Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

CURRENT MAP


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

atk door: 1d20 + 6 ⇒ (16) + 6 = 22
dmg door: 1d6 + 4 ⇒ (3) + 4 = 7


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir ceases his hammering momentarily and glances at Ramos with a drunken scowl;

"Neh. The gods have forsaken me and I them... I'll no be needing your bless'ed luck friend Ramos... I appreciate the gesture... but I makke minn own luck!"

Will Save to resist Protection from Evil: 1d20 + 3 ⇒ (4) + 3 = 7

Silver Crusade

M Aasimar Paladin 5

Lucid continues to burn down the door.

Acid Touch: 1d20 + 5 ⇒ (3) + 5 = 81d3 ⇒ 1

I would be fine with skipping ahead to where the door is broken...


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Let's give a DM a minute to respond here...seriously.

(Door hp 24/40, hardness 5)

Pavo goes to put an ear to the door just as it opens and suddenly a room full of angry faces is glaring at him.

Initiative rolls:

Sverrir: 1d20 + 1 ⇒ (3) + 1 = 4
Lucid: 1d20 + 7 ⇒ (20) + 7 = 27
Markus: 1d20 + 3 ⇒ (1) + 3 = 4
Ramos: 1d20 + 2 ⇒ (20) + 2 = 22
Pavo: 1d20 + 4 ⇒ (16) + 4 = 20
Senniki: 1d20 + 4 ⇒ (8) + 4 = 12
Guards: 1d20 + 2 ⇒ (13) + 2 = 15
Cultists: 1d20 + 1 ⇒ (14) + 1 = 15

Round 1
27 Lucid - Attacks door
22 Ramos - casts spell
20 Pavo
15 Guards + Cultists
12 Senniki
4 Markus
4 Sverrir

Cultists:

135xp each
G:7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1

Guards:

400xp each
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex +2 Shield of faith)
hp A: 21/21, B: 21/21, C: 21/21, D: 21/21, E: 21/21, F: 21/21, G: 21/21
Fort +4, Ref +2, Will +3

Attack: greatsword +7 (blessed) (2d6+4)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Fall back! Make room! Pavo, I'm enjoying this... stealth-thing. Fascinating.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

So, Pavo is up?


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Seeing the door open and him now staring right into the face of an equally surprised cultist and some of his friends, Pavo eyes widen as he utters, "Well phooey," before slashing out at the cultist. Then, leaping backwards, he makes a break down the hallway, shouting "Guys! Help, help help!!!"

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 2 ⇒ (4) + 2 = 6
sneak damage: 2d6 ⇒ (6, 6) = 12
Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16

One attack on cultist in front of Pavo before tumbling out of reach and dashing down the hallway. Not sure of status of opponenets, so rolled sneak damage, just in case.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus can drop mace and quickdraw grip on fauchard for AoO, as needed.


@Pavo: That's fine. They would have been flat-footed.
Pavo neatly disembowels one of the cultist before skilfully falling back

Round 1
27 Lucid - Attacks door
22 Ramos - casts spell
20 Pavo
15 Guards + Cultists
12 Senniki
4 Markus
4 Sverrir

The remaining cultist moves after Pavo to poke at him with a spear, while one of the guards

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Attack(charge): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

The remaining 2 guards move into the hallway, blocking off aid.

Cultists:

135xp each
G:dead/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1

Guards:

400xp each
AC 18, touch 12, flat-footed 18 (+6 armor, +2 Dex +2)
hp A: 21/21, B: 21/21, C: 21/21, D: 21/21, E: 21/21, F: 21/21, G: 21/21
Fort +4, Ref +2, Will +1
Attack: greatsword +7 (blessed) (2d6+4)

Everyone is up

Silver Crusade

M Aasimar Paladin 5

Ah, now I understand. Until I just looked at the map I had thought that the door that opened was the one we were trying to batter down.

Assuming no friendlies get in the way, Lucid will drop a Glitterdust in the center of the intersection. by my math 1 cultist and 3 guards need to make DC 16 will saves or be blind.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Senniki drops his bow as a guard is directly in front of him, he then draws his greatsword and attacks, scoring a light hit.

mw greatsword: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

His armor absorbing some of the impact, the pain still drove Pavo to one knee as the guard's greatsword came away with blood. Weighing his options, Pavo defensively jabs out at the guard with his enchanted blade while keeping his body ready to avoid any blows that come at him.

