Hell's Rebels: Flight of the Silver Ravens (Inactive)

Game Master pinvendor

Initiative Order:
Coming soon...

Rebellion Sheet

Kintargo Map Roll20 Link

Hell's Rebels Loot Tracker

Kintargo's Population: 11,897


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Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

These are the instructions I found, which are at the top of the Play-By-Post forums:

"If you are the GM for a play-by-post campaign but didn't start the thread, please email community@paizo.com.

We need:

A link to your profile page (click on your name at the top where it says "Welcome, your name!"
A link to the gameplay and discussion threads for the campaigns you have inherited.
Just copy and paste these links from the address bar in your browser, please."

And thanks for taking us on! We're a fun group, in my opinion.


Male Human (Varisian) Psychic 2nd AC 13/13/12 / HP 12 / F +1 R +1 W +5 / Init. +1 / Perc. +7 / Sense Motive +7

Uhhh...hello! Wow! I just got home from work and counted +1 games in my active list! Weird!

My apologies to Nikolaus/Isabel for not answering earlier...but playing this game for the brief time that I had with Galen was super special to me. So if there's a genuine interest in getting a Hell's Rebels game back online, I'll gladly make time and room for it!


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

And we're back online! Thank you Isabel for getting this rolling, and thank you Longears for offering to take this on! Take the time you need to get back on track. We could all benefit from a chance to catch up, I'm sure.

I do have a question. Since it's been nearly a year (and I didn't really know what the heck I was doing), would you allow me to re-work Avrora's starting feats and traits? I'd remain a Warpriest (Liberty's Blade) of Milani, but I'd like to build a TWF build and want different feats and a different campaign trait (natural born leader). This will make me a little squishier at level 1 but hopefully we can work with that.


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Hi everyone! I'm looking forward to playing with all of you again, this was a fun group. Thanks Isabel for getting this started back up, and thanks for agreeing to GM for us Leroy!

I am ok with just going with the five of us, although I will miss Galen.

EDIT: Hurray, everyone's back! Welcome back Galen!


Male Human (Varisian) Psychic 2nd AC 13/13/12 / HP 12 / F +1 R +1 W +5 / Init. +1 / Perc. +7 / Sense Motive +7

Someone's gotta yell at that Galen kid and grab him up by the ear and...oh wait that's me! HIYAS!


Yay! And congratulations! (^_^)

Will watch along and enjoy your adventures. Should you need/want/accept an extra body? *Hugz* (^_^)

Much cheers to every one. :)

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Yay! Everyone's back - this is going to be good!

Seconding Avrora, please take your time GM. We've waited nine months, a few more days won't hurt at all.

Also linked to Avrora, Isabel has been reincarnated a couple of times since the game died. I'll try to restore her back to version 1 (or something near to it) over the weekend but I probably won't be exactly as I was build-wise. Annoyingly I've deleted all the fluff I wrote as well... *grrr!*

Isabel is going to be more magic/short range focused now and a bit less combat-y, hopefully that won't be a problem since we lack a ranged person anyway. :)

Thrune should be trembling in his demon embroidered cotton socks!


CG male human (Cheliaxian) cleric (hidden priest) of Milani 1 | HP: 7/10 | AC: 15 (10 Tch, 15 FF) | CMB: +1, CMD: 11 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +3, SM: +2 | Speed 20 ft | Spells 1st 3/3 | Special abilities Channel energy (1d6) 5/5 | Active Conditions None

Hey everyone, nice to see you again! It's been a long time! Everything's fine for you, I hope.

Someone can explain me why the campaign does not show in my campaigns list?


Map!

OK, I've already sent the e-mail and I'm waiting for the campaign to be delivered to me (thanks Darian).

As far as build goes, I'm completely open to whatever you want to do, since we are so much in the beginning yet. The only important thing is for you to keep the general 'feel' of your PC so we can avoid continuity problems... if you can manage that, you can completely rework your PCs as you see fit.

@Varian Tanessen: Since it is appearing in your Alias's campaigns, but not in your main account's campaigns, you might have hidden this campaign.

To unhide it, you need to go Here, click on the 'Show ∅' by the search bar, and then find this game and unhide it, which has the name 'Hell's Rebels: Flight of the Silver Ravens Gameplay Thread'. I believe this will put it back to your list. If not, I could create a completely new campaign thread, but it will make it difficult if any of us want to come back here for research.


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

Okay, I've re-worked Avrora's stats, feats, traits, and gear, and here's a brief summary.

