
Hotaru of the Society |

It's not completely true that it gets you any feat you want.
Pathfinder Reference Document wrote:Static Bonus Feat (2 RP): Prerequisites: None; Benefit: Choose one feat with no prerequisites. All members of this race gain this feat as a bonus feat at 1st level.So it has to be a feat without prerequisites, so it depends on which feat he was planning on taking with the flexible bonus feat :)
I'd never seen that. Cool to know. :)

Hung Low |

Is this ok, I'm not sure exactly how he want us to do character creation.
Custom Class
Old Class Ability -> New Class Ability
2.1 AC Bonus (Ex)
2.2 Flurry of Blows (Ex)
2.3 Unarmed Strike
2.4 Bonus Feat
2.5 Stunning Fist -> Weapons focus(Quarterstaff)
2.6 Evasion -> Quarterstaff Defense
2.7 Fast Movement -> Increased Quarterstaff Damage
2.8 Maneuver Training (Ex)
2.9 Still Mind -> Increased Quarterstaff Damage
2.10 Ki Pool (Su)
2.11 Slow Fall -> Ki Weapon
2.12 High Jump -> Quarterstaff Master
2.13 Purity of Body (Ex)
2.14 Wholeness of Body (Su)
2.15 Improved Evasion -> Evasion
2.16 Diamond Body (Su)
2.17 Abundant Step -> Ki Weapon
2.18 Diamond Soul (Ex)
2.19 Quivering Palm -> Increased Quarterstaff Damage
2.20 Timeless Body (Ex)
2.21 Tongue of the Sun and Moon -> Increased Quarterstaff Damage
2.22 Empty Body (Su)
2.23 Perfect Self

![]() |

While I was waiting I started looking into psionics and came up with a more original concept that I thinking about submitting in addition to Wade. His race would be based on a halfling build with a few "adaptations". For classes I was thinking were Knife master (Rogue) 7/Cutthroat (Soulknife) 7/Trickster (Mystic) 3. I'll give a post of the final stat blocks for the 2 characters as soon as possible.

