Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

CURRENT MAP


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Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Only gonna get a little of it in this flask here to study later. Lucid heads back down the stair after removing an empty potion flask.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Polearm in one hand, bow in the other... Markus nods and moves to the nearest door, waiting for Pavo.


Hexor (the one the guard was heading for) or Vecna)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Hextor.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Approaching the door with the fist symbol of Hextor, Pavo takes a look at the door, using sight and touch to determine if the door holds any traps.

Perception vs traps: 1d20 + 13 ⇒ (19) + 13 = 32

Should no traps be found, then Pavo will figure out if one of the keys pulled from the tieflings will work in the door's lock.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir waits for Pavo to do his work by taking a deep draught from his potent brandy flask;

"Tae gird the loins and guts fer whats tae komm eh lads?"

As is now tradition, the dwur offers the flask to his comrades with a grin.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

With no one cautioning him not to do so, Lucid moves to the pool with his flask. Taking care to not touch the liquid with his bare skin he collects an ounce of the liquid in the flask and stoppers it tight before joining the group.


@Lucid: You manage to collect a sample. It is icy cold and you can feel its chill no matter where you keep it on you.

Pavo finds no traps and the key turns easily in the door, unlocking it with a *click*.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Oh cool. Not sure what I am gonna do with this... Bet it invades my dreams. :P


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Gripping his shortsword in hand, Pavo turns back and whispers "Hope you all ready." as he pulls out the key and opens the door, moving with the door as it opens, stepping back and towards the wall the door open towards if it opens toward him, or stepping forward and against the wall if it opens away from him


Oh I'm sure you'll find some use for it.

A dozen suits of armour, ranging from battered leathers to rusted plate, line this chamber's walls. The bleached white bones of human, dwarf and orc skeletons contrast with the dark, bloodstained armour. The suits are carefully arranged, as if the dead were preparing to march for war. Bells of varying shapes and sizes hang from the armour on long, leather strips.

As you open the door the dozen skeletons in the very rusty armour animate, bells ringing as they begin to move.

Initiative rolls:

Sverrir: 1d20 + 1 ⇒ (13) + 1 = 14
Lucid: 1d20 + 7 ⇒ (6) + 7 = 13
Markus: 1d20 + 3 ⇒ (15) + 3 = 18
Ramos: 1d20 + 2 ⇒ (19) + 2 = 21
Pavo: 1d20 + 4 ⇒ (19) + 4 = 23
Skelebones: 1d20 + 6 ⇒ (14) + 6 = 20

Stats:

A:6/6 B:6/6 C:6/6 D:6/6 E:6/6 F:6/6 G:6/6 H:6/6 I:6/6 J:6/6 K:6/6 l:6/6
AC 20, touch 12, flat-footed 18
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
attack +2 1d8+2

Round 1
23 Pavo
21 Ramos
20 Skeletons
18 Markus
14 Sverrir
13 Lucid

Map is updated.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

We've done this dance before, boys... Blunt weapons if you got'em.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

+7 and I still manage to go last, again. lol.

That's a lot of Skeletons. Ramos, channel to take um down?


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Cursing at the noise that was caused, Pavo stared that the sheer number of skeleton's in the room and swore again as he drew a vial of alchemist fire with his free hand, gripping his enchanted blade in the other. Then, attempting to bottleneck the skeletons as much as possible, Pavo takes a step to his left, making sure that the left door remained between him and the skeletons, and brings up his blade in a defensive posture.

Take a five foot step to the left and take a total defense action behind the left door. AC until start of my next turn: 22


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Cursing to himself, Ramos strides into the room. Raising his spiked gauntlet up, he closes his eyes briefly and allows for a flood of holy power to arc out from around him.

