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Sorami takes another non-lethal trick shot at black. I am hopeful that red is not still up after that hit from Al.
Trick Attack on Black: 1d20 + 21 ⇒ (16) + 21 = 37
Non-lethal Shot at Black: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14 versus flat footed.
Damage: 1d8 + 3d8 + 2 ⇒ (6) + (2, 8, 5) + 2 = 23

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Antoine continue to take picture of green. It is difficult because he can see that his target sense his flash.
Clever attack (bluff): 1d20 + 1d6 + 13 + 1 ⇒ (15) + (5) + 13 + 1 = 34
Camera (husket rifle)+ imp.get'em vs green: 1d20 + 10 + 2 + 1 ⇒ (14) + 10 + 2 + 1 = 27vs KAC
piercing non lethal: 1d10 + 6 ⇒ (7) + 6 = 13
reroll bluff cunning liar if the under 6: 1d20 + 13 ⇒ (12) + 13 = 25
Green is consider flat-footed for all if his 34 beat his 1.5Cr or 10+sense motive.

GM Hmm |

Red goes down, and thank goodness that crit was non-lethal, because Black goes down as well!
Antoine flashes his ‘camera’, causing Green to be flatfooted!
And Green belatedly remembers his trick attack!
Green’s Trick Attack Damage: 3d8 ⇒ (2, 2, 5) = 9
★ --- ★ --- ★ --- ★
Round 2
Active conditions: Get’Em & Flatfooted on Green, Coordinated Shot from Ivok, Supercharge on Al’s weapon
Sorami
Neon Ten
Al 203
Antoine
================================
Black Guard (DOWN)
Red Guard (DOWN)
================================
Ivok (-38, and Flatfooted)
Sev
================================
Blue Scholar
Green Operative (-31, Flatfooted)

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Neon Ten scuttles forward, using the wall to provide some cover. He aims and shoots at Green, hoping to take them out.
Static Arc Pistol, Git’Em: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Electrical non-lethal Damage: 1d6 + 3 ⇒ (6) + 3 = 9

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Sev considers whether these attacking Starfinders are under the sway of some mystical spell or device. Mysticism: 1d20 + 11 ⇒ (16) + 11 = 27
"It is imperative that we return these wayward Starfinders without significant injury." the android notes as he again casts supercharge weapon on the pulsecaster pistol.

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Staggering from the powerful energy blast Ivok stumbles forward, hissing out a command to himself, "Work through the pain!"
He nods with agreement with Sev as he presses forward with an attack.
Attacking Green. Attack includes Get 'Em, but not flat-footed.
Thrust-Merciful Tactical Cryopike vs EAC (reach): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Nonlethal Cold Damage: 1d8 + 12 ⇒ (8) + 12 = 20
Move forward adjacent to both Green and Blue. Standard, Attack Green.
HP: 39/41

GM Hmm |

Sev studies these Starfinders, and determines that their affliction is not mystical in nature.
Computers or Medicine, anyone?
Sev supercharges again. Neon and and Ivok both attack Green, who is still up! Ivok moves adjacent, preventing both Green and Blue from making guarded steps for attacking.
So, Blue, still screaming silently, still staring at Ivok through terrified eyes, jerkily activates his jump jets and flies up overhead, making spell casting motion.
Magic Missile on Al: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10
Meanwhile Green studies Ivok again and moves jerkily back once the attack of opportunity goes off.
Sense Motive, Trick: 1d20 + 17 ⇒ (14) + 17 = 31
Frostbite-class Zero pistol: 1d20 + 12 ⇒ (14) + 12 = 26
Damage+Trick: 1d6 + 8 + 3d8 ⇒ (3) + 8 + (6, 4, 1) = 22
★ --- ★ --- ★ --- ★
Round 3
Active conditions: Get’Em & Flatfooted on Green, Coordinated Shot from Ivok, Supercharge on Al’s weapon
Sorami
Neon Ten
Al 203
Antoine
================================
Black Guard (DOWN)
Red Guard (DOWN)
================================
Ivok (-59, and Flatfooted)
Sev
================================
Blue Scholar
Green Operative (-60, Flatfooted)

