How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

Gameplay map

Rebellion sheet


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HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

In that case, Mirabella grabs the ring and turns her attention to the war room. Maps and strategy documents sound yummy!

Liberty's Edge

Gameplay map

After listening at the door for a few moments, Mirabella can't hear anyone on the other side and opens the door. Inside you see a circular table with several chairs sits in this room. Sprawled atop the table are numerous maps of Cheliax, along with several scrolls weighed down by a bejeweled dagger.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan didn't want to spend long here, but he quickly hummed a seeking mantra in case there was any magic present.

Casting detect magic.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella lets out a low whistle, gives the items a quick inspection and checks the dagger and scrolls for magic auras before scooping everything into her pack.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

Detect magic ninjas - Looks like Logan has a few secret class levels he has not shared with the group. If anything registers as magic, she'll inspect more carefully before grabbing it.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Not sure I follow...


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Logan Tanessen wrote:
Not sure I follow...

It’s just a ninja’d joke - you posted literally seconds before me

Liberty's Edge

Gameplay map

The dagger pings as magical, the rest is just maps and reports showing how the war with the Glorious Reclamation is going from just looking at the table. The reports might offer more if studied.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Since this really is not the time for a reading session, Mirabella shoves the papers and maps into her pack, but takes a moment to examine the dagger more closely before storing that.

Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"All done gathering things?"

She asked pulling out a sking of oil for her latern getting ready to light what was left on fire. She kept it mostly to the table and chairs to keep the fires from spreading everywhere they had to get away after all....

"Anyone have an arrow or crossbow bolt they dont need?"

She asked next looking at ther handywork and pulling out a torch


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack gladly donates an arrow to the cause.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Looking at the window she did come quick calculations she made a whistling noise and jabbed the arrow into the table....

"There fire caused by an agent trying to do evil... now they wont know if things are stolen or were destroyed.... chaos."

She nodded and prepped to light the table on fire.

Liberty's Edge

Gameplay map

Mirabella identifies the dagger as a +1 merciful dagger, also the scabbard looks rather expensive with it's red garnet pentagram patterns.

While Canacha and Jack are getting ready to torch the room, Zorumar comes running to find you. "My friends I can feel the bindings on me fade away. I thank you for slaying Thrune. As thanks, here is a map over the fort and I have marked the secret door I found on it. I will leave the material plane as soon as possible. But once I have had a few days to recover, I'd like to return with a proper reward for my freedom. Where may I deliver it?"

Map is revealed and the green arrow marks the secret passage the Janni found while polishing the armors in that room.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan made sure the door was closed and replied in a whisper (so that the guards in the other room couldn't hear), "Thank you, Zorumar. The Lucky Bones in Kintargo."

Turning to the others he suggested, "Lets try this secret door? That could lead to what we're looking for."

Assuming everyone agrees.
Logan quickly moves to the top of the spiral staircase and listens, just in case he can hear anything from downstairs.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12 Not going to hear much with that sort of roll I expect.

Liberty's Edge

Gameplay map

Logan doesn't hear anything that could indicate the guards are rushing around.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella moves after Logan.

"Yes, let's move as quickly as we can. We'll deal with any trouble if it appears."

Bicks, are you still with us? It's been a while since your last post.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan gingerly walks down the stairs and listens at the door below, and if everything seems quiet he'll try to open it.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Gameplay map

Everything seems as quite as normal for a fort, at least it doesn't sound like anyone is rushing about on the other side. Logan finds no guards patroling inside the main area when he opens the door.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Once the others had followed him down the stairs, Logan opened the door as quietly as he could and walked over to the room containing the secret passage. His intent if they encountered any soldiers was to pretend they were still here on official business...

Liberty's Edge

Gameplay map

1d100 ⇒ 38

The party moves unopposed to the next room, Logan notices three off duty guards at the far end of the room enter the door leading to another staircase going up near Thrunes office. They might have heard something and are on their way to check the upstairs.

