Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

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Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 16

Will Save DC 14: 1d20 + 3 ⇒ (10) + 3 = 13

Sverrir grunts as the fell magicks sting him, then hacks a lurching cough as he fights to keep his guts in check.

STATUS: AC: 17 HP: 23/46 CONDITIONS: Nauseated 2/6 rounds & Fatigued 2/26 rounds

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid squints his eyes and grits his teeth as the wave of negative energy washes over him but he seems to resist the worst of it.

Will save: 1d20 + 5 ⇒ (14) + 5 = 19

With a flick of his wrist he conjures acid and throws it at the evil priest, fighting defensively before moving back out of the area, provoking an attack of opportunity.

Acid Splash touch attack: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 171d3 ⇒ 2

Current AC is 24.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Will Save: 1d20 + 1 ⇒ (15) + 1 = 16


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Will Save: 1d20 + 5 ⇒ (4) + 5 = 9

Senniki delayes until Pavo acts, assuming his steps to his left to open the way

"Sverrir we have this, get yourself around the corner and away from the foul magics of this Hextor priest"

Senniki will drop his bow and move to the spot Pavo was standing. While moving up he draws his greatsword and attacks the cleric. "Hextor will not win this day, your evil deeds end right now"

mw greatsword: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5

Confirm mw greatsword: 1d20 + 6 ⇒ (10) + 6 = 16
Extra Damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12

Status: AC 19 HP 15/27


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Sickened by the dark miasma trying to engulf him, Markus drops his spear and attempts to tackle the vile priest.

Grapple, invoking AoO if armed: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

The area filling with evil energy, Pavo concentrated for a moment as he tries to fight of the cold that tightened around his heart. And though he coughs up blood from the energy, he lashes out at the cleric with his short sword.

Will Save: 1d20 + 2 ⇒ (12) + 2 = 14
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

1 HP remaining

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

You cannot win a grappling contest with a negative channeling cleric. They will just keep channeling. Might be ugly.


Heavy Shield Slam AoO vs Markus: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 + 3 ⇒ (2) + 3 = 5

Ramos is up. He has 21 HP and 5 uses of channel negative energy left. Which will run out first?

Theldrick:

Human cleric 5
Init +1; Senses Perception +3
DEFENSE
AC 23, touch 11, flat-footed 22
hp 21/47
Fort +7, Ref +2, Will +7
OFFENSE
Speed 20 ft.
Melee mwk longsword +8(+1) (1d8+3(+1)/19–20)
Special Attacks channel negative energy 6/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +7)
5/day—touch of law
5/day—battle rage (+2 damage)
Cleric Spells Prepared (CL 5th; concentration +7)
3rd—summon monster 3 (x)
2nd— sound burst (DC 15), Hold Person (DC15)(x), Spiritual Weapon
1st—Bane (DC 14), divine favor(x), magic weaponD, shield of faith,
STATISTICS
Str 16, Dex 12, Con 16, Int 13, Wis 16, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Combat Casting, Heavy Armor Proficiency, Power attack, Weapon Focus (longsword)
Skills Diplomacy +9, Heal +6, Knowledge (nobility) +6, Knowledge (religion) +5, Perception +6


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

I wish I could have confirmed my crit or at least did better than minimum damage!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12
Lucid* wrote:

Lucid squints his eyes and grits his teeth as the wave of negative energy washes over him but he seems to resist the worst of it.

[dice=Will save]1d20+5

With a flick of his wrist he conjures acid and throws it at the evil priest, fighting defensively before moving back out of the area, provoking an attack of opportunity.

[dice=Acid Splash touch attack]1d20+5-4;1d3

Current AC is 24.

Lucid had moved, as indicated above, and I moved his icon. But now it is moved back to where it was. Was there some problem?


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Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Will Save: 1d20 + 7 ⇒ (8) + 7 = 15 Save for half, 15/27HP

SA: Convert Touch of Idiocy to Cure Moderate Wounds and apply to Pavo
Move to Pavo and apply touch Healed for 2d8 + 3 ⇒ (4, 4) + 3 = 11

Your not the only one here with the blessings of the gods! Ramos mutters before taking a five foot step towards Pavo and slapping him on the back. In a rush of glowing white power, some of the mans wounds begin to rapidly heal and fade. Finish him boys. I'll counter his channels.