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The look of terror cuts through Ivok worse than the cold. With all his effort he takes another swing to pull the Starfinder out of this nightmare.
AoO vs Blue Scholar.
Thrust-Merciful Tactical Cryopike vs EAC (reach): 1d20 + 10 ⇒ (15) + 10 = 25
Nonlethal Cold Damage: 1d8 + 12 ⇒ (4) + 12 = 16
hp 17/41
The cold has slowed the vesk's movement and he hesitates to charge forward into the fray once more. He debates whether to put his life on the line to save the Starfinders or leave it to his allies.
Holding action as I figure out what I want to do.

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i suppose that green Will be down before my turn..
Antoine aims for the Blue scholar
Clever attack (bluff): 1d20 + 1d6 + 13 + 1 ⇒ (16) + (4) + 13 + 1 = 34
Camera (husket rifle)+ imp.get'em vs blue: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
piercing non lethal: 1d10 + 6 ⇒ (9) + 6 = 15
reroll bluff cunning liar if the dice is under 6: 1d20 + 13 ⇒ (17) + 13 = 30
Blue is consider flat-footed for all if his 34 beat his 1.5Cr or 10+sense motive. +2 morale against Blue.

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Having encountered constructs similar to living holograms as well as dead being reanimated by technology in the past, Sev considers the attacking Starfinders further.
Computers: 1d20 + 15 ⇒ (19) + 15 = 34
Intrigued by the scholar's gestures, the android pursues the silent screamer. Double move

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Neon Ten shoots again at green, hoping to knock them out.
Static Arc Pistol, Git’Em: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Electrical non-lethal Damage: 1d6 + 3 ⇒ (3) + 3 = 6
He looks around for any signs of the being controlling them or cameras that they might be using,
Perception: 1d20 ⇒ 3 Alright, he might be a little distracted...

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Sorami aims and shoots at blue.
Trick attack on Blue: 1d20 + 21 ⇒ (6) + 21 = 27 CR 7 or lower.
Non-Lethal on Blue: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15 if 15 FF EAC hits
Damage: 3d8 + 1d8 + 2 ⇒ (7, 3, 7) + (7) + 2 = 26

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Ivok sees his limit and pulls back to a safer position, putting his back to a wall as he readies a healing serum. "If I push myself further I'll collapse. I leave this to you as I patch myself up! Don't let them down!"
Move, draw serum of healing mk 1.

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Al drops the pulsecaster pistol while shifting their grip back to their rifle (swift) and advances (move) to where they can get a shot at their tracked-target, Green.
Merciful Hutchket Rifle: 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32 vs. KAC
Nonlethal Piercing Damage: 1d10 + 6 ⇒ (4) + 6 = 10
"Sev+, even though we are in combat, please pay attention to information transmitted verbally. Thank you."
Then as they come up alongside Ivok, "I have multiple healing serums if you require more assistance - simply let me know."

GM Hmm |

Ivok hits the scholar for sixteen points of damage as the scholar flies off, and then the scholar shoots Al with a magic missile for ten points of damage!
Sev double moves as he realizes that the strange actions of the Starfinders reminds him of the weird virus that infected your ship. It’s possible that nanites infected by the virus are controlling the Starfinders, running them like a defense program against your invasion.
Sorami manages to shoot the Blue Scholar and bring him down!
Ivok drinks down a healing serum as both Al and Neon Ten shoot Green and brings him down!
COMBAT OVER!
★ --- ★ --- ★ --- ★
After battling the mind-controlled Starfinders, and healing Ivok, you continue searching the starship graveyard and make a terrifying discovery: dozens of Starfinders are currently comatose and held in secure stasis chambers.
What do you do?

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Life Science: 10 + 15 = 25
“If we remove the bodies it may kill or leave the Starfinders permanently damaged.”
Frowning, he says “We have a virus we need to purge from our ship, ship repairs, and still need some way to rescue these people.”
Looking to the rest of the group, he asks “Ideas?”

