How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

Gameplay map

Rebellion sheet


4,901 to 4,950 of 4,987 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>

HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Once everyone are ready, Mira can try to open the door and step aside. Once she has her buffs going, she's mostly in responsive damage control mode. If the door is locked, someone else have to do the kicking.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

She craft a potion quickly swirling it in its vial before downing it.... Shield
She took position in front of the door new rifle on her shoulder.She took a deep breath..

"Open the doors..."

She took a quick aim at he erinyes (assuming the erinyes is indeed there and spotted)


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

[ooc]I'll throw in a quick Perception check to look for traps and a Disable Device one in case Jack finds any.[ooc]

Jack Duncloak Perception Check (find traps): 1d20 + 17 ⇒ (16) + 17 = 33

Jack Duncloak Disable Device Check: 1d20 + 12 ⇒ (11) + 12 = 23


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bick hold a scroll of align weapon in his hand.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Noting Bick's scroll, Logan asks "What are you going to use that on? Maybe Jack's weapon?"

Liberty's Edge

Gameplay map

Jack doesn't detect any traps on the door.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack flashes a thumbs-up to his comrades when he finishes his examination of the door. Both swords ready, he waits to see who's going to open the door and kick off combat...or who's going to kick in the door and open up combat.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

I suggest we use the oil of bless weapon on Jack’s magic shortsword and the align weapon on Logan’s sword. That means Jack should skip TWF for this fight. Mira will cast haste, start singing and open the door.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Sounds good to me. I'm ready to go by the way :)


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Sounds like a plan!


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

A ficus? perhaps a Shrubbery?


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks casts the spell right before the door is opened.

Liberty's Edge

Gameplay map

Sorry for the delay. I did make a post last week but I might have just hit preview and closed the tab thinking everything was posted.

Opening the door you see that the walls of this room are decorated with strips of leather marked with curious designs, images, and pictures, all stretched by taut cords of sinew inside wooden frames. The middle of the room contains a bloodstained table, the top of which is strewn with a dizzying array of surgical implements. In the back of the room stands a lone Erinyes, she looks almost like an albino angel—slim and androgynous, with pale skin, snow-white wings, pink eyes, and a serene expression on her face. "Finally some new entertainment, come show me you tattooes and let me flay them from your skin before you perish." she says as the party file into the room looking to draw her bow.

Suprise round
Jack
Erinyes
"Mirabella, Logan, Canacha, Bicks

Initiative:

Initiative Jack: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative Logan: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Mirabella: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Canacha: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative Bicks: 1d20 + 1 ⇒ (6) + 1 = 7

Initiative Erinyes: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Having coated his +1 mithral short sword with the magical oil, Jack waits until the door is opened and then scoots in and closes on the erinyes.

Can't charge (no straight line to the erinyes), but at least Jack'll get an AoO if she tries to use her bow. I'll roll that in a spoiler in case she provokes.

Potential AoO on Erinyes:

Jack Duncloak +1 mithral short sword (main,OoBW, FE): 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 for good, magic, silver, piercing damage (FE): 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 (19-20), but not applicable while OoBW is active

Liberty's Edge

Gameplay map

It's your supprise round, just in case you were waiting for me.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

I'm pretty sure you can only take one action during a surprise round, and can only attack if you charge your foe (which Jack couldn't). If the erinyes's action in the surprise round was to draw her bow, then maybe Jack's up again for the first round of regular combat, so....

Jack brings his main shortsword to bear against the lady devil twice.

Jack Duncloak +1 mithral short sword (OoBW, FE): 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 for good, magic, silver, piercing damage (FE): 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 (19-20; no confirmation roll needed while OoBW is active)

Jack Duncloak +1 mithral short sword Iterative Atk (OoBW, FE): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 for good, magic, silver, piercing damage (FE): 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 (19-20; no confirmation roll needed while OoBW is active)

Uh-oh! It looks like Jack's old, untimely, bad dice rolls are back!