Theorythmus |

Here's my character concept :
Racial Qualities:
Type → Humanoid (Human) (0)
Size → Medium (0)
Base Speed → Slow Speed (-1) [20 ft base speed, never slowed by armor/encumbrance]
Ability Score Modifier → Advanced (4) [+2 on mental stats, +4 on DEX -2 on STR]
Language → Standard (0) [Common, Auran, Ignan, Terran, Aquan, Celestial, Draconic, Undercommon]
Racial Traits:
Ability Score → Advanced ability score (4) [+2 on Dex]
Defense → Lucky, Lesser (2) [+1 racial bonus on all saves]
Feat & Skill → Static Bonus Feat (2) [Point Blank Shot] & Nimble Attacks (2) [Weapon Finesse as bonus feat]
Magical → Enclave Protector (2) & Spell-like Ability, At-Will (2) [Abundant Ammunition]
Senses → See in Darkness (4)
Background for the race:
Project Custos Universalis : A team of alchemists, mages & divine healers working together to find a way to enhance creatures with special powers and abilities for specific purposes (ranged combat, spell casting, close combat, …).
Custos Sagittarius was one of the successful experiments. A dextrous ranged combatant who would never run out of ammunition.
Male Enhanced Human [Custos Sagittarius]
Gunslinger 7 (Musket Master) / Aegis 7 - Champion 3
NG Medium humanoid(human)
Init +13; Senses Perception +14, See in Darkness
--------------------
Defense
--------------------
AC : 26 | T : 22 | F : 14 (+4 Armor +10 Dex +2 Class)
hp 106 (7d10+21+15)
Fort +9, Ref +16, Will +10
--------------------
Offense
--------------------
Speed 30 ft.
Fly Speed 60 ft. (average)
Swim Speed 30 ft
Melee MW rapier +18/+13 (1d6 18-20/x2 | P)
Arcane Strike adds +2 to damage
Ranged +1 Reliable Large Double Barreled-Musket (“The Pacifier) +18/+13 (3d6+11 20/x4 | B & P) [40x5 ft | misfire 1-3 (includes paper cartridge & reliable)]
Rapid Shot +16/+16/+11
Double Barreled Shot +14/+14/+9/+9
Double Barreled Rapid Shot +12/+12/+12/+12/+7/+7
. . MW Musket +18/+13 (1d12+10 20/x4 | B & P) [40x5 ft misfire 1-3 (includes paper cartridge)]
Rapid Shot +16/+16/+11
Arcane Strike adds +2 to damage
Point Blank Shot adds +1 to attack/damage within 30 ft
--------------------
Statistics
--------------------
Suited up
STR 10 DEX 30 CON 16 INT 16 WIS 18 CHA 12
Not Suited up
STR 10 DEX 26 CON 16 INT 16 WIS 18 CHA 12
BAB +7; CMB +7; CMD 29
Feats Point blank shot, rapid reload (musket), Precise Shot, Rapid Shot, Extra Grit, Arcane Strike, Master Craftsman (Alchemy), Clustered Shot
Traits Highlander, Outcast’s Intuition
ACP 0
Skills
Class Skills:Autohypnosis* (Wis), Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Knowledge (psionics)* (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str) and Use Magic Device (Cha).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
Acrobatics [5]+3+10=18
Autohypnosis [7]+3+4=14
Bluff [1]+3+1=5
Climb [2]+3+0=5
Craft (Weapons) [1]+3+3+2=9
Craft (Alchemy) [5]+3+3+2=13
Heal [1]+3+4=8
Intimidate [1]+3+1=5
Knowledge (engineering) [1]+3+3=7
Knowledge (local) [1]+3+3=7
Knowledge (psionics) [1]+3+3=7
Perception [7]+3+4=14
Profession (Guardian) [1]+3+4=8
Sleight of Hand [1]+3+10=14
Survival [3]+3+4=10
Swim [1]+3+0=4
Stealth [7]+3+10+1(+1*)=21(22*)
Sense Motive [1]+3+4+1=9
Spellcraft [1]+3+3=7
Use Magic Device [1]+3+1=5
*In hilly/rocky terrain.
SQ
Race
Nondetection (Sp) [CL 8] Constant
Faerie Fire (Sp) [CL 7] 1/day
Obscure Object (Sp) [CL 8] 1/day
Sanctuary (Sp) [CL 8] 1/day
Abundant Ammunition (Sp) [CL 7] at-will
Gunslinger
Gunsmith (could only choose musket as starting weapon)
Nimble (Ex) +2
Grit (Ex) 6/day
Standard Deeds
Musket Master Deeds (replace Gunslinger’s Dodge & Utility Shot)
Musket Training (Ex)
Aegis
Astral Repair (Ps)
Form Astral Suit (Su) Astral Skin Nimble [free], Speed [free], Speed [free], Evasion [free], Nimble [2], Stalwart [1], Flight [2], Swim [1], Underwater Breath [1], Energy Resistance [1]*, Powerful Build [2], Energy Resistance [1]**
*First is based on Active Energy type [Psionic Focus]. Usually set to Sonic. Other options : fire, cold & electricity
**Every other chosen Energy Resistance is fixed. Electricity for this choice.
Craftsman +2 Craft (Weapons)
Damage Reduction DR 3/-