I built from the ground up, using average starting wealth per the original build (175gp). My purchases were similar, including a warpriest's kit, shield and morningstar, and some backup weapons. I went for a light steel shield this time, reducing my AC but needed for TWF. I also dropped the birthmark trait (I already had a faith trait in fate's favored, woops), and so I had to spend 100gp on a holy symbol tattoo to keep my hands free and cast spells. In addition, I dropped the child of kintargo campaign trait in exchange for natural born leader. This left me with very little money, so I had to swap my breastplate for studded leather for now. I also switched my FCB to 1/6 combat feat (human). My feats are now TWF and Improved Shield Bash. My weapon focus is in light shield, so its damage is increased per sacred weapon.

This, the light shield, and a drop in Con for Dex (TWF) means I'm a lot squishier at this level than I was. In the next levels I hope to get a better armor and re-take Toughness, so hopefully this will even out! Please let me know if this looks alright.


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

And guys, I can't remember, were we supposed to have a drawback and a third trait?


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

I am pretty sure they were allowed, but not required. Phineas has the Meticulous drawback, which I remember adding late in his character design because I thought it fit him so well. My original plan, however, had him built without a drawback, so I think it is ok either way.


CG male human (Cheliaxian) cleric (hidden priest) of Milani 1 | HP: 7/10 | AC: 15 (10 Tch, 15 FF) | CMB: +1, CMD: 11 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +3, SM: +2 | Speed 20 ft | Spells 1st 3/3 | Special abilities Channel energy (1d6) 5/5 | Active Conditions None

Thank you for the help, GM, I managed to add this campaign back to my list.

Are you OK with me making some changes to Varian's character sheet? A few useful handbooks came out in the meanwhile, and I think they could come quite in handy to his build.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Drawbacks were permitted but not required. I need to check with Leeroy if I could use the adopted trait to pick up the aasimar trait 'innocent'. It seems appropriate but the mechanical shenanigans are kinda ridiculous...

Isabel is going a bit more ranged - her hand crossbow is going to be the primary weapon, combined with painful stare this should get quite good in future (although not just yet...)

As currently built Isabel is looking to maximise bluff and diplomacy. Since its been a long time would this be treading on anyone elses toes? We're a cha heavy party and I don't want to take anyone else's niche.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I think in this campaign those skills are gonna be important for everyone.


CG male human (Cheliaxian) cleric (hidden priest) of Milani 1 | HP: 7/10 | AC: 15 (10 Tch, 15 FF) | CMB: +1, CMD: 11 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +3, SM: +2 | Speed 20 ft | Spells 1st 3/3 | Special abilities Channel energy (1d6) 5/5 | Active Conditions None
Isabel Rhelian wrote:
As currently built Isabel is looking to maximise bluff and diplomacy. Since its been a long time would this be treading on anyone elses toes? We're a cha heavy party and I don't want to take anyone else's niche.

As for Diplomacy, perhaps mine, since I planned for Varian to be very effective in Diplomacy attempts, but as long as we won't be metagaming, that is, allowing only the character with the highest modifier to attempt any single skill check, it's fine for me.


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

Okay! I reclaimed my original drawback (overprotective) and picked up the rich parents trait, giving me enough gold to buy a masterwork agile breastplate and light shield. My AC is back up, though my hp are lower than I'd like.

As to skills, I have 8 int/cha and warpriest grants 2+int per level. I'm basically a talking tin can (though I see Avrora as sort of rough around the edges anyway, so it works). But the rest of you have lots of them, so just wheel me around like a busted lawnmower and point me in the direction of the Chellish Citizens' Brigade.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Varian Tanessen wrote:
Isabel Rhelian wrote:
As currently built Isabel is looking to maximise bluff and diplomacy. Since its been a long time would this be treading on anyone elses toes? We're a cha heavy party and I don't want to take anyone else's niche.
As for Diplomacy, perhaps mine, since I planned for Varian to be very effective in Diplomacy attempts, but as long as we won't be metagaming, that is, allowing only the character with the highest modifier to attempt any single skill check, it's fine for me.

Rolling back to half-elf from human will knock my diplomacy anyway so it should stay fairly balanced. As Darian said, we're all going to want social skills I suspect!


Map!

@Avrora: I believe you are missing one skill point... should you not have 2 (2 class, +1 human, -1 Int) adventuring skills plus 2 background? It seems you are short one background skill.

@Varian: Sure, tweak him as you seem fit!

@Isabel: I believe the Innocent trait is too powerful as it is written. I could allow it, but with one change... I'd say it would only work against targets that are indifferent or better. IMO, it makes no sense for someone pissed at you to believe you are innocent. Also, do you remember my take on social skills?

---

I'd like to ask you about the level of difficulty you want in this game. As far as I've read from the campaign thread (I've stopped just after you defeated the thugs attacking the man in the alley), Crusty had not escalated the encounters taking the 2 extra players in consideration.

