About Galen MistbringerGalen Mistbringer
Bonus Progressions:
None until 3rd Lvl --------------------
--------------------
--------------------
----------------------
Phrenic Pool (5/day) (Su): 0/5 used
Psychic Discipline: Self-perfection (Wisdom)
Detect Thoughts (Sp): Can cast 1t./day for free, and can substitute in for any spell slot. Psychic Magic Notes:
Psychic spells never have verbal or somatic components, and have only expensive material components. Psychic spells are purely mental actions, and they can be cast even while the caster is pinned or paralyzed. Focus components work the same way with psychic spells as they do with other spells.
When a spell calls for an expensive material component, a psychic spellcaster can instead use any item with both significant meaning and a value greater than or equal to the spell's component cost. Instead of verbal and somatic components, all psychic spells have components related to the caster's inner being. The two psychic components are called emotion components and thought components. If a spell's components line lists a somatic component, that spell instead requires an emotion component when cast by psychic spellcasters, and if it has a verbal component, it instead requires a thought component when cast by psychic spellcasters. Psychic spells cast by non-psychic arcane and divine casters use any listed somatic and verbal components as normal. Emotion Components (replaces Somatic): Emotion components represent a particular emotional state required to cast the spell. A psychic spellcaster marshals her desire in order to focus and release the spell's energy. It is impossible to cast a spell with an emotion component while the spellcaster is under the influence of a non-harmless effect with the emotion or fear descriptors. Even if the effect's emotion matches the necessary emotion to cast the psychic spell, the spellcaster is not in control of her own desires and animal impulses, which is a necessary part of providing an emotion component. Thought Components (replaces Verbal): Thought components represent mental constructs necessary for the spell's function, such as picturing a wolf in vivid detail—down to the saliva dripping from its jaws—in order to cast beast shape to transform into a wolf. Thought components are so mentally demanding that they make interruptions and distractions extremely challenging. The DC for any concentration check for a spell with a thought component increases by 10. A psychic spellcaster casting a spell with a thought component can take a move action before beginning to cast the spell to center herself; she can then use the normal DC instead of the increased DC. Undercasting: Some psychic spells can be undercast. This means that the spellcaster can cast the spell at the level that he knows, or as any lower-level version of that spell, using the appropriate spell slot. When a spellcaster undercasts a spell, it is treated exactly like the lower-level version, including when determining its effect, saving throw, and other variables. For example, a psychic spellcaster who adds ego whip III to his list of spells known can cast it as ego whip I, II, or III. If he casts it as ego whip I, it is treated in all ways as that spell; it uses the text and the saving throw DC for that spell, and requires him to expend a 3rd-level spell slot. Whenever a spontaneous spellcaster adds a spell to his list of spells known that can be undercast, he can immediately learn a spell in place of each lower-level version of that spell he knows. In essence, he loses each earlier version and can replace it with another spell of the same level that is on his spell list. Special Ability Notes:
Mindtouch (Su) 1 pool: detect surface thoughts of spell target (as the 3rd-round effect of detect thoughts). Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1. Phrenic Pool (4/day) (Su) Pool of points you can use to modify psychic spells as they're cast. Physical Push +2 (2/day) (Su) Add Wis bonus to a Str, Dex, or Con ability or skill check. Recover 1 pool if you succeed. Sentimental -2 perception to avoid being surprised. -2 Reflex to avoid traps or hazards Star Struck (Shensen) +1 trait bonus to Knowledge (local) checks; Roll twice and take better result on Cha check 1/day. --------------------
Gear:
- 1 dagger (in wrist sheath) - 1 sling - 1 pouch of sling bullets (6) - 1 bag of marbles - 2 acid flasks - 1 artisan's outfit
- 1 belt pouch
- 1 scroll case
- 1 satchel (backpack)
Cost of Living: Poor (3gp/month, includes food/drink/normal taxes of 1sp or less) --------------------
Galen and Dany (a tune)
Appearance:
At first glance, the typical passersby may regard Galen as having a fair-seeming and youthful clean-shaven face, though usually they would fail to even notice him at all. A young man of no great height or build, his body is slim but not particularly athletic, with the hardiness and hands of one who has neither martial training nor well-suited to hard labor. His skin has the more tanned complexion of his Varisian heritage, though it is lighter than most Varisians that travel and spend their time outdoors. With nondescript brown hair and light hazel-colored eyes, the most charming quality of Galen is his smile – boyish and youthful but with a note of genuine understanding. His voice is neither high nor low, on the softer and quieter side with a natural (though untrained) harmony and pitch to it.
