Full Name |
Ghiv Masdara |
Race |
| SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ |
Classes/Levels |
| Speed 20ft | Active conditions: None. |
Gender |
Male NG Human Priest Mystic |
About Ghiv Masdara
Name Ghiv Masdara
Mystic 3
NG Medium humanoid (Human )
Init +1; Senses Darkvision 60’ Perc +9, SM +9
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Defense
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EAC 15, KAC17 AC vs Maneuvers 25
SP 21 HP 23 RP 3
Fort +1, Ref +1, Will +5
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Offense
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Speed 30 ft. (20’ w/Armor)
Melee Standard Longsword +4 1d8+5 S (analog)
Ranged
Space 5 ft.; Reach 5 ft.
Special Attacks/Feats
Spell-Like Abilities
BaB +2
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Statistics
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Str 14, Dex 12, Con 12, Int 10, Wis 15, Cha 10
Skills
Skills 6+INT(0)+1 =+7
Acrobatics (Dex) +4(+1 w/Armor)
Bluff (Cha)+6
Culture (Int)
Diplomacy (Cha) +6
Disguise (Cha)
Intimidate (Cha)
Life Science (Int)
Medicine (Int)
Mysticism (Wis)+9
Perception (Wis)+9
Sense Motive (Wis) +9
Survival (Wis) +8
Feats
1st Level: Advanced Melee Weapon Proficiency (Combat): You know how to use advanced melee weapons.
Bonus Human Feat: Heavy Armor Proficiency (Combat): You gain proficiency in heavy armor.
3rd Level: Weapon Specialization Advanced Melee Weapons
Languages Common
Other Abilities
THEME KNOWLEDGE (1ST) Choose a deity or a philosophy whose alignment is within one step (on either the good-evil axis or the law-chaos axis) of your own (Ibra N ). Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.
Skilled: Humans gain 1 extra skill point per level
Gear/Bulk
Thinplate cost 1000 Bulk 3 Upgrade 1 (Infrared Sensors cost 200)EAC Bonus +4; KAC Bonus +6; Max. Dex Bonus +2 Armor Check Penalty -3; Speed Adjustment -10 ft.
Standard Longsword cost 375 Bulk 1
Ceremonial Ibran Robes cost 5 Bulk L
Personal Comm Unit cost 7 Bulk L
Medpatch cost 50 Bulk L
Grenade Scrambler MK1 cost 250 bulk 1
1291 Pact World Credits
Total Bulk
5 and 3L
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Special Abilities
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Connection: Empath
Connection Skills (Perception and Sense Motive)
Empathy (Su) - 1st Level
As a full action, you can attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + its Bluff modifier, whichever is higher). If you succeed, you learn its general disposition and attitude toward creatures within 30 feet of it, and you gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against that creature for 1 hour. Whether you succeed or fail, after opening your mind to read emotions, you take a –2 penalty to saving throws against mind-affecting effects for 1 minute.
Healing Touch (Su) - 1st Level
Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
Channel Skill (Su) - 2nd Level
You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection’s associated skills(Perception/Sense Motive). This bonus increases by 1 at 5th level and every 3 levels thereafter.
Mindlink (Sp) - 2nd Level
You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.
Weapon Specialization (Ex) - 3rd Level
You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. (Basic Melee Weapons and Small Arms)
Greater Mindlink (Su) - 3rd Level
You can use your mindlink ability on the same creature as many times per day as you wish, and the communication can be both ways, though the maximum of 10 minutes of communication per round still applies.