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Ivok takes a moment to catch his breath as he starts healing some of the damage he has taken.
Serum of Healing: 1d8 ⇒ 3
"Knocking them out or getting them working out are in things I can get my engine running for. This though. This feels beyond anything I can work on. We need to get them back to the fleet and better medical labs. But If we take out that thing that brought down our ship in the first place, will it do anything to harm the Starfinders here?"
Struggling with the problem, Ivok considers the stakes before reluctantly avoiding leaping to their aid.
"If you have an idea on how to treat this, lets run with it. I'll try to keep up with the pace you set."
"Sev, could you train the virus to be something less destructive?"

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"Presumably, the Starfinder agents are being controlled by an outside source submitting instructions by way of transmission." Sev postulates. "Perhaps, we can neutralize any threat the infected agents pose by interfering with the transmission or, if possible, locating and neutralize the transmission's source."
The android produces a pair of signal jammers. "I acquired these some time ago, in advance of my mission to Elytrio during which, I was able to integrate them into the Pegasus. They may be if service here."

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Al considers the virus from how it affected the ship as well as the Starfinders while approaching the others, after going back to pick up Sev+'s pulsecaster pistol to return to them. "I also carry signal jammers for certain situations...my only concern is that if their 'lower' neural functions, such as heart and lung regulation are being controlled by this outside source, blocking a transmission we know nothing about might do more harm than good - possibly even kill them. I recommend we record the data on their condition and also broadcast warnings; we can also call for trained medical professionals from the Starfinder fleet at-large to either come here or analyze our data remotely and provide instructions while we make our ship safe for flight."
Aside to Ivok, "Radaszam offered each of us items that could be of use - I would be happy to requisition a mark II serum for you once we return to the fleet, if you would like to conserve your own?"

GM Hmm |

You make excellent use of the signal jammers, and are able to lift off and report back to Historia-7. “Excellent work! I’m deploying a team of Starfinder medical experts to start analyzing their condition so that the Society can determine how to evacuate them. This has given us a chance to save them!”
Mission Complete!
Just as you complete your mission debrief, you get an urgent ping from Fitch to come report for a new mission as soon as you can.

GM Hmm |

Meanwhile, I assume that you can pick up meds from HQ while enroute to your next mission!
★ --- ★ --- ★ --- ★
Recon Mission 1: Planet of the Dinosaurs
Fitch nods a quick greeting as she approaches on the floor of landing bay deck. “We’re getting emergency transmissions on a Starfinder frequency from Agillae-2, a habitable planet nearby. Your mission is to investigate the signal and bring back anything that might help us find survivors. The source of the signal appears to be right in the middle of a large swath of treacherous wetland that’s covered in thick vegetation, so finding a suitable spot to land on may be a challenge. Also, our bio scans indicate an incredible amount of biodiversity, so be careful out there!”
As Fitch predicts, there are few spots where you can land the starship without getting branches and vines in the engines. Thankfully, a few enormous rock monoliths jut out from the steamy swamp and jungle terrain.
The largest of them is only 2 miles from the destination. No Piloting check.
Just another mile closer to the destination is a smaller rock. Requires a Piloting check.

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If anyone is really good at medical, might want to do a treat deadly wounds on Ivok while we are someplace with a med bay.

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Antoine help Al by looking for obstacle.
auto aid to piloting
Unless I am mistaken, we may each roll for Piloting with the highest being the primary and the others considered as Aid Attempts-so no harm in rolling.
"May I suggest that the area comprised of that relatively small rock be selected as a suitable landing area?" Sev suggests.
Piloting: 1d20 + 13 ⇒ (2) + 13 = 15

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"I appreciate the offer Sev, but my serums are not any good for battle. Radaszam's would be much better when who knows what is beating down on us. If I'm still injured after the medical bay I might take you up on that offer though. It is important to remain at peak condition. I know these missions are marathons, not sprints."
Ivok attempts to help with the flight calculations, but his answers
continue to fail and offer little aid to the landing.
Piloting Aid: 1d20 + 2 ⇒ (3) + 2 = 5
Spending 1 RP to recover Stamina

