Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

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Sverrir:
That's a tough one. You could always RP you passing out. You can't resist it if you're unconscious. Is Sverrir ok with drinking potions?

Camp. You'll want your spells.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

The little wizard is also wounded. This place defendable. We could camp here for two nights.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

"Aye, resting for a day or two might be a good idea. It'll give us time to look over the journal and notes and maybe figure out what is going on." Looking over one of the notes in his tired state, Pavo continues with, "Seems like this place be one of three...at the least. Unless we come across this Grallack guy hiding somewhere in this temple, we can only assume that he be in charge of some part of this place. And whoever the owner of this symbol is, seems to be in charge as well."


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

DMFang:

Yeah potions - Hel anything imbibed is fine by Sverrir as I'll be using them when in his "cups" and will heal and fuel the dwur's drunken rage.

While sickened he could do nothing much, so aye we can put it down to that?

9 charges @ 5HP per charge will put Sverrir at full hits

The dwur is healed reluctantly as he still struggles with his hangover and exhaustion;

"Rest gets min vote... Read over the journal, perhaps raid their supplies? They must have some decent food and... drink down here?"


Sverrir:
That's fine

The double rest is fine, no murder in your sleep. Surprised that no one has commented on the implication that Smenk hired killers to eliminate the Koltǫnns. Of which, only the Kegsbane remains...


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

"I think ya have had enough drink for now there Sve, or do you recall tossing the little you had to eat near the end of that fight back there?" Then, pulling out some rations and a waterskin to slake his hunger and thirst, Pavo turns to everyone and says, "Not sure what the rest of you think, but I think we should take at least two days to sort out what we found and go over what was happening during that last fight. I nearly breathed my last and from the state of others after I woke, so did some of you. I ain't a master of strategy, but I think we are gonna have to play smarter heading forward."


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

The dwur shoots Pavo a cantankerous look;

"Feh... Min nausea had nothing to do with drink! I was sickened at the lack of challenge from min foes! Har!"

Am presuming that the journal is read out? If not Sverrir would take some time to read through it if anyone brought the Koltǫnns name up

Upon reading/discovering the murderous fate that befell his family Sverrir is first angered to the point of rage, then falls into a dark melancholy mood - muttering in a voice hoarse from his retching;

"Smenk is a dead man... tis a blud feud now... When we next return to town he dies... or I die trying..."


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Senniki sleeps an extra long time the first day and spend much of the day searching the place carefully room by room, or resting some more. He is partially grateful for the warlike nature of the Hextorites as he is able to replenish his arrows supply. On the second day he feels like he is finally recovering physically from his ordeals he suffered over the last few days. Having explored the temple, he is itching to be moving on, "So where to next? Sounds like there are more cultists to root out around here."


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Before bed, answering Ramos... Done dying for the day, brother. We'll see about tomorrow.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid spends the two days productively crafting and/or scribing.


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Do your CLW charge accounting and allocate your new treasure. Spellcasters, let me know what spells you have memorized. Let's get this show on the road.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Charges marked, hero's defiance prayed for.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir seems particularly cantankerous and shakes his head ruefully at his empty flask on numerous occasions.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

With the rest Lucid needs only 1 charge from a wand, or one healing spell from our cleric, or one lay on hands fem Senniki.

His spells are Level 2: Create Pit (16) Flaming Sphere (DC 16), Glitterdust (16) X2. Level 1: Magic MissileX3, Mage Armor, Grease (DC 15). Level 0: (at will) Acid Splash, Detect Magic, Dancing Lights, and Message


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Up and ready after two days of rest and recovery, Pavo looks to the others and says, "So where to now guys? Seems there are some other cultists roaming about in these caves. Not sure about you all, but if they worship anything like what these dead folks did, then I don't know if I can leave them be in good conscious. Not with them being so close to what has been home."

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid nods in agreement. We better complete our exploration of the entire place.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

"let's see where this key works!"


The key was for a locked chest in the area you are in. Forgive a little railroading, but I'll get us moving along here.

Taking your hints from the notes you've found, you decide that the rough tunnels should be you next destination to search out this Grallak fellow. The tunnel that connects to the elevator chamber appears to be man made, but quickly connects with a natural stone passage heading deeper into the earth. There are no light sources and the endless dark extends seemingly forever before you.

After what seems like an eternity, the passage opens up into a larger cavern filled with stalactites and stalagmites. The rocky projections make it difficult to see very far ahead, as they choke most of the cave. A steady rhythmic splash of water dripping into some unseen pool echos unnervingly.

Light matters in this section and will be (loosely) enforced. Please let me know where and what the sources of light are.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid conjures 4 globes of light and positions them 20' in front of the group moving them (swift action) as the group moves. The lights form a diamond 10' on a side illuminating like 4 bright torches dancing along as they move. When he hears or thinks he sees something the lights can dash ahead as much as 100' in an instant.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir plods forward taking point beyond the light globes where he can trust his superior darkvision (90ft.)as the group move through the gloom in his wake...

