
Gamemaster Zedth |

That is very gracious and extremely kind of you to say. It is also gratifying.
Thank you very much Catcher.

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@Miro/Gromff/Adakos
Before I answer, what's acceptable? Because I can make a good argument about Catcher beliefs and they are not that nice, and it could escalate to a ‘belief war’ inside the game, my point being: Should I? I mean, I do like those kind of things, infighting and discussion, I know Roland does not mind as well, but I don’t want to push the wrong buttons with you guys.

Gromff Hammerhand |

Might be a little mean to say it but as long as you eventually find some reason for Catcher to either accept or eventually go along with us then we can let this play out. Nothing wrong with in character a arguing. But its three to one and I don't think the DM wants to deal with a split party. In another game I have already had a few battles with another character but we have gotten past them fine so far.

Roland, just Roland |

I'm partially back. I got a lent modem so the internet is up - for now.
Let's freaking go inside this waterfall already! With some luck we will find some way to get out of there with the kids (but wait till the dragon is away first).
Can anyone contact Zelesti?

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Might be a little mean to say it (...)
Well, more than little, I would say and not really in the context of my question.
Anyway, I'll drop it off, with that answer it's quite clear what’s your opinion about it.
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@GM
”And here we are, as I promised, having tea and talking about spells.” she smiles to the man. Even if she didn’t felt attracted to him, it was sure better than that hot-head barbarian. At least she was able to have a descent conversation, without having to fight for each word she said. ”Should we compare what we know? At this point I must say I’m fairly curious to see how much I’m behind you.”
So, Catcher dazzling intellect was enough to get peak at the other mage spellbook? I really don’t want to use her feminine wiles…

Adakos Telthan |

I'll be blunt here, for the sake of clarity.
I'm all for roleplaying, but at some point we do have to come together if we want to be able to continue on. Understand that in real life, if someone is constantly at odds with everyone else, the pack tends to leave that one behind. You cannot create constant conflict and strife and still be welcomed. In a time of war this is even more prevalent. Dissention within the ranks is usually met with swift and sometimes absolute discipline.
I think the banter between Catcher and Roland is fun, even if it has escalated a few times. I do not, however, think that Catcher constantly demeaning and disagreeing with the party is going to go well. From an in-character perspective I'd honestly just walk away, realizing that she is not going to come to her senses, and move on. However, we are here as a group, out of character, and we need to make certain accommodations because of that. It is for that reason alone that I've continued dialogue with her at all.
It seems as a player you are honestly going out of your way to create strife, and that isn't something I'm cool with. No one is that contrary when it comes to disagreeing with absolutely everything. Your character is a child, yet you play her like an adult, making decisions for children, which the others are not. You constantly use the term "Haven" for Adakos, despite the fact that you have been introduced to him, by name, twice, and have only heard the term "Haven", once. That is being contrary. That is honestly going out of your way to create conflict where there honestly isn't any.
For the sake of the story, you need to consider an attempt to get along with people. Because at this point, in character, I'd strongly argue that the group leave you in town, and move on. And that isn't acceptable.
Now, I'm the new guy. And I'm probably overstepping my bounds here. But I'm also a fresh set of eyes on a situation. So take this however you want. But Catcher has really taken a poor turn since I joined. I read through ALL of your previous posting. If I had seen her constantly act like this I might have had some second thoughts about the game as a whole. But this is a new occurrence, and as such it should be fixable.
In short, roleplaying is great. Character disagreements are great. We all can't be best friends. However, everyone must make an effort to make the game fun for everyone. When we start spending more time arguing than we do actually playing, the game stops being fun.