@Lucid: Not for me. I didn't move him back. Maybe google docs is being weird. I'll move him to behind Sverrir, but put him back wherever he was.

Round 17/18
27 Lucid
22 Ramos
20 Pavo
15 Enemies
12 Senniki
4 Markus
4 Sverrir

The evil priest growls, "Your god has no power here!! You meddle in affairs greater than you could possibly understand. Die for your insolence!"

Channel NEG E: 3d6 ⇒ (6, 2, 2) = 10
DC14 will for half. I'm pretty sure channeling is LOS, so lucid and sverrir should be fine.
Everyone is up.

Theldrick:

Human cleric 5
Init +1; Senses Perception +3
DEFENSE
AC 23, touch 11, flat-footed 22
hp 21/47
Fort +7, Ref +2, Will +7
OFFENSE
Speed 20 ft.
Melee mwk longsword +8(+1) (1d8+3(+1)/19–20)
Special Attacks channel negative energy 6/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +7)
5/day—touch of law
5/day—battle rage (+2 damage)
Cleric Spells Prepared (CL 5th; concentration +7)
3rd—summon monster 3 (x)
2nd— sound burst (DC 15), Hold Person (DC15)(x), Spiritual Weapon
1st—Bane (DC 14), divine favor(x), magic weaponD, shield of faith,
STATISTICS
Str 16, Dex 12, Con 16, Int 13, Wis 16, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Combat Casting, Heavy Armor Proficiency, Power attack, Weapon Focus (longsword)
Skills Diplomacy +9, Heal +6, Knowledge (nobility) +6, Knowledge (religion) +5, Perception +6

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Yes, he had ducked down the stairs, and will be pulling Sverrir with him in a sec if he can. :) I do want to point out that even that roll is slightly below average. a good roll could drop some of us.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

The Halfling reaches for the spent drunk but might think better of it, grinning like a loon, Sverrir's beard is dashed with flecks of spittal and worse;

"Nae feeling the best little friend... mind where you st-"

The dwur's words are cut short as his stomach lurches again...


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Senniki continues to attack the priest! And continues to roll low for damage

mw greatsword: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Come here, whelp... Take him alive!

Grapple: 1d20 + 6 ⇒ (6) + 6 = 12

I get by with a little help from by friends... Lore Wardens do maneuvers.

Will Save: 1d20 + 1 ⇒ (10) + 1 = 11

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

All three of you need to make that DC 14 will save for 10 or 5 points of damage.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Totally missed that, thanks Lucid!

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Markus! Ramos bellows as the librarian lunges in towards the final priest. He's trying to kill us, and hes a priest of the god of war, discord, massacres and conflict. Quit with the kid gloves. At least knock him unconscious or take away his holy symbol so he can quick wracking us with those blasts of unholy power.

Finishing his tirade, Ramos burnishes forth his own holy symbol, this one of Ralishaz and sends forth a wave of positive energy that meets the lingering negative blast is an arc of black and white light that crackles and hisses. Slumping his shoulders, Ramos shakes his head. By the nine-hells lord... I wish had kept something in the tank. Guess thats the last one eh?

SA: Channel Positive Energy (0/3 remaining): 2d6 ⇒ (6, 6) = 12 HP healed.
Save vs Channel Negative Energy 1d20 + 7 ⇒ (5) + 7 = 12
New HP: 17/27

That was my last Channel, we need to finish this guy off quick.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

As he once more feels the evil energy wash over him, Pavo does his best to strike out shortly after feeling uncertainty replace the evil feeling as wounds mended and healed.

Will Save: 1d1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Oops, messed up on the will and attack roppls, here we go again.

Will: 1d20 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 7 ⇒ (2) + 7 = 9

After ramos' healing, Pavo is standing at 13 hp.