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

I had forgot about the surprise round >.<

Deep breaths take aim hold breath soft feathery release ease back on the trigger be surprised....

She thought to herself as she took aim at the Erinyes She noticed Jack but her focus was on her target... the report of the rifle did indeed surprise her.

point blank precise deadly aimed shot. flatfooted: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
damage: 1d10 + 1 + 4 + 1 + 1d6d6 ⇒ (5) + 1 + 4 + 1 + (4) = 15


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Before her companions can rush in and surround the dangerous devil, Mirabella attempts to weaken its resolve with a taunt of her own.

”You have spent too much time playing with your toys, devil. While you lingered here seeking distractions, we have slain Lucius Thrune and routed the soldiers protecting this keep. Whatever we are about to do to you will pale in comparison to the punishment you can expect from your masters in Hell for your failure!”

Demoralize using Taunt: 1d20 + 18 ⇒ (19) + 18 = 37

Canacha, looks like you made a typo in your damage (1d6d6). Also, everyone remember your bonuses from haste and Inspire Courage (+1 & +2/+2)

Liberty's Edge

Gameplay map
Jack Duncloak wrote:
I'm pretty sure you can only take one action during a surprise round, and can only attack if you charge your foe (which Jack couldn't). If the erinyes's action in the surprise round was to draw her bow, then maybe Jack's up again for the first round of regular combat, so....

Since it's a surprise round the Erinye doesn't get her turn untill after Jack's first normal round.

I'll just make a quick d10 roll for her 1d10 ⇒ 4


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

oof my bad so 4+1+4+1+4+1+2 is 17 damage


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Yeah unfortunately you can only take a standard action or move action in a surprise round.
After the deafening roar of Canacha's gun, Logan burst into the room, hoping to catch the Erinyes in a flank.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Bicks, waiting for you to make a standard action in the surprise round. Note that Mirabella has likely shaken the erinyes so it has -2 to saves (but significant SR).

Liberty's Edge

Gameplay map

Mirabella succesfully demoralize the devil with her taunts, while Jack's first stab connects with the her and Canacha barely hits with her shot.

The Devil deems Jack's weapon the bigge threat and takes a step to the side of Logan so she can hit Jack without him striking back at her.

Attack: 1d20 + 14 ⇒ (15) + 14 = 29Damage: 1d8 + 8 + 1d6 ⇒ (3) + 8 + (1) = 12
Attack: 1d20 + 14 ⇒ (10) + 14 = 24Damage: 1d8 + 8 + 1d6 ⇒ (8) + 8 + (2) = 18
Attack: 1d20 + 9 ⇒ (6) + 9 = 15Damage: 1d8 + 8 + 1d6 ⇒ (8) + 8 + (6) = 22

Round 1
Jack
Erinyes (DMG: 18)
Mirabella, Logan, Canacha, Bicks


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Seeing that the devil’s maneuver provides an opening to try and blind her with a shower of glitterdust without hitting her allies, Mira utters a quick spell and golden motes explode around the erinyes.

Glitter to the face, DC 17 Will save vs blind


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Canacha spat out a litany of Dwarven curses as the Erinyes both moved out of her line of sight and attacked her Jack.

"Hold still.... im just sending you home."

She growled drawing her pistol as she set herself in the corner. She took a moment of careful aim and fired...

point blank precise deadly aim,: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12

She was already scowling at her errent shot.

Damn she is so twitchy!


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bick will cast command (DC 17 will) and say "Drop your weapons"


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Blending arcane might and sword play, Logan enchanted his rapier with a though which glowed with a gentle blue radiance.

Swift action: Use his last arcane pool point to enchant his blade with an extra +2 making it +3

Keenly aware of his close proximity to a devil, he stammered out a cantrip and he attempted to carve a stylized L into the Erinyes's flank!
Cast defensively DC 15: 1d20 + 8 ⇒ (7) + 8 = 15 Cast brand DC 14 fort to negate.