Invigorating Suit (Su)
Reconfigure 3/day 3 customization points
Augment Suit (Su) 1 point for 3 rounds
Languages Common, Celestial, Draconic, Undercommon
Combat Gear Chainshirt, +1 Reliable Large Double-Barreled Musket, MW Musket, MW Rapier, ammo;
Magic Gear Muleback Cords, Endless Bandolier;
Other gear explorer's outfit, MW backpack, 2 belt pouches, canteen, small steel mirror, compass, hammock, blanket, signal whistle, mess kit, gear maintenance kit, gunsmith’s kit, trail rations;
--------------------
Mythic Path: Champion Tier 3
--------------------
General Mythic Abilities
Hard to Kill (Ex)
Mythic Power (Su) 9/day
Surge (Su) 1d6
+5 HP/Champion Tier
Ability Score +2 Dex
Amazing Initiative (Ex)
Recuperation (Ex)
Path Attack
Distant Barrage (Ex)
Path Abilities
Armor Master (Ex), Limitless Range (Ex), Legendary Item (Ex)
Mythic Feats Rapid Reload (Mythic), Arcane Strike (Mythic)
Legendary Item (the “Pacifier” Large Double Barreled Musket)
Legendary Power 2/day
Legendary Surge 1d8 (only for attack rolls/combat maneuvers made with bonded weapon)
Upgradable
Undetectable
Unyielding
Project Custos Universalis(PCU) selected people from all around Golarion that would not be really missed if something would go wrong with them. This is how they came to find Caine Ward, one of the many orphans living on the streets of Golarion.
After several failed experiments, they had stabilized the Custos Sagittarius serum and tested it on Caine Ward, who was now named subject Beta 13. Although his initial reaction to the serum was like many of the other subjects, coming down with a severe illness, he recovered from it slightly faster than those who came before him. The only lasting negative effect it had was a a change in his leg muscles which made him run slower than most humans.
After several years of training and further enhancements with other serums, Beta 13 had completed all physical tests designed by the PCU team to test his physical and mental capabilities and was deemed ready for the next part of the project. He would be sent out into Golarion, having his mind cleared of any memory of the project. All he would know was that he had been gifted with great powers, but that he was free to do with them as he saw fit. The PCU team wanted to know if this power would corrupt him or make him a force for good. So when they finally sent him into the world, they closely monitored his every move in case the experiment failed and they had to terminate him.
Cain Ward now travels Golarion as a mercenary and gunsmith, trying to use his abilities for the greater good. Even though he knows he could easily misuse his powers, he knows there are to few truly good people around and he shouldn't squander his gifts.
Cain Ward was walking through Oppara when he heard about a slaughter that took place at the Gilded Crossroads Inn. Not one to sit idly on the sidelines he went to investigate the matter ...
+1 Reliable Large Double Barreled-Musket (legendary weapon) 9300 GP (if basic musket costs 2500 GP) | 22 lbs
MW Musket (Starting weapon) 300 GP | 9 lbs
Rapier 320 GP | 2 lbs
Muleback cords 1000 GP | 0.25 lbs
MW backpack 50 GP | 4 lbs
explorer's outfit - | 8 lbs
belt pouch 1 GP | 0.5 lbs x 2
Paper Cartridge 6 GP x 20 = 120 GP
Paper Cartridge, Alchemical Silver = 7 GP x 10 = 70 GP
Paper Cartridge, Cold Iron = 6 GP 5 SP x 10 = 65 GP
Paper Cartridge, Adamantine = 36 GP x 10 = 360 GP
Paper Cartridge, Elysian Bronze = 16 GP x 10 = 160 GP
Endless Bandolier 1500 GP | 2 lbs
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bando lier-endless
chainshirt 100 GP | 25 lbs
trail rations 5 SP | 1 lb x 10 = 5 GP
gunsmith's kit 15 GP | 2 lbs
mess kit 2 SP | 1 lb
canteen 2 GP | 1 lb
hammock 1 SP | 3 lb
blanket 5 SP | 3 lbs
compass 10 GP | 0.5 lbs
mirror, small steel 10 GP | 0.5 lbs
Gear Maintenance Kit 5 GP | 2 lbs
Signal Whistle 8 SP | -
13395 GP & 6 SP spent of 14000 GP
604 GP & 4 SP left
Without Muleback Cords
Light 38 lbs. or less
Medium 39-76 lbs.
Heavy 77-115 lbs.
With Muleback Cords
Light 116 lbs. or less
Medium 117-233 lbs.
Heavy 234-350 lbs.
Comments/Feedback is appreciated. :-)

