Android

Sev+'s page

292 posts. Organized Play character for Lysle.


Full Name

7019090072452414749257838637412586730286754309

Race

Skills:
Computers +20, Culture +13, Engineering +16, Life Science +16, Mysticism +12, Physical Science +17, Piloting +14, Sense Motive -2, Sleight of Hand +14

Classes/Levels

Active conditions: none

Gender

Android Technomancer 7 (Scholar Theme) | N | SP 42/42 |HP 40/40 | RPS 9/9 | EAC 21; KAC 23 | Fort +5; Ref +6; Will +5 | Init +3, Perception +0 | spells 3rd 3/3 2nd 5/5 | 1st lvl 5/5

Alignment

Neutral

Location

Absalom Station

Occupation

Starfinder

Strength 10
Dexterity 14
Constitution 12
Intelligence 22
Wisdom 10
Charisma 8

About Sev+

Sev wrote:

"Greetings. My formal designation is: 7019090072452414749257838637412586730286754309. However, I find that the majority of beings appear to be prefer brevity to precision. Accordingly, you may refer to me by the designation of 'Sev'."

"The integrated soul of this unit is at least the thirteenth soul to inhabit this techno-frame. As a result, there has been the occasional manifestation of noticeable glitch... glitche ... anomalous behavior."

Primary Stats

STAM 42 | HP 40 / RP 8
EAC 20 KAC 22 Fort +5 Ref +5 Will +5 (+2 to saves for disease, mind-effect, sleep, & poison) CMB 28 BAB +5
Str 10 (+0) Dex 19 (+4)+ Con 12 (+1) Int 22 (+6)** Wis 10 (+0) Cha 8 (-1)

* Mk 1 personal upgrade
** Mk 2 personal upgrade

Skills:
Computers +20, Culture +13, Engineering +16, Life Science +16, Mysticism +12, Physical Science +17, Piloting +14, Sense Motive -2, Sleight of Hand +14*

* +2 bonus to checks to conceal items in hideaway limb

Weapons:
Laser rifle, azimuth +11 (1d8+6 F)
Pulsecaster pistol +8 (1d4+3 E)
Needler pistol +9 (1d4+3 P) [11 darts remaining]
Staff, battle +5 (1d4+6 B)

Underwater laser rifle, azimuth +11 (1d8+6 F)
Underwater semi-auto pistol +8
Underwater assault hammer +5

Armor:
freebooter armor II

Other Equipment:
Antitoxin
Comm unit
Environmental clothing (radiation) (+1 circumstance bonus to radiation effects)
Ring of resistance, mk 1
Serum of healing, mk 1 x2
Signal jammer (Tier 2, radio)
Signal jammer (Tier 2, wireless)
Toolkit, engineering
500 UPBs

Augmentations
accelerated datajack
personal upgrade mk 1 (Dex)
personal upgrade mk 2 (Int)
quickdraw hideaway limb

Credits: 5,360

Spell List:

3-level (3/day)
flight
probability prediction

2-level (5/day)
caustic conversion
holographic image
invisibility
microbot assault

1-level (5/day)
comprehend languages
grease
jolting surge
magic missile
supercharge weapon

0-level
detect magic
energy ray
mending
token spell
transfer charge
psychokinetic hand

Abilities
Android traits Sev takes a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against him is increased by 2. Sev receives a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. Sev has low-light vision and darkvision. As a result, he can see in dim light as if it were normal light, and he can see with no light source at all to a range of 60 feet in black and white only. Sev has a single armor upgrade slot in his body.

Theme Knowledge - Sev has specialized in physics. The DC of Sev's skill checks to recall knowledge about this specialty is reduced by 5. Sev also gains a +1 bonus to Physical Science checks and an ability adjustment of +1 to Intelligence at character creation (both already factored into his stats).

Tip of the Tongue - Once per day, Sev can reroll any skill check to recall knowledge. Sev must decide to use this ability after rolling but before learning the information from the first roll. The second result must be taken, even if it is worse.

Spell Cache (Su) - Once per day, Sev can activate his spell cache to cast any one spell he knows and is capable of casting, even if he's expended all his spell slots for that spell’s level. If his spell cache is damaged, it is restored to full Hit Points the next time he prepares spells. If the spell cache is lost or destroyed, he can replace it after 1 week with a special ritual that takes 8 hours to complete.

Magic Hack (Empowered Weapon)(Ex) - As a move action, Sev can expend an unused spell slot to reconfigure and enhance a weapon he's wielding. Until the start of his next turn, his attacks with the enhanced weapon gain a bonus to attack rolls equal to the level of the spell slot expended. In addition, Sev's attacks with that weapon deal 1d6 additional damage per level of the expended spell slot. This damage is of the same type the weapon normally deals.

Magic Hack (Fabricate Tech)(Sp) - As a full action, Sev can expend an unused spell slot to temporarily construct a piece of technological gear from raw magic. Sev can create any single technological item with a level equal to or less than the level of the expended spell slot × 3, to a maximum of his caster level. The item appears in his hands or in an adjacent square. Seve can use fuse spells with this magic hack. The size of the item cannot exceed 10 bulk or Medium size, and the quality of the item is average. Treat this as a spell of the same level as the expended spell slot. For example, at 4th level, Sev could expend a 1st-level spell slot to fabricate an item of up to 3rd level, or he could expend a 2nd-level spell slot to fabricate an item of up to 4th level. The item persists for a number of minutes equal to Sev's technomancer level. At the end of this duration, the item disappears. Sev can’t create armor, weapons, magic items, or items with limited uses or charges (such as batteries, drugs, or fuel) with this hack.

