| GM Ten-Speed |
- none yet
Added the map to my byline and updated the benny tracker. :)
1dr0meda, you're in. Ghiv, that's right! Resolving it this post. Emily since you've been busy IRL, I'll give you the benefit of the doubt on drawing before firing.
You can keep running through the parking lot--it's probably the fastest way to get to the area behind the club, and you do run fast. Unless you want to go through the front door and set off all the alarms. >_>
On the Eight of Hearts:
Unshake checks from mooks: 1d6 ⇒ 4
Unshake checks from mooks: 1d6 ⇒ 5
Unshake checks from mooks: 1d6 ⇒ 4
They all unshake, but only have free actions.
The tortoise takes a half-step back, dodging out of the way of Kitsune's sword swipe. "Get the street sam!" he shouts, squaring off with her, being joined by his warthog friend. They both crack their knuckles, revealing cyberweave reinforcements at the joints, but seem to wary of the k-tana to commit to a swing. Their armadillo friend places a protective hand on Vernon's shoulder while reaching in his coat for something.
On the Seven of Diamonds: Emily takes a shot and fires at Scales as the nearest combatant.. Gonna roll your damage for you real quick--assuming you drew your Thunderbolt and not the Wanderer.
Damage: 2d8 + 1 ⇒ (4, 6) + 1 = 11
Her shot catches Scales across the leg and he whimpers, slacking to a kneeling position. "S+*@!" He moans, clutching his thigh.
On the Five of Clubs: Teeth quick draws a mono-edge dagger and a pistol. "Leave him alone!" He shouts, moving towards Neon, but disregarding her to fire on Emily.
Shooting: 1d10 ⇒ 2
Shooting Wild: 1d6 ⇒ 2
But his shot goes incredibly wide, embedding itself in an alley wall.
On the Five of Hearts: Ghiv draws his weapon and makes his impassioned plea. The two squaring off with Kitsune shake their heads, glancing around warily. "You know what, you can have Vernon," says the warthog, stepping away with his hands raised. The tortoise nods in agreement. They both keep their weapons out, though they're not making any more moves.
"Cowards!" Hisses Vernon. The armadillo tightens the grip on his shoulder and looks like he's still in on it.
On the Five of Diamonds: Vernon Rolls to Unshake: 1d8 ⇒ 8
Vernon Unshake Wild: 1d6 ⇒ 2
Unshake Ace: 1d8 ⇒ 2
"Don't talk to my goons," Says Vernon, drawing and double-tapping his sidearm at Ghiv.
Shooting (+Double Tap/-MAP): 1d6 + 1 - 2 ⇒ (6) + 1 - 2 = 5
Shooting Wild (+Double Tap/-MAP: 1d6 + 1 - 2 ⇒ (4) + 1 - 2 = 3
Shooting Ace: 1d6 ⇒ 5 = 10
Shooting Damage w/ Raise: 3d6 + 1 ⇒ (1, 4, 4) + 1 = 10= Shaken
Combat posts become crazy long in large combats, don't they? ._. Apologies if anybody saw the first draft of this post--I made one roll incorrectly and when I fixed it, it threw off almost every other roll I made. Neon, you're up.
| Ghiv Masdara |
Your map link is broken, delete the extra /url off the end of it.
On Ghiv's next turn
Benny spent to unshake.
Ghiv staggers backwards away from the fighting...
Withdrawing into the alley.From R9 to R15
| N30N |
Neon glances at Teeth as he shoot wildly at Emily, but ignores him for now....he wasn't their target.
Walking briskly she advances to stand next to Emily at the alley mouth, drawing her pistol from it's holster as she does so.
As she stops, her pistol rises in her two hands and sights on Vernon's forehead...
Attack -Columbus Twin-Barrel , Moved, Called Shot head, Double Tap: 1d12 - 2 - 4 + 1 ⇒ (10) - 2 - 4 + 1 = 5
Damage, Head-shot, Double Tap: 2d6 + 1 + 4 + 1 ⇒ (5, 2) + 1 + 4 + 1 = 13
Wild: 1d6 - 2 - 4 + 1 ⇒ (1) - 2 - 4 + 1 = -4
| Kitsune314 |
Aloha, SW changed their roll-to-unshake rule a little over a year ago (see HERE)- now you simply need a Success to fully act as normal on the round you unshake...
| GM Ten-Speed |
- none yet
I've played with that rule change before. It's really great for melee combat (because I often find myself perma-shaken in a melee unless I spec into Combat Reflexes and >d8 spirit), but it makes some edges ridiculously powerful (Combat Reflexes, Command edges) and some powers (like Confusion, for instance) almost worthless.
