How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

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Rebellion sheet


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Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Like Logan, Jack stabs himself with a spiritbane spike before entering the wretchghosts' room, and like the nobleman takes minimum damage in doing so. Unfortunately, he's not quite prepared for the incorporeal thing to swoop in and attack. Even his new magical ring can't protect him from the ghost's touch, and the young warrior gasps in pain before recovering. When he hears Canacha's voice, he looks back over his shoulder and gives her a dreamy, smitten smile. Then he seems to remember the danger before him and stabs at the ghost with his hand-turned-short sword.

Jack Will Save: 1d20 + 4 ⇒ (5) + 4 = 9

Jack Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9

Con damage: 1d4 ⇒ 4

Wis damage: 1d4 ⇒ 3

TH staggered duration: 1d4 + 1 ⇒ (3) + 1 = 4

spiritbane spike damage: 1d6 ⇒ 1

Jack spiritbane short sword (IC): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 for ghostbane, piercing damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 (19-20)

Wow--the dice bot really hates me today.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Knowing the horrible effects of the wretchghost's touch, Mirabella ends her performance prematurely and channels the song's magic towards Jack as a bolstering aid. Saving finale - Jack gets to reroll his Fort save

Everyone - don't forget to include the +1/+1 from the bard song. It lingers for two more rounds.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack Fort Save #2 (saving finale): 1d20 + 5 ⇒ (6) + 5 = 11

Thanks for trying, Mirabella; it's the thought that counts, right? Stupid hateful dice bot....

Liberty's Edge

Gameplay map

Canacha's shot hits the ghost, however it doesn't seem she it it very hard. The last Wretchghost finally notices something goes on and moves closer to examine what is happening.

Lena seems to be missing doing something for round 1

Combat Round 2
Wrethghost Yellow
Bicks, Mirabella, Logan
Wretchghost Red, Wretchghost Green
Jack, Lena, Canacha


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena reaches out and touches the ghost in front of her. Casting Fervor to harm undead.

Touch Attach: 1d20 + 8 ⇒ (11) + 8 = 19
Damage Fervor: 2d6 ⇒ (4, 5) = 9
This opens me up to an AOO

Liberty's Edge

Gameplay map

AoO: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 ⇒ (1, 2) = 3
Lena: Fortitude DC16 or become addicted. You take the damage from the addicted drug (1d4 con and 1d4 wis damage), without getting the benefits, but you can know attack/affect the ghosts as if they weren't invorporeal

Lena harms the ghost in front of her, but the ghost reacts quickly and returns the touch with one of it's own.

Combat Round 2
Wrethghost Yellow
Bicks, Mirabella, Logan
Wretchghost Red (DMG: 9), Wretchghost Green
Jack, Lena, Canacha


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks channels energy. Releasing a reserve of divine energy to strike all the ghosts.

Channel DC 16 Will: 2d6 ⇒ (2, 3) = 5


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Fort DC 16: 1d20 + 5 ⇒ (20) + 5 = 25

Lena shakes off the addiction, and hold her line.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Sorry for the super slow posting, I started writing this several times and got distracted each time. Hopefully I've got the rules right for this.

Getting to fight was going to be tricky, they were at the far side of a long narrow corridor with his friends in the way. Fortunately Logan had a trick or two up his sleeve! Firstly with a thought he enchanted the alchemical spike with a fraction of his power, giving it a soft golden aura. Swift action use 1 arcane pool point to give it +2 enhance.

Then with a word of power he felt a sudden surge of energy and he weaved through his friends leaving a multi-hued cascade of images behind him. Bracing himself he barged through the ghost and out the other side! Wheeling on the spot, he plunged his blade into the wretched thing and then again!

Surely it would turn on him? So he tensed to party, hoping he would be fast enough or it would be fooled by his mirror images!

Full round action use spell combat to cast Bladed Dash and attack normally after. He wants to end up behind Red. On my phone so can't move him on the map.

Vs red: Ghost touch short sword +2, spell combat, flank (-2 if they can't be flanked), inspire, bladed dash circumstance bonus: 1d20 + 6 + 2 + 3 - 2 + 1 + 2 ⇒ (6) + 6 + 2 + 3 - 2 + 1 + 2 = 18Damage: 1d6 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10

Spell combat normal attack.
Vs red: Ghost touch short sword +2, spell combat, flank (-2 if it can't be flanked), inspire: 1d20 + 6 + 2 - 2 + 1 + 2 ⇒ (13) + 6 + 2 - 2 + 1 + 2 = 22Damage: 1d6 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

Parry and riposte:

Parry?, spell combat, inspire: 1d20 + 6 + 2 - 2 + 1 + 2 ⇒ (18) + 6 + 2 - 2 + 1 + 2 = 27

Riposte: Ghost touch short sword +2, spell combat, flank (-2 if it can't be flanked), inspire: 1d20 + 6 + 2 - 2 + 1 + 2 ⇒ (19) + 6 + 2 - 2 + 1 + 2 = 28Damage: 1d6 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Unable to prevent Jack from bearing the full weight of the wretchghost's horrid touch, Mirabella draws her whip and snaps it at one of the ghosts to try and distract it from further attacks on Jack.