When casting a spell, Sev can apply no more than one magic hack that affects the attributes of a spell (such as distant spell or extended spell). If a magic hack allows a saving throw to resist its effects, the DC is equal to 10 + half your technomancer level + your Intelligence modifier.

Techlore (Ex) - Sev gains a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter. These bonuses are already factored into Sev's stats.

Feats & Proficiencies
Proficiencies
Light armor
Basic melee weapons
Small arms
Long arms

Feats
Mobility
Spell Focus
Weapon Specialization (basic melee, small arms, long arms)

Languages:
Common
Akitonian
Aklo
Azlanti
Brethedan
Draconic
Eoxian
Ghibrani
Goblin
Morlamaw
Triaxian
Vercite

Slotted Boons:
Ally: Field Trainee
Faction: Luwazi Elsabo Champion Improved
Personal: Devolved (Simian)
Promotional: Reroll (+1 Nova)
Social: Faction' Friend
Starship: First Skirmish
Slotless: Team Spirit, Marked Field Agent , Starfinder Insignia, Starfinder Society Care Package: Spellgem Cache, Protector of the Future, Abysshead Download, Salvation's Delver, Claimant to Salvation

Available Boons:

Marked Field Agent (Slotless)
Starfinder Insignia (Slotless)
Starfinder Society Care Package: Spellgem Cache [][] (Slotless)
Protector of the Future (Slotless)
Ghibrani Linguist (Slotless)
Abysshead Download (Slotless)
Salvation's Delver (Slotless)
Claimant to Salvation (Slotless)
Morlamaw Linguist (Slotless)

Luwazi Elsabo Champion Improved (Faction)

Augmented Affiliation (Social)
Budding Media Celebrity (Social)
First Skirmish (Social or Starship)
Instructor (Social) [8 Fame Accumulated]
Izalguun Profiteer (Social)
Faction's Friend (Social)[][][]
AbadarCorp Acquaintance (Social)
AbadarCorp Augmentations (Social) [X][][]
Honorary Spider (Social)
Friend of the Ghibrani (Social)

Field Trainee (Ally)
High Society Influence (Ally)
Envar's Attention (Ally)
Suulhu-Huur's Debt (Ally)
Gun Runner (Ally)
Iteration-177's Attention (Choleric)(Ally)

Journey to the Scoured Stars: Segment I (Unidentified)
Journey to the Scoured Stars: Segment 2 (Unidentified)
Journey to the Scoured Stars: Segment 3 (Unidentified)
Journey to the Scoured Stars: Segment 4 (Unidentified)

Automated Defenses (Starship)
Defender of the Fleet (Starship)
Hero of the Stars (Starship)
Solar Powered Weapon System (Starship)

Devolved [Simian] (Personal)
Halfling Admittance (Personal)
Half-Orc Admittance (Personal)
Dwarven Admittance (Personal)
Morlamaw Admittance (Personal)

Society Contract (Slotless)
True Savior of Tasch (Slotless) [X][X][X][X][X]
Alien Archive (Slotless)
Team Spirit (Slotless)
Ralveen's Visor (Slotless)

Organized Play Info:

SFS No. 90900-701
Reputation:
Second Seekers (Luwasi Elsabo): 38
Dataphiles: 1
Exo-Guardians 1
Wayfinders: 3

Fame: 24

BOT SEV!:

In Combat:
At range:

Surprise/first round:
Sev casts supercharge weapon on his laser rifle.

Next round:

Sev fires his laser rifle.
[dice=Ranged (Laser rifle, azimuth), supercharged]1d20+11[/dice]
[dice=Damage (F)]1d8+6+4d6[/dice]

Subsequent rounds:

Sev fires his laser rifle.
[dice=Ranged (Laser rifle, azimuth)]1d20+11[/dice]
[dice=Damage (F)]1d8+6[/dice]

If a party member suggests the use of non-lethal force, when at range:

Surprise/first round:

Sev casts supercharge weapon on his pulsecaster pistol.

Following round:
Sev fires his pulsecaster pistol.
[dice=Ranged (pulsecaster pistol), supercharged]1d20+8[/dice]
[dice=Damage (NL, E)]1d4+3+4d6[/dice]

Subsequent rounds:
Sev fires his pulsecaster pistol.
[dice=Ranged (pulsecaster pistol)]1d20+8[/dice]
[dice=Damage (NL, E)]1d4+3[/dice]

If Sev is unarmed or an opponent appears to be resistant to fire or electricity damage:

Sev casts energy ray.
[dice=Ranged v. EAC]1d20+8[/dice]
[dice=Damage (acid, cold, electricity, fire)]1d3[/dice]

In Melee:
Sev attempts to avoid engaging in melee combat, preferring to attack from range. If pressed into melee, he uses his spells to help escape to cover. Otherwise, he uses his staff.

Sev swings his battle staff.
[dice=Melee (staff, battle)]1d20+5[/dice]
[dice=Damage (B)]1d4+6[/dice]

Outside of Combat:
Sev is naturally curious. He has difficulty understanding the thought processes of organics, but attempts to be helpful.

While exploring:
Sev casts detect magic when entering a new place, attempting to get a sense of magic auras that may be present.

Sev casts token spell to create illumination for those who lack darkvision or other means of light. dim light; 30 ft. radius

In social situations:
Sev is inquisitive, but realizes that organics have difficulty understanding him and that he can easily offend without intent. Therefore, he generally steps aside during social encounters unless asked to provide some form of assistance. When asked, he generally complies believing that his companions have a better understanding of the social circumstances than he.