I'm going to keep their actions as is for this round. But in general, would you all like to play with those rules? Let me know. I love what they do for melee combat but they don't seem balanced with the rest of the game.
One last note: I must have not saved Teeth's last move in the map, but I mentioned in the last post that he moved up close to Neon before firing his potshot at Emily. Ghiv if that changes your movement plans at all, feel free to correct them before taking your action this turn.
On the Four of Spades:
Vernon soaks using his own chip.
Vernon Soak Roll: 1d6 ⇒ 6
Vernon Soak Ace: 1d6 ⇒ 5
Vernon Soak Wild: 1d6 ⇒ 1
11
The shots careen past Vernon, who shrieks loudly, his composure utterly gone as he half-hides behind the armadillo.
On the Two of Clubs: Teeth's friends draw themselves up, spit, crack their knuckles, and sprint. They draw weapons as they go, but pass Ghiv, Neon and Teeth completely.
You do get free melee attacks on the mooks if you wish.
Run Die: 1d6 ⇒ 2
Round 2 Combat Card Draw:
Ace of Spades: Vernon's Posse
King of Spades: Neon
Queen of Hearts: Vernon
Ten of Clubs: Teeth
Seven of Clubs: Teeth's Friends
Six of Spades: Alanna
Six of Diamonds: Kitsune
Four of Hearts: Scales
Four of Clubs: 1dr0meda
Three of Spades: Emily
Three of Diamonds: Ghiv
On the Ace of Spades: The armadillo rolls his eyes, sighs and slips his hand back out of his pocket with a shotfist on it. He cracks his neck to each side and snorts, stepping fully in front of Vernon. The warthog and the tortoise are still looking warily at Kitsune, but aren't making any aggressive moves.
Neon, you're up. This was a terrible round for y'all's initiative.
| N30N |
Neon sees the armadillo take up station in front of the coward Vernon, and shrugs, "My fight's not with you...but we both have our jobs to do..."
Her pistol , that never really came down, now points at Vernon's protector, firing two rounds simultanteously...
Attack -Columbus Twin-Barrel , Double Tap: 1d12 + 1 ⇒ (12) + 1 = 13 Raise
Damage, Double Tap: 2d6 + 1 + 1d6 ⇒ (5, 4) + 1 + (5) = 15
Wild: 1d6 + 1 ⇒ (5) + 1 = 6
| Ghiv Masdara |
Yeah, since my init is dead last, I'll wait to post my turn...It might be a moot point, I'll be dead or they will by then. RE:Unshake I'm ok with the old rule, since WC's can always just spend a benny to unshake as a free action
Alanna "Wraith" Whiteangel
|
I...shall also wait until Teeth and company go (and since N30N went, that could be now-ish). It probably won't change my action, but with exploding wild dice being what they are, better safe than sorry. ^_^
| Kitsune314 |
I vote for the new rule, since I prefer to become un-shaken more easily, even if it means the bad guys can too. I'd rather spend my bennies on dice re-rolls to be able to do cool stuff...
| GM Ten-Speed |
- none yet
The armadillo immediately falls, slumping to the ground in front of a terrified-looking Vernon. "This is b%+~%#*@--you can't ju-- He stammers. To the side, his other two guards finally drop their weapons.
Queen of Hearts: Vernon grits his teeth and drops his weapon, jumping to the side. Still shaking, he reaches inside of his coat and triggers a detonator. "Fine. F+@@ all of you, then!"
Demolitions: 1d8 ⇒ 4
Demo Wild: 1d6 ⇒ 5
Benny
Demolitions: 1d8 ⇒ 6
Demo Wild: 1d6 ⇒ 1
Agility dodge: 1d6 - 2 ⇒ (2) - 2 = 0
Agility dodge: 1d6 - 2 ⇒ (2) - 2 = 0
Damage: 4d6 ⇒ (3, 5, 3, 6) = 17
Damage ace: 1d6 ⇒ 5 = 22
Damage: 4d6 ⇒ (1, 3, 6, 2) = 12
Damage ace: 1d6 ⇒ 1 = 13
Scales Agility: 1d8 - 2 ⇒ (3) - 2 = 1
Scales wild: 1d6 - 2 ⇒ (2) - 2 = 0
benny
Scales Agility: 1d8 - 2 ⇒ (2) - 2 = 0
Scales wild: 1d6 - 2 ⇒ (6) - 2 = 4
Scales ace: 1d6 ⇒ 1 = 5
The coffee cup full of "Old Fashioned" detonates abruptly. As the smoke clears, the pieces of Vernon's other two bodyguards join the armadillo on the ground. Scales has also hit the deck, having thrown himself prone to get out of the way. "CE5 MPACT liquid explosive," says Vernon, maintaining his composure for exactly two seconds before leaning against the club wall, looking like he's about to be sick.