As an example, take the first encounter where you've fought 4 thugs and 2 dottari. This number was the same presented on the AP, so, proportionally, I'd have adjusted it to 6 thugs and 3 dottari (the same proportion - 1 thug per player and 1/2 dottari per player)... the second encounter would probably be against 7 thugs and so on. In all my other games, I think everything went smoothly with this adjustments, but I'd like to have your opinion.

Another point... in all my campaigns, I use the Wound Threshold and Crit/Fumble Generator. What are your thoughts on these systems?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I'm in a game using wound threshold, and my personal opinion is it just makes things cumbersome number tracking-wise, despite making logical sense in-game. So my personal vote would be against it.


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Phineas has a focus on Bluff and Disguise, especially Bluff. Honestly though, I feel like you can't really have too much lying ability in a campaign like this, and that we're more likely to be able to support each other than to undermine each other. He also gets 1/2 level to Diplomacy, Intimidate, Knowledge(Local) and Sense Motive, so will be pretty good at those as well.

I would be generally supportive of a 50% increase in enemy CR due to the 50% greater players in our party. I would generally prefer not to use wound thresholds or the crit/fumble generator, but would be ok with either. Both of those make things much more dangerous for us, I think.


Male Human (Varisian) Psychic 2nd AC 13/13/12 / HP 12 / F +1 R +1 W +5 / Init. +1 / Perc. +7 / Sense Motive +7

Yeah, I remember some discussion on the power of foes back in the original game, and the consensus was that we were not "ramping it up" due to the relative melee squishiness of the party, until we had a better sense of how we were handling things. Of course, that was then and this is now - and my impression is that as a group we had pretty good combat IQ to handle ourselves.

EDIT: I need to re-read the thread again this weekend, and get myself back into the immersion!


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

My fourth skill point is in sleight of hand, and that's now fixed.

I have become so used to dealing with the wound thresholds that I don't mind either way. As you mentioned in a post once, they tend to benefit the PCs more than the enemy, since enemies are often cut down so quickly. And from what I've seen that's true.

The critical fumble generator does carry risks, but it can also make things interesting. Again, no strong preference either way.

Re difficulty, I find the difficulty in your other games to be appropriate, so I trust your system to work well here, too. Maybe just be careful with us until level 2, when at least one of us gets a BAB.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I'm fine with the crit/fumble generators, but not a fan of wound thresholds. Like Darian said, it makes good sense but its another thing to track and particularly for this party right now its liable to be absolute murder...

Like the others i think you're good with matching difficulty to party so I trust your judgement there. :)


CG male human (Cheliaxian) cleric (hidden priest) of Milani 1 | HP: 7/10 | AC: 15 (10 Tch, 15 FF) | CMB: +1, CMD: 11 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +3, SM: +2 | Speed 20 ft | Spells 1st 3/3 | Special abilities Channel energy (1d6) 5/5 | Active Conditions None

GM, do you have an approximate idea of when we will be starting the game again?


Map!
Varian Tanessen wrote:
GM, do you have an approximate idea of when we will be starting the game again?

My initial idea would be to start back on Monday, but now I'm thinking I was a bit too optimistic, specially now that I've discovered the length and quality of your posts. Differently of when the substitute is a player, where he can perhaps ignore what was written in the past, as a GM I believe it would be negligence to do the same, to say the least.

I'm currently on page 8. I still believe I'll be able to start it before the middle of the week, perhaps Thursday or Wednesday.

---

OK, so, we are going without neither the Wound Threshold nor the Crit/Fumble rules.


CG male human (Cheliaxian) cleric (hidden priest) of Milani 1 | HP: 7/10 | AC: 15 (10 Tch, 15 FF) | CMB: +1, CMD: 11 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +3, SM: +2 | Speed 20 ft | Spells 1st 3/3 | Special abilities Channel energy (1d6) 5/5 | Active Conditions None

Don't rush it GM, take your time. We have waited for months, we can easily wait for another week!


Male Human (Varisian) Psychic 2nd AC 13/13/12 / HP 12 / F +1 R +1 W +5 / Init. +1 / Perc. +7 / Sense Motive +7
Varian Tanessen wrote:
Don't rush it GM, take your time. We have waited for months, we can easily wait for another week!

Yep absolutely! And GM Leroy, as many of us who play are also PbP GM's, I have to think it's an especially difficult undertaking to inherit a game and figure out how you want to put your own particular spin on it. Some things you might have run differently from the outset, and some things you might find are inspiring and could work in your other games. So while you sort that all out, I have no doubt we're all good with the time you need on this one.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Galen Mistbringer wrote:
Varian Tanessen wrote:
Don't rush it GM, take your time. We have waited for months, we can easily wait for another week!
Yep absolutely! And GM Leroy, as many of us who play are also PbP GM's, I have to think it's an especially difficult undertaking to inherit a game and figure out how you want to put your own particular spin on it. Some things you might have run differently from the outset, and some things you might find are inspiring and could work in your other games. So while you sort that all out, I have no doubt we're all good with the time you need on this one.

