The team manages to make favorable impressions on all the the Orc Leaders. In addition to tokens, every player gets the following benefits!
Blenta Benefit:
PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Borbus Benefit:
Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Bukog Benefit:
Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.
Gekgaro Benefit:
Each PC gains the Nimble Moves feat until the end of the adventure.
Graffa Benefit:
Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.
Kardook Benefit:
Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide 23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
Mirtgog Benefit:
At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player's Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.
We're in a holding pattern now until Tuesday, so you guys should feel free to have fun with roleplay as you go back into the museum for the next two days, or just enjoy a posting break. On Tuesday, we start again as Granta leads us off!
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Yeah, we're a bit ahead of the game... I usually try to run games forward as much as possible to make up my crazy Wednesdays when I have to slow down, but we made exceptional progress.
If this happened in a real game, it would be our snacks and bathroom break!
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:
Since we start up again tomorrow, I wanted to note that I'll be at work from 6a-4:30p CST. Feel free to bot Corona (and Stuffing!) if need be during that time, otherwise I'll catch up when I get home from work :)
Have I mentioned yet that my Wednesdays are crazy insane? And that today was even more crazy insane than normal because it is my first day in a new branch that I had to go to because the normal one that I work at is closed for roof repair? Have I mentioned yet that on Wednesdays I can be a scatterbrained person?
Take care of yourself Hmm! When your work day is over, drink a nice cup of tea, light a himalayan salt lamp, put on some soothing music, and... play by post! :D
CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness
Funny thing. I lived in Nepal two years. Never saw a himalayan salt lamp. Drank a lot of whiskey, though. Always helped me relax. Stayed out of trouble most of the time.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Can we not have the familiars as separate inits. Neither are active participants in combat really, and they seem to work better going on their 'owners' turns anyway. Just seems confusing otherwise having all those bodies in the init order (especially if we have a guest GM). For instance, all the PC's have currently gone, its the NPC's we're waiting on at the moment!
I will be pulling them off, writing up the NPCs and letting you punch things. It has not helped that I have been absent the past 24 hours due to being out of it. My cold made it suddenly impossible for me to track combat yesterday. Bah.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:
That's fine by me; I was mainly making posts for Stuffing because she was listed in the initiative order - just assume that during her turns she's going to be hiding/cheering from somewhere nearby :)
Well, I appear to be on the mend. Still snuffly and with a cough, but much more clear-headed.
But Perhaps Not Clear-Headed Enough:
I discovered today that I missed the scenario's official descriptions of these leaders (I needed to turn another page -- duh!) and so I invented stuff based on what I remembered of the tribes back from when I read the book about the Hordes of Belkzen a while back. Apparently Hoskins's interpretations of the same material is somewhat different. Oops.
Since the key skills remain the same, I am going to wing it with the fluff that I wrote here for them and hope you all don't mind.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Can you take over now? The con starts tomorrow and I have a ton of prep still, and my day got eaten with work and dealing with some VL stuff that reared its ugly head.
I'll send you a PM.
Everyone, I'm off to SkalCon, and will be back Monday! Hugs to all of you!
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Turmoil, will it be possible to do the final hand-off for tonight (after 8pm Central)? I am still catching up on stuff post SkalCon, but wow. You did an amazing job taking them into battle! Thank you for all this!
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:
Cool aid token! Not sure how boosting works (or if we can boost/change the boost on it since it's already boosted) but we should definitely make use of it and pass it on to another table :)
Turmoil, I am going to take over so you can get back to your sick kid! Let me read through the last couple posts, and I'll be in! I'm watching a relative with Alzheimer's today, but Ralph is napping now so I should be able to launch myself back into combat.
Thank you again, Turmoil! You did a fabulous job!
Before you leave... Would you like to roll on my table to see if you won a Player Boon? I should invite Tyrranius to do the same.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Per Hmm's instructions, everybody at the table rolls for a player boon. I send the GM his or her GM boon. If he or she wins a player boon, too, I track that separately but under the same session. It's only happened once in nine sessions reported thus far.
Seems like a VL judgment call, and it seems reasonable.
I think it should work (unless I'm overlooking something), and it's a nice way to give the hard-working back-up GMs the opportunity (only a 10% chance) to earn a reward. For consistency in the tracking, I'll record his player boon in Hmm's session.
In reporting each session to Paizo, the boons aren't part of the reporting anyway, so that would only include Hmm and the actual players.
Definitely don't want to screw this up. But I think we're good to go. Let me know if you think of something I've missed.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:
So much for catching up after work last night; apparently my body decided that coming home and going right to bed would be a better course of action. Working on a post now!
Went to bed early last night after a bad day at work and woke up to 27 posts! Go team! And sorry this morning I've got a long and tedious meeting. Might not be able to post for next 8 hrs. Please carry on botting Fung.
I just asked Granta, and he gave me the okay, so I am now off to ask you about it. Because we sorely need some more successes before tomorrow, or we'll all be hip deep in unpleasantness.
Do you guys want to give this a shot? If so... Which ones do you want to do? Arrows? Leaders? Meet them head on? I am planning on going for anything but the Convoy, which was a slog.