1dr0meda, Kitsune and Emily, please roll agility at a -2. If you end up taking the hit, you can roll your own damage to speed things up. It's 4d6 with AP 0.
Ten of Clubs: Teeth sleeves his action.
Seven of Clubs: Teeth's friends continue to rush out of the alleyway, just a second after the explosion. Snarling, the pack of rodents jumps on Vernon.
Fighting 1 (+Gang Up/+Wild Attack): 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Fighting 2 (+Gang Up/+Wild Attack): 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Fighting 3 (+Gang Up/+Wild Attack): 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Ace: 1d6 ⇒ 5
Damage: 1d6 + 1d4 + 2 ⇒ (5) + (2) + 2 = 9
Damage: 1d6 + 1d4 + 2 ⇒ (4) + (3) + 2 = 9
Damage: 1d6 + 1d4 + 2 ⇒ (4) + (3) + 2 = 9
Raise Damage: 1d6 ⇒ 2
Vernon spends his last benny to soak the first roll.
Vernon Soak: 1d6 ⇒ 2
Vernon Wild: 1d6 ⇒ 5
= 1 wound soaked, the other two taken, leaving Vernon shaken at 2 wounds.
Between the three of them, they slam Vernon up against the wall, Scratching, biting and punching, they look like they're performing a side-alley mugging they've done a dozen times before.
Teeth's Sleeved Card: "You lost, Vernon," says Teeth, raising his hands and striding through the alley. "And that makes me king of the castle." He waves a hand towards whoever's still standing. "Give them the kill shot boys, it's what they're here to do."
| N30N |
Neon smirks at Teeth as he walks out of the alley, " Nice, very Machiavellian of you.... " she says.
"Hold him still! " she barks at the rodents, walking up to where they held Vernon against the wall.
Leaning in she holds her pistol againt the side of Vernon's head, pauses for a moment, then squeezes the trigger, sending two bullets to rattle around in his brain pan.
not sure if a roll is needed....or what bonuses apply
attack: 1d12 + 1 ⇒ (12) + 1 = 13 raise
damage: 2d6 + 1 + 1d6 ⇒ (6, 1) + 1 + (6) = 14
Assiming Vernon's dead
Neon regards the ruin of Vernon's head then turns the Teeth , "You owe us..."
| GM Ten-Speed |
- none yet
To be honest, I was expecting you to pick up the cup when you hit the ground and run with it for maximum style points. :P
The roof is some 20+ feet up. If your only goal is reach the back alley period, there's not much time difference between either route.
I'm about to hop on a plane (I've been travelling what feels like non stop these past couple weeks), I'll do the next update when I touch down in five or six hours.
| 1dr0meda |
Penalty -2
Agility: 1d4 ⇒ 4
Wild: 1d6 ⇒ 4
Agility Ace 1: 1d4 ⇒ 4
Agility Ace 2: 1d4 ⇒ 2
Result = 4 + 4 + 2 - 2 = 8
1dromeda picked up a tell-tale in Vernon's TAP that alerted her to the impending explosion. She dove forward in the direction she was running and avoided the concussive blast from the booby-trapped drink.
For someone with bad luck, that was very lucky!
Just for my own learning of the system, was this agility roll the option listed under Area Effect Attacks as Diving for Cover? If so, place 1dr0meda at the edge of the blast template. Does this mean she is now prone? If that roll was good enough for a raise, could she have kept her feet?
| Kitsune314 |
Agility & Wild: 1d8 - 2 ⇒ (3) - 2 = 11d6 - 2 ⇒ (2) - 2 = 0
Yeah, spending another benny...
Agility & Wild: 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (3) - 2 = 1
Agility Ace!: 1d8 ⇒ 3 = 9 is a Success with a Raise
Kitsune saw Vernon's eyes flick quickly to the cup, and intuited that that's where the danger would be coming from. She gracefully tumbled away from the cup before it went off.
Somewhat stunned by the sudden confusion of Vernon's own people attacking him, Kitsune decides to do nothing, staying on guard (in other words, she's on Hold).