Logan opens the door into the armory as indicated on the map, where several suits of chainmail armor lie in a neatly organized stack on the floor, while nearby weapon racks hold halberds and crossbows. A large chest sits near the north wall.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

She rushes over to the chainmail tossing it in her pack and then appropriates one of the halberds...

"how does this thing work quietly? like poke poke or like swish swish?"


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Jesper Roland Sørensen wrote:

The party moves unopposed to the next room, Logan notices three off duty guards at the far end of the room enter the door leading to another staircase going up near Thrunes office. They might have heard something and are on their way to check the upstairs.

Uhm, before we rush in and begin looting the armory, we have more pressing problems. I've taken the liberty of moving the rest of the group down the stairs.

"Quick, call them back down the stairs...we have to deal with them or they will raise the alarm and free the ones we just tied up." she says to Logan.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

"Both-both!" Jack quietly answers Canacha with a grin. He gives a more serious nod at Mirabella's words to Logan. The chest intrigues him, however, so he leaves guard deception and redeployment to his fellow nobleman and examines the chest for traps. After that, he'll decide on whether or not there's time to try to pick a lock on the chest or simply hide to ambush the guards, depending upon developments.

Jack Duncloak Perception Check (find traps): 1d20 + 17 ⇒ (18) + 17 = 35


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan cringes inwardly, hating how easily aristocratic presumption and hubris comes to him. Puffing himself up and looking down his nose at them as he adopts a commanding tone, "Oi! You! Yes all three of you. I require your assistance, by imperial command we are performing a survey of the stonework and there things inside this here armoury that are in the way. You will move them for us."

Intimidate: 1d20 + 16 ⇒ (19) + 16 = 35

Casting Egorian Diplomacy that's a DC 15 will to make them forget his intimidation.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks shudders and whispers, "I don't think I have heard Logan speak that way before. Quite startling. Well done."

Liberty's Edge

Gameplay map

Logan that spell only targets one creature, do you still want to cast it?

Jack doesn't find any traps on the chest.

The guards shiver a bit from Logan's impressive display of intimidation. "Yes my lord, right away. the grumble a little bit at the manual labor but removes the armors and weapons in a couple of minutes to just outside the room.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Ok maybe not.

As the guards get to work, Logan gives Mirabella a pointed look since he's uncertain what to do with them after.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Discreetly, Mirabella signals to the rest of the group to get their weapons ready. Then, when the guards are done with the work, she says.

"Thank you kindly for the help, gentlemen. Now, I regret to inform you that there has been a change in the command structure of this fortress. I'd strongly advise you to surrender your weapons or suffer the same fate as your recently deceased commander!"

Intimidate: 1d20 + 18 ⇒ (17) + 18 = 35

Liberty's Edge

Gameplay map

The guards look to each other but quickly surrenders with the news of the commanders demise.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"yay more practice with the tying up and we dont have to smash their cute little faces in...."

She gave her best toothy grin directing one of them to lay done on his belly so she could tie him up proper....


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Tie up CMB: 1d20 + 9 ⇒ (5) + 9 = 14
Logan disarms and ties the soldiers up, he wasn't quite as harsh this time not cutting the blood flow off. He hoped he wouldn't regret it.

"Well then," he said "We've had a tip off that something is irregular with the stonework in this here room. Time for an inspection!"

With that he sets about trying to find a hidden door.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Gameplay map

Since Logan was told were the secret door was, he finds it with no effort at all.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

"I suggest we get this lot stowed away upstairs along with their buddies we found sleeping before we proceed. And I'd also feel safer if we could take Lucien's pet Erinyes out of the equation. Any of you lot know where that one would be at this time?"


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

"We could... But we're right here and the Erinyes isn't." pointed out Logan. I don't really have a strong opinion either way.

Liberty's Edge

Gameplay map

If there is anything you want to do before finding the Anvil of Unmaking, now is the time as when you go there the keep with be unavailable after


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

"I just want to make sure we're not rushing into trouble if we come back in a hurry with the entire keep about to collapse. On the other hand, you are right...we've made it this far without much opposition. Perhaps looking for another fight when we don't have to is asking for trouble.

