Hollow's Last Hope (Inactive)

Game Master Wandering Wastrel


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Grulyn Ironfoot wrote:
So if I read it correctly, I just gain 2 extra skill points since I have appraise, profession miner, and knowledge engineering?

That's correct.

Boruk - welcome! Can't see any problems with your character sheet. I notice he worships Gorum rather than one of the 'traditional' dwarven deities. Where did he encounter Gorum?

Abelard - good to have you on board. Character looks complete.

Jalynnor Jusztiriy: look like your character complete as well.

I will post some point tomorrow morning to confirm recruitment is closed. Until then, it's still open.


Thanks for putting this together Wastrel. I've never participated in a play-by-post before, but I have run informal rpg's over text with some friends. I've played a game of Pathfinder once before, but I started with 3.5 D&D and moved to 4e and now 5e. My submission is for Merrick Greenheart, half-elf ranger. He isn't overly unique from your trope-y ranger, but I've never played that kind of character before and it was the first thing to come to mind when reading about Falcon's Hollow. I pulled some inspiration from the wiki so I hope that's okay. The formatting took forever hah.

Stats:

Merrick Greenheart
Half-elf ranger 1
NG Medium humanoid (half-elf)
Init +3; Senses Perception +3; Low-light vision

--------------------
Defense
--------------------

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2; Immune to magical sleep

--------------------
Offense
--------------------

Speed 30 ft.
Attacks
...dagger+3 (1d4+1; 19-20/x2) Range 10’
...short sword+3 (1d6+1; 19-20/x2)
... long bow +4 (1d8) Range 100’
Spell-Like Abilities (CL 0; concentration +0)
At will

--------------------
Statistics
--------------------

Str 14, Dex 16, Con 13, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats
Point Blank Shot— +1 attack on damage on ranged targets within 30 feet
Skill Focus (Perception)— +3 bonus to Perception checks
Skills
[1] Craft (bows) +1
[1] Handle Animal +5
[1] Knowledge (Geography) +4
[1] Knowledge (Nature) +4
[1] Perception +11
[1] Stealth +7
[1] Survival +6

Languages Common, Elven
Gear
20 lb Weapons / Armor
3 lb Arrows (quiver of 20) x1
2 lb Backpack
3 lb Blanket
Candle x5
Compass
Flint and steel
2 lb Lantern (hooded)
1 lb Oil flasks x1
4 lb Pot
1 lb Pouch x1
2 lb Rations (1 day) x2
10 lb Rope (50', hempen) x1
4 lb Waterskins x1
5 lb Artisan tools
_____
Total 57 lb (Light: 58 lbs or less; Medium: 59–116 lbs; Heavy: 117–175 lbs)

--------------------
Special Abilities
--------------------

Favored Enemy (Animal)[ex] +2 bonus on weapon attack and damage rolls as well as Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Animals
Track[ex] +1 Survival when following tracks
Wild Empathy[ex] +2 roll to improve initial attitude of an animal. Functions like diplomacy. Range 30’

Background:

Family: Merrick was born to his elven father, Doranel Greenheart, and human mother, Vanessa Greenheart. Doranel first arrived in Falcon’s Hollow nearly forty years ago under the employ of the Lumber Consortium. He was fleeing from the law after being wrongfully accused of stealing from the Diamond Regiment in Olfden. The Lumber Consortium offered protection and comfort in return for services rendered. He happily accepted and took up residence in Falcon’s Hollow, where reality was far different from the promises made as he was forced to work brutal hours in the paper mill. There he met Vanessa, a quiet fishery worker who took pity on his situation. They are not formally married, but their strong bond would fool anyone. They moved in together to raise Merrick.

Upbringing: Merrick strongly reflects the elven characteristics of his father in all except height. In his early years he was left in the care of the elders while his parents worked, but his wanderlust and desire for freedom would drive him to escape their supervision and explore the edges of the vale. As he grew older and more independent, however, his parents agreed to allow him to accompany some of the scouts and outlanders that roam the vale in preparation for new logging endeavors. He took to it naturally and quickly developed a keen bond with the woods. Upon reaching adulthood, much to his father’s dismay, he entered the employ of the Lumber Consortium himself as a scout and provisioner.

Current: As the plague swept through Falcon’s Hollow, the Greenhearts frequently debated fleeing to any of the nearby towns. Fearing that Doranel might still be wanted after all these years, they chose to stay and gamble their health. Unfortunately, Vanessa has begun to show the early signs of the plague. When word got out that a cure might be possible, Merrick offered his aid without hesitation.