Bennies : 1
Alanna "Wraith" Whiteangel
|
| 2 people marked this as a favorite. |
Yes but in your preparations to become a GM, you must have studied. And in studying you must have learned that Man is mortal. And all mortals come from Australia. And Australia is a land of criminals, so I _clearly_ could not choose the cup in front of me. ... Inconceivable! =)
Wraith spares a breif glance back, witnessing the chaos and carnage that ensue. 'Huh. So the cup was trapped after all. Good play on ya, Vern. Gotta respect the classics. Let none say you did not give us hell. Whelp, on to the Big Fish.'
She turns her head to the front and runs in earnest. Tagging Vern was good, but if the big guy gets away, this run means a lot less than it could've.
Run Anya Run!: 1d6 ⇒ 4
| Emily Houston |
Agility: 1d6 - 2 ⇒ (2) - 2 = 0
Dmg: 4d6 ⇒ (1, 4, 1, 2) = 8
With her concentration down the alley at Teeth, the explosion catches her completely off guard (because why wouldn't it?). She felt the concussion force lift her off her feet and the next thing she knew, she was smacking into a concrete wall.
| Ghiv Masdara |
Ghiv grimaces as the bullet enters Vernon's head. This didn't have to end in bloodshed. Ah well, water under the bridge.
| 1dr0meda |
This is the first I've encountered the term "sleeve an action." From context, I suspect it means you delay taking your action until later in the order. Are there any official rules regarding this? I was also waiting thinking the GM would post an action for Scales other than rolling agility to avoid damage from the blast. Was that his action?
After 1dr0meda dove out of danger from the explosion, she surveyed the situation. She was still in Vernon's TAP. She was going to take him out with a hyper combat attack, but that appeared to be unnecessary as Teeth's mooks were about to deal with him and do the dirty work that Eleanor had asked us to do. Meanwhile, Royce was possibly getting away.
So 1dr0meda logged out of Vernon's TAP after leaving a calling hypercard in his view, Allons-y! Then she continued on toward the parking lot to try to catch Royce, thinking Geronimo!
Let me know what the most she can do movement-wise without having to make an agility roll as a kind of MAP for also taking the action of logging out. If she was prone, can she get up or will that have to wait for next turn? If she can stand from prone, can she move as well?
| GM Ten-Speed |
- none yet
Short answer about dodging an area of effect attack: yes, that was the rule, and diving for cover doesn't make you prone (even though it sounds like it should).
Diving for Cover, as confusing as the name makes it, doesn't necessarily knock you prone by the letter of the rules. I would usually allow people to throw themselves prone if they saw an explosion coming so that they could benefit from the cover bonus. For balance reasons, it would probably be a choice between making your agility roll to dodge entirely, or throwing yourself prone for free (taking the damage with the benefit of cover).
"Sleeve" is something I say by conditioning. I mean a Hold action (see p. 65 in SWD), but in Deadlands Classic (which Savage Worlds kind of grew out of), it was called Sleeving because you drew multiple cards for your actions and they used a lot of poker terms. That system was my first and still my favorite. I play Savage Worlds IRL with a lot of friends that I used to play Deadlands Classic with, so sometimes I forget those terms aren't interchangeable with another group, my bad. :P
With regards to running: go ahead and roll your run die. Combat has officially ended at this point--and since Vernon gets executed immediately after, your connection to his TAP would end anyway. It would also probably have ended once you got a far enough range away, but I don't have strict rules for that yet.
Scales' action came up in the stack after both Alanna and Kitsune, and he would have gone after them. However, the combat has ended at this point.
"Dammit, no, don't--" Vernon begins before his words are snuffed out. The last thing left hanging in his view is a hypertag framing Neon's gun, that reads "Allons-Y", and 1dr0meda jogging out of place.
"Well, that takes care of that," says Teeth, helping Scales back to his feet. "I don't owe you a damn thing, lady," he continues to Neon, "Except maybe a casual game of Spirits and Sigils. My business with Royce was done as soon as he paid me. And whatever he had going on with Vernon is clearly over now." He gestures to Vernon's slumped body, the weaselly Hybrid next to the corpse dusting something slimy-looking off his shoulder.
Teeth notice: 1d8 ⇒ 5
Teeth wild: 1d6 ⇒ 5
He glances around at the remaining posse, Alanna and 1dr0meda having already run off after Royce. His black, inky eyes light on Kitsune, and then narrow. "You can tell Eleanor that I'll get Vernon's men off her streets. Are we square?"
"You okay?" Asks Scales, helping Emily back to her feet from where she's slumped against the alley wall. "Sorry about the mess. No worries about the bullets."