Galen often wears the artisan’s tunic, vest and breeches of a shopkeeper’s assistant in the districts of Old Kintargo or Jarvis End, though at times he dons the more scholarly cassock-style robes when employed upon occasion as a scribe or translator in Villegre District across the Bleakbridge. Favoring nondescript browns or greys over flashier dye colors, the two exceptions are with his cloak and scarf. His typical dark grey woolen cloak is reversible to display numerous rich silken shades of azure embroidered with silver thread whenever he is performing as “Zephyrus” or out about with his lady love Dany and her outgoing, outspoken friends. Galen too possesses a richly colored thick scarf – a Varisian family kapenia scarf that his Nan made for him – bearing a pattern of dark green and deep violet with a weave of sky blue in it. Aside from his fortune-teller’s deck also from his Nan, the scarf is one of his favorite possessions. He wears the occasional hat which suits the occasion, though he owns nothing flashy or distinctive in that regard. Background:
Galen is a transplant of Varisia, orphaned at a young age out of Korvosa due to violent circumstances that affected his family – he is given the assumed name “Mistbringer” which he knows is not his father’s true family name. Galen spent his years as a child until the age of ten with his Nan (his father’s mother) in a large wandering nomadic caravan, learning the Varisian skills, lore and languages of being on the roads of such a land. At eleven Galen and his Nan took ship from Magnimar to Kintargo, where she had connections from her youth; his Nan sets up a modest herbalist shop in Old Kintargo, providing a means for him to work on his letters and studies.
At the age of fourteen on his “nameday” Nan presents him with his kapenia scarf as well as a sizable sum of money she has hidden these many years, and convinces him to enroll in the Alabaster Academy to elevate his status. Galen follows her advice, and for the next four years he lives and studies in the Villegre District; he is a passable student in both letters and various types of lore, though he finds his mind grows stronger in a peculiar type of “magic” which he initially mistakes for sorcery. His ease with languages, greater means and increased confidence in negotiating Kintargo leads him to discover the Kintargo Opera House, finding the bards and actors of Kintargo to be a second love next to the Varisian legends and stories of his youth. In particular he cannot get enough of Shensen and makes a point to attend as many of her performances as possible - a performance coin she once tossed to him in a group of admirers something he still holds dear. It is around this time that he meets Danyeren “Dany” Teslias, an exciting and bold fellow student of Alabaster and patron of the bardic arts, and a friendship begins that eventually leads to thrilling ‘on-again, off-again’ romance as they get older. Dany encourages Galen to take up his storytelling talents as the tale-weaver “Zephyrus” and helps him work out a small performance act with it, supplementing his act with his prestidigitation magic and slight-of-hand tricks as a Varisian vagabond. Though Dany’s friends aren’t necessarily Galen’s friends, he finds his social life is enriched by being in proximity to their brilliance and outgoing nature. At the age of eighteen, Nan grows ill and soon dies, leaving Galen truly alone in Kintargo without family. In true Varisian fashion she was many things in her long life, but at times she had the foresight and was proficient in using a true Harrow Deck from her own mother, well more than just a fortune-teller that swindled fools for desirable lies. Nan tells Galen on her deathbed that she brought him to the “Silver City” those years ago because of a Harrowing she once had performed on him, and that his special powers would come to fruition here hand-in-hand with his Fate, even though that could also mean his Doom. To hide from it, however, was not the Varisian way, and she asks him to stay and discover his true self after she is gone. With Nan’s death the herbalist shop passes to a business associate of hers, and Galen finds his funds to attend the Alabaster Academy start to dwindle, forcing him to discontinue his formal studies by the age of nineteen. By the age of twenty he works an assortment of scribing and translation jobs for Villegre scholars, though he can no longer afford to live in Villegre District and instead lives in a lower-rent boarding house of Old Kintargo just a block away from Nan’s old shop. He eagerly steps out when he can with Dany and her friends to perform as “Zephyrus” in either Aria Park or Veritas Plaza, attend a rousing dance at the Three-Legged Devil in Jarvis End, or just to meet up with them over across the Bleakbridge in Villegre Park or the Long Roads to listen to the latest news, gossip and political rantings. In the past few months their romance has intensified, and Dany has taken to teaching Galen how to properly play the flute, bestowing one to him as a gift on the Shelynite day of Crystalhue during the winter solstice that has just passed. Personality & Mannerisms:
Personality:
On the surface, Galen is a relatively quiet and unassuming fellow – at first glance not the material of strife and rebellion. He enjoys acquaintances of many different walks of life, but has few close personal friends. He enjoys conversing with others in a warm and off-putting fashion, but is not outspoken or gregarious with his speech. He has an easy smile but is not one to preen or overly impress. He loves being in a room with energy and interesting affairs going on, but prefers to sit on the periphery to watch and listen while others demand the attention of the room. Galen has his opinions on many topics and knowledge of subjects, but doesn’t feel the need to convince others of his opinions or mastery of his knowledge. The exception to this quiet and serene disposition is when he performs as “Zephyrus” for the people: his demeanor is much more animated as Zephyrus when engaged in storytelling, recital of poetry and working the crowd with his magic and wits, as compared to when he is simply Galen. An expression of his ego, his friend and (sometimes) romantic partner Dany helped him to come up with the act, including an alteration of his hair and clothing using his prestidigitation magic, coaching his voice and gestures to match the storytelling. Galen’s alter-ego as Zephyrus is not much of a secret to those that live in Old Kintargo where he lives, but after seeing Shensen perform numerous times at the Opera House, he decided to emulate his performance idol by adding some element of mystery to his own persona. Galen knows he will never be good enough to showcase his act at the Opera House, nor does he wish to take such a grand stage – he is content to turn a child’s frown to a smile and lighten the hearts of those who are heavy in the Silver City, even if only for a brief time. An orphan through the product of violent misfortune, raised only by his grandmother and spending much of his earlier years on the roads and byways of Varisia in the nomadic traditions of his people, Galen could have drifted to become a wild vagabond or scoundrel with a dark heart and darker intentions. Yet he did not, thanks in no small part to his Nan…and to a certain extent his wider “family” of Varisian elders of the caravan train. While he knows how to steal and lie, his Nan kept a stern hold of him and showed him the ways that he didn’t have to. He didn’t have much in his youth, but Nan ensured they had enough to do well enough – and more importantly he had both love and full attention from his grandmother. Long ago his Nan made a decision to raise him and devote herself to his well-being. In turn he loved her unconditionally, the pain of losing his parents and close family becoming a distant memory in time. The bonds of friendship and hope of love are what keep Galen centered to this day: a kind soul that has known hardship and grief but which has not been utterly damaged or corrupted. Galen is a student and practitioner of balance, attempting to keep his emotions in check while at the same time experiencing the emotions and passions of a youthful existence. This too is a product of his upbringing by his Nan, though to some degree Galen always has had patience and wisdom beyond his years. Fundamentally this helps him in two distinct areas. Firstly, he knows if he lets go and pursues an emotional and uninhibited course, it will only lead to playing the fool and becoming the target of some foul mischief that could undo him, with no one there to protect him should he falter. Secondly, he knows the unhinging of emotion and rational thought prevents him from unlocking and using his special “sorcery” – something he dearly wishes to learn more about and foster within himself. Galen knows his unique brand of magic is not “sorcery,” though for a long time he thought it was…or something akin to what bardic acquaintances of his practice. Studies at Alabaster Academy and the final talks he had with Nan before her death brought him to the realization that he is “different” from other arcane sorcerers and bards. The odd crystal Nan left to him illustrates this different legacy to him well – his gifts are much more tied to the Varisian Harrow deck fortune-tellers and spirit mediums than anything else he has discovered in Kintargo to-date. His talents delve mostly into entertainment, trickery and compulsions of the mind, though after