Channel Energy: Damage, Will save DC11 for half 2d6 ⇒ (2, 1) = 3


Will save DC11: 1d20 + 2 ⇒ (2) + 2 = 4

Stats:

A:3/6 B:3/6 C:3/6 D:3/6 E:3/6 F:3/6 G:3/6 H:3/6 I:3/6 J:3/6 K:3/6 l:3/6
AC 20, touch 12, flat-footed 18
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
attack +2 1d8+2

Raising his fist and calling on the power of his God, Ramos looses a blast of divine energy over the skeletal hoard. They shiver and smoke, but do not fall.

Round 1: Init 20

The skeletons advance to attack Pavo and surround Ramos, bells clattering and clanging all the while:

Attack Vs Pavo: 1d20 + 2 ⇒ (15) + 2 = 17

Attack Vs Ramos 1: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Attack Vs Ramos 2: 1d20 + 2 ⇒ (7) + 2 = 9
Attack Vs Ramos 3: 1d20 + 2 ⇒ (5) + 2 = 7
Attack Vs Ramos 4: 1d20 + 2 ⇒ (9) + 2 = 11

Everyone else is up


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus drops the bow sees an empty space and steps into it, drawing his spear.

atk, +1 spear: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
dmg, +1, shock: 1d6 + 1d6 + 1 + 4 ⇒ (2) + (5) + 1 + 4 = 12


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Folks

Work is crazy busy at the moment and couple that with also having to give emergency CPR to a guy I found unresponsive at a bus stop this morning – it’s been a weird one… Can you DMPC me until the decks are cleared with me!

Cheers

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Unsure of what to do against so many foes Lucid blasts the one threatening Pavo with his Acid Splash.

Range Touch: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 171d3 ⇒ 1 Taking -4 for firing into combat.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Getting slammed back from the fists of the undead horde of skeletons, Ramos grunts in pain. Common guys, give me a hand here! The man mutters while ducking under another bony fist.


@Sverrir: That's intense. Jump back in when things settle down for you.

Stats:

A:2/6 B:0/6 C:3/6 D:3/6 E:3/6 F:3/6 G:3/6 H:3/6 I:3/6 J:3/6 K:3/6 l:3/6
AC 20, touch 12, flat-footed 18
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
attack +2 1d8+2

Round 1: Init 14

Sverrir Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Sverir steps forward and casually obliterates one of the skeletons.

Dm Dice:

Init guard: 1d20 + 3 ⇒ (11) + 3 = 14
Init cultists: 1d20 ⇒ 19

Round 2
23 Pavo
21 Ramos
20 Skeletons
19 ??A
18 Markus
14 Sverrir
14 ??B
13 Lucid

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

This sure is making a lot of noise, bells and all. Lucid thinks...


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

I am sure we don't have much time, Pavo though as his comrades join the melee. Not is a good position to hit a key point on the skeleton's body, Pavo backpedals, nimply passing by Markus to end up behind the librarian before drawing a flask of alchemist fire from his pack.

Move action to tumble behind Markus and try to avoid AOO from the skeletons, Standard action to draw alchemist fire in free hand. Acrobatic DC= Opponent's Combat Maneuver Defense

Acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Throwing himself aside as another of the undead creatures barrels in, Ramos holds up his mailed fist and lets loose another burst of energy. Common you bastards, die again already!

____________________
Channel Energy: Damage, Will save DC11 for half: 2d6 ⇒ (1, 5) = 6


Round 2
23 Pavo
21 Ramos
20 Skeletons
19 Cult Fanatics
18 Markus
14 Sverrir
14 ??B
13 Lucid

Stats:

A:7/7 B:7/7 C:7/7 D:7/7 E:7/7 F:7/7 G:7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1

dagger +2 1d4+1

Ramos unleashes the wrath of his god once again and this time the undead can not withstand it. They collapse in a wave around Ramos, clattering to the ground in a tumble of old bones.

One of the side doors opens a a group of men and women burst into the room, carrying long spears. "Guards!! Intruders!! Everyone fan out. We must protect the temple!"