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Unless I am mistaken, we may each roll for Piloting with the highest being the primary and the others considered as Aid Attempts-so no harm in rolling.
This is a mechanic that shows up in some PFS and SFS adventures but not always. I'm a big fan of it, though and hope it applies here! :)
Al nods to Antoine as they concentrate on the smaller area that was indicated by Sev+...
Piloting: 1d20 + 15 ⇒ (11) + 15 = 26
(The above isn't including any aid)

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Earlier...
While Ivok is getting his wounds tended in the Fleet med bay, Neon Ten finds Radaszam.
“Sir, would you happen to have one of those Resonant Dirge Pistols? I would like that and a Mk 2 Healing Serum if you don’t mind.”
Using benefit from Radaszam.

Bot Buddy 2000 |

Click. Whirr.
Meanwhile, before you took off, Sorami and Al tried to give some medical attention to Ivok in the Medical Bay.
BOTTING Sorami’s Tread Deadly Wounds for IVOK
Medicine+Medbay: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Medicine+Medbay: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
BOTTING AL 203’s Tread Deadly Wounds for IVOK
Medicine+Medbay: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Medicine+Medbay: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Ivok gets back 17 hit points total.

GM Hmm |

The group succesfully lands on the delicate rock outcropping, showing off their fancy piloting skills! As a result of those fancy piloting skills, you manage to bypass a number of hazards — but others still lurk on your route!
Feel free to roll on each of these.
- Parasites: Bzzzzzzzz. Bite, bite!
Many kinds of flying and crawling creatures attack the you on your way to the destination.
You can attempt a Medicine or Survival checks to avoid these alien parasites. - Fetid Water: Ewwwwww.
You must cross a large area of murky green water. Although fairly shallow, the water represents a tiring obstacle to cross.
You can attempt an Engineering or Survival check to build a raft. Otherwise, each of you must succeed at an Athletics check to swim. - Herbivores: Tromp, tromp. Chew, chew.
You travel through a valley where you encounter herds of bellowing herbivorous megafauna of three types, each with their own territories: heavily armored quadrupeds, feathered bipeds with long claws, and massive dinosaurs with long necks.
Your group must choose a route that goes through one of the three territories.

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Parasites: Survival: 1d20 + 11 ⇒ (13) + 11 = 24
For some reason, the flying and crawling parasites do not seem as interested in Neon Ten as others. Perhaps Ysoki don't taste very good, or it might just be the coating of fur wax.
Fetid water: Engineering: 1d10 + 17 ⇒ (7) + 17 = 24
Neon Ten starts to get overly complicated with his design, but quickly scales back to something very simple.
Herbivores: Life Science: 1d20 + 15 ⇒ (7) + 15 = 22
The same fur wax that got him past the bugs seems to attract the large lizards. Neon Ten has a bit of trouble getting past them.

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Survival: 1d20 + 0 ⇒ (18) + 0 = 18
His audio sensors registering a buzzing sound, Sev attempts to protect his organic components from infestation.
Engineering: 1d20 + 13 ⇒ (11) + 13 = 24
Upon reaching the fetid waters, the android notes, "I believe I may be able to craft a crude vessel to allow us passage across the water. However, in the event that the vessel begins to sink, please do not attempt to use me as a flotation device."
Life Science: 1d20 + 13 ⇒ (9) + 13 = 22
Upon encountering of bellowing herbivorous megafauna of three types, each with their own territories, Sev states flatly, "It would appear that the reports of creatures of extraordinary size were not mere exaggerations."

GM Hmm |
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Neon Ten offers his amazing fur wax to the other party members as a repellent. As a result, most of the insects lose interest in you.
Yay, no fortitude saves needed for the group!
Although Sev cannot be used as a floatation device, Neon and Sev’s rafts look stable enough to take the whole party!

