Hollow's Last Hope DM KK

Game Master Freddy Honeycutt


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nice, kingmaker character


M somewhat akin to a kender Y / MA

Grung leads you to a titanic tree...and hangs back away from the clearing.....

muttering "Bad magic...."

Tree

The dense trees and thick brush of the forest give way, parting seemingly in respect for the titanic darkwood tree that dominates this clearing. Several times taller than a temple minaret, in one direction the obviously ancient tree reaches into the sky with branches like a giant’s arms, while in the other it plumbs theearth with roots thicker than a man’s waist.

Its limbs broad and strong, its bark thick andso richly colored as to almost be black, and its leaves the size of bucklers, the giant thing is less a tree and more a cathedral of boughs and branches.
The clearing is roughly ovular, 180 feet from north to south and 110 feet from west to east. The elder darkwood has a trunk 30 feet in diameter, with low, easy to climb branches that extend
35 feet from the trunk in every direction.

Actions please.


Serious Sam 1 game moment: "sniff sniff, I smell an ambush."

Titania has an uneasy feeling and keeps her shield in her left hand while keeping her right hand free and is looking around.

Perception:1d20 + 5 ⇒ (11) + 5 = 16


Male Human Level 1 Ninja

Dane, seeing the tenseness of the woman, slowly and quietly drew forth his katana, and, with some more effort, his wakizashi from its place in his pack. "What, what is it? What is this place?" He whispered.

perception check
1d20 + 4 ⇒ (20) + 4 = 24


GM

"That is a rather Large tree." Hanathan says, looking around for the object of this inane quest.

Perception 1d20 ⇒ 14


KenderKin:
are you going to pull out the sounds I used?


M somewhat akin to a kender Y / MA

DMAZ

Spoiler:
Nope, maybe next time ;)

Perception DC 12

Spoiler:
focusing on the elder darkwood’s trunk reveals a small patch of elderwood moss Laurel described.

DC 15

Spoiler:
three humanoid forms darken a few of the high branches, still, unmoving and silent

DC 23

Spoiler:
a serpentine form moves about in the branches over-head!


Male Human[Chelix) Sorcerer (infernal) 1

"Ah there it is." Hanathan says spotting the moss.

Oops, wrong avatar above


"Holy crap, are those bodies up in the tree."


Dale's eyes narrow. "Thats not all! Something serpentine is moving up there! Be on your guard fellows."


Alias again

she takes out her longsword.
"Everyone, back to back, so if it comes from behind it won't catch you off guard."

Titania has Darrid's back


M somewhat akin to a kender Y / MA

Tatzlwyrm
Drops it’s head and arms out of the tree attempting to wrap you in it’s coils and pull you into the tree. The coils wrap around you the arms grab for you and the teeth in the gaping maw draw near your face.

You have one chance to slip free……CMD or escape artist check please....Darrid


KinderKin:
AZ's Frosty Hill RP town
Looks like my other game will be lively from this mini-RP tavern. but that won't stop the merged game that comes a little later.


Male Human[Chelix) Sorcerer (infernal) 1

Can we see it? who is it attacking? Darrid?


Male Human Level 1 Ninja

So is it initiative check time or what? I spotted the bugger :)


M somewhat akin to a kender Y / MA

Yes you see it and yes it is initiative time and yes it has a grip on Darrid.....

Darrid gets a chance to get away before it actually attacks him!

Please roll initative!


Init: 1d20 + 2 ⇒ (10) + 2 = 12

edit
Init 2 from tactics: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Cleric 1

At the last minute Darrid sees the beast slithering out of the tree and tries desperately to get out of the way as he feels the tail slowly wrapping around him.
CMB to escape grapple: 1d20 + 3 ⇒ (15) + 3 = 18. Hopefully that is enough!

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
As part of my War(Tactics) domain I grant one person the ability to roll initiative twice and take the best one, the default as I have mentioned before is Titania so she can roll again. If at some point I choose to have someone else be the target I will let you know.