Some of the faces twisted in hate are familiar to you. These are men an women that you have seen around town, shopping or just enjoying a drink at the tavern.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Scowling, Ramos flexes his mailed gauntlet. Say.. he mutters to no one in particular. Isn't Hextor's holy symbol a spiked gauntlet? Then common boys, let's see how you like the feeling of mine.

__________________________
Fanguar, google docs is blocked for me. I won't be able to access it for a while. Can I just narrate what I want to do and you try to make it work on the map?
>MA: Charge a cultist.
>>SA: Melee attack on a cultist 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
>>>Melee attack damage: 1d4 + 2 ⇒ (2) + 2 = 4


@Ramos: Yup. Not a problem. Do you have access to imjur, photobucket or the like? If so, I can post the map, just so you have an idea of the lay of the land.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir grins at Ramos' black humour before also commiting himself to the fray with a bellow Move to nearest cultist and attack;

"Feh! Where is yer god now eh!?"

+1 Warhammer: 1d20 + 7 ⇒ (13) + 7 = 20
Hammer to Fall: 1d8 + 4 ⇒ (3) + 4 = 7


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Assuming Sverrir dropped the one north of him. Markus will attack the one diagonal to Sverrir... not sure if any penalties. Combat reflexes and AoO's on any of the guys in that lower rank who move (all will be threatened after Markus' turn).

Markus steps up beside the Dwur. Give'em Hell brothers, they've been praying for it.

atk, mw fauchard, wf, soft cover: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
dmg, mw fauchard: 1d10 + 6 ⇒ (8) + 6 = 14

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

2 points for the perfect quote Markus. :)


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Sverrir would have just disabled him, but I think that comment deserves a +1 bonus to damage.

The cultists try to keep the wild-eyed dwarf back with their longspears:

AOO 1: 1d20 + 2 ⇒ (1) + 2 = 3
AOO 2: 1d20 + 2 ⇒ (4) + 2 = 6
AOO 3: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm?: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

and one of them sinks its spear deep into him. The man's cheer dies on his lips as the mighty Dwur hardly slows before smashing him into the next life.

Round 2 Init 14

Two guards in breastplates and carrying massive great swords, hustle into the room from the other door (double moves). One moves adjacent to Ramos, while the other takes in the situation with a glance and heads down the adjoining corridor.

Lucid, then Ramos and Pavo to kick off round 3

Stats:

135xp each
A:-1/7 B:7/7 C:7/7 D:7/7 E:7/7 F:7/7 G:7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1

dagger +2 1d4+1

Guards
400xp each
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex +2 Shield of faith)
hp A: 21/21, B: 21/21
Fort +4, Ref +2, Will +3

Attack: greatsword +6 (2d6+4)

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid moves to better see the guard threatening Ramos and then casts Flaming Sphere into his square.

Flaming Sphere: 3d6 ⇒ (4, 2, 5) = 11 DC 16 Reflex to avoid damage


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Cursing under his breath, Ramos throws a half hearted punch as he reels in surprise seeing a giant flaming orb suddenly appear in front of him hissing and bubbling with liquid flame.

_____________________________
SA: Attack guard with spiked gauntlet: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

His targets changing, Pavo takes a few steps forward before launching his alchemist fire over Markus' shoulder, aiming for the cultist directly east of Markus.

ranged attack: 1d20 + 6 ⇒ (16) + 6 = 22
fire damage: 1d6 ⇒ 5

As the flask smashes against the man's body, the cultist is engulfed in flames and any of his fellow cultists within 5 feet also feel teh effects of the fire, though not to the same extent. Then, activating the mechanism in his wrist sheath, the hilt of Pavo's dagger snaps into Pavo's hand.

OOC: Main target takes the fire damage with anyone within 5 feet of the target taking 1 point of damage


Guard Ref save: 1d20 + 2 ⇒ (11) + 2 = 13
Lucid's spell catches the guard completely by surprise, burning him severely and Pavo's fire bomb turns a man into a human torch. The flaming fanatic screams in pain, but emphatically urges everyone on. "Kill them all !!!"