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Al will again activate their armor's environmental seals once it's determined that there are living organisms (especially parasites) on this world. They will also recommend this to the rest of the team.
Parasites: Medicine: 1d20 + 9 ⇒ (18) + 9 = 27
Al will try to give good tips for keeping biting insects away, reducing CO2 output, etc.
Water: Engineering: 1d20 + 16 ⇒ (17) + 16 = 33
Though rudimentary, Al will help in creating a crude raft of sorts, even as they wish they had the time to construct some sort of rudimentary lathe to assist with the process.
Even though living organisms aren't really their field, Al will try to assist Neon Ten's examination of the megafauna if needed:
Herbivores: Aid Life Science: 1d20 + 6 ⇒ (13) + 6 = 19

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Antoine is amazed by this new planet. Wow! He takes pictures Everywhere.
he can swim... Like a frog.
" I can swim a long Time."just say Antoine.
life: 1d20 + 17 ⇒ (13) + 17 = 30
"My Fixer say that those massive Dinosaurs are actually the easiest way to go throught. They are very calm and photogenic."

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Parasites: Survival: 1d20 ⇒ 11
Water: Engineering: 1d20 + 9 ⇒ (3) + 9 = 12
Ivok navigates the world well enough, but beyond barely keeping some critters at bay he is clearly uncomfortable. "This place is impressive, but I rather be back in the cities than dealing with nature. I tried a 'Working Out in the Wild' series. It did not go well and I have no desire to repeat it."
Shudders move down his scales as he injects another healing serum in preparation.
Healing Serum Mk1: 1d8 ⇒ 5
"I had not have the chance to see creatures of this scale. I'm hopeful that we can keep appreciating them from a distance."
Aid: Survival Knowledge: 1d20 ⇒ 17
Ivok looks dubiously at those massive creatures before turning back to Antonine. "Well this is far out of my field. I will trust your judgement."

GM Hmm |

Your group passes harmlessly through the territory of the slow-moving massive dinosaurs, who mostly ignore you. Tromp, tromp. Chew, chew.
Ahead is a vast, verdant and damp landscape. The steaming, fetid swamp is alive with the sounds of giant insects, the shrieks of flying reptiles, and chittering of other swamp creatures. A beacon located within the swamp must be the source of the signal that Fitch described.

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Although out of his element, Ivok continues to push the foliage back as the party searches though the alien planet.
Aid Survival: 1d20 ⇒ 13

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Survival, aid from Ivok and Sev+: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20
With the help of Ivok and Sev+, Neon is able to find tracks. After a bit of discussion, they agree that these are predators rather than the herbivores previously seen.
“Be wary, the dinosaurs ahead are likely to consider us food!”
Life Science: 1d20 + 15 ⇒ (18) + 15 = 33

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Aid Survival: 1d20 + 1 ⇒ (2) + 1 = 3
Al has nothing useful to add and so remains silent. They draw their rifle and checks to make sure the merciful fusion is still active, and that their sidearm is likewise set to stun. They wait for the more stealthy and nature-oriented ones to lead the way.

GM Hmm |

Neon finds evidence of tracks, shed scales and even a shed tooth or two that makes him think of maxillosaurs, large bipeds with massive maws full of needlelike teeth — a nasty predator from Castrovel with an intimidating roar that likes to bite its prey and swallow them whole. Castrovellian megafauna often seem to wind up on other worlds. How this happened, no one knows whether they were spread as some mad pre-gap experiment, or wandered through the fabled aiudara elf-gates to wind up on far flung worlds.
With this information, your group soon spot the Maxillosaur to the North East of you [SLIDE ONE] Alas, the beacon for which you are searching also lies to the North East.
You may attempt to sneak up on the dinosaur to get a surprise round.
Then it turns malevolently to you, showing sharp teeth and a predatory glare.
★ --- ★ --- ★ --- ★
TERRAIN DETAILS
Bridges: The rickety bridges require a successful Acrobatics check to traverse safely.
Rocks: The large, jagged rocks are 10 feet tall and grant cover. The rocks require a successful Athletics check to climb.
Water: The dirty green water is shallow and counts as difficult terrain.
★ --- ★ --- ★ --- ★
Al 203: 1d20 + 8 ⇒ (1) + 8 = 9
Antoine Desilets: 1d20 + 5 ⇒ (3) + 5 = 8
Ivok Dracusk: 1d20 + 2 ⇒ (13) + 2 = 15
Neon Ten: 1d20 + 3 ⇒ (1) + 3 = 4
Sev: 1d20 + 2 ⇒ (7) + 2 = 9
Sorami: 1d20 + 7 ⇒ (2) + 7 = 9
Maxillosaur: 1d20 + 2 ⇒ (6) + 2 = 8
★ --- ★ --- ★ --- ★
Round SURPRISE
ANYONE WHO MADE A DC 20 STEALTH
Round 1
Active conditions: None.
Ivok
Al
Sorami
Sev
Antoine
================================
Maxi
================================
Neon