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Before Sverrir gets that far ahead Lucid will both pull the lights back to right in front of the party and cast his Message spell to include Sverrir, Pavo, Markus, and Senniki. Lucid plans to stick close to Ramos.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Taking up a spot behind Sverrir and the conjured lights, Pavo reminds himself to see about finding a way to see in the dark as he continues. Both blades out but resting behind his back, so as not to have the light reflect of the blades, Pavo keeps his eyes pen for anything that Sverrir might have misses.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Back soon, sorry folks.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

So I was thinking.. Ramos begins, uttering a groan from the party. No.. no really.. The rough man chuckles. Seems to me, we cocked that last one up real good. Maybe this time, we send Pavo to scout ahead next. I don't want another fight like the last one we had. Gods know it almost killed us.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Using Pavo's skills to their fullest potential sounds great to me. But there was no getting into that place without the alarm getting sounded, unless… Ramos, can you cast a Silence spell?


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Rubbing his chin thoughtfully, Ramos shrugs. I don't know. It's not like I ever thought about it, or have a full list ya know? Scratching his head, Ramos grins. Mostly I just ask for things to bring the pain. I guess I could ask for something to be.. Silent? Flipping a coin in the air, Ramos snatches it and winks. I'll see what Ralishaz can do. No promises though, eh?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir smiles grimly at the wisdom of the priest of misfortune;

"Heh. Send Pavo forward... my deep-eyes will watch him trigger traps and fall into pits... heh. But I will warn us of his fate!"

The dwur beckons the rogue forward;

"Be my guest brodir... though perhaps we should walk a while together... just until your sight adjusts eh?"


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Still keeping his voice to a whisper, Pavo responds with "Sure thing. I can take up point, so long as Sve doesn't get angry about not seeing so well...I am only human after all." Pulling an everburning torch from his pack, he passes it to Sverrir and says, "Fact of the matter is my eyes are pretty good, but they still need light to see, hold on to this and provide me a little light to see by, I'll stick to the edge. With all your clanking about, not much use for you being in the dark anyway."

If Sverrir takes the offered torch, Pavo takes point, keeping an eye out for traps or surprises. Perception +9 +13 vs secret objects and conversations +15 vs traps.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid will move his dancing lights to where they do Pave the most good as well.


Pavo does take more than a few steps into the cave before he sees several humanoid individuals lounging around on guard duty. Mostly naked, they have crude stone weapons near at hand and they quickly take them up. You notice with horror that they don't have any eyes and each creature has sharp stone sewn into its bare chest in an intricate pattern.

Know(religion):

It is the symbol of Erythnul, the god of hate, envy, malice, panic, ugliness, and slaughter.

Initiative rolls:

Sverrir: 1d20 + 1 ⇒ (16) + 1 = 17
Lucid: 1d20 + 7 ⇒ (13) + 7 = 20
Markus: 1d20 + 3 ⇒ (1) + 3 = 4
Ramos: 1d20 + 2 ⇒ (18) + 2 = 20
Pavo: 1d20 + 4 ⇒ (17) + 4 = 21
Senniki: 1d20 + 4 ⇒ (20) + 4 = 24
Enemy: 1d20 + 1 ⇒ (7) + 1 = 8

Combat Round 1
24 Senniki
21 Pavo
20 Lucid
20 Ramos
17 Sverrir
8 Baddies
4 Markus

Map updated. Everyone, but Markus can act

Grimlock CR 1 x4:

XP 400
NE Medium monstrous humanoid
Init+1;Senses blindsight 40 ft., scent; Perception +9

DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp13 (2d10+2)
Fort +1, Ref +4, Will +2
Immune gaze attacks, visual effects
Weaknesses blind

OFFENSE
Speed 30 ft.
Melee battleaxe +4 (1d8+3/x3)

STATISTICS
Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Base Atk+2; CMB +4; CMD 15
Feats Alertness, Skill Focus (Perception)
Skills Climb +7, Perception +9, Sense Motive +1, Stealth +6 (+16 in mountains and underground), Survival +4; Racial Modifier +10 to Stealth in mountains and underground
Languages Grimlock, Undercommon


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 1; Initiative: 17

HP: 51/51; AC: 20/12T/19FF; CMD: 18; SAVES: +9F/+3R/+3W

Sverrir's eyes narrows at the primitive cave-dwellers and he moves quickly forward to engage one of the freakish creatures with a curse on his lips and enchanted steel in his hand;

Melee: +1 Warhammer: 1d20 + 8 ⇒ (7) + 8 = 15
+1 Warhammer Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

knowledge Religion: 1d20 + 8 ⇒ (7) + 8 = 15

knowledge Dungeoneering or Nature?: 1d20 + 8 ⇒ (20) + 8 = 28

Lucid moves into the room where he can see the creatures and fans missiles out, striking the one Sverrir hit and two others.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Round 1; Initiative: 24

Senniki sends off an arrow to one of the creatures, hoping to catch it off guard.