aceDiamond |

I'm thinking that I'd like to play an altered aasimar, if that's alright. The only addition I'd want is this:
Flexible Bonus Feat (4 RP)
Prerequisites: None.
Benefit: Members of this race select one extra feat at 1st level.
I'd think this would be good with Scion of Humanity, showing off an individual more in touch with their human ancestry than their angelic side. I'd also like to pick up the angel-kin variant, if that's allowed.
My build is poised at Brawler 7/Swashbuckler 7//Champion 3. I'm planning on grabbing Hamatulatsu Strike or the Boar Style chain to get my unarmed damage to deal piercing damage that swashbuckler requires. As for flavor, I'm still interested in the luchador idea, where my character runs around like El Fuerte from SFIV in a fight. I could think the mask could integrate pretty well into the theme of the game. Going to work on specifics very soon.

Lord Cornelius Zenareen |

Yep, Ezebelle and Cornelius are BFFs, she saved him from slavers but a a price, he feel obligated while she helps him look for the family he lost to the slavers. All while he fly's around, protects her. Now stealing any small muffins, cakes, treats may come into this as well. Honey cup cakes yummy. He lives in a pathfinder pouch on her belt.
How they became mythic is well, kind of a funny story. Not long ago while in a city [who's name we shall not give to protect the innocent] We got a gig entertaining children, Ezebelle doing Ilutions and of couse Lord Cornelius flying around and letting the kids pet him. Ok I felt silly but the coin was good and you could eat as much birthday cakes as you like. So, we are doing well, we the monk offers us a mornings work at a small temple to [we best not say], any way the temple was to her younger aspect, a temple in fact for children, full of fun and games, happy dreams, kids praying for good school marks that kind of gift for there birthday. Well it was down the poorer end of the city. Getting a room close that night was just not going well, and sharing is not our thing, So Ezebelle had the idea of going to the temple that night and asking them if we could sleep there. I have my pouch but I like to keep an eye on Ezebelle while she sleeps so, we needed a real room. We heads there and what do we find, the door busted. Someone had broken and and there are lights moving inside. Now then and there yes, we should have gone and got help, what stopped us was the muffled scream of a child. What ever was going in there was not good at all. So yes we did the dumb thing we headed in. 1st thing we see is a monk out cold, head bleeding. Who ever came in the door had clonked him one. More sounds ahead and we go in deeper, the place is just two buildings, a temple are and a orphanage, we knew that because of the kids bound up and being placed in a net. Who's doing this, a mean looking Giant of a thing. With 7 or 8 others all in robes, they where paining the kids in some kind of red gunk, gods knows what. Well I thinks to Ezebelle "Slavers?" she thinks back "No! evil cultists, they are not taking the kids to sell, they are getting the kids ready to sacrifice. Look at the wards all over this temple, dessicated. The two over there are paining a Demon symbol, they are going to try and hurt a god and call a demon with the act, this is not good" I looked at the small golden statue of a girl that stood at the alter, it to had things painted on it. It was then I noted the girl statue was crying. Eyes open she was being made to look on as..
"Ezebelle we have to..." but Ezebelle was gone, she had already started to try and stop them. So much for getting help. "NO TIME CORNELIUS WE HAVE TO STOP THEM NOW" So that was that, well he went to help her, she used her magic to weave illusions, he used is power free as many of the kids as he could, then headed in to help. It was hard and bloody, He was hurt bad by some kind of black ray, he felt weak. Ezebelle was hurt as well, but then there was only the big thing left. It stank and when you got close it made you scared. While the had been fighting the hooded ones hit had picked up one child and started with its other hand to hammer a black evil looking nail into the golden statue of the girl, the statue and the real girl screamed. Ezebelle and I we throw all we had left at it. But it was to strong. Then in desperation her magic spent Ezebelle picked up the a gold change that had been around the Statue and hit the nightmare thing with it. It burned it, we could see the mark the gold left, now it screamed and dropped the child girl. "Cornelius, get the other end of the gold chain!! RAP IT AROUND IT" He did as Ezebelle said and they went at it, they where hurt bad and weak but this was there only chance. The thing throw them about slamming them into walls, Bones broke, blood came but they held on and let it rap itself in the chain trying to throw them off. It was screaming now and it was melting, Black evil smoke came of it. It fell over and for a while burned there until nothing was left. Ezebelle feel close to the girl, I hit the Statue and fell at its feet. I was dying I know new that, broken and powerless, but the kids where safe. Ezebelle looked as bed, she said into his mind. "What a stupid why to go, but worth it Cornelius, I am sorry I did not help you find your family." He felt a pang then, "I am sorry you have to lose you home Ezebelle" His head fell back, he was to weak. Looking up he waited for then end. He could hear Ezebelle breathing. She did not have long as well, "O well Ezebelle we... what the" As he looked up the statue in gold moved it arm, around and to its chest where the dark spike was. It pulled hard and with a tug it game out. The Girl statue throw it across the room, the bent down to him, picking him up in her golden fingers. Golden light shown around, the hiding children came out and looked in wonder.
"When all hope was lost, when all my argent's tricked, killed or blocked and I stand helpless"
She has walked over to Ezebelle and had placed her hands on her chest. Then light, golden light so bright, warmth, healing, feelings of joy and the happy crys of children. He was whole once more and so was Ezebelle, they both got up. Looking at the Golden Statue Girl.
"Two strangers come and do the impossible, not for gain but for love."
With that she knelt down in from of them, bowing her head. She then stood back up and placing her hands once more on them said.
"What you have done for me, I can never fully pay back, all I can do is give you a gift each. The gift to help the needed in the world, the gift to fight the once such as that. I have seen into your heart, good and kind hearts. Please do this for me and one day you will come to the realm of light and stand with me as a protesters."
They felt it then, when they talked after it was then, when a god walks into you soul and places something in there, you just do not forget a thing like that. Later we found out what gifts she had given. But right then, Ezebelle said.
"Thank you, really, but we really need to deal with the panicked kids right now, and.."
The Statue smiled and nodded as if she was reading our minds. Next thing shes gone, Back on her alter just as she was, this time clean and not spike hole. "Did we just?" he asked "No idea, but we are whole and I have not felt this good in years, lets get the kids some place safe Zen" Ezebelle said back. "Right O Ezebelle, we can talk about this later, and you know, this probably means not birthday party tomorrow and so no cake. O well should have asked the Statue or a cake." Ezebelle just bust out laughing at then and soon they both where.
Needs a little rewriting 1st person 3ed etc