Round 3
23 Pavo
21 Ramos
19 Cult Fanatics
18 Markus
14 Sverrir
14 Guards
13 Lucid

Two of the cultists peel off from the group and head to the door on the left. One opens it while the others spread out (5ft steps) to keep you at bay with their spears.

Attack Sverrir 1: 1d20 + 2 ⇒ (6) + 2 = 8
Attack Sverrir 2: 1d20 + 2 ⇒ (4) + 2 = 6
Attack Sverrir 3: 1d20 + 2 ⇒ (2) + 2 = 4
Attack Marcus: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Attack Ramos: 1d20 + 2 ⇒ (9) + 2 = 11

Stats:

135xp each
A:-1/7 B:2/7 C:6/7 D:6/7 E:6/7 F:6/7 G:7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1

Guards
400xp each
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex +2 Shield of faith)
hp A: 21/21, B: 10/21
Fort +4, Ref +2, Will +3

Attack: greatsword +6 (2d6+4)

Marcus and Sverrir are up.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus steps directly between Sverrir and the cultists, his fauchard reaching for the heathen closest to the western door.

atk, fauchard: 1d20 + 8 ⇒ (13) + 8 = 21
dmg, fauchard: 1d10 + 6 ⇒ (3) + 6 = 9


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 3

Nae sure where Markus is moving to? Will presume by the description its square straight ahead of the dwur?

Sverrir bellows a mocking laugh as the cultists fail to land a telling blow with their spears;

"Har! Komm on you milk-drinkers!”

The dwur steps forward alongside Markus and brings his enchanted bludgeon to bear with a venomous strike at the nearest cultist;

+1 Warhammer Power Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Hammerhead: 1d8 + 6 ⇒ (2) + 6 = 8


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10
Sverrïr Koltǫnn wrote:
Nae sure where Markus is moving to? Will presume by the description its square straight ahead of the dwur?

Yessir, directly "north/up" from Sverrir. Taking out the guy due west from that position. Keeping them from the door. Whoa! Been posting from my phone for so long forgot we can move on the map! Apologies.

Based on Stats & Dice, the two west-most guys are down I think.


Round 3
23 Pavo
21 Ramos
19 Cult Fanatics
18 Markus
14 Sverrir
14 Guards
13 Lucid

Round 3 Init 14

One of the guards makes to a a side door, opening the door and shouting, "We're under attack!!"
The other swings his sword at Ramos,
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
but misses terribly.

Stats:

135xp each
A:-1/7 B:2/7 C:-2/7 D:-3/7 E:6/7 F:6/7 G:7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1

Guards
400xp each
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex +2 Shield of faith)
hp A: 21/21, B: 10/21
Fort +4, Ref +2, Will +3

Attack: greatsword +6 (2d6+4)

Lucid then Pavo and Ramos for Round 4

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

The Flaming Sphere stays where its at and burns at the guard.

Flaming Sphere: 3d6 ⇒ (3, 5, 4) = 12 DC 16 Reflex to avoid damage.

Lucid moves forward and tries to fire his crossbow at a wounded cultist.

Ranged Touch: 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 3

Confirm Threat: 1d20 + 5 ⇒ (15) + 5 = 201d8 ⇒ 5


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Gritting his teeth as he heard the guard shout a warning to the next room, Pavo tumbles forward, closing the distance between him and the remaining cultists. Then, jabbing with his enchanted short blade, Pavo then slashes out with his dagger, focusing his flurry on the cultist furthest to the south.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

If full round action not use last round to smother flames, the cultist hit with the alchemist fire takes an additional Round 2 fire damage: 1d6 ⇒ 4


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Dodging out of the way from the massive two handed sword, Ramos cursed under his breath. His side was slick from blood and his head swam from the pain. Gritting his teeth he darted forward and called upon the power of luck, cursing the man to fail.