Caster level check vs SR: 1d20 + 8 ⇒ (17) + 8 = 25

Just managing to hold the spell together by the skin of his teeth, he unleashed a blistering flurry of strikes!
Full attack, with spell combat and spell stike.
Rapier +3, Power Attack, Spell Combat - extra attack: 1d20 + 8 + 2 - 2 ⇒ (15) + 8 + 2 - 2 = 23Damage: 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Rapier +3, Power Attack, Spell Combat - primary attack: 1d20 + 8 + 2 - 2 ⇒ (18) + 8 + 2 - 2 = 26Damage: 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Crit?: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20Crit Damage: 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Rapier +3, Power Attack, Spell Combat - iterative attack: 1d20 + 8 - 5 - 2 ⇒ (15) + 8 - 5 - 2 = 16Damage: 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Been a while since we had a combat, hope I got all that right.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Totally forgot that Mira had cast haste and maybe started inspiring courage as well (though in my defense, they both occurred in the same post over a month ago), so both of Jack's attacks from my last post would have an additional +3 to hit and an additional +2 to damage (if the attacks hit). Also, I didn't roll Jack's extra attack from haste that he earns by using the full attack action, so I'll roll that now....

Jack Duncloak +1 mithral short sword (OoBW, FE, haste, IC: 1d20 + 12 + 2 + 1 + 2 ⇒ (1) + 12 + 2 + 1 + 2 = 18 for good, magic, silver, piercing damage (FE, IC): 1d6 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9 (19-20; no confirmation roll needed while OoBW is active)

Well...that was a lot of work for nothing!


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

OH! Yeah I forgot haste and inspiring courage too. So likewise Logan's rolls are +3 to hit and +2 to damage. That might be enough to confirm his crit.

Hasted attack: Rapier +3, Power Attack, Spell Combat, Inspire, Haste: 1d20 + 8 + 2 - 2 + 3 ⇒ (12) + 8 + 2 - 2 + 3 = 23Damage: 1d6 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19

Liberty's Edge

Gameplay map

Will vs DC17: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Mirabella's spell seems to connect with the devil as she is unable to dodge incoming attacks like she did before. With the devil blinded all of Logan's and Canacha's attacks hits her dealing a large chuck of damage.

Damage Canacha: 1d8 + 1 + 4 + 2 ⇒ (4) + 1 + 4 + 2 = 11

Caster level Check Bicks: 1d20 + 7 ⇒ (20) + 7 = 27

Bicks' spell pierce the devils natural defenses and she drops her bow.

Round 2
Jack
Erinyes (DMG: 78)
Mirabella, Logan, Canacha, Bicks


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

C'mon Jack, chop that she-devil to bits while she's blind and weaponless. Don't forget all the modifiers and the extra attack from haste.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack again steps forward and delivers three quick stabs with his magicked short sword. His aim is better though the strikes are still relatively weak.

Jack Duncloak +1 mithral short sword (OoBW, FE, haste, IC): 1d20 + 12 + 2 + 1 + 2 ⇒ (8) + 12 + 2 + 1 + 2 = 25 for good, magic, silver, piercing damage (FE, IC): 1d6 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9 (19-20; no confirmation roll needed while OoBW is active)

Jack Duncloak +1 mithral short sword Iterative Attack (OoBW, FE, haste, IC): 1d20 + 12 + 2 + 1 + 2 ⇒ (14) + 12 + 2 + 1 + 2 = 31 for good, magic, silver, piercing damage (FE, IC): 1d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8 (19-20; no confirmation roll needed while OoBW is active)

Jack Duncloak +1 mithral short sword Bonus Haste Attack (OoBW, FE, haste, IC): 1d20 + 12 + 2 + 1 + 2 ⇒ (8) + 12 + 2 + 1 + 2 = 25 for good, magic, silver, piercing damage (FE, IC): 1d6 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10 (19-20; no confirmation roll needed while OoBW is active)

Liberty's Edge

Gameplay map

Badly wounded after Jack's attacks the erinyes begins to cast a spell defensively. "I'll see you all in hell." she yells as she disappears from sight.

