Hell's Rebels: Flight of the Silver Ravens (Inactive)

Game Master pinvendor

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Rebellion Sheet

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Kintargo's Population: 11,897


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Had to work an extra 4 hours today. Very tired but I'm lurking on roll20. I don't have to be at work until 3 pm tomorrow, so I'll likely be up till 6 am or so.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Feel free to move it along if u want, Crusty. What little is left of this meeting can easily be wrapped up in a post or two I'm sure.


I'm gonna work on it. Reallllyyy tired from work though so I may be a bit slow.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Would you mind a restat into Mesmerist Crusty? I can't do it today because of a job interview but I'll have a peak and look over the weekend. It would certainly suit the party better but it does mean a total mechanical rebuild (fluff won't change though).


CG male human (Cheliaxian) cleric (hidden priest) of Milani 1 | HP: 7/10 | AC: 15 (10 Tch, 15 FF) | CMB: +1, CMD: 11 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +3, SM: +2 | Speed 20 ft | Spells 1st 3/3 | Special abilities Channel energy (1d6) 5/5 | Active Conditions None

I cast my vote for #3!


Thats fine Isabel!


CG male human (Cheliaxian) cleric (hidden priest) of Milani 1 | HP: 7/10 | AC: 15 (10 Tch, 15 FF) | CMB: +1, CMD: 11 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +3, SM: +2 | Speed 20 ft | Spells 1st 3/3 | Special abilities Channel energy (1d6) 5/5 | Active Conditions None

Wow, that was a great post DM!


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Bad storm incoming. Headed to work with some clothes and supplies in case I get stuck there. If I'm silent...that is why.


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Same here, I might have spotty access this weekend depending on what impact the storm has.

Crusty, how should I handle disguise rolls? Do you just want me to roll for it, let you know that I am doing a disguise so you can roll secretly, or roll but in a spoiler tag so I don't see the outcome?


Just tell me if you're using a disguise - I'll roll myself for each person who wants to be in disguise.


Won't lie when I say I'm enjoying reading everyone's posts. My own felt kinda crappy because I was half asleep after a very long and tiring day - though at least Varian liked it even if I didn't :P

Going to wait for everyone to get their rolls in before I post what those see/hear with their own rolls. Basically this is running like a non-combat encounter, where each 'turn' is an hour.


So as for the experience and difficulty, #3 got the most votes. As a result, I'll keep it as-is for now, and if you guys prove that you can easily handle yourselves in a fight, I'll bump it up 25-50%.

That also being said, I'm pretty loose with loot, so you might end up being higher than WBL. Adventure Paths tend to make players have more loot than WBL anyways - combine that with crafting and WBL are more like guidelines, so its very possible you guys will end up with extra loot than you should have (and thats ok in my book, as more loot = more fun to a certain extent).


Well its official with Isabel becoming a Mesermist: Everyones a spellcaster. :P

Lurkin'!


Male Human (Varisian) Psychic 2nd AC 13/13/12 / HP 12 / F +1 R +1 W +5 / Init. +1 / Perc. +7 / Sense Motive +7
DM Crustypeanut wrote:
That also being said, I'm pretty loose with loot, so you might end up being higher than WBL. Adventure Paths tend to make players have more loot than WBL anyways - combine that with crafting and WBL are more like guidelines, so its very possible you guys will end up with extra loot than you should have (and thats ok in my book, as more loot = more fun to a certain extent).

Well I appreciate it Crusty - with the Automatic Bonus Progression in place, I think it then gives everyone a chance to have more fun and flavor with magic items that have flair and mystery appeal. As long as we don't try and game the system (a.k.a. golf bag o' bane & element dmg weapons) it will be fun to see how things go without the Big 6.


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

I could totally rebuild as a fighter. I would maintain my religious beliefs and the core of my character would remain the same.

Also I spilled coffee on my laptop yesterday so now using desktop or phone to post :(.


You could, but a warpriest is quite alright - in fact, you'll probably outstrip the usefulness of a fighter in no time, especially with your spellcasting and special abilities.

Fighters are pretty bland sadly :(

I mean, if you *want* to I'll let you - but if you do so you best do it quick, else I'm going to have to ask you to wait until you can use the retraining rules to do so. The only reason I'm now saying this is because the campaign has officially started and you've already begun rolling for stuffs.

Warpriests are so much cooler than fighters anyways :P I mean sure my playtest warpriest died, but she was too brash for her own good. She and the rest of the group. Thats why they all (except the sorcerer) died.

Also for some reason roll20 didn't beep when you messaged - come backkkk!


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

Oh I'm quite happy as a warpriest, I was only offering for group balance. I'm sure none of us are going to be brash.

right? :)

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
DM Crustypeanut wrote:
Well its official with Isabel becoming a Mesermist: Everyones a spellcaster. :P

Between that, the presence of 2 bards and an anti-bard, and the fact that no-one has full base-attack progression I think party balance curled up and died some time ago!