__________________________
SA: Touch attack with Touch of Chaos vs remaining Guard AC12 1d20 + 6 ⇒ (12) + 6 = 18
Target must roll two D20's and take the lesser roll for the next round.


Ref save: 1d20 + 2 ⇒ (20) + 2 = 22
The guard manages to dodge the flaming sphere, but Lucid still manages to put a crossbow quarrel straight through one of the cultists.

Round 4
23 Pavo
21 Ramos
19 Cult Fanatics
18 Markus
14 Sverrir
14 Guards
13 Lucid

Another cultist ducks into a side room and the cultist on fire collapses screaming. The remaining cultist stabs at Ramos, but misses.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10

Stats:

135xp each
A:-1/7 B:-2/7 C:-2/7 D:-3/7 E:6/7 F:-2/7 G: 7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1
Guards
400xp each
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex +2 Shield of faith)
hp A: 21/21, B: 10/21
Fort +4, Ref +2, Will +3

Attack: greatsword +6 (2d6+4)


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Angered by these charlatans who were likely privy to the false justice he suffered Sverrir bulls toward the remaining cultist, bringing his bludgeon murderously down;

Move east and attack

"Last one... Last words? Nei didn't think so!"

+1 Warhammer Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Hammer of Justice: 1d8 + 4 ⇒ (8) + 4 = 12


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus tumbles beside Ramos, quick-drawing the ancient spear.

Acrobatics: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
atk guard, +1 spear: 1d20 + 7 ⇒ (19) + 7 = 26
dmg guard, silver, shock: 1d6 - 1 + 1d6 + 4 ⇒ (5) - 1 + (2) + 4 = 10


Cultist AOO: 1d20 + 2 ⇒ (5) + 2 = 7

Round 4
23 Pavo
21 Ramos
19 Cult Fanatics
18 Markus
14 Sverrir
14 Guards
13 Lucid

Round 4 init 14
Sverrir obliterates the cultist and Marcus inflicts a grievous wound. With a final sucking gasp the guard tries one last swing before the darkness closes in, but luck is not with him and he misses terribly. (was disabled, now dying)

The remaining guards spares not a glance for the slaughter behind him and moves to open the ornate double doors at the end of the hall.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Attack: 1d20 + 6 ⇒ (4) + 6 = 10

Stats:

135xp each
A:-1/7 B:2/7 C:-2/7 D:-3/7 E:-6/7 F:-2/7 G:7/7 H:7/7
AC 13, touch 10, flat-footed 13
Fort +2, Ref +0, Will +0
longspear
attack +2 1d8+1
dagger +2 1d4+1
Guards
400xp each
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex +2 Shield of faith)
hp A: 21/21, B: -1/21
Fort +4, Ref +2, Will +3

Attack: greatsword +6 (2d6+4)

Lucid and then Pavo and Ramos for the start of round 5

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Map still shows a guy where Lucid's flaming sphere is, so that stays there and burns him.

Flaming Sphere: 3d6 ⇒ (4, 3, 6) = 13 DC 16 Reflex to avoid damage.

Lucid reloads his crossbow as he steps up 5' and fires at the man at the end of the hall.

Crossbow: 1d20 + 5 ⇒ (12) + 5 = 171d8 ⇒ 6


@Lucid: My mistake, he's dying. If you want to move your sphere, go ahead.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Not able to do much from where he stood, Pavo moved forward, taking up a position just just to the right of the hallway entrance and pressing his body against the wall. the guard was gonna call his allies, nothing that he could do to stop him. So he was going to get in a good position to surprise anyone that came down the hallway.

Stealth: 1d20 + 10 ⇒ (12) + 10 = 22

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

It only has a 30' move and no one is in range. He will use it to finish that guy I guess. If I move it Lucid cannot reload and fire.

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