Yay, heals for everyone
AoO vs Markus: 1d20 + 6 ⇒ (10) + 6 = 16

Round 18/19
27 Lucid
22 Ramos
20 Pavo
15 Enemies
12 Senniki
4 Markus
4 Sverrir

The priest cackles with glee, as the waves of positive energy wash over him and his wounds knit together.

"See, even your own pathetic god favours me. That was simply delightful, but I think I prefer Hextor's own blessing for the weak. Writhe in his glory!"

Channel NEG: 3d6 ⇒ (6, 6, 4) = 16(DC14 Will for half)

O.o I think you're going to want to make this will save. Everyone is up.

Theldrick:

Human cleric 5
Init +1; Senses Perception +3
DEFENSE
AC 23, touch 11, flat-footed 22
hp 26/47
Fort +7, Ref +2, Will +7
OFFENSE
Speed 20 ft.
Melee mwk longsword +8(+1) (1d8+3(+1)/19–20)
Special Attacks channel negative energy 6/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +7)
5/day—touch of law
5/day—battle rage (+2 damage)
Cleric Spells Prepared (CL 5th; concentration +7)
3rd—summon monster 3 (x)
2nd— sound burst (DC 15), Hold Person (DC15)(x), Spiritual Weapon
1st—Bane (DC 14), divine favor(x), magic weaponD, shield of faith,
STATISTICS
Str 16, Dex 12, Con 16, Int 13, Wis 16, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Combat Casting, Heavy Armor Proficiency, Power attack, Weapon Focus (longsword)
Skills Diplomacy +9, Heal +6, Knowledge (nobility) +6, Knowledge (religion) +5, Perception +6


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

oh you didn't have selective channel?

Will Save: 1d20 + 5 ⇒ (1) + 5 = 6

mw greatsword: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid delays until after the evil cleric channels. Then he steps out, fires a magic missile from his wand, and, using a swift action teleports back to cover.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Markus, your foolishness will get one or more of us killed! Back here with me Sverrir. He encourages.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 18

Will Save DC 14: 1d20 + 3 ⇒ (10) + 3 = 13

Sverrir hacks in anguish as more fell magicks wash over him, he shuffles with Lucid to avoid further pain;

STATUS: AC: 17 HP: 7/46 CONDITIONS: Nauseated 4/6 rounds & Fatigued 4/26 rounds


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

GM Fanguar said that you and Lucid be out of line of sight and not take damage Sverrir

Silver Crusade

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Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

That is only if Lucid can get the big oaf to stumble towards him around the corner. I am not sure you can stop a properly prepared evil cleric from channeling by grappling. Just thinking about it, if his holy symbol is on his armor or, worse he has the trait where his holy symbol is actually a birth mark even pinning him might not prevent him from channeling. I saw you gotta render him unconscious.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

I can keep at this forever! Give up.

Bluff: 1d20 - 1 ⇒ (8) - 1 = 7
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Grapple: 1d20 + 6 ⇒ (19) + 6 = 25


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Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Will Save!: 1d20 + 2 ⇒ (6) + 2 = 8

Gritting his teeth, Pavo was growing tired of this bible thumper words and was itching to drive his blade into the man's throat. Unfortunately, as he once more feels the wave of pain wash over him, his eyes roll into the back of his head as he suddenly coughs up blood. His blades dropping to the floor, Pavo crashes to the ground, his life blood seeping from wounds that seemed to appear from no where.

-3 HP


Ramos will Save: 1d20 + 7 ⇒ (10) + 7 = 17 at 9HP. "This is idiocy." Ramos grabs Pavo's limp form and drags him out of the room.

Round 19/20
27 Lucid
22 Ramos
20 Pavo
15 Enemies
12 Senniki
4 Markus
4 Sverrir

Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15
"So can I."
Bluff: 1d20 + 2 ⇒ (12) + 2 = 14
AoO sheild bash: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
And with that there are new rules for combat posting. See discussion.

