Hell's Rebels AP - Down with Thrune!

Game Master GM Red

Initiative:

[dice=Morvena]1d20+2[/dice
[dice=Padraig]1d20+8[/dice
[dice=Geoffrey]1d20+5[/dice
[dice=Issil]1d20+4[/dice
[dice=Victor]1d20+8[/dice
[dice=Rosebud]d20+11[/dice

Hell's Rebels Maps, Slides, and Handouts

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Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Pádraig Henry does sense a faint magical aura emanating from behind the podium the cashbox is on. Inspecting the area behind, he finds the source of the aura: a tarnished copper ring. He also finds 1 pp, 4 gp, and 2 sp that had fallen behind it at some point in time.

Spellcraft DC 17, Copper Ring:

This is a Ring of Swimming

____

GM Rolls:

Stealth: 4d20 ⇒ (8, 11, 6, 2) = 27

You move back into the aquarium room as quietly as possible, with Victor using his low-light vision to see as far ahead as he can. There's little else of value or note within the western room. The tracks you noticed, however, lead north into a long chamber. Plants, rocks, and hundreds of motionless specks fill the countless glass cases throughout the room to the north. The preserved husks of giant insects and arachnids—including a ten-foot-tall spider—leer over the displays.

A dead man’s body, swathed in red-and-black robes and covered in welts, lies on the floor.

From where he stands, Victor notices two bright red spiders scuttling about the area around the statue. And then he sees a third and a fourth. Having battled them a few weeks ago, Victor recognizes them as scarlet spiders. The spiders scurry around the statue and back out, making it very difficult to tell precisely how many there may be...


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Shiny ring!
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
"Huh, it's a ring of swimming. This should help the next time I swim around town!" She giggles.

Dead man and a bunch of spiders. The cause of death seems obvious to her. She makes a gesture with her hands where she rubs them together before spreading them outward.

Bluff, DC 15: 1d20 + 8 ⇒ (18) + 8 = 26
Do you want me to burn everything here, or...?


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor shivers a bit as he remembers the itchy spider bites from one of Pug's many rat slaying missions "Be ready with that, just don't hit us!" Victor backs up and gets ready to sling some acid at the nearest one once the others are ready.

Acid Splash, RT: 1d20 + 5 ⇒ (4) + 5 = 91d3 + 2d6 ⇒ (3) + (4, 1) = 8

AOO if entering my square:

Mithril Dagger: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry steps up to protect Issil's flank, ready to inspire courage if the party is attacked.

The halfling wonders aloud, "Is using Victor as bait is a good idea?"


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey advances next to Victor, his sword at the ready. "I think Victor has fought these things before, so he must know how to scare them right?"

Geoffrey will Fight Defensively this round. AC is now 20.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Seeing Geoffrey advance into the room, Pádraig Henry follows taking a position where he can see farther into the room to the north, where the spiders dance.

He takes up a defensive stance. (+3 dodge bonus to AC when fighting defensively, for AC20)

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge (nature) re spiders: 1d20 + 6 ⇒ (16) + 6 = 22


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Morvena peeks into the room, makes a face, and steps back. "Wonderful. Fire seems prudent but take care not to burn the rest of the building down around us," she whispers, looking around nervously.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Pádraig Henry knows the spiders are indeed scarlet spiders. Their bites are weak, but poisonous DC 10 Fort save, 1 Str damage for 4 rounds.

Getting a better look inside the room, Pádraig counts more than four spiders. He's sure there are at least six.

We have a bit of a weird surprise round going on here. Victor had crept around the corner in stealth mode, so the spiders had not noticed him. Everyone got a surprise round action to approach while he lobbed his acid splash (most if you have moved), which will start the fight. I just wanted to ensure this is what you wanted to do since Issil had suggested a little Flame On! action, and it wouldn't be unreasonable for her to creep ahead and do so before the rest of you moved.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

I'm cool with trying the Flame On! option if everyone else is and Issil is feeling brave :)


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil watches her party members nod in approval and she grins.

She creeps up to the entrance and-

If this is a surprise action, does that mean Issil only gets to move? If not:

Burn Baby Burn:

Burning Hands: 3d4 ⇒ (1, 3, 2) = 6
Reflex Save DC 14 for half damage
"Toasty!"