1dr0meda makes it to the parking lot just in time to see Alanna whipping around the edge of the building out of view. Royce must be a little further than anticipated.
I'll give you one action of your choice to shoot him, intimidate him or do something real clever--if it fails, this will initiate a chase sequence with yourself, Royce and 1dr0meda.
Alanna "Wraith" Whiteangel
|
The gutterpunk slams into her grip almost by its own volition as she sprints after the fleeing man. At this range, on the move, she can't guarantee a wing shot, but nor does she know exactly what to do to get him to stop. There are just...so many...unanswered questions.
Against her entire nature, she decides to go with honesty.
"Royce STOP!" she yells, the SMG aiming in his direction, the barrel bouncing in her grip. "I won't miss, but...but I can't guarantee a wounding shot at this range!"
| Emily Houston |
Houston grimaces as she pulls herself to her feet, shrugging off Scale's help. She leans against the wall trying to recover, "Thanks but I don't need your help." Looking to Ghiv, "So we got Vernon. But what's this about Royce?"
| Kitsune314 |
Sheathing her K-tana, Kitsune turns to Teeth and says, "Yes, we are square."
Turning to the rest of her group, she asks somewhat exasperatedly, "Who the hell is 'Royce'???"
| Ghiv Masdara |
Ghiv limps back into view, and focuses on Teeth
Mind Reading: 1d10 + 2 ⇒ (10) + 2 = 12 Wild: 1d6 + 2 ⇒ (6) + 2 = 8
| Ghiv Masdara |
Unfortunately it doesn't. No exploding dice for this roll =/ I actually like that Savage Worlds has diminishing returns on invested skills.
| N30N |
Neon smirks at Teeth's comments, then says, "hmmm, a game that doesn't involve guns or knives in the back would be a nice change."
She turns to see her companions picking themselves off of the ground, and keys her TAP ,"<<<< Wraith....sitrep...you found Royce yet?>>>>"
| GM Ten-Speed |
- none yet
As 1dr0meda turns the corner and closes the distance to Alanna, Royce slows to a stop about twenty feet down the alley. He raises his hands above his head and he says, barely loud enough for you both to hear, "Fine, you got me. Tell me, Wraith. What does defense in depth mean to you?"
"That would be nice," says Teeth to Neon, smiling. "For now, it would probably be best for you to clear out. Feel free to come back when the heat on you all has died down a little." He gives Kitsune a respectful nod.
Lastly, he vaguely wonders if Vernon bought enough time for Royce to escape. Royce had paid Teeth handsomely before, and it would be a shame to lose a potential employer, especially with Vernon dead on the ground. On the other hand, Royce is a s&$&head, and he wanted to get out of town anyway. Whatever he was buying from Vernon tonight was worth enough hard cash (paid in physical currency, sitting inside the Night Owl) to more than cover this waste of time, as long as he beat Vernon's other men to it.
Teeth is studiously avoiding thinking about Scales right now.
"Fine," says Scales, sniffing. "Royce came here to get something from Vernon, and I'm pretty sure your friend with all the chrome is trying to go shoot him to death," he says, as Ghiv continues to stare at Teeth.
| Emily Houston |
'Daisy' looks to the vixen, "He's the jerk who got us into this mess. Sent us on some milk run that went disaster. He was supposed to be on a plane that got nuked." She checked her gun to ensure a bullet was chambered, "And if Alanna doesn't kill him. I will!" She stormed off, looking for where they had run off to.
Alanna "Wraith" Whiteangel
|
Notice: 1d6 - 2 + 2 ⇒ (3) - 2 + 2 = 3
wIIIld Notice: 1d6 - 2 + 2 ⇒ (3) - 2 + 2 = 3
nope. =p
Well, does Alanna know what Defense in Depth means?
SMTRZ: 1d6 ⇒ 5
wIIIld SMTRZ: 1d6 ⇒ 6
I guess so :p
Wraith looks around, knowing some game is being played, but she can't think clearly from the sound of the blood pounding in her head.
"It means you've got a man on a rooftop, or at least one more card to play that you hope isn't as much of a frag-up as ol' cousin Vern," she says, her arm out ram-rod straight as she continues to stalk slowly toward him. "That's fair, but before you play that ace, keep in mind three things.
One, you know know who I am and what I can do. He gets his shot, but if that doesn't put me down for the dirt nap, O, Imma be reelz irked. All promises of upright ambulatori-ness go out the window.
Two, You're a better talker than a fighter. Your odds of riding off to happiness are better the fewer bullets are flyin'. Hell, how d'you know I'm not here for something you can just buy your way out of?