Should be fun though!


Yeah I agree, its an odd party composition but I think it'll work out. Two of the characters are pretty martially focused, and just given a few levels you guys'll quickly get stronger, as spellcasters become inherently more powerful than non-spellcasters.

At level 3 Varian'll be the first to get 2nd level spells, and although his list of summons won't be great yet he'll be able to throw more bodies onto the field. Everyone else gets 2nd level spells a level later, but since every single one of you will have 'em, barring any multiclassing, its gonna get real interestin' real quick. And it only gets better from then on!

I can't wait to see how everyone evolves during this campaign. Both build-wise and character wise. Hu hu hu hu

Also, lurkin' on roll20! Allergies are kicking my ass today (as they were at work yesterday), but I've got the day off.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I'll be moving into Shadowdancer so that'll limit my spell-progression, but I'll get some SLA which will add a little bit more.


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

I was initially considering moving into master spy at some point, but that was before I found the negotiator archetype. Phineas doesn't have the aptitude for physical combat; he is going to have to heavily rely on spellcasting to be useful in combat, and Master Spy wouldn't help with that at all, so I think I am going to stick with Bard levels so the spell progression isn't impaired. The negotiator gives a nearly as good set of level based skill bonuses anyway.

I think that soon we will be able to buff Avrora and Darian up to the point where we won't miss the lack of full BAB characters too much. I know I am looking forward to sticking Heroism on Avrora in a couple levels :).


Lurkin' on roll20 while I wait for my chicken to cook. So. Hungry.


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

I'll also be lurking most of the night. Good 'ole third shift :).


Still lurkin' as well with Avrora. As far as gameplay goes, we're just waiting on Galen to post before I can move us forward.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

It seems that peace and harmony is not destined to be the message of this protest... bloody dice!


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Yeah, our last few rolls have been less than stellar. Good thinking on the aid other attempt though, even if it didn't work out. If we're lucky, its a DC 15 or 16 Bluff check to suppress and Phineas will be able to pull it off anyway.

Guess we'll find out soon enough :).

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Phineas Aceron wrote:

Yeah, our last few rolls have been less than stellar. Good thinking on the aid other attempt though, even if it didn't work out. If we're lucky, its a DC 15 or 16 Bluff check to suppress and Phineas will be able to pull it off anyway.

Guess we'll find out soon enough :).

If that's the case and Isabel was one point off last time I'm going to facepalm hard!


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Sorry to keep it short, work stretch.


Wrong darian, Thron :P


Lurking while working on an update.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Oops.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Kick false Darian out of the character list...puhlease


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Apparently, Phineas is not so much hiding in a bush as standing just awkwardly enough behind some branches to draw attention to himself without actually obscuring anything.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Or misunderstood 'behind' and is now "hiding" in front of the bushes? :)


Thron, git yer butt back in roll20. I was afk.

Gonna lurk for a few hours before work.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Can't, gotta get ready for work.

Also, in case I wasn't clear...casting Disguise Self.


Yeah make sure you add that next time just to make sure I catch it.

For everyone else, since you're new to how I do things:

Generally, keep all dice rolls and actions below your RP post (Although you can add a OOC mid-post to let me know when you're doing said action) I generally use a line of _______________________ to border off the end of my post and where my rolls/actions go.

This isn't a hardfast rule of course, but it helps. I won't ding points off for anyone not doing it.


CG male human (Cheliaxian) cleric (hidden priest) of Milani 1 | HP: 7/10 | AC: 15 (10 Tch, 15 FF) | CMB: +1, CMD: 11 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +3, SM: +2 | Speed 20 ft | Spells 1st 3/3 | Special abilities Channel energy (1d6) 5/5 | Active Conditions None
DM Crustypeanut wrote:

For everyone else, since you're new to how I do things:

Generally, keep all dice rolls and actions below your RP post (Although you can add a OOC mid-post to let me know when you're doing said action) I generally use a line of _______________________ to border off the end of my post and where my rolls/actions go.

This isn't a hardfast rule of course, but it helps. I won't ding points off for anyone not doing it.

I usually do just that in my posts both as a player and as a GM.


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

That seems reasonable, and is pretty close to what I usually do. Sometimes if there are multiple logically discrete events occurring in one post, I break out a segment for doing rolls so they're close to the RP that they're tied to, but I can just as easily move them all to the bottom of the whole post. I like the line, I'm going to start using that.


Lurking as I work on the update..

>:)


1 person marked this as a favorite.

Also on an completely unrelated note:

It has been brought to my attention that theres a rather severe error in the Player's Guide.