Seconded, thirded, etc.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Ditto all around.


*Rests hand on DM's knee... Looks up at them sincerely...*

With out your health... You haven't got anything...

Wishing every one all the very best. ^_^

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Leeroy - would/do you allow the Trap Finder trait from Mummies Mask? We don't have a rogue at the moment...


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Leeroy, I'm not sure if you have access to the Roll20 page that was being used for the game, but there was a map of Kintargo there labeled with the various locations of our homes/businesses/places we're staying, along with various street names and some other information. If you don't have access, would you like me to make a copy of it somewhere?


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

And so the gears of revolution turn, as our heroes once again prepare themselves to draw arms against injustice, tyrrany, and oppression. Heeding the call, they incite the very blood of Kintargo unto boiling, as the flame of liberty burns red hot, and the cry of freedom rings out o'er campaniles and slums. The voices of the lost, the forgotten, the many, they rise together now, riding a wind that carries their spirits higher than eagles' reach.

And we, their wings.

Y'all excited?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Anxiously awaiting further perturbed glares from Avrora. :-P


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3
Darian Aulamaxa wrote:
Anxiously awaiting further perturbed glares from Avrora. :-P

Oh, just you wait, Lord Aulamaxa, just you wait!


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Oh, I am! But first....we have some rats to deal with.


Map!
Phineas Aceron wrote:
Leeroy, I'm not sure if you have access to the Roll20 page that was being used for the game, but there was a map of Kintargo there labeled with the various locations of our homes/businesses/places we're staying, along with various street names and some other information. If you don't have access, would you like me to make a copy of it somewhere?

Oh, that would be great, Phineas! Indeed I don't have access to the Roll20 page, so if you could post it somewhere, I'd be able to make a similar one for you using my own resources.


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

I uploaded it to my google drive. I wasn't able to figure out how to copy the map background out directly; I am not sure if the players have access to the file somewhere or not, so I reconstructed it with screenshots: Map


Map!

Guys, I'm really sorry to say this but I believe I'll need to take a prolonged vacation from PBP. I'm currently passing through something that I've not yet been able to figure out, but I'm feeling incredibly anxious and a bit panicked. I feel like my live is slipping through my fingers, and I desperately need to grasp it once more, or else I might go entirely crazy and perhaps make some decisions that I'll for sure regret in the future.

I'm not still sure if PBP hampering me or not, but I've been feeling that in many occasions, I'm posting more because of my commitment to all of you, and less because of my own enjoyment. I still believe this is an amazing hobby and I hope to find the root of my problem and come back to you. You are all awesome and it really pains me to leave you in the dark for now. I hope you understand.

I'm doubly sorry for this game, since you were looking for a GM and I volunteered, just to disappoint you, specially since there were other GMs interested in guiding you through this adventure. I'm truly ashamed. When I said I would be your GM, I was OK, but now (even if it was a week ago), I'm broken.

The worst thing of this decision, is the feeling that I'm letting you down, something that I can't stand. I hope you understand.

Once more, thank you for all the amazing time you've proportioned me.


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

We all know that things happen and games, online and otherwise, can end. It was great of you to even offer to take us on!

More important, hope you are able to overcome these challenges and feel better. If you decide to return, you know where to find us!


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

As for those still in, perhaps we can pursue another GM's interest?


*Hugz* GM Leroy.

Wishing every one all the very best.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Don't worry about us Leeroy. Take your time, sort yourself out and hopefully we'll see you on the boards again.

@Avrora - yeah, I'll post in the thread. Unless we want to PM one of the candidates and ask them privately? I'll go with the groups second choice unless anyone wants to change their mind... If you guys can all say what you think I'll send a PM in 24hrs or whenever you guys get back t me if that's earlier. :)


2 people marked this as a favorite.
HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

I would support our second choice.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

2nd choice


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

I'm sorry to hear that Leeroy, I hope you're feeling better soon. I would also support our second choice.


Male Human (Varisian) Psychic 2nd AC 13/13/12 / HP 12 / F +1 R +1 W +5 / Init. +1 / Perc. +7 / Sense Motive +7

Sure thing! Well we've come this far eh?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I've messaged Pinvendor, he said he was interested as long as his schedule allows so hopefully we'll see him her shortly.


Legendary Merchant of Pins

Just a quick note to say hello!

Heading to a couple of work meetings, so I'll have more to say in a bit. :D

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Community / Forums / Online Campaigns / Play-by-Post Discussion / Hell's Rebels: Flight of the Silver Ravens Discussion All Messageboards

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