Whip - aid another (Jack, +4 AC vs Green), IC: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 vs AC 10

Liberty's Edge

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Will saves x3: 3d20 + 8 ⇒ (13, 20, 4) + 8 = 45

Bicks channels seems to only affect one of the ghosts with it's full effect, the other two are more resilient. Logan seems to have a bit more success when both of his attacks seems to harm the ghostly form of his chosen target.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17

The wretchghost instantly turns around to return the favor and touchs Logan, who is ready for the attack and uses the ghost touch weapon to parry the touch and stab the ghost in the chest dispersing it.

Attack: 1d20 + 9 ⇒ (18) + 9 = 27 Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d6 ⇒ (2, 4) = 6 Damage: 2d6 ⇒ (3, 6) = 9

The other wretchghost is oblivious to the demise of the fellow addict and continues to wail on Jack but only manages to connect one touch thanks to Mirabella distracting it.

Combat Round 2
Wrethghost Yellow (DMG: 2)
Bicks, Mirabella, Logan
Wretchghost Green (DMG: 2)
Jack, Lena, Canacha


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"Hey you big ghost jerk Leave my Jack alone damn it!"

She growled as she quickly began to reload her pistol with the special antighost round. She hurriedly brought the pistol to bear appearing to aim quickly only to suddenly pause for a few moments her breath coming to a halt.

point blank deadly precise aimed shot green: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
damage: 1d8 + 1 + 4 ⇒ (8) + 1 + 4 = 13


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

The ghost further harshes Jack's unexpected buzz by slamming him with a painful blow, but Jack's spirits recover quickly.

"My Jack?" Does Canacha actually like me? She's soooo pretty...especially when she smiles. Except maybe when she shows her fangs. Hell...she's pretty damned hot then, too! And Mirabella--she sings like an angel! Why'd she stop? I need to kill this thing so I can take a nap!

Jack spiritbane short sword (IC): 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 for piercing damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (19-20)

"Would you stand still?" he snarls at his ghostly foe while jabbing out at the thing.

Assuming Bicks still has his life link active, I've added 1 damage to Jack's total (while Bicks takes 5) and ticked 1 round off Jack's staggered condition.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

As our always observant GM notes, Mirabella's song grants a +2 bonus to hit and dmg instead of just +1. And it is still active due to Lingering Performance.

If Canacha's shot misses:

Just as it seems that Canacha's alchemically enhanced bullet will sail past the wretchghost, a single vibrant note from Mirabella sends it straight towards the intended target.

Immediate action: Cast gallant inspitation: 2d4 ⇒ (3, 1) = 4 retroactve bonus to Canacha's attack roll.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

I did forget to add the +2 to hit and damage in my rolls my bad, thanks for the reminder Mirabella you are the best! So it would be a 15 to hit, and a 15 to damage


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

I always have life link up. We do it every morning!


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena swiftly imbues her moringstar with her deities' power, and swings at the creature in front of her, and then carefully steps into the room.

Morning Star, IC: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
'

Liberty's Edge

Gameplay map

Canacha's shot looks like it's about to fly past the ghost, when suddenly Mirabella utters some words of power and send the bullet into the target before she can curse her miss. Lena likewise hits her target easily, but Jack is destracted by the opium effects and narrowly misses his swing.

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm?: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 4d6 ⇒ (6, 5, 6, 4) = 21
Logan: Fortitude DC16 or become addicted. You take the damage from the addicted drug (1d4 con and 1d4 wis damage), without getting the benefits, but you can know attack/affect the ghosts as if they weren't invorporeal.

The final ghost finally joins the fray and sets his eyes on Logan, as the most dangerous one giving he just killed the other ghost, and slam him once, but it hits a vital area and inflicts more damage.