Casting defensively: 1d20 + 12 + 6 ⇒ (18) + 12 + 6 = 36

And with those parting words it seems the encounter has come to a close.

Round 2
Jack
Mirabella, Logan, Canacha, Bicks


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Using spellcraft to make sure she really teleported and did not just go invisible

Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29

"Well done, everyone. Even if she has has teleported somewhere and raises the alarm, we'll have the keep in ruins before she can return with reinforcements. We still have some time left before our magically enhanced speed and weapon augmentations wear off - should we rush to investigate the passage behind the commander's office?"


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25

Logan's eyes narrow as the Erinyes disappears on the wings of a spell. He nodded to Miri, "Yes but we should be quick about it."

Liberty's Edge

Gameplay map

Both Logan and Mirabella are sure that she cast Greater teleport.

Round 2
Jack
Mirabella, Logan, Canacha, Bicks


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

If everyone agrees to push on, Mira spends her move action to head for Lucien’s office.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Let's keep going while my legs are fast. We may have to watch our backs for a while, but for now, we should go."


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

"Someone may want to look around and cast a quick spell to see if there's anything valuable or magical in here," Jack suggests. "Other than that, I'm game for one more room check."


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

”We’ll be back here for a proper search once we’re sure we’ve sent all the devils back to Hell, I promise. Now hurry. The spells won’t last long.”


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Canacha quickly reloads pistol and rifle muttering under her breath about coweardly devils....


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan quickly heads towards the office, hot on Miri's heels.

Liberty's Edge

Gameplay map

I'm assuming you spend 2 turns to get to the door leading into the room marked with orange on the map.Proceed how you will before opening the door. It was one of those where you detected an evil outsider earliere.

Round
Jack
Mirabella, Logan, Canacha, Bicks


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Guess I've been waiting for Jack to post, but it's been a while.
Noting Jack hesitate, Logan muttered, "Let's get this over with." and he pushed past and tried to open the door.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

She edged right behind him rifle up and ready


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Jack took a round of arrows in the last fight and I assume Bicks soaked half of that damage as usual. We should get everyone to max hp before kicking in the door. Mira spends a couple of rounds of bardic performance to keep IC going.

At the door, Mira pauses for a moment to make sure everyone are fit for the next fight.

”Bicks, Jack…Do you need help healing those wounds?”

Liberty's Edge

Gameplay map

Pushing past Jack, Logan finds the door unlocked and opens it to reveal a room which is empty except for the large iron trunk at the far end of the room and a winged creature that seems to be guarding it. Readying it's polearm weapon at the sight of the door opening it yells "Oldh zmy piwzyr pih ylzyr zmuw raap, eryeiry za ky wdifqmzyryv ulzyrdaeyrw."

Infernal:
"Only the master may enter this room, prepare to be slaughtered interlopers."

Init: 1d20 + 6 ⇒ (10) + 6 = 16

Round 5
Jack
Creature
Mirabella, Logan, Canacha, Bicks

Just tried to use a english to infernal translator a friend showed me. Don't ask me to pronounce any of the words.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

"Yafr piwzyr uw vyiv, kfz val'z sarrh...sy'dd wylv haf wzriuqmz za hydd za baul mup wmarzdh," Mirabella says calmly in response to the rage-filled challenge, harmonizing the words to blend into her inspirational song.

Infernal:

"Your master is dead, but don't worry...we'll send you straight to Hell to join him shortly."

Knowledge (Planes): 1d20 + 8 ⇒ (11) + 8 = 19

Liberty's Edge

Gameplay map

Mirabella knows this is a Host Devil, they have fairly good resistance to magic (SR)


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Been waiting for Logan's turn. Guess I'll post a reaction to the challenge.

Logan bristled at the insolent tone but after Miri spoke he laughed and with a feral grin he loosened the sword in his scabbard.

1 to 50 of 4,987 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / How to paint a Raven Silver - Gameplay All Messageboards

Want to post a reply? Sign in.