Reasons for Protesting wrote:
Meeting a Contact: The Silver Ravens have long fascinated you. You might just agree with their politics for a free Kintargo, or perhaps you admire their spirit. Maybe you just like the idea of a secret society. You might know someone who was supposedly in the Silver Ravens; that someone might even be a parent, sibling, or lover. When House Thrune established martial law a week ago, though, the Silver Ravens went dark. Rumors that their leaders have all been captured or killed circulate, and no sign of the rank-and-file members can be found. Certainly, your friend or family member has gone missing. You’re starting to worry, and hope to find out what happened to the group. After doing a bit of dresearch, you were contacted by a friend of a friend of a friend who claimed to know something about the Silver Ravens. You don’t know who this contact is or even his name, but you do know that he’s a human man, and that he’s arranged to meet with you at the Aria Park protest. You’ll know him because he’ll be wearing one black leather glove on his right hand and no glove at all on the left. You gain a +2 bonus on all Perception and Sense Motive checks made during the protest itself.

and

Kintargo at a Glance wrote:
Silver Ravens: A third and final group of rebels Supposedly put down by House Thrune is the Silver Ravens. Nothing has been heard from them or their leaders for weeks.

As it so happens, the second quote should be "Nothing has been heard from them or their leaders for decades".

The reason for protesting is all wrong since it assumes that the Silver Ravens were active up until Thrune took control - this is incorrect. They have been dark for decades. As a result, anyone who took this trait instead was contacted by a man (through a friend of a friend) who claims to be apart of this long-dead organization and you came to the protest to seek him out.

Same general thing but theres a discrepancy between what IS and what the player's guide says, and I don't want you guys to get the wrong idea. You'll learn more about it in-game.

The campaign does not assume that you'll be rebuilding the recently-defeated Silver Ravens - it assumes you'll be resurrecting and rebuilding the long dead organization. I believe it was simply a discrepancy between editing and writing and that someone goofed up when writing the player's guide.


Oh man this update is making me grin like Barzillai as I write it.

I love being evil.


HP 15/15 | AC 19 T 12 FF 17 | F +4 R +2 W +5 | CMB +4 CMD 16 | Init +2 Perc +3 | Blessings 4/4 | Spells 1st 3/3 | Fervor (1d6) 3/3

He seems familiar...


Its the evil visage look. Barzillai is much more Snidley Whiplash than Karzoug though. Except hopefully for the always-being-foiled bit.. ;)


1 person marked this as a favorite.

A quick note about how I do combat:

Unlike normal Pathfinder, I lump everyone's initiative together and take the average. Since there are six of you, I total your initiatives' and divide by 6 to get the group's initiative. Its makes combat here on the boards MUCH smoother and I got the idea from Darian in his own campaign. I then do the same with the enemies' initiative.

As far as who goes first within the group, its basically whoever posts first - although you can specify that your action goes after someone else in the group if you wish. Should someone do something that makes another's action invalid, I'll either give them a chance to fix it/take a new action or correct it the best I can myself.

Secondly, as far as formatting goes, the same goes for how I wanted you to do your protest actions - although I'm a little stricter with combat and I really would prefer it if you did it like I showed ya.

In addition, please make sure you list out exactly what actions you take: Move actions, standard, free, swift, or no-actions, when you take said action and in what order you take them.

Dice are rolled in what order you take said action, so no finigalling with the order you roll your dice to get a better outcome ;P

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
DM Crustypeanut wrote:
Dice are rolled in what order you take said action, so no finigalling with the order you roll your dice to get a better outcome ;P

I never thought of that... *evil grin*


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Interesting method for initiative. Pondering the implications, I think it increases the value of initiative boosts, both because it raises the impact of going first (the whole team goes first instead of just you) and because more players will cause the random portion of the initiative to converge in a tighter distribution around 10.5 for both sides, increasing the probability that whichever side has the higher average static boost goes first. It does sound good for speeding things up though.

Looking at the initiative rolls, I realized that I had my initiative down wrong (it should be +0 instead of +1). It doesn't change anything for this fight, but I swapped my 12 from dex to wis late in writing Phineas up, and it looks like I missed adjusting my initiative down.


Just got home from work, lurking while working on an update. Got some things I need to address with ya'lls actions but'll post that over on the gameplay thread.

Feel free to join me on roll20!


M CG male human (Cheliaxian) Bard (Negotiator)| HP: 15/15 | AC 12 T 10 FF 12 | CMB: -1 CMD 9 | F: +1 R: +3 W: +4 | Init: +0 [+2 Urban] | Percep: +6 [+8 Urban] Sense Motive: +7 Bluff: +11 | Speed 30 ft | Spells 1st 3/3 | Bardic Performance 9/9 Bard (Negotiator) 2

Huh, interesting. I had missed the rule on the minimum 1 point of damage turning into nonlethal if you roll less than 1 damage on an attack. That is entirely likely to be relevant if Phineas ever stabs someone with his dagger...


Heh yep! I'm aware of it myself and use when needed. Nothing is safe from the nonlethal! (At least none of you are muahahhaa)

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