Combat Round 3
Wrethghost Yellow (DMG: 2)
Bicks, Mirabella, Logan
Wretchghost Green (DMG: 22)
Jack, Lena, Canacha


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks cast Burst of Radiance (DC 16) to the two remaining

Damage: 4d5 ⇒ (3, 4, 4, 2) = 13
Duration Blind on a Failed save: 1d4 ⇒ 1
Incorporeal chance: 1d100 ⇒ 40 high is good for the defender like last time.

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Mirror Image Logan: 1d5 ⇒ 2 1 is a hit

The ghosts hits one of Logan's images.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Just as the last lingering notes of Mirabella's song fade, she raises her voice in a stirring new verse, making the brief interruption simply seem like an intentional dramatic pause in the inspirational performance.

Restart IC


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Sorry been super busy in the run up to Christmas.
With an expression of grim determination, Logan starts circling around the wretched ghost. Suddenly he lashes out and seeming to score a hit he tries to follow up with a spell blended with another strike but fighting ghosts is not the for the faint hearted and the spell fizzles.

Aware the ghost was likely to target him next, he tensed ready to parry any attack.

Vs yellow: Ghost touch short sword +2, spell combat, inspire: 1d20 + 6 - 2 + 1 + 2 ⇒ (15) + 6 - 2 + 1 + 2 = 22Damage: 1d6 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

Trying to cast brand.
Concentration DC 15: 1d20 + 5 + 3 ⇒ (2) + 5 + 3 = 10 <--- FAIL

Parry & riposte:
This will cost another arcane pool point if it lands.
Parry?: 1d20 + 6 - 2 + 1 + 2 ⇒ (17) + 6 - 2 + 1 + 2 = 24Riposte?: 1d6 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

Liberty's Edge

Gameplay map

Reflex: 2d20 + 5 ⇒ (7, 13) + 5 = 25
Damage Bicks' spell: 5d4 ⇒ (1, 3, 3, 4, 1) = 12 You seem to have swapped 4 and 5 in the roller, I've never seen a d5 before :p

The new ghost joining the battle wasn't ready for Bicks' burst of light and starts flailing aimlessly around with it's arms. The other ghost had seen that trick before and easily shielded his eyes from the light before laying into Jack once more.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Attack: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 2d6 ⇒ (6, 5) = 11

The first attack goes wild, but the second one connects giving Jack another ghostly touch.

Combat Round 3
Wrethghost Yellow (DMG: 23)
Bicks, Mirabella, Logan
Wretchghost Green (DMG: 28)
Jack, Lena, Canacha


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Haha thats what the roller is great for though. I ran a game where i gave someone a wicked greatsword that was made out of an alien metal that did 2d5 points of damage. :P

She growled a very unhealthy almost ghastly sound and reloaded her pistol. Once ready she drew careful aim at the ghost monster that touched Jack.

"DON'T TOUCH HIM!"

Inspired Point blank precise Deadly aim shot Green: 1d20 + 10 - 2 + 2 ⇒ (19) + 10 - 2 + 2 = 29
damage: 1d8 + 1 + 4 + 2 ⇒ (5) + 1 + 4 + 2 = 12


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack shudders as the ghost again beats his defenses. As Canacha (Sigh!) shoots the undead, Jack does his part, stabbing persistently and feeling dreamy.

Jack spiritbane short sword(IC): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 for piercing/ghostbane damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

6 damage for Jack, 5 for Bicks. One round remaining on his staggered condition.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Ouch. I got you Jack."

Liberty's Edge

Gameplay map

The combined attacks of Canacha and Jack finally disperses the ghost, which have been beating up Jack.

Combat Round 3
Wrethghost Yellow (DMG: 23)
Bicks, Mirabella, Logan
Jack, Lena, Canacha


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Hope everyone are enjoying the holidays and will be able to spend new year in fun and safe company. Lena, you’re up.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Sorry I missed that.

Lena swings her morningstar again at the green ghost.

Morning Star IC: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Liberty's Edge

Gameplay map

Seems the goblins ate my last post.

With a last swing of her morningstar Lena disperses the final ghost, giving you a much needed breather from the fighting.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Okay whose hurt?" the smiley little gnome says clearly beat up himself, despite not actually being struck.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

"I'm not that hurt. I will be fine. Thank you for the offer Bicks. "

She gives the room a good look over with Detect Magic while the others are healing.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

"Once again, it seems like poor Jack took the worst brunt of the injuries. We'll have to find ways to improve your defenses." Mirabella notes before aiding Lena in the search of the room.

Perception (aid another, +4 to anyone doing a room search): 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

"Yeah--everyone's got it out for ol' Jack!" The ranger's got a smile on his face as he checks himself for injuries...and occasionally he throws a dreamy look in Canacha's direction.