Round 19 init 15

Channel Neg Eng: 3d6 ⇒ (3, 3, 4) = 10 DC14 for half
Everyone is up

Theldrick:

Human cleric 5
Init +1; Senses Perception +3
DEFENSE
AC (21)23, touch 11, flat-footed 22
hp 19/47
Fort +7, Ref +2, Will +7
OFFENSE
Speed 20 ft.
Melee mwk longsword +8(+1) (1d8+3(+1)/19–20)
Special Attacks channel negative energy 6/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +7)
5/day—touch of law
5/day—battle rage (+2 damage)
Cleric Spells Prepared (CL 5th; concentration +7)
3rd—summon monster 3 (x)
2nd— sound burst (DC 15), Hold Person (DC15)(x), Spiritual Weapon
1st—Bane (DC 14), divine favor(x), magic weaponD, shield of faith,
STATISTICS
Str 16, Dex 12, Con 16, Int 13, Wis 16, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Combat Casting, Heavy Armor Proficiency, Power attack, Weapon Focus (longsword)
Skills Diplomacy +9, Heal +6, Knowledge (nobility) +6, Knowledge (religion) +5, Perception +6


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Senniki, not willing to give up, puts whatever he has left into an attack, hoping to take him down. "Get clear, I'll hold him here as long as I can"

Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

mw greatsword: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 3 ⇒ (4, 3) + 3 = 10

Well that is two rounds in a row the penalty for being grappled has helped me!

Status - AC 19/16/13 HP 6/27

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid does his trick again, stepping out, firing his wand, and shifting back.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

0hp

Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12

I don't know, guys... he might be right. I need help. Holding the priest, Markus seems exhausted.

Will Save: 1d20 + 1 ⇒ (14) + 1 = 15


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 19 (Initiative 4)

STATUS: HP: 7/46 DEFENCE: AC19/FF18/T10 CMD15 SAVES: F+8/R+2/W+3

CONDITIONS: Nauseated 5/6 rounds & Fatigued 5/26 rounds

Sverrir takes a huge gulp of air as he attempts to steel himself, afore dry retching once more...

Silver Crusade

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Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

How can so much stuff come out of one dwarf? You have to be empty by now. Lucid looks astonished.


Bleeding from several wounds and many enemies still loose, the vile cleric clutches reflexively at his holy symbol.
"I consign my soul into the fist of Hextor. May he find me worthy."

Channel NEG Eng: 3d6 ⇒ (2, 1, 6) = 9(Markus and Senniki Will DC14 for half)

This time, the waves of blackness do not leave him untouched. They seem almost to seek out his flesh and it bubbles and splits under the tender caress of his God. With a rasping sigh of ecstasy, the priest shudders and lies still.

Lucid (Perc DC15):
You could have sworn you felt something twitch in your backpack.

And with that, combat is over, finally. Welcome to level 4. Off the record, I'll let you know that you can rest here in the short term without being found out.

WIth time to breath and heal to wounded, you are able to search the compound a leisure.

Treasure:
225gp
2x Rubies 800gp
Statue of dwarf 2400gp
golden chalice 250gp
2x silvered hextor holy symbols 100gp
silver dagger with jeweled hilt 150gp
Jewelled bracer 1000gp
jewelled ring 250gp

Magic:
+1 full plate
ring of prot +1
pearl of power (1st)
Buffering Cap
wand of enlarge person(42 charges)
Wand of CLWs (40 charges)
P of Blur
P of CLWs x2
Scroll of sound burst
scroll of silence

Mundane of note:
MWK light x-bow
MWK Long Sword
MWk flail x2
Half-plate x2
composite Long bow (+2 str)
MWK great sword x10

Journal:
You find an ornate book that appears to be blank, but its pages give off magical aura's

Note 1:
Theldrick,
Please send one of your people to deliver the attached wardstone to Grallak. His Grimlock emmissaries keep forgetting the passwords and are tripping the wards. The mess has been considerable and I tire of having to expend my energies to reset them.

Note 2:
Theldrick,

Let Smenk know that if he makes one more delivery of maggoty bread, I will end him. I know what he did to the Koltonn mine and if he doesn't want me sending the Unseen Knives to see that he has an 'accident' as well, he had better stop screwing around. Frankly, I think Smenk has just about reached the end of his usefulness anyways, but we can discuss that at our next meeting


Both notes are signed with a wax impression of a featureless face.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

After making sure his friends are all ok Lucid will shinny out of his backpack and check it. He will first check that vial of tainted "water".


