Zedth's Hell-scarred and War-torn (PF1) (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


1,151 to 1,200 of 2,493 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Will be later today before I can post any updates. Busy morning at work!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

And I was thinking "certainly somebody will try to stop Roland from going into the obvious one-way-exit fog trap"....


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Hah! Nope!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Actually I figured he would run to the dragon and we'd have to haul his ass into the fog.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Roland does not think there is actually a dragon at the entrance.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Even if that was a spell, there will be shortly. Doubt there is a wall of silence over the waterfall.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Another convention to support this weekend, so I'll be limited in posting after this until Monday. I may be able to sneak in one or two, but no promises! Bot me as needed, and no kissing any dragons! :)

Have a great weekend all!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Operation Whore the Half-elf is a go people.


Tactical Map

Its been a busy day for me, sorry no posts yet. I will get one or more up tonight, and likely this weekend as well.


Tactical Map

We are approaching our 2500th post!

Roland was ticked that I stole #2000 from him lol.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

2500 is mine!!!! I wont sleep! :D


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Nah, I just care about thousands. Go ahead and take it ^_^

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
Catcher can you please move yourself on the map? I need to know where you are to react accordingly. I cannot update the map here at work, so I will add the Lemures when I get home. They're not very fast so they weren't able to engage anyone this round.

I haven't moved. I'm at the same place it shows in the map. My action with the 'two moves' was to represent the time I spent to get the stones.

Gamemaster Zedth wrote:

Chain 1 attack: 1d20 + 11 ⇒ (17) + 11 = 28 Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Chain 2 attack: 1d20 + 11 ⇒ (4) + 11 = 15 Damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Catcher you take 15 points of damage.

My fault for not pointing it, but Catcher AC is 17, because of the Mage Armor. I don't think the second attack hit, unless it's a touch attack.

I'll put on my next action the active effects.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Can I charge to get a lemure Zedth?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Roland and Gromff

Don't forget that Heroism and Inspire courage provides the same kind of morale bonus to attack, so to hit, they don’t stack with each other.


Tactical Map

Catcher,
-You're absolutely right about the higher AC, I didn't notice.
-I assumed you must have moved because I thought Magic Missile is a short range spell -- I see now that it is medium range. I misinterpreted your post as well -- when you said the "stones" I thought you were referring to the pillars. I should have realized that you meant your MM sorcerer stone.
-Because you didn't have to move up to cast, you wouldn't have been in range for the those chain attacks at all, so the actions taken by that Kyton are null and void. You have taken no damage yet.

Roland,
Yes by all means you can charge a lemure. They've moved up almost adjacent to the party with a double move (total of 40').


Tactical Map

RE: Heroism and Inspire courage, I thought the same thing but that is actually not true. It got me wondering, why the heck would that spell be on the bard's list if it doesn't stack with a bard's main freaking ability??

The bardsong Inspire Courage provides a competence bonus to attack and damage whereas heroism provides a morale bonus.

It is easy to mix them up because the Inspire Courage does indeed give a morale bonus but it is to saves vs charm/fear.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

+4 to hit and +1d6+2 to damage. Here comes the pain.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

But unfortunately the Heroism bonus to save does not stack with the Rage bonus...


Tactical Map
Roland, just Roland wrote:
But unfortunately the Heroism bonus to save does not stack with the Rage bonus...

I beg to differ. They are apples and oranges.

Your barbarian bonus is to Strength, not directly to damage. You do indeed gain your barbarian bonus strength (and the accompanying hit/damage bonus) and the +2 hit/damage from heroism.

If heroism increased your Strength score, then you would be correct.

Stack em up boys!!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9
Gamemaster Zedth wrote:
The second Kyton stays atop her pile of skulls, doing nothing in particular.

So that meant wave chains at someone? Got it. 14 damage.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@GM from what I remember a readied action triggers a standard, not a full Round. I dont think you can full attack (considering that's what you did) in a readied action. Cant link source now. Ill do so later.