An' three...I didn't come here alone."
>>>Roger that, guys, I'm in t3h alley behind t3h clubXoRZ. Got Mr. R in front of me. Come quick.<<<
| Ghiv Masdara |
Ghiv nods in reply to the TAP.
Coming. he sends to Alanna
Ghiv then begins a slow jog in the direction of where Alanna is heading.
| 1dr0meda |
Penalty: -2
Notice, Audio/Visual: 1d8 ⇒ 1
Wild: 1d6 ⇒ 6
Wild Ace: 1d6 ⇒ 5
Result = 6 + 5 - 2 = 9
Success
1dr0meda sends a quick TAP message to the group, >>>Caution! Vehicle in alley towards Night Owl across from Royce. Backup?<<<
1dr0meda alters her movement to a point where she can see this vehicle and it is within 10 inches (20 yards) so she can begin a firewall hack. If that's not possible but another run action could bring her within range, she'll take it. Run: 1d6 ⇒ 1
If she is within range she will make her hack attempt.
Bonus +1 (Cutter Edge)
Hacking(Firewall Penetration): 1d10 ⇒ 2
Wild: 1d6 ⇒ 3
Result = 3 + 1 = 4
Can you mark where Royce is on the map or give Allana and 1dr0meda a 20 on him.
| Kitsune314 |
Not wanting to be left out, but still not sure what's going on, Kitsune follows Ghiv and 'Daisy'.
Running: 1d6 ⇒ 5 + 10 = 15
And easily keeps up with them. Not knowing exactly where she's going, she won't outpace them.
| Emily Houston |
In her anger, Daisy instinctively switched on her TAP. The blast put her in a particular state of mind. Her instincts had kicked in. Information flooded back into her consciousness. She immediately called up her last few messages to get a bead on where Alanna had Royce pinned.
| GM Ten-Speed |
- none yet
Oh s*@+
To be honest, this sequence is likely going to be brief, so I'm not going to make a map for it. If it extends past one more round of posting, I will
"Heh, so you do know," chuckles Royce, his face still turned away. "Layering your defenses is important. You can always be beat at any one thing at any given time. For instance, if I tried to have a shoot out with you, I'd certainly die." His hands are up, but his fingers are still. "So the best way to handle things is to never put yourself in danger at all," he concludes, and then turns.
Alanna, give me a spirit check.
Driving: 1d10 + 2 ⇒ (9) + 2 = 11
Driving Wild: 1d6 + 2 ⇒ (3) + 2 = 5
As the rest of the crew runs toward the alleyway, 1dr0meda and Alanna can see the headlights suddenly flick to highbeams from the car parked around back. A cruiser not unlike Alanna's whips out of the alley, executing a hairpin turn and revving its engine as it speeds up. For a second, 1dr0meda can almost just establish a connection--but the vehicle's firewall seems too strong, likely running off of Royce's personal security.
Emily's head abruptly lights up with a dozen, then a hundred messages, a halo of holotags surrounding her face before her full boot of her TAP finishes and starts to filter out the excess. Well-wishes and jeers from total strangers fade away from her vision, leaving only the high-priority messages--a veritable who's who of the DPD brass, and a few journalists from around town.
The car is 10 pace away from Alanna/1dr0meda, making it about ~16 pace away from the rest of the crew. The side street will let it turn out of view in another twenty pace, approx.
Alanna "Wraith" Whiteangel
|
Spirit: 1d6 ⇒ 6
Wild wild wild Spirit: 1d6 ⇒ 1
I'm assuming I can react? If so, then this happens. If not, then it was all a dream sequence. And I shoot JR. =)
"That...that i-i-isn't d-d-defense i-in depth," she stammers, her voice cracking at what she's seen, speaking words more to remind herself that she's still alive than to make any point. "Th-that's called a bait an' switch." Her iron arm starts to waver, and only the iron constitution of the nanoweave allows her to maintain structural integrity of her sphincter and not wet her pants.
Her eyes flicker down the alley, gauging the approach vector of the speeding car. "But the ability to climb up walls to avoid a speeding car. -That's- defense in depth."
She drops the gutterpunk on it's lanyard and darts for the wall, quickly skittering up as fast as her cybered hands can take her.
Move up pace 6'.
At the top of her climb she resumes the SMG and fires a stream of lead at the approaching vehicle.