Attack: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Fighting defensively for a -4 to attack and +2 to AC. Current AC now 20.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Sorry for the wrong icon Friday. Was trying to post before leaving. Back now.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Gonna let that door beat ya, Sver?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Torn by the sound of combat, Sverrir sways on what to do before Markus' words snap his attention back to the battered gateway before them.

Taking another swing, the dwur targets the door again:

+1 Doorknocker: 1d20 ⇒ 10
Damage: 1d8 + 6 ⇒ (2) + 6 = 8


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

You a dwur or some dainty... gnome? Put your back into it man!

atk Door: 1d20 + 6 ⇒ (17) + 6 = 23
dmg Door: 1d6 + 4 ⇒ (1) + 4 = 5

If they fail blindness save, they are denied Dex to AC, and -2, Pavo gets Sneak Damage!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Forgot the +6 to hit from above...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid says quietly but with concern Leave the door for now and help with these enemies here. Why do you want to have two fronts?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir stops for a second and sniffs the air before grinning;

"Inside here friend hobniz..."

The dwur taps the wracked door with his hammer before continuing;

"... is their tinctures und liquor! Har!"


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Arrrgh, casks and kegs galore!


(Door hp 21/40, hardness 5)

Round 2
27 Lucid - glitterdust
22 Ramos - Ramos twiddles his thumbs
20 Pavo - Stabbity
15 Guards + Cultists (Guard A+B blind round 1/3)
12 Senniki
4 Markus
4 Sverrir
Will saves
Cultist: 1d20 + 0 ⇒ (19) + 0 = 19
GuardA: 1d20 + 3 ⇒ (7) + 3 = 10
GuardB: 1d20 + 3 ⇒ (2) + 3 = 5
GuardC: 1d20 + 3 ⇒ (15) + 3 = 18

Under the barrage of attacks, the inner door suddenly swings open and Sverrir finds himself face to face with another guard who swings his mighty sword:

Attack vs Sverrir: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

At the other end of the hallway, Guard A withdraws and guard C takes his place, swinging at Senniki:

Attack vs Senniki: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Guard B swings wildly at Pavo:
Concealment need >50: 1d100 ⇒ 21 but misses terribly

Cultist vs Pavo: 1d20 + 1 ⇒ (5) + 1 = 6 and so does the cultist.

Cultist:
135xp each]
G:7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1

Guards:

400xp each
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex +2 Shield of faith)
hp A: 16/21, B: 14/21, C: 21/21, D: 21/21, E: 21/21, F: 21/21, G: 21/21
Fort +4, Ref +2, Will +3
Attack: greatsword +7 (blessed) (2d6+4)

Everyone is up


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Smirking at the guards condition, Pavo presses the advantage, jabbing out with both swortsword and dagger at the blind guard.

Attack 1: 1d20 + 5 ⇒ (9) + 5 = 14 vs guard's flatfooted AC
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
sneak Damage: 2d6 ⇒ (4, 1) = 5

Attack 2: 1d20 + 4 ⇒ (13) + 4 = 17 vs guard's flatfooted AC
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
sneak Damage: 2d6 ⇒ (4, 6) = 10

But merely risked giving away his position as his dagger glanced off of the guard's armor.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Senniki takes a hit from the new guard that steps up in place. Wincing from the hit, he returns a swing before calling upon some healing.

mw greatsword: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6

Lay on Hands: 2d6 ⇒ (1, 3) = 4


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 2

Sverrir reels as the greatsword bites deep into his mailed shoulder. Bellowing the dwur surrenders to his alcohol fuelled anger as he attempts to slam his enchanted hammer off his foe in a mighty 2-handed attack;

"RRRRGGGAAAARRGGGGHHH! Die ye milk drinker!"