M somewhat akin to a kender Y / MA

Darrid slips free but is still face to face with the beast!

Beast initiative 1d20 + 3 ⇒ (13) + 3 = 16

Still need initiatives from Dale and Hannathan......


Male Human Level 1 Ninja

Ninja time!
1d20 + 4 ⇒ (4) + 4 = 8

Patient ninja >-<


Patience is a virtue-Unknown


M somewhat akin to a kender Y / MA

Looks like you have won initiative!

You are up!


Titania takes a swipe at the beast
ATK:Longsword 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


M somewhat akin to a kender Y / MA

Opening a gash in it's thick leather-like hide!

Attacks?


Male Human Cleric 1

Darrid draws his blade and takes a mighty swing calling forth the name of Gorum to help him.
Greatsword attack: 1d20 + 3 ⇒ (8) + 3 = 11, Damage(Ferocious Strike): 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8


Male Human[Chelix) Sorcerer (infernal) 1

What is the distance? Is it in the tree? Can I get a LOS on it with a burts or cone without hitting the others?

Init:1d20 + 2 ⇒ (11) + 2 = 13


M somewhat akin to a kender Y / MA

The distance is about 20 feet, Darrid is directly in front of the creature. The head and arms of the creature are about Darrid's eye level. The creatures coils are still within the tree overhead...


Male Human[Chelix) Sorcerer (infernal) 1

Seeing the beast attacked Hanathan thinks to himself Well, there goes making it friendly. He sighs and moves a bit closer and lets loose a jet of fire.

Actions:
Moves 10 feet closer and uses flame jet 0 + selected0 which is a 0th level spell range 25' touch, 1d4 reflex for half DC 14

Attack:1d20 + 2 ⇒ (8) + 2 = 10
Damage:1d4 ⇒ 3


Now, it's the Verm's turn, and it's a nasty bugger


M somewhat akin to a kender Y / MA

Sorry Darrid... ;(

Bite attack
1d20 + 5 ⇒ (4) + 5 = 9
bite damage
1d6 + 3 ⇒ (1) + 3 = 4

claw
1d20 + 5 ⇒ (3) + 5 = 8
damage 1d4 + 2 ⇒ (1) + 2 = 3

claw
1d20 + 5 ⇒ (18) + 5 = 23
damage 1d4 + 2 ⇒ (4) + 2 = 6

Darrid takes 9 points of damage!

you are up!


At least it's not grappling

Titania takes a swipe at the beast
ATK:Longsword 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


M somewhat akin to a kender Y / MA

Everyone else has an attack coming!


Male Human Level 1 Ninja

Dale saw the cleric and the beast exchange bloody blows, and reacted quickly. Wordlessly advancing with a grim look on his face, he raised his blades into an attack stance, his mind going back to harder and darker times.

Trying to flank without taking an AoO, if thats possible. Will roll the sneak attack damage, just don't count it if its not possible without an AoO. You can only use second weapon in full attack, right? Katana slice!

1d20 + 2 ⇒ (12) + 2 = 14
1d8 + 2 ⇒ (4) + 2 = 6


M somewhat akin to a kender Y / MA

Dale gets a flank on the beast and including the flank bonus connects with the critter causing another nice slice.....

DM notes

Spoiler:

AC 15 13
HP 22 current 6
F4/R5/W5

Darrid and Hannathan are up!


Male Human[Chelix) Sorcerer (infernal) 1

Hanthan moves a bit back and calls upon his arcane power and points at the beast Fall! He commands

Actions:
Moves 10 feet back ( withing 20 feet of the tree) and casts Command+ select+ lengthy meta word= 1st level spell, Dc 17, Duration 2 rounds, will save avoids

If he fails , The target falls to the ground and remains prone until its next turn{ that be two rounds with leanthy].


I forgot to roll my sneak attack damage
1d6 ⇒ 1


M somewhat akin to a kender Y / MA

Hannathan magically assaults the creatures mind....