-Posted with Wayfinder


Tactical Map

Yeah pretty much. She was holding her action until someone got closer.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Ah okay. Delaying is cool and a power full option in combat. Got me confused cause you said readied action. Sorry.

-Posted with Wayfinder


Tactical Map

Catcher,
I did indeed mean Readied action. I appreciate your scrutiny in case I messed up (which I never do!!! ... ...) but in this case the attacks were justified.

Excerpt:
Dancing Chains (Su)

A kyton can control up to four chains within 20 feet This range is increased in this encounter as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself.

----------

The Kytons can attack up to four times with a standard action using this power. I extended its range based on the altar's power, but in exchange I GM handwaved that they could only control two at the extended distance as opposed to four.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Ouch, man, that's trouble.

Okay, thanks for indulging me and sorry for pestering you. ^^'


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move
Gamemaster Zedth wrote:
Roland, just Roland wrote:
But unfortunately the Heroism bonus to save does not stack with the Rage bonus...

I beg to differ. They are apples and oranges.

Your barbarian bonus is to Strength, not directly to damage. You do indeed gain your barbarian bonus strength (and the accompanying hit/damage bonus) and the +2 hit/damage from heroism.

If heroism increased your Strength score, then you would be correct.

No man, I was specifically talking about the bonus to SAVES, here:

Heroism
The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Rage
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves.

But IF you say it stacks, I get a little happier. ^_^


Tactical Map

Ah I see.
That is a 'no' on the saves. You are correct in that those don't stack because they're the same typed bonus. I see now in your post you specifically mentioned saves. I must have read it too fast while on my break at work.


Tactical Map
Catcher wrote:

Ouch, man, that's trouble.

Okay, thanks for indulging me and sorry for pestering you. ^^'

That is not pestering. I make mistakes and I want to know if you think I did make a mistake. We're all adults here.


Tactical Map
Gromff Hammerhand wrote:
"Ye forgot the beard."

OMFG.. laughing so hard at this. Made my day Gromff.


Tactical Map

Adakos,

For flavor's sake, how do you envision your ranged attacks creating an entangle effect? Are you tagging on a light bolas (as a free action) to the shaft as you draw back? Does the arrow shaft wedge itself in armor/clothes/flesh through one leg/arm in into another leg/arm?

It is a neat ranger trick but I'm having a hard time visualizing it. I wanted to get your take on it since it is your character.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Personally, I see it more as a temporary hobbling. A strike that hits a nerve or other sort of vulnerable spot that causes either an overload of sudden pain or a numbing effect for a few seconds. Kind of like when you hit your funny bone. From a mechanics standpoint its distracting enough to cause the target to have difficulty focusing on anything else for a round.

I actually looked that very question up when I was creating the character and it seemed that there were many takes on how it actually should be visualized. From actually shooting someone in such a way that the arrow gets in the way of movement, to arrows that trailed twine or the like, it seemed everyone had a different take on it.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I'll wait adakos Action, to decided which enemy I'll target next.


Tactical Map

Thank you to whoever added the lemures to the map. That is exactly where I pictured them.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Nice line of effect, Catcher!


Tactical Map

I will likely not be able get up the 'bad guys' actions post until late tonight. Busy day at work and a after-work pathfinder game tonight. Sorry for the delay everyone.

This combat has been awesome so far, I'm enjoying it. You guys are seriously difficult to challenge.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Hah, lost half my HP in one attack, I'd say thats a pretty fair challenge :)

Have fun at the game tonight! I will likely miss your late night post and end up posting in the morning, as usual. You all are such night owls, and I'm an old man on the east coast! :)


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I need a way to get everyone to attack me. Out of the 13 attacks in that massive enemy post only 3 would have hit. I would use compel hostility but it has short duration and low will save. Isn't there a feat that lets you do something similar.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

There are, but they don't force attacks, they just give negatives if you attack anyone else. Most center around intimidate.