Enter Rage and attack. STATUS: AC: 17 HP: 32/46 CONDITIONS: Raging - 1/9 Rounds

Raging Power Attack: 1d20 + 8 ⇒ (14) + 8 = 22
+1 Warhammer: 1d8 + 10 ⇒ (1) + 10 = 11


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

"Dammit!" Ramos yells, "I need some room to work here!" Hand suddenly glowing with white light the priest scowls. "Dwarf, you're bleeding, don't give me any gruff about God's right now and accept some bloody healing."

_____________________
converting weapon of awe to cure moderate wounds on our drunken dwarf. If I can somehow get to him. Cure Moderate Wounds : 2d8 + 3 ⇒ (4, 5) + 3 = 12

-Posted with Wayfinder

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

On lucid's turn he moves to stand beside Markus and casts Grease in the squares in front of Sverrir. DC 15 reflex or fall prone for both of the guys there.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Unable to assist Sverrir, Markus wades westward. Fall back, Senniki.

atk mw fauchard, soft cover: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11


@Ramos:I'm fine with playing loose with the positioning for those of you stuck in the hallway

Ref save G: 1d20 + 2 ⇒ (18) + 2 = 20
Ref save E: 1d20 + 2 ⇒ (19) + 2 = 21

Round 3/4
27 Lucid
22 Ramos
20 Pavo
15 Guards + Cultists (Guard A+B blind round 1/3)
12 Senniki
4 Markus
4 Sverrir

Round 3 Init 15
Attacke G vs Sverrir: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Attack B vs Senniki: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Attack Cultist vs Pavo: 1d20 + 1 ⇒ (12) + 1 = 13

Attack C vs Pavo >50: 1d100 ⇒ 65
Attacke C vs Pavo: 1d20 + 7 ⇒ (20) + 7 = 27
Attack B vs Confirm?: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

Thems some might dice rolls....You guys are up

Cultist:

135xp each]
G:7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1

Guards:

400xp each
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp A: 16/21, B: 2/21, C: 15/21, D: 21/21, E: 21/21, F: 21/21, G: 10/21
Fort +4, Ref +2, Will +3
Attack: greatsword +7 (blessed) (2d6+4)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Sverrir! Senniki! FALL BACK!

atk Guard C, mw fauchard, soft cover: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6

TPK.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 3

Sverrir growls his displeasure at Ramos' healing, and in his distraction his opponent hacks deep into the raging dwur - the blade snatching away what benefit was gained, and eliciting a howl of pain;

"Keep those healing hands to yerrself Ramos! Save it for one warr-ARGGHH!"

STATUS: AC: 17 HP: 29/46 CONDITIONS: Raging - 2/9 Rounds

The drunken warrior replies in kind, channeling the pain into a mighty swing at the guard's head;

"BASTERRRRRRRRRRRRDDDD!!!!!"

Raging Power Attack: 1d20 + 8 ⇒ (10) + 8 = 18
+1 Warhammer Damage: 1d8 + 10 ⇒ (8) + 10 = 18

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I hope our good DM cannot keep up that level of dice rolling so it may not be a TPK yet.

If the guard attacking Sverrir does not fall Lucid targets him with a magic missile spell. If he did fall from Sverrir war hammer, Lucid will blast the guard on Senniki.

Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Theres some good dice! Please remember the grease and the DC 10 acrobatics to move through it if guards are moving up on Sverrir


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

The last hit driving Pavo to his knees, Pavo grows desperate as his instinct to survive kicks in. Dropping his dagger, he takes a five foot step back before pulling out a small vial from his pack.

Free action to drop dagger. No action to take a 5 foot step. Move action to pull out a CLW potion.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Senniki attacks the guard next to him then heals himself If the guard falls then I will 5' move where he is standing

mw greatsword Guard C: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6

Lay on Hands: 1d6 ⇒ 1


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Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Gods Dammit Lord! Ramos mutters. I though the bad luck was reserved for the other guys. Sliding forward, Ramos's hand again glows with magical power and he touched the back of the half-elf who is locked in combat with another cultist.

Convert Disfiguring Touch into Cure Moderate Wounds 2d8 + 3 ⇒ (1, 5) + 3 = 9


@Pavo: That still leaves you with a standard.

Sverrir drops his guard and Lucid disabled the other.