Updated to include background skills and traits. Too late to edit

Stats:

Merrick Greenheart
Half-elf ranger 1
NG Medium humanoid (half-elf)
Init +3; Senses Perception +3; Low-light vision

--------------------
Defense
--------------------

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2; Immune to magical sleep

--------------------
Offense
--------------------

Speed 30 ft.
Attacks
...dagger+3 (1d4+1; 19-20/x2) Range 10’
...short sword+3 (1d6+1; 19-20/x2)
... long bow +4 (1d8) Range 100’
Spell-Like Abilities (CL 0; concentration +0)
At will

--------------------
Statistics
--------------------

Str 14, Dex 16, Con 13, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats
Point Blank Shot— +1 attack on damage on ranged targets within 30 feet
Skill Focus (Perception)— +3 bonus to Perception checks
Skills
[1] Climb +6
[1] Craft (bows) +4 (background)
[1] Handle Animal +5
[1] Knowledge (Geography) +4
[1] Knowledge (Nature) +4
[1] Perception +11
[1] Profession (fletcher) +6 (background)
[1] Stealth +7
[1] Survival +6
Traits
Hunter’s Knack— +1 trait bonus on attack rolls against your favored enemies when you make such attacks as part of a readied action.
Self-Reliant— no penalty when crafting with improvised tools.
Languages Common, Elven
Gear
20 lb Weapons / Armor
3 lb Arrows (quiver of 20) x1
2 lb Backpack
3 lb Blanket
Candle x5
Compass
Flint and steel
2 lb Lantern (hooded)
1 lb Oil flasks x1
4 lb Pot
1 lb Pouch x1
2 lb Rations (1 day) x2
10 lb Rope (50', hempen) x1
4 lb Waterskins x1
_____
Total 52 lb (Light: 58 lbs or less; Medium: 59–116 lbs; Heavy: 117–175 lbs)

--------------------
Special Abilities
--------------------

Favored Enemy (Animal)[ex] +2 bonus on weapon attack and damage rolls as well as Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Animals
Track[ex] +1 Survival when following tracks
Wild Empathy[ex] +2 roll to improve initial attitude of an animal. Functions like diplomacy. Range 30’

Background:

Family: Merrick was born to his elven father, Doranel Greenheart, and human mother, Vanessa Greenheart. Doranel first arrived in Falcon’s Hollow nearly forty years ago under the employ of the Lumber Consortium. He was fleeing from the law after being wrongfully accused of stealing from the Diamond Regiment in Olfden. The Lumber Consortium offered protection and comfort in return for services rendered. He happily accepted and took up residence in Falcon’s Hollow, where reality was far different from the promises made as he was forced to work brutal hours in the paper mill. There he met Vanessa, a quiet fishery worker who took pity on his situation. They are not formally married, but their strong bond would fool anyone. They moved in together to raise Merrick.

Upbringing: Merrick strongly reflects the elven characteristics of his father in all except height. In his early years he was left in the care of the elders while his parents worked, but his wanderlust and desire for freedom would drive him to escape their supervision and explore the edges of the vale. As he grew older and more independent, however, his parents agreed to allow him to accompany some of the scouts and outlanders that roam the vale in preparation for new logging endeavors. He took to it naturally and quickly developed a keen bond with the woods. Upon reaching adulthood, much to his father’s dismay, he entered the employ of the Lumber Consortium himself as a fletcher and scout.

Current: As the plague swept through Falcon’s Hollow, the Greenhearts frequently debated fleeing to any of the nearby towns. Fearing that Doranel might still be wanted after all these years, they chose to stay and gamble their health. Unfortunately, Vanessa has begun to show the early signs of the plague. When word got out that a cure might be possible, Merrick offered his aid without hesitation.


I'm interested in joining this! I've never been in a PbP before, but I've played a fair lot of Pathfinder over my time. (Currently GMing a game). Felcia is the character I'd like to enter, as you can see they aren't 100% done, but I'm actively working on them. And their background is done. Hope I'm not too late.

Background Link: https://docs.google.com/document/d/1Z3uWS9SDq6Jdfbr-KHn8pwvKxeOhOMuNaO0ez5D 6xOI/edit?usp=sharing


I believe the character is done.


1 person marked this as a favorite.

Recruitment is now CLOSED. Thank you to everyone for your interest, I know it takes a lot of time and effort to put a character together.

I will read through your submissions and pick a group (probably 5 people) later today.

COMPLETED SUBMISSIONS

Parundar Wair (Human Witch)
Ramin Sang (Aasimar Cleric, Calistria)
Ethan Sower (Human Cleric, Erastil)
Ralleck (Human Skald)
Grulyn Ironfoot (Dwarf Fighter)
Deviast (Android Unchained Barbarian)
Abelard Minsc (Human Wizard)
Jalynnor Jusztiriy (Half-drow arcanist)
Merrick Greenheart (Half-elf Ranger)
Felcia Lerange (Changeling Oracle)
Boruk Craghammer (Dwarf Barbarian)


Good luck everyone


Yeap, good luck to all!


Thanks a lot! Really looks like a great selection of characters. ;-) Have a great weekend everybody!


OK, this hasn't been easy but I have my selection.

Please would

Parundar Wair (Human Witch)
Ethan Sower (Human Cleric, Erastil)
Abelard Minsc (Human Wizard)
Merrick Greenheart (Half-elf Ranger)
Boruk Craghammer (Dwarf Barbarian)

Report to the Discussion thread to begin the game.

Apologies to those who didn't make it, sorry I couldn't take you all.


Congratulations, all! Looks like a good group and GM.


Good luck all!


Congratulations, I know you will have fun.


Congrats!!

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