Guns! FullA, MAP: 1d8 - 2 ⇒ (1) - 2 = -1
Guns! FullA, MAP: 1d8 - 2 ⇒ (6) - 2 = 4
Guns! FullA, MAP: 1d8 - 2 ⇒ (6) - 2 = 4
WILD GUNS! FullA, MAP: 1d10 ⇒ 1
2 hits
Damage 1, AP1: 2d6 + 1 ⇒ (6, 4) + 1 = 11
Damage1 ACE!: 1d6 ⇒ 6
Damage1 ACE! ACE!!: 1d6 ⇒ 6
Damage1 ACE! ACE!! ACE!!!: 1d6 ⇒ 3= 26
Damage2, AP1: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Damage2 ACE!: 1d6 ⇒ 4 = 15
Edit
Spirit die Ace!: 1d6 ⇒ 6
Apparently Alanna once dated a guy like that.: 1d6 ⇒ 1
| Kitsune314 |
Upon hearing the sound of the car, Kitsune abruptly moves at full speed (10 pace), getting around the corner of the alley in time to see the car (6 paces away) :
Throwing & Wild: 1d8 ⇒ 71d6 ⇒ 4 - 2 MAP (draw) = 5
(Note : no Medium range penalty due to Enhanced Vision (eyes) - halves range penalties (2-->1), plus her TAP's Range Finder/Target Acquisition - -1 Range penalty (1-->0).)
And throws a red-tinted shuriken at it :
Damage: 1d8 + 1d4 + 2d6 ⇒ (6) + (4) + (4, 2) = 16
Ace: 1d4 ⇒ 3 = 19
Which *explodes* upon impact!
Alanna, I really hate to be the one to burst your bubble, but assuming the MAP is for drawing your gun (-2), you neglected the other -2 for full-auto fire, so none of your shots hit...
| 1dr0meda |
1dr0meda moves a little closer to the vehicle and then takes cover (if available) as bullets begin to fly. She makes one last attempt to hack the car's firewall.
Bonus +1 (Cutter Edge)
Hacking(Firewall Penetration): 1d10 ⇒ 10
Wild: 1d6 ⇒ 6
Ha Cha! Double Aces!
Hacking(Firewall Penetration) Ace: 1d10 ⇒ 7
Wild Ace: 1d6 ⇒ 3
Result = 10 + 7 + 1 = 18
| N30N |
Huh, pretty sure I posted earlier... oh well..
Neon gives Teeth a sardonic salute then runs to catch up with Alanna , when she says over the TAP that she had tracked down Royce.
She gets the message about the car and sees the headlights and hears the car rev, but isn't quite sure what's going on.
She run up the side of the building opposite the Owl, pistol still out and ready...
She blinks as Kitsune's shuriken explodes, then nod, "Well, that sorts things out..."
Raising her pistol, she takes aim, but holds off on firing as Alanna and 1dromeda are between her and the car.
| GM Ten-Speed |
- none yet
Woooooo I'm back
1dr0meda, you definitely, easily make that firewall pen roll and you're in the cruiser's system, however, the vehicle doesn't really make it past the end of the round. Unless you want to do something clever in one action on the cruiser, I would say you get booted out for free without having to waste time logging out
Kitsune, I don't want to modify your damage roll for you, but the homing ninja stars don't use Str+weapon damage+explosion damage, their damage comes entirely from their own propulsion and detonation. I know we talked about regular shuriken as well using the stats from Iron Dynasty, but those are separate from these. We'll keep it this time around, but in the future if you want to use one of the exploding/homing shuriken and add your strength, you'll forsake the homing missile function (which is in some ways better, since you only have to beat a static TN instead of an agility roll or, in this case, appropriate skill roll).
Ace Soak Roll (-Penalty/+Ace/+VCI): 1d10 - 2 + 2 + 1 ⇒ (6) - 2 + 2 + 1 = 7
Soak Wild (-Penalty/+Ace/+VCI): 1d6 - 2 + 2 + 1 ⇒ (6) - 2 + 2 + 1 = 7
Soak Wild Ace: 1d6 ⇒ 2 = 9
He soaks 2/3 vehicle wounds and rolls to avoid going out of control:
Driving (-Wound Penalty/+Ace/+VCI): 1d10 - 1 - 4 + 2 + 1 ⇒ (6) - 1 - 4 + 2 + 1 = 4
Driving Wild (-Wound Penalty/+Ace/+VCI): 1d6 - 1 - 4 + 2 + 1 ⇒ (1) - 1 - 4 + 2 + 1 = -1
He manages to stay up and then rolls to avoid the shuriken that's tracking him
Driving (-Evasion Penalty/-Wound Penalty/+Ace/+VCI): 1d10 - 1 - 4 + 2 + 1 ⇒ (9) - 1 - 4 + 2 + 1 = 7
Driving Wild (-Evasion Penalty/-Wound Penalty/+Ace/+VCI): 1d6 - 1 - 4 + 2 + 1 ⇒ (4) - 1 - 4 + 2 + 1 = 2
Which beats Kitsune's 5, even with the -4 homing penalty. If she hadn't used the homing function, it would have been the same roll with 2 less net points of penalties to soak, so I think he avoids the damage either way.