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

"There's at least six of the little scarlet buggers!" whispers Pádraig Henry, loud enough for those near him to hear. "Careful, they're poisonous. They'll sap your strength."

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Reflex save, pink: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex save, green: 1d20 + 5 ⇒ (9) + 5 = 14

Issil quietly moves ahead and finds an area from which to safely cover the Spider Room in a plume of fire. She fries one spider, but the other curls up and evades some of the heat.

Initiative:

Morvena: 1d20 + 2 ⇒ (10) + 2 = 12
Padraig: 1d20 + 8 ⇒ (4) + 8 = 12
Geoffrey: 1d20 + 4 ⇒ (6) + 4 = 10
Issil: 1d20 + 3 ⇒ (18) + 3 = 21
Roger: 1d20 + 3 ⇒ (7) + 3 = 10
Spider Blue: 1d20 + 5 ⇒ (10) + 5 = 15
Spider Yellow: 1d20 + 5 ⇒ (6) + 5 = 11
Spider Orange: 1d20 + 5 ⇒ (19) + 5 = 24
Spider Black: 1d20 + 5 ⇒ (20) + 5 = 25
Spider Green: 1d20 + 5 ⇒ (6) + 5 = 11

The black spider scuttles forward and crawls up Issil's leg.
Bite: 1d20 + 7 ⇒ (6) + 7 = 13
Luckily, its fangs catch on her clothes instead of her skin.

-- Bold is up --
Issil, Padraig, Morvena
Blue, Yellow, Green (-3)
Geoffrey, Victor

Liberty's Edge

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CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry begins a song to inspire his friends.

The baby spiders would get scared and search frantically
For their mother.
But the Glass Spider would have long gone, having known that the babies
Would survive someone on their own.
Oh-The Glass Spider had blue eyes almost like-a human's.
They shed tears at the wintered turn of the centuries.

David Bowie, Glass Spider

Inspire Courage: Allies receive a +1 competence bonus on attack and weapon damage rolls and a +1 morale bonus on saves vs charm and fear effects.


1 person marked this as a favorite.
Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil tries to focus.

Defensive Spell, DC 17: 1d20 + 6 ⇒ (2) + 6 = 8

But nope, the magic fizzles from her hand. "So many spiders, I want to burn them all!"


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Having no desire to deal with anyone's strength being sapped, Morvena steps forward and conjures a burst of bright glitter into the room ahead.

"Multiple eyes will not help you here!" she laughs gleefully.
________

Morvena moves to her current position and attempts to blast Orange and Green with Glitterdust. DC 15 Will save!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Will Save, Orange and Green: 1d20 ⇒ 21d20 ⇒ 8
A swath of bright glitter infiltrates the dozen eyes each of the two spiders have, blinding them.

Issil feels a tingle on her left thigh as the blue spider slips up her pants...
Issil gets an AoO against blue. If she does more than 4 damage, she doesn't get bitten.
Bite: 1d20 + 7 ⇒ (20) + 7 = 27
1 Damage crit!?: 1d20 + 7 ⇒ (7) + 7 = 14
Take 1 damage, roll a DC 10 Fort save vs Poison

The yellow spider scurries ahead, but the green one has no idea what it's doing, having lost all sight, and chooses a random direction to move in.
1d8 ⇒ 1
New will save: 1d20 ⇒ 9

-- Bold is up --
Orange (blind), Black
Issil, Padraig, Morvena
Blue, Yellow, Green (blind, -3)
Geoffrey, Victor


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

"Oo, a spider!"

Mace!: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Go squish!: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Issil misses completely and is promptly bitten.

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

"Oh, backoff." She feels the bite. "Better yet, stay close so I can burn you all! Heehee!"


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

"Here let me help you Issil!" Geoffrey exclaims as he hacks at the spider climbing up her leg.

Bastard sword vs. Blue, inspire: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
damage: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13


1 person marked this as a favorite.
URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Feeling emboldened now that the calvary is here, Victor steps up and tries to impale a spider that's climbing up Issil's skirt "I'm pretty sure that area is restricted to paying customers!" He says with a half hearted chuckle as he flicks his blade at the spider.