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I thank you all for you opinion but my point as missing in both answers.
Up until now, Catcher has not disagreed with any plan or course of action the party decided, she didn’t let anyone hanging or act contrary to the party, she didn’t suggested to split parties, she wasn’t vehemently contrary to anything decided. Nor I plan to do it.
I may have argued while the party decided, but I don’t act contrary or against after a decision was made.
You are all using your ‘beliefs’ to justify your actions in game, and punishing Catcher for expressing hers.
Miro is kind hearted and thinks it is inacceptable to let the other suffers while he is around. The world is ending in war, but he is happy to save the person next to him, and let others deal with bigger things.
Gromff is the hot-headed disguised as cool grumpy dwarf, and he too, don’t stand for bad things happening before him. He worries about what’s going on in the whole scenario, but mostly keep to local decisions.
This is good and proper, considering how their char were created.
Adakos for someone described as anti-hero True neutral, is showing himself more to CG than Neutral. Is this an issue? No, I don’t think so, considering you said it would be a challenge because you gravitated towards heroic characters.
Anyway, again, what I asked was if I could try to change your characters perspectives about the whole scenario using Catchers beliefs. She isn’t good, I never claimed her to be Hero, and there’s only one she wants to save.
Instead, what I got for answers is: Stop picking up fights.
So, since Gromff and Adakos took their leave to be blunt, I’ll do so as well.
You don’t like how Catcher is behaving? I don’t care. The past events were something I consider 'crucial' to make her 'grow' in game.
You all do things I think it isn’t appropriate, and I don’t point fingers. If something she does in game is bothering the player do as Roland and hammer some sense into her, or Miro and shame her for her actions.
Up until now what I heard you say is: You Character behavior is bothering me (the player).
I don’t know where you got the Idea I’m going for split parties; I’m the first one to suggest against this thing. I don’t know what you are expecting, this is a heavy Role play game of heavily different characters stuck together for a reason they don’t know.
(…)think that Catcher constantly demeaning and disagreeing with the party is going to go well(…)
I constantly disagree with Roland. I may argue about something the party proposes, but I don’t impose her opinion over the party, never did. Almost all of the ‘plans’ were made by the others and Catcher followed as instructed.
It seems as a player you are honestly going out of your way to create strife, and that isn't something I'm cool with. No one is that contrary when it comes to disagreeing with absolutely everything. Your character is a child, yet you play her like an adult, making decisions for children, which the others are not. You constantly use the term "Haven" for Adakos, despite the fact that you have been introduced to him, by name, twice, and have only heard the term "Haven", once. That is being contrary. That is honestly going out of your way to create conflict where there honestly isn't any.
This is because she does not trust you, and because in character, you mentioned ‘once’ your name was not haven, but didn’t sound if the ‘character’ minded she calling him Haven.
Now, I'm the new guy. And I'm probably overstepping my bounds here. But I'm also a fresh set of eyes on a situation. So take this however you want. But Catcher has really taken a poor turn since I joined. I read through ALL of your previous posting. If I had seen her constantly act like this I might have had some second thoughts about the game as a whole. But this is a new occurrence, and as such it should be fixable.
Yep, I agree with you. I hinted in gameplay that the said Wizard wasn’t recognizing herself, which lead Roland to gets suspicious she was under some sort of external influence and ask Miro to check it up.
The thing no one really takes into consideration is the fact that, even tho outside the game it has been ‘months’ since the Elf child Aersensi left the party, in game time it wasn’t more than a week or two.Catcher behavior is due the fact she trusted the party, and in ‘her eyes’ they choose to sacrifice the girl instead of ‘trying to save’ her.
Also, Since Miro rebuke, I’ve avoided ‘actively’ disagreeing with anyone except Roland.
The last in-fights, I didn’t start any of it.
The bar fights? Roland started because he was jealousy (which was punishment for his neck grabbing and threatening).
The after Lizard scene? Catcher was intentionally putting up a face of worriless person to piss of the Lizard. An angry-hot headed is way better than a calculating-angry lizard. It’s better to face an open and direct attack, than face a calculated and planned ambush.
===//===
Since I’m in this wall of text, I’ll speak my mind as well:
@GM, please I don’t have anything against you or your DM’ing style or the events you decided for the game. What I’m questioning here are the ‘players’ response to it.
So, for the past few scenes, a lot of things happened around the mage. Most of it, while indirectly related to her, weren’t caused by her direct actions, however, the ‘players’ took to blame her for everything, at first as a joke, but with so many ‘jokes’ the perception shifted and now the ‘players’ are considering her to be responsible for ‘all the evil around’.
This isn’t cool.
Again, I thank you for your opinion and response. I’ll not apologize if I offend anyone with my post. None of you which posted in response to mine was considerate enough to think about what was going on in the other side before speaking your mind.