Finally, the GM rolls on the critical hit table for the wound he did take
Critical Hit Table: 2d6 ⇒ (6, 6) = 12
Well f!#$ me sideways
Out of Control Table: 2d6 ⇒ (6, 6) = 12
ru4real
How many times does he flip around: 1d4 ⇒ 4
Collision damage at speed 15+8 due to flips: 5d6 ⇒ (5, 1, 6, 4, 6) = 22
Damage ace: 2d6 ⇒ (4, 5) = 9 = 31, or the remaining three vehicle wounds
Passenger damage w/ AP8: 2d6 ⇒ (2, 6) = 8
Passenger damage ace: 1d6 ⇒ 5 = 13
The driver swerves expertly trying to avoid Alanna's bullet, but she manages to hit one of the front wheels regardless. Handbraking and pulling a tight swerve to dodge the incoming red LEDs of Kitsune's shuriken, the explosion hits the wall, but lifts the rear axle of the car up and over, sending it rolling down the alley and bashing it into a building at the next corner block over.
Em, if that's you, you're gonna be okay. Every cop in two miles is heading to your location looking for a fight. We'll get you safe.
Seconds later, the sounds of whistling sirens swell up from multiple directions in the distance. The not-Royce in the alley flickers around the edges and abruptly fades from view leaving sparks of static as if someone had killed a monitor. A small orb with the lens of a projector rests behind where the thing was standing. Somebody, another hybrid, starts to crawl from the window of Royce's car, the doors too smashed to open, even though the rollcage made it land upright.
| Emily Houston |
Houston skidded to a stop as she rounded the corner and saw the blazing wreckage. She realized it wasn't Royce peeling out of the twisted metal frame.
The message flittered into view and she came back to herself momentarily. She had inadvertently called in the heat.
<<Drek, the cops are inbound, hard and heavy. Get scarce everyone and I'll keep them off you.>>
Em waited until the hybrid was about free of the car before she attempted to bullrush him to the ground.
Tackle!: 1d6 ⇒ 2
Wild: 1d6 ⇒ 2
Alanna "Wraith" Whiteangel
|
Inwardly Alanna is reeling at just how bass-ackwards things went. Outwardly, she's already half-scrambling, half-falling down the building.
>>>Nice throw, Kits.<<<
She takes a moment to scoop up the small orb that had until recently been projecting Royce. She drops it her pocket as she sprints for her car.
>>>Drek did you see that?! I blew that balls off that thing!!1! But O my drekking drek how are the cops on us so fast?? It's not like it exploded or anything.
Anyway, Em, I'm gonna pull up next to you. Just drop that fragger in the back and sit on him 'till we get away. N30N, maybe give her a hand?
1dr0meda, Ghiv, an Kits, wanna help me rummage through that car real quick? It might have data that we can use. Or guns. Or drugs. Or cash. Basically it's worth smashing the windows and looking around is what I'm saying.<<<
Alanna gets her car as close as she can to the crash and gets out, helping secure prisoner/ransack car as much as she can.
| Kitsune314 |
Taking a moment to realize that "Kits" was referring to her, Kitsune moved up to the wreckage while saying "Why bother with the hybrid? He's a low-life, let him go."
Then she helps Alanna search the car :
Notice/Visual & Wild: 1d6 ⇒ 41d6 ⇒ 2 = 4, a Success
| GM Ten-Speed |
- none yet
The hybrid, another fox, looks bewildered and barely resists. "This isn't what he said would happen," he says earnestly as Emily thumps into him, . "But he's never wrong." He sounds more confused than anything else.
The interior of the car is spartan aside from a nice soundsystem and an orb in the backseat much like the one from the alley. It doesn't look like Royce was here either. Another distraction, or more defense in depth, depending on your perspective.
The rest of you are able to see that Emily's TAP is back on, and you remember Ten-Speed's earlier warning. "The cop needs to keep hers off. There's an APB out and everybody's looking for her. One stray signal and the cops knock the door down." The sirens continue to whine, growing closer.