Mithril Dagger, Inspire: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5

AOO if needed:

Mithril Dagger, Inspire: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 121d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Geoffrey neatly slices the spider crawling up Issil in two, and Victor mains the other one with his dagger. Issil's legs now drip with crushed spider guts.

Blind spider: 1d8 ⇒ 5
The orange-eyed spider crawls forward, and bumps into Victor's foot. Victor swings at the blind bugger and easily crushes it beneath the weight of the blade alone.

-- Bold is up --
Issil, Padraig, Morvena
Yellow, Green (blind, -3)
Geoffrey, Victor


1 person marked this as a favorite.
Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

"Only paid customers, hehe." Issil gets the joke

With not enough spiders to burn, Issil frowns and goes for her mace again.

Heavy Mace squish spider!: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Critical Squish now!: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Assuming she has even more spider guts covering her, she moves towards the back and readies her mace.

AoO if needed:
Heavy Mace squish spider!: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry continues his song about spiders, inspiring his friends. He steps up to the side of the door, trying to aid Victor in his fight with the yellow arachnid.
Attack to Aid, Inspire Courage, Cover Penalty: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
(Helpful trait grants ally a +4 bonus to attack roll or AC, instead of a +2.)


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

"Well, perhaps a bit much but worth the experience of saying that I did it," Morvena smiles, pleased at the effectiveness of her glitter. With only one or two spiders remaining, she decides to go for a simpler approach and steps forward to fire an acid dart at the remaining spider that she can see.

Acid Dart (Ranged Touch; IC): 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d6 ⇒ 2
________

Having a blank on whether IC would affect the damage on something like Acid Dart but if it does then add a +1 to the damage!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Issil critically splatters the spider next to her, and Morvena fries the final one with an acid dart empowered by one halfling's inspiring vocals.

Out of combat!

The corpse you'd spotted before the spiders attacked is now safe to inspect. The victim, a male human, wears a robe on his body and a silver unholy symbol of Asmodeus around his neck. He also has a vial of silver dust, and the following magical scrolls.

Read Magic, 4 scrolls:
Scroll of cause fear, scroll of doom, scroll of inflict light wounds, scroll of remove fear

Underneath his robe, he wears a magical breastplate.

Detect Magic + Spellcraft DC 16:
This is a +1 breastplate

Finally, clutched in the man's hand is a gold plated Hocum’s Fantasmagorium charm.

The unholy symbol, the silver dust, and the charm can be appraised for value.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor's eyes light up a bit as the bounty begins to be layed out in front of them "Wow! We should have come here sooner, look at all this stuff!" He starts to pick things over then decides he should wait.

"With a bit more time and some help I'm pretty sure I can get an accurate value for all this stuff. Well, so long as none of it is magical... that's you all's department."

With my tools and a successful aid, I can take 10 for a 20. Using the tools doesn't seem appropriate at this moment. Grats on a nice set of armor for someone?

As the magical people take a look at the items, Victor strolls around the room, tapping spots, lifting things up, and generally giving it a good once over. Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Liberty's Edge

1 person marked this as a favorite.
CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

"Nice work, Issil and Morvena. You ladies got it goin' on, for sure."

Pádraig Henry casts read magic and examines the scrolls the priest carried. "Sweet! A scroll of cause fear, a scroll of doom, a scroll of inflict light wounds, and a scroll of remove fear."

Then the bard casts detect magic and studies the priest's breastplate. The halfling shakes his head. "I'm unable to identify the enchantments on the armor. One of you take a look at this, please."
Spellcraft DC16: 1d20 + 5 ⇒ (4) + 5 = 9

Finally, Pádraig Henry takes a look at the unholy symbol of Amodeus, the vial of silver dust, and the Hocum’s Fantasmagorium charm.
Appraise DC20 re the unholy symbol: 1d20 + 5 ⇒ (18) + 5 = 23
Appraise DC20 re the silver dust: 1d20 + 5 ⇒ (18) + 5 = 23
Appraise DC20 re the charm: 1d20 + 5 ⇒ (2) + 5 = 7

"I've got a pretty good idea the unholy symbol of Amodeus and the vial of silver dust are each worth _____ and _____, respectively. Not sure about the value of the Hocum’s Fantasmagorium charm, though."

