titles? I don't actually know that many people here. Wait, you don't think.... No, no way. He...he isn't supposed to know me.'

She starts to gain little composure and drift in the direction of the elevator. "Yeah...yeah. I think moving might be a good idea."


N30N "Neon" Bioroid Novice Bennies: 1/3 Wounds:1 Pace:6 Parry:5 Toughness: 6 Firewall:4 Strain :6 Street Cred: 2 Ag:d12 Sm:d8 Sp: d6 St:d4 Vi:d6

Neon stepped from the elevator, watching the Crip , but also noting with professional detachment the fading explosion far up in the sky.

'If Royce was on that plane....bye bye 1000 credits.' she thinks, then begins to eye up the fallen gangers appraisingly, estimating how much of their cyber might be salvagable.

Then the Crip 'dies' before them and begins to speak with another's voice.

'What the f#%~?!!! He....she....it! Knows...about Bridget...about me. So did Royce! Is my life such a f%+&ing open book?'

She was ready to put two slugs into the Crips brain pan, when the thing controlling the Crips body used Emily to bring all of the local constabulary down on their heads.

"We leave now." she said bluntly,turning to leave, then pausing looking the 'Crip' in the eye, "Discordia, I presume? Do you oppose us because Royce hired us or because of Phoenix" she asks, curious despite thier dire situation.

On thier TAP she messages to 1dromeda , "Nice job. Get ready to leave. Someone called Discordia just took over one of the gangers brain and has seriously f$*+ed up our situation."


NPC Wound tracker:
  • none yet
Ashes of Phoenix on Roll20 Current GM bennies: 5 Current Wild Card Bennies: Roomy Ray - 3

1dr0meda:
"You are just adorable," says Ten-Speed, jumping the transfer cable into your internal storage. "Bring the case though, please. If you have to ditch it, okay, but I've got some engrams and data I haven't decrypted yet." His voice is starting to get more even. You smash the terminal into pieces, and immediately killing the power to the storage array on the virtual network should frag most of its stored memory.

"Curious little rat, aren't you?" The ganger, or whatever is pulling his strings smiles. "Those two are the same, Bridget. Royce thought he could control my town. I don't like sharing my toys, it comes with being raised in a big family. But look at me blathering on, when you've only got... Oh, maybe two minutes now, until the first wave of cops gets here. Think fast."

A message pops up on your TAPs as the ganger talks.

From: .\10SPEED wrote:
NOT pre-recorded message, thanks: I've got a friend about five blocks down. Tsu Lin Kennels, coordinates attached, garage is big enough for your cruiser. Keep it quiet, I'd rather not have that know I'm here.

Emily:
After the first message from Ten-Speed, you get another two. The first is an additional message from the AI:
From: .\10SPEED wrote:
It's up to you how to handle this, but I can't take back that message from your holobadge. It looks like she wiped your earlier response out of the net too. If anybody says they saw your first response they won't be able to prove it. You can run and tell the cops that message was faked--if anybody saw your first reply they'll probably believe it. Or you can stay up here and be a big damn hero when the cops show up. Your call, Officer.

The second comes with an inlaid hypertext of two silver stars--the Deputy Chief. He's been tough, bordering on ruthless since you've been in Denver, but never unfair. Chances are he was hitting the gym while the actual Chief was drinking his age in shots, and he'll probably be coordinating the operation until Chief sobers up to take credit for it.

From: Dep. Chief Donaldson wrote:
Houston: I swear I saw an unable to assist from you. Either that was a hack or this is. I'm gonna trust my gut: Every officer within two miles is heading to your location and they are looking for a fight. Hang in there, kid.

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