Will save
1d20 + 5 ⇒ (12) + 5 = 17

The creature looks unsteady for a second and even drops a bit from the tree before re-securing itself...

It gives Hannathan an evil glare from it's wide eyes as noxious green gas seeps out of its mouth!

Sneak attack damage added..

"Darrid is up!


Male Human Cleric 1

I see only 6 points of damage hitting me unless I am missing something?

Darrid winds up with his sword and takes a mighty swing again calling forth the name of Gorum as he does so.
[Greatword Attack: 1d20 + 3 ⇒ (6) + 3 = 9, Damage(Ferocious Strike): 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13

I give up. I haven't hit a single thing this week in all my games.


the dice roller function sometimes is a b****, and does not go your way for a while.


Is it my turn now? Sleep addled but just ignore me if it isnt :)

Dale redoubled his efforts, realizing he was facing a tougher opponent than he though, with his blades failing to down it immediately.
He bent into his complete attack routine, sure that this maneuver would finish the beast.

katana
1d20 + 2 ⇒ (2) + 2 = 4
1d8 + 2 ⇒ (6) + 2 = 8
1d6 ⇒ 1
wakizashi
1d20 + 2 ⇒ (2) + 2 = 4
1d6 + 2 ⇒ (5) + 2 = 7
1d6 ⇒ 2

His eyes widened as the best deftly dodged his weak attacks, even in a prime position. He suddenly felt ashamed. He had gotten rusty, allowed his time in exile to ruin his perfect form.


It's the verm's turn


M somewhat akin to a kender Y / MA

Not sure if everyone uses hero points in games....

But this might be one of those cases if anyone wants to spend a hero point to re-roll the attacks that missed feel free to do so!

Not all games use hero points but I like them!

You are correct 6 points....


Male Human Cleric 1
KenderKin wrote:

Not sure if everyone uses hero points in games....

But this might be one of those cases if anyone wants to spend a hero point to re-roll the attacks that missed feel free to do so!

I will take you up on that! Wasn't sure if we were using them.

Greatsword Attack: 1d20 + 3 ⇒ (19) + 3 = 22, Damage=13 (from above)
Confirm Critical: 1d20 + 3 ⇒ (2) + 3 = 5, Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Okay so maybe not a confirmation but I got 1 good roll!


It's the verm's turn now.


M somewhat akin to a kender Y / MA

Verm on it's turn and on cue with the assistance of Darrid falls lifelessly from the tree......

It's death rattle produces a bellows of green gas covers the area...

Everyone within melee make two fortitude saves DC 12

Spoiler:

Tatzlwyrm poison: Breath—inhaled; save Fort DC 12; frequency 1/ round for 2 rounds; effect 1d2 Con damage; cure 1 save. The save DC is Constitution-based.


Fort 1: 1d20 + 4 ⇒ (16) + 4 = 20
Fort 2: 1d20 + 4 ⇒ (14) + 4 = 18

Titania coughs a bit at the gas, but does not inhale enough of it to cause harm.


Male Human Cleric 1

1st Fortitude Save: 1d20 + 3 ⇒ (20) + 3 = 23
2nd Fortitude Save: 1d20 + 3 ⇒ (10) + 3 = 13
Holy crap! I made both of them! Maybe the roller doesn't hate me all the time!

Darrid's blade digs deeply into the beast and it falls from the tree, a strange greenish mist emitting from it as it dies. Darrid manages to hold his breath and run out of the immediate area as the gas slowly dissipates.


1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (6) + 2 = 8


Dale tries to follow the cue of the others, but in his distraction with his own abilities he lets some of the noxious stuff make its way down to his lungs...

He felt his vitality seeping away, and with a pained look staggered out of the area, and set down nearby, gasping and doubled over.


Male Human Cleric 1

Change the Alias lastspartacus!, let Dale play in the game. :P

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