"I'll heal myself and see how I feel." Jack prepares to cast a spell but then breaks into a weird fit of giggling. "Or maybe I won't! Could've sworn I prepared a cure spell this morning, but now...I got nothing."

After an awkward pause, he adds, "Anyone else hungry? Or in need of a quick nap?"

Temporary loss of Wisdom = loss of spells.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

A -5 hit on CON is probably not too healthy for ol' Jack either...


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Wisdom: Damage to your Wisdom score causes you to take penalties on Wisdom-based skill checks and Will saving throws. This penalty also applies to any spell DCs based on Wisdom. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious.

If is is damage you can still cast your spells. Just your DCs are lower. Drain stops you from casting spells.

Stupid spontaneous casting oracles. The next spell will be lesser restoration.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"I have a few things I can make that will accelerate your healing overnight. They should take me an hour to brew up."

Bone Reed and Vitus Flask

I really appreciate the GMs crafting rules. It allows me to use crafting for RP and to help the party in small ways.

Liberty's Edge

Gameplay map

Mirabella looks around the different "rooms" where the opium addicts used to sit and smoke untill their money ran out. She finds three bodies still remaining, most likely the corpses of the ghosts. These doomed addicts were well-to-do members of the city’s aristocracy, and their surviving jewelry (signet rings, bracelets, earrings, and necklaces) is worth 2,400 gp in all.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

”Anyone recognize the family seals on these rings?


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

History: 1d20 + 10 ⇒ (11) + 10 = 21

Bicks will try and see if there is a connection to the historically important families in the region.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

The fight had fairly gone well for Logan and he felt bad about the beating poor Jack had taken. But he didn't really know what to say or do to help. But then Mirabella asked a question and Logan was back in his element.

"Ahh lets see..." replied Logan as he fished out his little black book and consulted with it to work out if any families of note where represented. He's using his masterwork tool for a +2.

Kn:Nobility: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

With a scowl at the dissapaited ghosts she hurriedly finished reloading her pistol with the ghost round... just in case they ran across more. Then she hurried over to her main concern.

"Damn it Jack Jack, its dodge than stab."

She began as she looked him over with a slight scowl. He looked....unhealthy. He looked a bit pale... that was her thing really.

"You have to be more careful, good thing Bicks was here, you would have been in serious trouble and I can't heal all the stuff. Stay close to me okay?"

She finished booping the punchdrunk ranger's nose.

Liberty's Edge

Gameplay map

The signet rings belongs to branche houses of some of the major noblehouses in Kintargo, none of these are still in the city they have either left the region or fallen on hard times and no longer belongs to the nobility for speaking against the queen and country.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Do we want to leave so Canacha and I can whip up some remedies and get jack back to full health?"


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

@Bicks: Thanks for the reminder about ability damage and spellcasting!

"Oh yeah--forgot for a minute there that Milani grants me my spells!" Looking a bit sheepish, Jack nonetheless flashes Lena a quick smile and thumb's-up before chanting a quick prayer and healing himself.

At Canacha's words, Jack gets confused. "Oh, damn! I should've healed Bicks! Didn't even cross my mind.... Thanks, man! The way you're always there to take one for the team...I appreciate it."

When Canacha suggests Jack stay close to her, Jack complies like a lovesick pup. "I do feel kind of rough. Maybe a brief rest would be for the best. On the way back, though, can we make a quick stop? I need...."

The ranger falls silent and looks utterly perplexed.

What do I need??!!

cure light wounds (Jack): 1d8 + 2 ⇒ (5) + 2 = 7


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Jack don't worry about me. I can heal just fine. Take care of yourself."


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"Come on Jack. We have a underground base to explore. Just uh try and keep a bit focused eh?"

She began the concern clear in her voice. Folks touched by ghosts sometimes always carried a bit of that in them for long after the moment it happened. She remembed some of the poor folk back home. She should have been up front. That was selfish of her for sure.

"You need to keep focused on the here and now okay luv. You just need to take it easy, Those ghosts got you pretty good okay"

She added helping him move forward a bit.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

GM are there any other exits to this area apart from south? Just figuring out where we should go next, seems there's a bit to the north we've not yet visited too.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack nods to Canacha before reverting to two-weapon fighting mode. He seems unfocused, however, waiting for someone to point him in the right direction.

Liberty's Edge

Gameplay map
Logan Tanessen wrote:
GM are there any other exits to this area apart from south? Just figuring out where we should go next, seems there's a bit to the north we've not yet visited too.

Oh yeah sorry I made one of the shadows to large. There is another of double doors in the hall on the left of Bicks and Mirabella.

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