Consortium Agent

Hanathan's page

71 posts. Alias of seekerofshadowlight.




Sorcerer (infernal) 1







Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 18

About Hanathan

Hanathan was born the bastard son of a Cheilish noble, Havous Linjerin and a slave. His mother did not survive his birth and for much of his youth his Father ignored him. Hanathans early years were spent among the slave pens, just another slave for House Linjerin. That was until his gifts manifested at the tender age of seven.

It was then his father took note of his offspring, non of his other children had demonstrated such strong blood and Lord Linjern knew how to use a tool once he found one. He took the boy into his home, not as his child, but a tool. Hanthan was educated and instructed in his gifts. He learned the tongues of hell, how to talk to people, how to use them.Yes he was groomed to be a tool of House Linjerin, but being a Noble House within Chelix is not always a safe thing, make the wrong enemies and your world is shattered into ruin.

House Linjerins suffered such a fate. They angered the wrong house, with the wrong pardons. His house was crippled with underhanded moves, betrayed by allies and when the final claim of treason was brought they had no one left to help.

House Linjerins death however gave Hanathan the chance for freedom he had never had, he fled the burning manor, using his powers to gain help from those killing his Kin and those allied with his house.Hanathan fled into the night, never looking back as the only Home he had ever known burned.

With only the cloths upon his back Hanathan stole whatever he needed, intent on being far away from anyone wishing to connect him to a now fallen house. He fled across the boarder, intent upon making a new life for himself, free from being someone's tool at last.

-----Combat stats -----
Init: +2 ; Perception: + 0
AC 12 (10+2 dex) Touch 12, FF:10

HP: 8
Fort +2, Ref +2, Will +2
Spd 30 ft.

Base Atk +o; CMB +o; CMD 12



Diplomacy: 1+3+4=+8
Bluff: 1+3+4=+8
Spellcraft: 1+3+1=+5
Intimidate: 1+3+4=+8(+9)
Use magic Device: 1+3+4=+8




-----Feats / Traits-----


Charming:Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language dependent spell you cast on such characters or creatures
Focused Mind:
Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.

Free: Eschew materials
H:Meta Word Mastery
1:Spell Focus (Enchantment)

----- Class ability -----


Spells: 3 level 1 (2 left)
Eschew materials feat
*Bloodline Arcana: Whenever you cast a spell of the charm subschool, increase the spell's DC by +2.
*Corrupting Touch (Sp): You can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. 7/day

-----Spellword known-----
Meta words 4/day( 3 left)
Free:Target words
0th Personal,Selected,Cone,Boost{meta)Lengthy(meta)
3rd: Barrier

Oth:Sense Magic,Distant{meta},Flame jet,Decipher

1st: Friendship, Simple Order,Fade



+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.



Riding Horse
Saddle bags

Dagger [2 lbs]
Light crossbow[ 4 lbs]
20 bolts [2 lbs]
Waterskin {4 pounds}
4 torches
6 days trail rations (3 lbs}
Flint and steel

41 GP
8 sp
6 cp

-----Appearance & Personality-----


General Appearance:

-----History -----