Vagabonds. |
1 person marked this as a favorite. |

... Alright, I'm gonna play Sam Vimes. Silly, stupid idea, and one that oddly fits (Heavens knows, he's slowly bordering on that.)
If not, then someone heavily based on Vimes.
Requesting to play a Avatar//Fighter(Or something else?) of Good, Law, and Protection, treating my favored weapons as the longsword, sap, and improvised weapons. He has no god ('Bloody unreliable), and is divine from sheer force of will, and, annoyingly, from all of his worshipers, who are slowly raising him to the point of being God of Watchmen (Yes, I read that fanfic, hence this whole thing).
Edit: Alright, Divine Source, being one of Good and Protection (His core tenants, and what is at his core), domains for his cleric levels being Community, Liberation, and Law. Favored weapon is either/are all Sap, unarmed, Longswords, and improvised weaponry.
Racial build would as follows: Skilled, Linguist, Darkvision 60, Blindsight 30, Stubborn, and 4 static bonus feats- Caught off Guard, Throw Anything, Combat Expertise, Improved Dirty Trick.

Lord Cornelius Zenareen |

GM me and Ezebelle Thesun's back story's are now locked into one.
With the aim that my pc will be her sudo-Familiar who acts as her partner. I am going to play Cornelius as a kind of side kick, not so much a front line PC in fights. He will act to protect Ezebelle but other than that his will be more a base line comedy side kick. The only time he gets upset is around Slavers and then he likes to play tricks on them. He will also go out of his way to help Children.

Theorythmus |

@Vagabonds., both combat expertise & Improved Dirty Trick have prerequisites and can for this reason not be taken with the static bonus feat Racial Trait.
If I'm not mistaken racial traits state if you can take them multiple times in their description, so I don't think you can take static bonus feat 4 times.
As I have done before, here's the rules text of Static Bonus Feat.
Static Bonus Feat (2 RP): Prerequisites: None; Benefit: Choose one feat with no prerequisites. All members of this race gain this feat as a bonus feat at 1st level.
I'm also uncertain if you can have more than one favored weapon.

aceDiamond |

I don't see anything that would allow for two weapons to be favored. The Dual Enhancement feat seems to allow for TWF viability, but suggests the weapons be of the same type.
Also, it's been a while since I've done gestalt. Do we take the FCB from both classes or do we need to chose which on a level by level basis?