Bot Buddy 2000 |

Click. Whirr.
BOTTING ANTOINE
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
Surprise
Antoine moves forward to try to get within Get ‘Em range.
Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17
The bridge sways beneath him, but he makes it.
Regular
Then Antoine takes a picture of Maxi. “Can you show those teeth?”
Clever attack (bluff): 1d20 + 1d6 + 13 + 1 ⇒ (1) + (1) + 13 + 1 = 16
Camera (plasma rifle)+get'em: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 vs EAC
f&e: 1d10 + 6 ⇒ (7) + 6 = 13
reroll bluff cunning liar: 1d20 + 13 ⇒ (7) + 13 = 20
Antoine gets a nice photo, and two shots in, but fails to make the dinosaur flat-footed!

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Stealth?: 1d20 + 4 ⇒ (16) + 4 = 20
Neon Ten does his very best to sneak up on the creature. Being bite-sized, he has a big incentive to not be noticed!
Acrobatics to cross the bridge: 1d20 + 3 ⇒ (3) + 3 = 6
Unfortunately, the bridge isn’t as stable as he would have liked.

GM Hmm |

Antoine takes amazing photos of the local fauna and shoots a dinosaur. The bridge breaks under Neon Ten as he falls from the bridge and lands prone in the water!
SPLOOSH!
★ --- ★ --- ★ --- ★
Round SURPRISE
ANYONE WHO MADE A DC 20 STEALTH
Round 1
Active conditions: Get Em +2 on Maxi, first bridge out.
Ivok
Al
Sorami
Sev
Antoine
================================
Maxi (-13)
================================
Neon

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Eeek!
I knew I shouldn’t have taken that extra slice of cheese cake!
Neon Ten whispers into his comm unit “Don’t worry, I’m fine.” ...other than a badly mauled ego, that is!

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Sorami moves up and trick attacks the dinosaur. Acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21
Trick Attack: 1d20 + 17 ⇒ (1) + 17 = 18
Attack: 1d20 + 9 ⇒ (20) + 9 = 29 and miss.

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Stealth: 1d20 + 11 ⇒ (2) + 11 = 13
Al tries to sneak up...but steps on a pile of angular rocks and makes too much noise!
Sighing with resignation, Al instead runs up, attempting to jump the gap where the bridge was.
Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25
Then takes a shot with their rifle, hoping to contribute towards putting the magnificent dinosaur specimen down without killing it!
Merciful Hutchket Rifle: 1d20 + 10 ⇒ (18) + 10 = 28 vs. KAC (plus cover)
Nonlethal Piercing Damage: 1d10 + 6 ⇒ (9) + 6 = 15

GM Hmm |

Sorami moves up, but misses the dino!
Al shoots successfully at Maxi!
★ --- ★ --- ★ --- ★
Round SURPRISE
ANYONE WHO MADE A DC 20 STEALTH
Round 1
Active conditions: Get Em +2 on Maxi, first bridge out.
Ivok
Al
Sorami
Sev
Antoine
================================
Maxi (-28)
================================
Neon

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Stealth: 1d20 + 1 ⇒ (9) + 1 = 10
Ivok braces himself as he activates his jetpack to move about the field. Landing back on the ground here readies himself.
"Done with the warmup. Time to start this workout!"