Round 4/5
27 Lucid
22 Ramos
20 Pavo
15 Guards + Cultists (Guard A+B blind round 3/3)
12 Senniki
4 Markus
4 Sverrir

Attack E vs Sverrir: 1d20 + 7 ⇒ (6) + 7 = 13

Guard A falls back provoking an AoO from Senniki
AoO: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9
dropping him.

Guard B swings futilely where he thinks Pavo still is.

The cultist: 1d20 + 1 ⇒ (7) + 1 = 8

Cultist:

135xp each]
G:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1

Guards:

400xp each
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp A: dead/21, B: 2/21, C: 15/21, D: 21/21, E: 21/21, F: 21/21, G: dead/21
Fort +4, Ref +2, Will +3
Attack: greatsword +7 (blessed) (2d6+4)

You guys are up.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Guards closing on Sverrir need to make a DC 10 acrobatics check or fall prone. Not sure you can easily show the grease but it extends 10' past Sverrir.

Lucid casts his Shield spell (Currently AC 22) as he pulls his club from his belt and advances to just past Senniki. He then uses his Shift ability to "hop" behind the guard nearest Pavo, offering him a flank.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Sverrir, step back so only one can see you!

Markus steps through the doorway to check on Pavo... You alright lad!?

Acrobatics, tumble: 1d20 + 7 ⇒ (20) + 7 = 27
atk cultist, mw fauchard: 1d20 + 8 ⇒ (5) + 8 = 13
dmg cultist, fauchard: 1d10 + 6 ⇒ (4) + 6 = 10

We got a cultist down! I am Librarian! File him under D for done.

Silver Crusade

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Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

If he stays where he is Sverrir can maybe attack prone guards due to the grease. Wearing armor and acrobatics checks do not go well together.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Took liberty of removing Guard A from map, as Senniki dropped him. Left Cultist because of order of events, Markus is last sorta.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Will hang off attacking ahead of GM Fang deciding if any of those guards are indeed slopping around in Lucid's cunning trap ;)


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Senniki will sheathe his greatsword and pick up his bow once more then take a 5' back, waiting to assist Svirr if he can draw the enemy around the corner.

Lay on Hands: 1d6 ⇒ 4


@Lucid: Thanks for the reminder.
Markus don't mess with my map other than to move your token. Senniki killed guard C, I just made a book keeping error. Neither of the blinded guards were killed.

Ref save Guard E(to move): 1d20 + 2 ⇒ (2) + 2 = 4
Ref save Guard E(to avoid falling): 1d20 + 2 ⇒ (11) + 2 = 13 (Prone Couldn't have attacked Sverrir last turn)
Ref save Guard F: 1d20 + 2 ⇒ (13) + 2 = 15 (doesn't have speed to make it to Sverrir this round)

Guards:

400xp each
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp A: 15/21, B: 2/21, C: dead/21, D: 21/21, E: 21/21, F: 21/21, G: dead/21
Fort +4, Ref +2, Will +3
Attack: greatsword +7 (blessed) (2d6+4)

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Which means there is an enemy for Senniki to focus on. Map still shows three enemies for you to attack if you want to change your action. I am hoping Sverrir does not step back because if he does he does not benefit from the grease.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

mw greatsword: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8

in that case I will just attack and miss and keep the lay on hands from the last post


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Sorry.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

I am at 0 hp making me disabled, so I can only do a move action or a standard, but not both, if I am reading that right.

Putting pressure on his side by bracing it with the inside of his arm, Morgan takes another few steps back before gulping down the potion in his hand.

CLW potion: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I think you could drink the potion after retrieving it but it would cause you to bleed a point while at the same time healing you 5. That is how we handle it anyway at my table.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Moving towards the wide double doors that the guards streamed out of, Ramos, grabs his Traveler's Any-Tool from his bag. Cover me guys! The man yells thinking quickly. I'll barricade the door this way so they can only come down the passage that the dwarf is covering. Fiddling with the odd contraption, Ramos finally gets it out of his bag and prepairs to turn it into a large steel bar to barricade the door.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Er, per the map I am looking at there is an enemy still between you and that door Ramos.

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