one incident where he was chased by a group of gang toughs in Redroof District where it borders Old Kintargo, Galen found he could propel cobblestones and other large objects the size of a helmet at a foe with only his mind, able to hurt or maim with crushing force. He eschews such blatant actions of violence…though deep in the recesses in his mind he feels a wall that holds back more deadly powers not yet made manifest. Galen knows his name of “Mistbringer” is an assumed name – though he knows his true family name told by his Nan before her death, he will never reveal it to others. His kapenia scarf is richly woven in the colors that Nan said suited him well – normally the kapenia traces the lines of his family history, which he would tell friends that it stretches back hundreds of years. In truth, the lines go only back to his Nan and nothing before her, circling back to himself. He finds that to be a fine joke that he and his Nan both shared when she bestowed the scarf on his naming day. Galen is no evangelist or sacred worshiper, avoiding zealotry in most forms, but he does revere three deities in roughly the following order: Shelyn, Irori and Desna. Desna is part of his past, a connection to his Varisian heritage and the dreams of wandering free in the nomadic caravan of his people. He hears the Song of the Spheres most when he plies the trades of his wily kin, when he wishes for luck in a game of chance or when he dreams of his family long gone. Irori has intrigued Galen ever since he came across a hidden copy of Unbinding the Fetters in an obscure section of the Alabaster Academy libraries, finding the meditative forms and diet regimens extremely helpful to center himself and grow his strange powers. He embraces the yearning for increasing and preserving knowledge, though his preferences tend to fall to tales and interesting cultural practices over the stodgier topics of history, philosophy and law. As for Shelyn, Galen has come to embrace her as his favorite patron – introduced to the faith at the Songbird Hall by Dany some years ago, around the same time he discovered the marvels of the Kintargo Opera House. He has been introduced to aspects of Melodies of Inner Beauty, and holds the three aphorisms of The Eternal Rose as his own. Galen knows he will never be as handsome, talented or creative as many of his bardic friends and acquaintances, yet he understands he can still do his part to bring beauty to the world – something he expresses most avidly in his performances as “Zephyrus” … and his love for Dany and those who are close to him. Mannerisms:
Other Collected Notes:
Rebels of the Cause (PC's):
Avrora "Vera" Vikta - Warpriest (Liberty's Blade) of Milani Darian "Charles" Aulamaxa - Bard (Arcane Duelist) Isabel Rhelian - Mesmerist Phineas "Davis" Aceron - Bard (Negotiator) Varian "Julius Vindex" Tanessen - Cleric (Hidden Priest) of Milani Aada Bladotter - Cleric of Calistria, teacher of Isabel Aleanya Deterion - Sorcerer (Maestro), fellow performer of the Aria as Galen Ashess - Investigator Brian Longarm - Fighter (Phalanx Soldier) Dred Delgeth - Sorcerer (Shadow) Edgar Vashnarstill - Unchained Rogue Ellina Sensewi - Paladin (Hospitaler) of Iomedae Garidan Layafette - Unchained Rogue Leonardo Vashnarstill - Investigator (Empiricist) Metsipano Rey - Sorcerer (Tatooed Sorcerer) (Harrowed), Varisian acquaintance of Galen's. Nissim Siverto - Witch (Alley Witch) Selana Alexelis - Swashbuckler "Sunset" - Wizard (Spellslinger), fellow student of Isabel Taldo the Tanner - Bloodrager (Spelleater) (Celestial) Tychoi d'Gallarai - Magus (Eldritch Archer) Stories and Tales of Zephyrus the Storyteller:
Aphorisms of Shelyn, The Eternal Rose
Language Translation Notes
Character Progression Notes:
Spells Galen Favors: 1st: Expeditious Retreat FREE, Command, Color Spray, Mind Thrust I*, Mage Armor, Charm Person, Magic Missile, Vanish, Telempathic Projection, Shield, Feather Fall, Disguise Self 2nd: Bear's Endurance FREE, Mind Thrust II*, Id Insinuation I*, Hideous Laughter, Blindness/Deafness, Mirror Image, Thought Shield I*, Mental Barrier I*, Invisibility, Darkvision, Alter Self, Rope Trick 3rd: Haste FREE, Mind Thrust III*, Slow, Loathsome Veil, Fly, Ablative Barrier, Thought Shield II*, Dispel Magic, Displacement, Mental Barrier II* 4th: Freedom of Movement FREE, Id Insinuation III*, Confusion, Intellect Fortress I*, Charm Monster, Dimension Door, Black Tentacles, Though Shield III*, Resilient Sphere, Dimensional Anchor 5th: Echolocation FREE, Id Insinuation IV*, Mind Fog, Feeblemind, Mind Thrust V*, Ego Whip III*, Wall of Force, True Seeing, Teleport (* Undercast spells - when taken swap out for another same level spell) Feats Galen Favors:
Amplifications Galen Favors:
Skills Galen Favors (6+2 per lvl):
|