Antagonize


Tactical Map

Gromff I see your point. In this battle (as with most) I'm playing each bad guy through their eyes. I've made attack choices based on threat (aggro, as they say in World of warcraft!), simple close proximity, or other factors.
For example, when Roland climbed the mound, it threw the Kyton into a tizzy because she knew her victory was dependent upon the continued summoning of minions, so she laid into him to prevent the threat to the cauldron.
Also Adakos was attacked as a direct result of his attacks.

Keep those things in mind when placing yourself and taking actions. If you make yourself a bother to the bad guys, they'll notice and deal with the bother. There is still potential in this fight to "pull aggro" !!

Maybe I'm not exactly granting revelations with anything I just said, but its food for thought if nothing else.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Oh I totally got that part, and it makes perfect sense. Usually creatures have a preferred tactic and order of targets, but when the battlefield changes, or one target suddenly becomes more of a priority to deal with, typical tactics fly out the window. I am a staunch supporter of playing enemies smart when it fits the creature, and devils are definitely in that category. I like that they are adjusting targets based on threat, it makes perfect sense.

I will say that if we pull this off we are definitely working at a level above our capabilities, which either says we are lucky, have great tactics, or are overly powerful for our character levels. Being a "professional" GM for Paizo in my real life, I have a habit of looking at encounters from both sides of the table and analyzing them from several perspectives. As of right now this encounter has a rough EL of 10, which would be in the "Overpowering" category for our ECL of 5. Since creatures are coming in waves, rather than all at once, it might drop the EL to 9 or 8, but its still a very challenging fight. I honestly don't even know how to quantify the cauldrons other than to consider them traps.

I love the encounter, it shows some fresh creativity and thought, and it is definitely fitting for anything I've worked with in print. So take all of these thoughts as a high complement to Zedth as well as the party for being able to steel themselves against adversity! :)


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I think the DM is just waiting for our line to break before the kids swoop in and destroy everything.


Tactical Map

Now that would be anticlimactic, Mr Gromff!

I had an old GM who would have an NPC that always seemed to be around to save the day when the GM overpowered us for the 5th, 6th, and 7th time... It grew very tiresome.

I have full faith in you all to crush these fiends all by yourselves.


Tactical Map
Adakos Telthan wrote:
I love the encounter, it shows some fresh creativity and thought, and it is definitely fitting for anything I've worked with in print. So take all of these thoughts as a high complement to Zedth as well as the party for being able to steel themselves against adversity! :)

I love it, thanks for the compliment. I have an active imagination and I thoroughly enjoy being a GM because it allows me to bring friends inside my head for a little while.

When I watch Star Trek (TNG, DS9) I find myself fantasizing about how amazing D&D/RPGs would be if we could utilize a holodeck... can you imagine? As the GM I would be spending hours in there talking to the computer, working out scenery, temperature, NPC attitudes, interesting towns, awesome inns, etc etc... I envy our future descendants.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

One day....

Sadly unlikely in our lifetimes, but man, wouldn't that be awesome? :)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Well, I have a friend that helps me with stuff I need to prepare, while I help him too. But of course, that doesn't happen very often, so usually I make things by myself, which could use a friendly computer help. ^_^


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Indeed I would like to know the position of that dog, if he's close to me and Gromff. Roland kinda feels the need to crush a dog for no apparent reason, you know...


Tactical Map

The hell hound is exactly where its token is right now on the tactical map. Whoever moved it did it correctly.

I unfortunately cannot state the coordinates accurately because of the lame way that my work's firewall pulls up the map. I can't scroll up or down, and I have to blow up the page to full to even see much of the combat. The left coordinate markers are not visible to me at work.

I guess that is my fault for making the map too big. I apologize for the inconvenience.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Rá! My first hasted attack ever! :D


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

he he, It happens. Larger maps are great to have a feeling of the place.

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