Knowledge (religion): 1d20 + 6 ⇒ (5) + 6 = 11

mw Comp Longbow: 1d20 + 8 ⇒ (6) + 8 = 14 Hopefully enough for flat-footed
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Status HP 34/34 AC 20 CMD 20

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Forgive that I forgot the new protocol. Will get on board immediately.

For the above post…

Lucid Round 1, Init 20

Status: Hit Point: 26/26, AC 14, Spells used: 1 Magic Missile

I also note that Lucid is before Sverrir, but I still want of fan his missiles at the closest three targets.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

AC:19 T:15 FF:14 / HP:29 / Init:+4 / F:+2 R:+8 W:+2 / CMD:20

Seeing the strange creatures, Pavo pauses for just a moment as he tried to located Sverrir in the dim light of the cave. Not spotting the dwarf, he moves forward anyway, jabbing out with his short sword and hopefully hitting the grimlock before it has time to react.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Sneak damage: 2d6 ⇒ (2, 5) = 7

Move action to advance, standard to attack Grimlock.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Kn Religion: 1d20 + 5 ⇒ (8) + 5 = 13


DC on the know check is 15

Three grimlocks fall death as your attacks scythe through them.

Combat Round 1/2
24 Senniki
21 Pavo
20 Lucid
20 Ramos
17 Sverrir
8 Baddies
4 Markus

The lone remaining guard lets out a gutteral shout of warning and steps up to attack Pavo.
Attack vs Pavo: 1d20 + 4 ⇒ (15) + 4 = 19
Attack: 1d8 + 3 ⇒ (6) + 3 = 9

Everyone is up

Grimlock CR 1 x1:

XP 400
NE Medium monstrous humanoid
Init+1;Senses blindsight 40 ft., scent; Perception +9
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 13/13,
Fort +1, Ref +4, Will +2
Immune gaze attacks, visual effects
Weaknesses blind

OFFENSE
Speed 30 ft.
Melee battleaxe +4 (1d8+3/x3)

STATISTICS
Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Base Atk+2; CMB +4; CMD 15
Feats Alertness, Skill Focus (Perception)
Skills Climb +7, Perception +9, Sense Motive +1, Stealth +6 (+16 in mountains and underground), Survival +4; Racial Modifier +10 to Stealth in mountains and underground
Languages Grimlock, Undercommon

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Uh, guys? Those things are "wearing" the symbol of Erythnul, the god of hate, envy, malice, panic, ugliness, and slaughter. Someone has sown those symbols into the flesh of their chest.

Lucid moves closer for a clear shot and fires a splash of acid at the creature.

Touch Attack: 1d20 + 6 ⇒ (7) + 6 = 131d3 ⇒ 2


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Senniki fires a shot but it sails wide, distracted by what these creatures represent.

mw Comp Longbow: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d8 + 2 ⇒ (4) + 2 = 6


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Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

AC:19 T:15 FF:14 / HP:21/29 / Init:+4 / F:+2 R:+8 W:+2 / CMD:20

Grunting in pain at the hit, Pavo, not willing to back away, activates his spring loaded wrist band, and suddenly has a dagger in his left hand. Darting out with both weapons, he attempts to score telling blows on the remaining creature.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crit confirm: 1d20 + 6 ⇒ (15) + 6 = 21
Crit damage: 1d6 + 3 ⇒ (6) + 3 = 9


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

MA: Move to flank Pavo via a double move.

Pushing his way through the stone cavern, Ramos quickly throws himself towards the misshapen brute. From the edge of the tunnel, the priest had seen Pavo take a hit and the gruff man wanted to give his friend the edge he needed to finish his foe off.


Sorry didn't realize it had been so long since the last post...

Pavo is a whirlwind of death. A stab and a slice and a flash of blood later, the grimlock falls lifeless to the ground. (Combat is over. Nothing of interest is to be found on the dead)

Perception DC15:
A series of snarls and growls can be heard echoing from down the tunnel that leads out of the cavern.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Uh, guy, snarls and growls… Lucid says pointing.


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Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir scowls at the thought of more brutish foes;

"We should speakke to them..."

Then breaks into a dark grin:

"... with the words of steel and bellow of iron! Har!"


Bumpity, Bump, Bump. We moving on? Pre-buffing? Or?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Ready to roll - was waiting on the buffers and spell chuckers afre getting torn in...


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Sword and dagger in hand, covered in blood from the short melee, he takes a moment to decide if his blades would actually be cleaner or dirtier after wiping them off on the naked creatures. Shrugging, he does it anyway before looking towards the exit to the room that they had not come from.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Upon hearing the snarls and growls, Pavo tightens the grip on his weapons as he whispers, "Lucid's speaking tha truth of it. There is a beast down that way."

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid has been ready to move forward.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

I am ready, not going to pre-buff on this.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Ready

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