From a meta-gaming perspective, we're probably leaving a ton of loot to be buried, but we've already snagged some nice items from the commander, gotten the maps and documents from the meeting room and every fight we avoid conserves resources.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Nobody else have an opinion?

Logan shrugged as he whispered in reply, "I guess I'd forgotten how destructive this might be. If there's anything in particular we need, like the payroll, perhaps we should get it?"


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack, poor in coin but fairly rich in equipment, raises one eyebrow when Logan mentions a payroll but then merely shrug. "We didn't join this rebellion to get rich...," he points out with a wistful smile.

Sorry for the silence. Real life got hectic and I fell behind on pretty much everything. Catching up now.

Jack will go along with the party consensus (or with a single PC who commits to a plan). Despite what he said above, rebellions also work better when they're well-funded.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"oooh payroll we definitely need that. Also i know we like met someof the cooks here and stuff but i thought there would be more... well you know..."

She glanced at The stalwart Mirabella, her meaning probably clear. There had to be more servents or the like about right? maybe a few officers that should be ... taken out. It wasnt just the commander in charge here right he had to have underlings they should 'take' care of.

"Might be the last time we see aplace like this... are their stables we should free the animals will make it harder for them to report on us quickly too....."

In all actuallity Caanacha is good either way. She has her new ouch stick and it super sontent with that.. but the money might come in handy for revolutionary things....


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

”Lets secure the prisoners and check the secret passage. Once we’re certain we have found what we’re looking for, we can assess if we need to clear out more of the keep or if we can just activate the mechanism and hightail it out of here.”

Liberty's Edge

Gameplay map

Sounds like a plan. Are you going back to the secret path in Thrunes chambers first or looking through each room you haven't checked downstairs?


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HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

My suggestion refers to the secret door in the armory that Zorumar told us where to find. We go through that and check if it leads to the Anvil of Unmaking as we suspect.

Liberty's Edge

Gameplay map

I'm going to assume you explore beyond the secret door you just found.

Behind the secret door Zorumar pointed out, you find a stairwell leads up into a room with a thick layer of dust covers the floor of this room. Stone doors stand in opposite corners, while four curving alcoves, each fitted with a squat statue of a dwarf armed with a warhammer, stand guard silently.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack warns the others to stay outside the room while he does a quick scan for traps.

Jack Duncloak Perception Check (find traps): 1d20 + 17 ⇒ (11) + 17 = 28
Jack Duncloak Disable Device Check (if necessary): 1d20 + 12 ⇒ (19) + 12 = 31

If the coast is clear (or if he finds and disables any trap at the room's entrance), he moves to the opposite door and repeats the process there.

Jack Duncloak Perception Check (find traps): 1d20 + 17 ⇒ (16) + 17 = 33
Jack Duncloak Disable Device Check (if necessary): 1d20 + 12 ⇒ (2) + 12 = 14

Liberty's Edge

Gameplay map

Jack doesn't detect any traps. Jack doesn't make it all the way to the opposite door, as after a few feet into the room two of the statues begins to animate and swiftly draws their warhammers and move to block Jack from going further in.

Turn 1 (Bold may act.)
Jack, Logan, Bicks, Canacha,
Statue A, Statue B,
Mirabella,

Init:

Initiative Jack: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Logan: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative Meliora: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Bicks: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Canacha: 1d20 + 5 ⇒ (6) + 5 = 11

Initiative statues: 1d20 + 4 ⇒ (3) + 4 = 7


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks will fire off a burst of radiance DC 17 reflex save. It can be positioned to not hit any allies as of writing this.

Blindness Duration: 1d4 ⇒ 2


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

"Ohh here we go..." muttered Logan before casting a defensive spell and moving to engage the closest statue.

Logan might still have 6 mirror images up, since that spell lasts 7 mins at this level. If he does he'll cast Shield here, otherwise he'll cast mirror images again.