![]() |

I just realized I didn't make a backstory for my guy....here goes...
"Ahh, you are awake....good. You should eat and drink something...you were out for a long time."
He looked up and saw a short slender figure through a lattice of metal bars. There was a look of satisfaction on his face.
"You are probably wondering what you are doing here. My name is Maethren. You were brought to me because I needed a subject for a....medical procedure, shall we say. You do not have any recollection of your previous life, but you retain your intellect. That is good, that part of the procedure was a success then. Many others have not fared as well."
Goran looked around. He was in a room, totally enclosed in metal bars, a bed on one side of the room, a small window letting in a hint of sunlight beyond the cage.
That's what I am now...caged...like an animal. I am NOT an animal he thought, getting angry at the thought.
"Wh-what did you do to me....what have I become...[/b] he rasped, his voice cracking from dehydration and fear.
"I made you better. You are the product of all my research, knowledge and efforts. I simply mixed some select features from other races and spliced them into your body. You will notice you are stronger, stockier and yet more limber than you were. I have mixed dwarven, half orc, elven and even some teifling essence into you. You have the best of all those races, but none of the inherent weaknesses associated with them. Your sensed are heightened, you heal much quicker; mostly due to a little bit of troll blood I threw in, much to my satisfaction it took well. You have become a perfect weapon."
Goran dashed towards the bars. He grasped them and flexed his muscles. A sharp pain shot through his hands. To his horror, he saw claws bursting through the back of his hands.
"Ahh, your claws...the benefit of the teifling blood. It might hurt the first few times you do that, but you should get used to it after a while. I will leave you to your meal. Get some rest...training starts tomorrow."
Goran sat on his bed, dejected.
I....I am a monster. Why? What did I do to deserve this? I will not live like this. Not as long as I can draw breath.
He looked around his cage. It was clear that is what it was...a cage.
He noticed the lock on the door. He got up and examined it.
If only I could break this lock, I could get out of here.
He tried to crush the lock, a futile attempt. Pain radiated from his hands as the claws shot out. He stood upright, a thought came across his mind
I wonder if....maybe....worth a try.
He grabbed the lock in one hand, and flexed his other, a claw protruding from the middle of the back of his hand. He jabbed the claw into the lock. He screamed in agony as the bony digit ground against the metal of the lock. He gritted his teeth and twisted his hand to manipulate the claw. After 10 painful minutes, the lock clicked open. Sweat poured off his forehead, the effort clearly taxing him.
He moved to the door leading out of the room. He listened at the door, hearing nothing. He opened it slowly and entered the hallway. He moved down the hall, listening carefully as he sneaked down the hallway. He noticed his footsteps were unnaturally light as he moved with almost no sound.
He heard a voice from down the hall. It was the...madman was the only word to describe him.
He stole up to the room where the voice emanated. Her heard him talking to someone.
"Subject appears to have been a success, after minor alterations to the essence concentrations. Health appears excellent, cognitive functions nominal. Motor skills show improvement, mental acuity and speech show no signs of impairment after the transfer process. Subject does does appear aware of his previous existence. Training and re-programming starts tomorrow. High expectations for total success. Further updates pending testing."
Goran had heard enough.
One way or the other, this ends here...today!
He burst through the door, throwing it off its hinges. The man had been talking to a crystal device on a desk. He took the man by surprise, shock on his face.
"What....how...what...noooo!" the man screamed as Goran grabbed his hair and shoved his other hand into the man's stomach.
"I am no man's pet...I am a person....and you....you...must.....aaarrgh!!"
He flexed his hand and the claws shot out, tearing the madman's insides apart.
"But...I made you......I made....." He tied to say.
"No, you cursed me. I am a monster thanks to you. Some day, I shall see you in Hell. Save me a spot for me."
He said as he let the man slip out of his grasp, his life spilling on to the floor in an ever growing pool of crimson. The madman let out a final sigh as life left his body.
Goran left the man. He searched for anything in the building he could use or take. He needed to get out of there. He needed time to find out what he was and what he could do. He found a book detailing the procedures that had been done to him and what the madman had intended. He took it, and some clothes the man had in a trunk. He found a small purse of coins and tossed it along with some food into a sack and gathered everything up and left. He grabbed a flask of lamp oil and a lit torch and set the building on fire. He did not want anyone coming across this fiend's notes and making more monstrosities.
He walked for a while then scanned his surroundings. He looked at the sky. He sniffed the air, a faint smell coming from the west.
A town that way. A good start.
He looked down, just now realizing that there was a chain with two metal tags hanging from his neck. One read simply "X", the second "Goran".
Goran. My name is Goran.
He started to the west, his life beginning again.

aceDiamond |

I think I've picked out what I want as my feats and my path abilities. I've decided to downplay the luchador idea a bit in favor for a pressure point attacking fighter. Going to work on more backstory soon. I haven't started picking out gear or traits, but I'm pretty happy with the build I have so far. If you'd like to see it, my sheet in progress is here.
I'm not sure where to put my race data, but I just ended up picking Angel-blooded aasimar (with scion of humanity) and grabbed the racial ability for 4RP that gives an extra feat. I may also pick up Static Bonus Feat, but I'm uncertain yet.

![]() |

I could've sworn we had a few more days before selection. I do hope I can get in! I've added pretty much everything I can think of to my character sheet.
Slavers. The whole crew was taken, or at least those that didn't rebel. Aaron found himself working as a bodyguard to a noble somewhere in Cheliax. He didn't know where, but he did learn how to fight. It wasn't until he had begun his break for freedom that his masters thought this was a poor decision.
Currently, he has returned to Taldor, swearing for his revenge upon the slaver pirates of the Inner Sea and the liberation of those still held against their will.
Sorry if my backstory's a bit slim. It's late here and I have work early tomorrow. But I am more than willing to expand if I'm allowed into the game.