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Can anyone contact Zelesti?
If mentioned inside the game, I can try a Spellcraft to remember about Planar Ally. Since we know her name, it shouldn't be that hard to summon her specifically.
Or Planar Binding, which I really don't recommend.

Gamemaster Zedth |

Friends,
Roleplaying isn't only a game, it is a passion. It is something we have all made a part of our lives and it grows within our hearts. That is special. It also makes things personal, whether we intended it or not. I'm not going to make any admonishments but I would like to say a few things that I hope we can all keep in mind.
We are all here to have fun, and sometimes that means one person's fun inadvertently puts a damper on another's. We should all be cognizant of this and make an effort to avoid that when we can -- and that goes both ways.
This game has been a rewarding experience for me and I have come to respect each of you; I look forward to every new post by every player. I hope there won't remain hard feelings here because this is a great group.
I would like to ask the pair of you to please take a few moments to reevaluate your thoughts and try to come to an understanding. We're all here for the same reasons, and we certainly have more in common than we do not. Also-- I have a feeling that upcoming events will put a lot of the disagreements to rest. }8-]

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From what I see on the pfsrd, no dragon has permanent True Seeing or even Scent. Decent perception but not impossible to sneak past.
The Dragon 'Eye'. Blindsense, yulk!

Roland, just Roland |

Indeed strong events bind us together, and the next events will do that. We disagree mostly because we have too many options, and since each of us has a different character, each will want different results.
I understand Adakos' criticism, but also Catcher's. Adakos is right when he thinks it bothers us the way Catcher is behaving, since the players WANT to stick together, but that's something their characters will have to choose (and trust me, they will choose it). On the other hand, Catcher has a temper and the player is acting accordingly. S#%# happens, of course, but that's more difficult for Aku to deal with it then the rest of the party. If Catcher goes berserker, the party will leave her behind, and that's not what any of us want, but...
I recall when Roland warned the party that, if they chose to take the girl with them, he would not follow. I was quite worried about this at the time. That was a harsh threat, at the player's perspective, but something that made sense in character. Although the players might have felt uncomfortable with that, and may have made a decision to leave Aerseni behind based on it, if they still decided to take the girl with them it would be up to Roland to decide if he would keep his threat or not. He would obviously follow the party, for his own reasons, as will Catcher if it comes to that. I'm sure she will follow, for her personal reasons (she has a crush on the barbarian, haven't you noticed?).
So I think we should worry more with what the group will do and leave the personal affairs (like killing Gilderoy) aside for now. ^_^

Gromff Hammerhand |

Gromff Hammerhand wrote:From what I see on the pfsrd, no dragon has permanent True Seeing or even Scent. Decent perception but not impossible to sneak past.The Dragon 'Eye'. Blindsense, yulk!
Weird. I looked up a friggin wyrm and didn't see blindsense. I guess we have to go child if we want to get someone in unnoticed. Just hope it doesn't actually eat them.

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Hey! Don't kill Gild... yet! I'm not thief, and I want to have access to his spellbook, not steal it.

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@Adakos, Gromff
I have no hard feeling at all. I felt uncomfortable for a moment because instead of solving the issues inside the game, the player choose to bring it outside, but as Zedth mentioned, I have grown attached to that dammed mage, and my reaction, I think, was a bit hotheaded because of that.

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*Does her best Roland mimicking*
"Blame her once more Kid, and you'll regret it."