Mirror Images if needed:
Number: 1d4 + 2 ⇒ (1) + 2 = 3

With a thought Logan sent a trickle of power to his blade, causing it to glow softly. Using 1 Arcane Pool point to imbue the blade with +2 enhancement.

He made an experimental jab, to test the thing's defences.
Standard attack with spell combat, power attack & +2 enhancement: 1d20 + 10 - 2 + 2 - 2 ⇒ (11) + 10 - 2 + 2 - 2 = 19Damage: 1d6 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12

It's been ages, I think he can do that with spell combat.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

She wasnt sure that the report of her new gun might not give the game up.. it was certainly louder than clashing steel. Which she was not good at fancy polearm she stole from teh armory or not. There was one thing she could do... She rushed down the stairs mixing a few vials of ingredients which she shoved down Her Jack Jacks mouth.

"Drink up love and go mess up some statues..."

She added with a grin.

Mixing an extract of False Life and feeding it to jack.If i can. if i cant im giving it to hom to drink I have the discovery infusion which means i can share it. :)

false life: 1d10 + 5 ⇒ (2) + 5 = 7 temp hp


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Canacha, gentle reminder that you have already fired your new boomstick when we killed the commander. So, don’t hold back from using it on that account. I have a feeling we’re going to need it to bring these stone fellas down.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack takes a step forward (if necessary to engage a statue) and goes full ginsu on the stony guardian. After a whole lot of silver flashes, Jack examines his foe to see if he did any damage at all.

Jack Duncloak +1 mithral short sword (main, TWF): 1d20 + 10 ⇒ (7) + 10 = 17 for magic, silver, piercing damage: 1d6 + 3 ⇒ (4) + 3 = 7 (19-20) and
Jack Duncloak +1 silver short sword (off-hand, TWF): 1d20 + 10 ⇒ (13) + 10 = 23 for magic, piercing, silver damage: 1d6 + 1 ⇒ (3) + 1 = 4 (19-20) and
Jack Duncloak +1 mithral short sword (main; iterative; TWF): 1d20 + 5 ⇒ (8) + 5 = 13 for magic, silver, piercing damage: 1d6 + 3 ⇒ (4) + 3 = 7 (19-20) and
Jack Duncloak +1 silver short sword (off-hand; iterative; TWF): 1d20 + 5 ⇒ (5) + 5 = 10 for magic, piercing, silver damage: 1d6 + 1 ⇒ (5) + 1 = 6 (19-20)

Liberty's Edge

Gameplay map

@Logan I think with the time you spent tying up the guards, explore downstairs and empty the armory that it has been more than 7 minutes.

Spell resistance: 1d20 + 7 ⇒ (10) + 7 = 17
Spell resistance: 1d20 + 7 ⇒ (8) + 7 = 15
Spell Reflex: 1d20 + 6 ⇒ (14) + 6 = 20

Bicks can feel the statue furthes away isn't affected at all by the spell, while the one closer to you seems to have been dazzled.
Logan's and most of Jack's seems to not be able to hit throught it's natural armor, one of Jack's attacks seems to connect but the statue seems to not take any damage.

The statues attack back at their attackers.
Attack Logan: 1d20 + 10 ⇒ (11) + 10 = 21Image: 1d4 ⇒ 1 hit
Attack Logan: 1d20 + 5 ⇒ (16) + 5 = 21Image: 1d4 ⇒ 3 -1 Image
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Attack Jack: 1d20 + 10 ⇒ (19) + 10 = 29 Confirm? Jack: 1d20 + 10 ⇒ (5) + 10 = 15
Attack Jack: 1d20 + 5 ⇒ (20) + 5 = 25 Confirm? Jack: 1d20 + 5 ⇒ (20) + 5 = 25 critical
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Damage: 3d8 + 12 ⇒ (3, 1, 2) + 12 = 18

Turn 1+2 (Bold may act.)
Jack, Logan, Bicks, Canacha,
Statue Red (dmg:), Statue Green (dmg:),
Mirabella,

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