Theorythmus |

I posted my character here, a few posts up.
But here it is again for your viewing:
Racial Qualities:
Type → Humanoid (Human) (0)
Size → Medium (0)
Base Speed → Slow Speed (-1) [20 ft base speed, never slowed by armor/encumbrance]
Ability Score Modifier → Advanced (4) [+2 on mental stats, +4 on DEX -2 on STR]
Language → Standard (0) [Common, Auran, Ignan, Terran, Aquan, Celestial, Draconic, Undercommon]
Racial Traits:
Ability Score → Advanced ability score (4) [+2 on Dex]
Defense → Lucky, Lesser (2) [+1 racial bonus on all saves]
Feat & Skill → Static Bonus Feat (2) [Point Blank Shot] & Nimble Attacks (2) [Weapon Finesse as bonus feat]
Magical → Enclave Protector (2) & Spell-like Ability, At-Will (2) [Abundant Ammunition]
Senses → See in Darkness (4)
Background for the race:
Project Custos Universalis : A team of alchemists, mages & divine healers working together to find a way to enhance creatures with special powers and abilities for specific purposes (ranged combat, spell casting, close combat, …).
Custos Sagittarius was one of the successful experiments. A dextrous ranged combatant who would never run out of ammunition.
Male Enhanced Human [Custos Sagittarius]
Gunslinger 7 (Musket Master) / Aegis 7 - Champion 3
NG Medium humanoid(human)
Init +13; Senses Perception +14, See in Darkness
--------------------
Defense
--------------------
AC : 26 | T : 22 | F : 14 (+4 Armor +10 Dex +2 Class)
hp 106 (7d10+21+15)
Fort +9, Ref +16, Will +10
--------------------
Offense
--------------------
Speed 30 ft.
Fly Speed 60 ft. (average)
Swim Speed 30 ft
Melee MW rapier +18/+13 (1d6 18-20/x2 | P)
Arcane Strike adds +2 to damage
Ranged +1 Reliable Large Double Barreled-Musket (“The Pacifier) +18/+13 (3d6+11 20/x4 | B & P) [40x5 ft | misfire 1-3 (includes paper cartridge & reliable)]
Rapid Shot +16/+16/+11
Double Barreled Shot +14/+14/+9/+9
Double Barreled Rapid Shot +12/+12/+12/+12/+7/+7
. . MW Musket +18/+13 (1d12+10 20/x4 | B & P) [40x5 ft misfire 1-3 (includes paper cartridge)]
Rapid Shot +16/+16/+11
Arcane Strike adds +2 to damage
Point Blank Shot adds +1 to attack/damage within 30 ft
--------------------
Statistics
--------------------
Suited up
STR 10 DEX 30 CON 16 INT 16 WIS 18 CHA 12
Not Suited up
STR 10 DEX 26 CON 16 INT 16 WIS 18 CHA 12
BAB +7; CMB +7; CMD 29
Feats Point blank shot, rapid reload (musket), Precise Shot, Rapid Shot, Extra Grit, Arcane Strike, Master Craftsman (Alchemy), Clustered Shot
Traits Highlander, Outcast’s Intuition
ACP 0
Skills
Class Skills:Autohypnosis* (Wis), Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Knowledge (psionics)* (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str) and Use Magic Device (Cha).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
Acrobatics [5]+3+10=18
Autohypnosis [7]+3+4=14
Bluff [1]+3+1=5
Climb [2]+3+0=5
Craft (Weapons) [1]+3+3+2=9
Craft (Alchemy) [5]+3+3+2=13
Heal [1]+3+4=8
Intimidate [1]+3+1=5
Knowledge (engineering) [1]+3+3=7
Knowledge (local) [1]+3+3=7
Knowledge (psionics) [1]+3+3=7
Perception [7]+3+4=14
Profession (Guardian) [1]+3+4=8
Sleight of Hand [1]+3+10=14
Survival [3]+3+4=10
Swim [1]+3+0=4
Stealth [7]+3+10+1(+1*)=21(22*)
Sense Motive [1]+3+4+1=9
Spellcraft [1]+3+3=7
Use Magic Device [1]+3+1=5
*In hilly/rocky terrain.
SQ
Race
Nondetection (Sp) [CL 8] Constant
Faerie Fire (Sp) [CL 7] 1/day
Obscure Object (Sp) [CL 8] 1/day
Sanctuary (Sp) [CL 8] 1/day
Abundant Ammunition (Sp) [CL 7] at-will
Gunslinger
Gunsmith (could only choose musket as starting weapon)
Nimble (Ex) +2
Grit (Ex) 6/day
Standard Deeds
Musket Master Deeds (replace Gunslinger’s Dodge & Utility Shot)
Musket Training (Ex)
Aegis
Astral Repair (Ps)
Form Astral Suit (Su) Astral Skin Nimble [free], Speed [free], Speed [free], Evasion [free], Nimble [2], Stalwart [1], Flight [2], Swim [1], Underwater Breath [1], Energy Resistance [1]*, Powerful Build [2], Energy Resistance [1]**
*First is based on Active Energy type [Psionic Focus]. Usually set to Sonic. Other options : fire, cold & electricity
**Every other chosen Energy Resistance is fixed. Electricity for this choice.
Craftsman +2 Craft (Weapons)
Damage Reduction DR 3/-
Invigorating Suit (Su)
Reconfigure 3/day 3 customization points
Augment Suit (Su) 1 point for 3 rounds
Languages Common, Celestial, Draconic, Undercommon