Miro Ammar |

I think I've mentioned more than once that my in character actions are just that, In Character. I don't take things personally out of character, so I hope that you all don't, either.
As far as Catcher's (or Aku's) assertion that Miro (& Gromff, to an extent) is small-minded (as in, only thinking locally and not globally) in his way of dealing with things, I believe this is open to interpretation. Many would say disregarding the few for the sake of the many is an evil act.
I know exactly what Catcher (and through her, Aku) means, and I don't know as a player which point of view would appeal to me more in a real-life sense. However, Miro the character believes that right is right, and wrong is wrong, and that is that.
I hope this gets smoothed out soon and we get back to smashing baddies and taking names. :)

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As far as Catcher's (or Aku's) assertion that Miro (& Gromff, to an extent) is small-minded (as in, only thinking locally and not globally) in his way of dealing with things, I believe this is open to interpretation. Many would say disregarding the few for the sake of the many is an evil act.
Just to note that I, the player, don’t consider Miro’s action wrong. I would do the same.
What I’ve written in the mage point of view, since for her, what’s important is to end the war, but not by any means. Her position is this one: If it can be done, we do it, but it shouldn’t get in our way to do what’s really important, in this case: Check why the dragon is getting children and get the Gem.As I said before, saving the children will probably be the consequence of our actions, but it isn’t for Catcher the priority, even tho if there’s a chance, she’ll try to save them.

Adakos Telthan |

Reminder for all of my games, both those I am running and those I am playing in, I am away at a convention this weekend and will likely not be posting. I will make an attempt to get online tomorrow night and post if possible, but I doubt I will have time. I will be back Sunday night.
Thanks! :)

Adakos Telthan |

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@DM
Okay!
Give me some time to think of something clever and witty to say. I don't want, as I said, resort to feminine wiles. The date thing was just to piss of Roland.

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Drinking isn't the issue.
Remember, slave since child?
Orgy? There no chance she is going there.

Roland, just Roland |

Confess, you're afraid you're gonna loose control when the barbarian takes out his shirt won't ya?
Anyway, Roland will protect you, don't worry.

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Try to convince her in game, I don't know anything about it.

Gromff Hammerhand |

Going to sell my mace and all the jewels from the last fight. That's:
Gold bracelet worth 50 gp
Mithril and platinum ring worth 300 gp
MW Morningstar 150gp
Total 500gp
I would then like to take 375 of that to get a scroll of Stone Shape (if I can find one), which I can't cast yet but have the prereqs for it. That should get us past the ledge since I can shape a roof for us unless someone has a cheaper idea.
500-375=125 plus the 100 of loose change means 225 left over of group loot. Want to split it or us it for some other preparatory things? Maybe an ioun torch for two people? They are 100 each.

Gamemaster Zedth |

That is fine Gromff. We'll assume this was done in preparation sometime in the previous hours/days. You purchased it from Gilderoy's shop, and with your gold brooch you may take a 20% discount on the price.
You may add a scroll of stone shape to your inventory.

Gromff Hammerhand |

That leaves us with 300. Getting the two ioun torches. One for Roland and Catcher. I have darkvision and Adakos has an everburning torch. I like the ioun torches better because you don't need a hand. Saving the last 100.

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@All
Hey, help me out here.
I need to prepare some spells, however I'm not sure what to prepare.
Here are the spells I know.
I've choose this ones:
Level 1:
Mage armor,
Unseen servant,
Monkey Fish,
Obscuring Mist,
Shocking Gasp (Bonus from Evoker).
Level 2:
Acid Arrow,
Bull's Strength,
Rope Trick (You know, if we need to really hide for some hours...),
Scorching Ray (Bonus from Evoker).
Level 3:
Haste,
Fly,
Lightning Bolt (Bonus from Evoker)
==//==
Any suggestion?
Edit: I saw this really disturbing image of everyone holding up on Roland, while the Barbarian with his enhanced str fly us inside the cave, protected by an invisibility sphere...
Edit2:
Spellbook:
World Breaker
This large-sized book has a creased spine and supple gray leather covers. The leather has rubbed away in certain spots, tiny pinhole burns pock the surface, and a brass lock holds the book shut. A young elf girl's portrait has been bound into the front cover, and text covers almost all of the image except her face: text in circles, with arrows pointing to new circles with suppositions. Underneath the girl's chin are the words “World sacrifice?”
Protection Average lock (DC 25)
Opposition Schools Necromancy, Enchantment
Value 1550gp – ( 2600 gp with preparation ritual)
------------------------------
SPELLS
------------------------------
3rd – Haste, Lightning Bolt , Magic Weapon, Greater , Fly , Chain of Perdition
2nd - Acid Arrow , Resist Energy , Locate Object , Alter Self , Bull's Strength , Darkvision , Codespeak , Rope Trick , Scorching Ray , Levitate
1st - Grease , Mage Armor , Magic Missile , True Strike , Unseen Servant , Burning Disarm , Enlarge Person, Monkey Fish, Hold Portal , Comprehend Languages , Shocking Grasp , Obscuring Mist , Catcher Heavy Blades , Identify , Shield , Summon Monster I , Endure Elements , Mount , Ray of Enfeeblement
------------------------------
PREPARATION RITUAL
------------------------------
Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.