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

Senniki continues to hold onto consciousness and is about to swing his greatsword when the priest collapses. He quickly checks out Markus to make sure he is ok. Sennikki pulls out the healing wand in case he is not

If needed for Markus: 1d8 + 1 ⇒ (1) + 1 = 2
If needed for Pavo: 1d8 + 1 ⇒ (3) + 1 = 4

Sennikki then catches his breath as he looks to the others, "That was brutal. These cultists were well organized and well equipped. My head is pounding from all of those waves of negative energy."


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Ends Round @ -9 hp. CON 15.

Will Save, channel: 1d20 + 1 ⇒ (5) + 1 = 6

Lads... He manages with a eak smile. The man tries to see who else may still stand, before his eyes roll back.

Markus, cannot hold on any longer and slips into oblivion before his form reaches the floor. Blood, black or darker that it should be... perhaps tainted by the waves of putrescence begins to trickle from his ruggedly handsome nose and mouth.

Stabilize: 1d20 + 2 ⇒ (6) + 2 = 8


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir shuffles over; the dwur is bloody, battered and stinking of liquor...

"Heh. My head is pounding too half-olv! Hel's teeth that was a toug-"

His gravelly words are cut short when Markus keels over, but his hangover mutes any meaningful reaction;

"Baphomet's balls! This lad needs healing like I need a drink!"


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Ah hells.. Ramos grumbles before rushing over and laying a hand on Markus as healing energy envelops him.

Cast cure light wounds converting touch of bloodletting 1d8 + 4 ⇒ (4) + 4 = 8

Seeing that the magic is enough to stabilize him, but not break his unconscious form, Ramos prays again repeats the healing surge.

Cast cure light wounds converting touch of bloodletting 1d8 + 4 ⇒ (3) + 4 = 7

I'm pretty sure that was my last 1st level spell. I have one more cure moderate wounds remaining.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

(cough) Wand of CLW (cough) :)


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Wand of Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of Cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Wand of Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Wand of Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Are we using as many charges as possible to get going the next morning yet be at full strength? If so everyone take as many charges as needed and we'll count them up


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Leaking out life blood, Pavo simply lies there while those still standing see to the injured or loot the hidden temple, whichever is best suited to their talents.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Pavo, I healed you for 4 after the cleric was dead, and like my last post says, roll for as many clw as you need from the wand and I'll mark off the charges

Markus got 2 from me and 8 from Ramos (you were conscious even if Romas missed my healing) then 7 more from him.


Don't need to roll for wand just heal 5 hp per charge. The ball's in your court folks. Use your consumables, camp perhaps, and let's press on.
@Lucid: (sorry, forgot about your post) The vial feels icy to the touch and more than once, you could have sworn that you felt it tremble in your hand.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Once the group has distributed healing and decided shifts for the night, Pavo looks to the others after recovering and sheathing his dropped short sword and says half in seriousness and the other in jest, "So I guess then next thing to figure out is what is up with these notes and also, who gets a bed?"


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir continues to shuffle around feeling bad on the outside and worse on the in.

Should anyone attempt to heal the battered body of the heathen beerserker they may find it requires a number of charges from the wand...

GMFang:

Sverrir is likely to try and resist any magical healing... BUT this would mean however he eats up more charges than necessary to be healed and thus cripples the group of a valuable resource... am kinda torn as I like the self reliant element of my dwur but at 7/51 HP he's not in good shape...

Thoughts???


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus props himself against the wall... Coughing.

Search the rest of this gods foresaken place? Testing his strength, he stands.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Most of us are in no place to scrap right now. Ramos muttered, glancing at the wand. Hell Markus, a strong gust of wind could take you down right now. If you want to check the rest of this place out, fine, but lets make sure we don't die in the process. Turning back to Senniki, Ramos nodded. You got the wand. May as well get some use out of it.

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