Combat Gear Chainshirt, +1 Reliable Large Double-Barreled Musket, MW Musket, MW Rapier, ammo;
Magic Gear Muleback Cords, Endless Bandolier;
Other gear explorer's outfit, MW backpack, 2 belt pouches, canteen, small steel mirror, compass, hammock, blanket, signal whistle, mess kit, gear maintenance kit, gunsmith’s kit, trail rations;
--------------------
Mythic Path: Champion Tier 3
--------------------
General Mythic Abilities
Hard to Kill (Ex)
Mythic Power (Su) 9/day
Surge (Su) 1d6
+5 HP/Champion Tier
Ability Score +2 Dex
Amazing Initiative (Ex)
Recuperation (Ex)
Path Attack
Distant Barrage (Ex)
Path Abilities
Armor Master (Ex), Limitless Range (Ex), Legendary Item (Ex)
Mythic Feats Rapid Reload (Mythic), Arcane Strike (Mythic)
Legendary Item (the “Pacifier” Large Double Barreled Musket)
Legendary Power 2/day
Legendary Surge 1d8 (only for attack rolls/combat maneuvers made with bonded weapon)
Upgradable
Undetectable
Unyielding
Project Custos Universalis(PCU) selected people from all around Golarion that would not be really missed if something would go wrong with them. This is how they came to find Caine Ward, one of the many orphans living on the streets of Golarion.
After several failed experiments, they had stabilized the Custos Sagittarius serum and tested it on Caine Ward, who was now named subject Beta 13. Although his initial reaction to the serum was like many of the other subjects, coming down with a severe illness, he recovered from it slightly faster than those who came before him. The only lasting negative effect it had was a a change in his leg muscles which made him run slower than most humans.
After several years of training and further enhancements with other serums, Beta 13 had completed all physical tests designed by the PCU team to test his physical and mental capabilities and was deemed ready for the next part of the project. He would be sent out into Golarion, having his mind cleared of any memory of the project. All he would know was that he had been gifted with great powers, but that he was free to do with them as he saw fit. The PCU team wanted to know if this power would corrupt him or make him a force for good. So when they finally sent him into the world, they closely monitored his every move in case the experiment failed and they had to terminate him.
Cain Ward now travels Golarion as a mercenary and gunsmith, trying to use his abilities for the greater good. Even though he knows he could easily misuse his powers, he knows there are to few truly good people around and he shouldn't squander his gifts.
Cain Ward was walking through Oppara when he heard about a slaughter that took place at the Gilded Crossroads Inn. Not one to sit idly on the sidelines he went to investigate the matter ...
+1 Reliable Large Double Barreled-Musket (legendary weapon) 9300 GP (if basic musket costs 2500 GP) | 22 lbs
MW Musket (Starting weapon) 300 GP | 9 lbs
Rapier 320 GP | 2 lbs
Muleback cords 1000 GP | 0.25 lbs
MW backpack 50 GP | 4 lbs
explorer's outfit - | 8 lbs
belt pouch 1 GP | 0.5 lbs x 2
Paper Cartridge 6 GP x 20 = 120 GP
Paper Cartridge, Alchemical Silver = 7 GP x 10 = 70 GP
Paper Cartridge, Cold Iron = 6 GP 5 SP x 10 = 65 GP
Paper Cartridge, Adamantine = 36 GP x 10 = 360 GP
Paper Cartridge, Elysian Bronze = 16 GP x 10 = 160 GP
Endless Bandolier 1500 GP | 2 lbs
chainshirt 100 GP | 25 lbs
trail rations 5 SP | 1 lb x 10 = 5 GP
gunsmith's kit 15 GP | 2 lbs
mess kit 2 SP | 1 lb
canteen 2 GP | 1 lb
hammock 1 SP | 3 lb
blanket 5 SP | 3 lbs
compass 10 GP | 0.5 lbs
mirror, small steel 10 GP | 0.5 lbs
Gear Maintenance Kit 5 GP | 2 lbs
Signal Whistle 8 SP | -
13395 GP & 6 SP spent of 14000 GP
604 GP & 4 SP left
Without Muleback Cords
Light 38 lbs. or less
Medium 39-76 lbs.
Heavy 77-115 lbs.
With Muleback Cords
Light 116 lbs. or less
Medium 117-233 lbs.
Heavy 234-350 lbs.
Will put him in an alias if selected :)

![]() |

Poo
Though now that I think about it
Of the three mutants Sean is based on, two were initially antagonists,
Marrow was an antagonist of the X-Men (fought storm one on one. Few times) she wasn't a bad guy, persay but she was an antagonist
Spike was one of Magneto's goons at first
And well, Darwin died early
I suppose I can dial back the clock to when Sean was a bad guy.