Gromff Hammerhand |

Obscuring mist definitely and haste at least.

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I consider unseen servant a good one to create a distraction in case we dont blow it.
-Posted with Wayfinder

Adakos Telthan |

Back in town!
@Catcher - I'd definitely say that Locate Object or Darkvision would potentially have more uses than Acid Arrow. I'm generally not a huge fan of wizard spells that require a to hit roll, unless they pack a serious punch (like Snowball or Scorching Ray). Since we are looking for a specific gem, I think Locate Object might be a real boon.
Just my two cents :)

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@Adakos
I have a scroll of Locate objects. The Acid arrow was thinking on any enemy spellcaster, because of the continuous damage would require Con checks to cast any spell, but I agree that Darkvision may be better.
I’ll post an updated list in some hours.

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DM, here is the updated list:
I've choose this ones:
Level 1:
Mage armor,
Unseen servant,
Obscuring Mist(2),
Shocking Gasp (Bonus from Evoker).
Level 2:
Darkvision,
Bull's Strength,
Rope Trick (You know, if we need to really hide for some hours...),
Scorching Ray (Bonus from Evoker).
Level 3:
Haste,
Fly,
Lightning Bolt (Bonus from Evoker)

Adakos Telthan |

Just for reference:
Pole, Balancing
Price 8 sp; Weight 12 lbs.
This flexible pole can be anywhere from 15 to 30 feet in length. When used properly, it helps you keep your balance when crossing narrow walkways. Using a balancing pole grants you a +1 circumstance bonus on Acrobatics checks made to traverse a narrow surface.
Poles (of all sorts) are also commonly used to probe for hidden or obscured things in nearby spaces, or to trigger location-based traps. If you vault with a pole as part of a running jump, you gain a +2 circumstance bonus on your Acrobatics check (but must let go of the pole in the process). A pole can also prop doors open or closed, serve as a place to hang a lantern or secure a bound foe, or be used as a lever to lift a heavy object up to 5 feet away.

Gamemaster Zedth |

Adakos,
I appreciate your attention to detail and your ideas for the twine, rope, and piton usage. It makes for a good image and would indeed help the process. Circumstantial bonuses could apply, though luckily everyone (Gromff!) made their rolls (eventually!). Though it is moot at this point, the balancing pole wouldn't be effective here for two reasons: one, most of the party would never have used one before so it would likely be more of an encumbrance than an aid. (see the "When used properly" passage. That's my interpretation at least.) And two, this outcropping/ledge crossing is a bit different than walking a narrow catwalk or tightrope. The challenge here is the slipperiness, unevenness, and irregularity of the walkway. Nevertheless, it is good roleplaying, so thank you.

Gamemaster Zedth |

Do we really have to speak celestial AND Infernal to read that spoiler?
Yes sir!

Gromff Hammerhand |

That leaves us with 300. Getting the two ioun torches. One for Roland and Catcher. I have darkvision and Adakos has an everburning torch. I like the ioun torches better because you don't need a hand. Saving the last 100.
We had little money left over after the scroll so I got us some. Better than everburning torches and cheaper to boot. Same radius but they float about the head. Hands free.