"Think the spiders killed him, or something else?"
Heal untrained: 1d20 ⇒ 5

The bard joins Victor searching the rest of the chamber.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

"Ah! This breastplate is enchanted; the wearer will be a little harder to strike than normal," Morvena explains, pleased that she was finally able to identify something.

Then, she turns her attention to the strange little charm they'd also found. "Hmm...interesting..."

Appraise: 1d20 + 3 ⇒ (14) + 3 = 17

"...it is pretty, but otherwise I cannot offer any idea as to what value it holds."

As Morvena begins to help the others examine the chamber more thoroughly, she muses aloud. "A priest of Asmodeus, here...it seems we are not the only ones who have heard the rumors about this place and found them worthwhile to investigate. Let us hope that no others choose to follow in behind us."

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Pádraig Henry values the unholy symbol and the silver dust at precisely 25 gold pieces and 75 gold pieces, respectively. No one can get determine exactly what the charm might be worth - Morvena thinks it's probably worth about 20 gold pieces.

Examining the corpse, it's easy to tell that the many welts covering the man are similar to the bite Issil had earlier endured, even to an untrained eye.

You have another look around the room, and your eyes fall upon the large spider statue. The statue looks odd, as if it was fabricated from parts, with twine wrappings visible between the legs and abdomen.

Knowledge (Nature) DC 12:
The massive "spider" was actually stitched together from giant beetle legs and lacquered coyote fur.

Next to the statue is terrarium that's been smashed open. It contains six hatched eggs. The absence of dust on them indicates they must have hatched recently.

Victor notes that the footprints he'd earlier seen continue east into the next room.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

"Rough, but you sided with Asmodeus." She shrugs when she sees the symbol.

Appraise: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

She also shrugs when she sees the charm.

"Well, it's not his footprints." She washes the spider goo off of her and then prepares to continue on.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

"Hmm...then it seems that there are still others yet that may be within," Morvena remarks as she steps aside to allow Victor and the others to lead onward. "Perhaps they will be the one - or one of the ones - that we seek."


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

For ease of tracking, I'll roll the appraise on the charm now with some 'guidance' from Issil, the actual appraisal will be back at the base... nope! Appraise, DC20: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Once the high fiving and loot whoring comes to an end, Victor waves the others onward stealthily, following the footprints.

Stealth: 1d20 + 12 ⇒ (5) + 12 = 17


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Stealth raw d20: 1d20 ⇒ 13

Please add my +3 bonus to the highest synergy roll.

Issil follows suit. She's getting used to this.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey follows along as silently as he can.

Stealth d20: 1d20 ⇒ 9

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Knowledge (nature) DC12: 1d20 + 6 ⇒ (3) + 6 = 9
Pádraig Henry examines the large spider statue. "This statue looks strange, its parts held together with twine wrappings visible here and here, between the legs and abdomen. What do you all think?"


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

"Probably another fake," is Morvena's reply. "Our friend seems to have been quite resourceful in manufacturing oddities and attractions for his museum."

She then falls into formation once everyone is ready to move forward...

Stealth: 1d20 + 2 ⇒ (10) + 2 = 12

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Stealth Synergy: Issil rolls 13 as the highest d20. +2+3+12 = 30 total Stealth roll.

GM Rolls:

P: 5d20 ⇒ (18, 2, 13, 4, 3) = 40

You quietly creep ahead further east into the museum. A circular alcove off this hallway cradles a lovingly maintained statue of a regal man, his arms outstretched and his chest adorned with a carving of a winged eye. Empty picture frames line the walls.

Knowledge (Religion) DC 12:
The statue is a depiction of the dead god, Aroden

Perception DC 30:
Examining the statue carefully, you determine that it is possible to rotate the pupil of the winged eye on the statue's chest, and that several tiny runes are carved around its circumference. A single faint divot on the upper edge of the iris points to one of these runes, which are the letters of the Azlanti language.

It may not yet be possible to make that check, in which case we'll get back to it later. I don't think anyone has a +10 or more.

Perception DC 10, separate check:
The footsteps you had followed into this room terminate abruptly near the statue.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Perception: 1d20 ⇒ 17
"Huh? The statue... the footsteps stop in front of it." Issil keeps her weapons ready. "Did the statue move?"


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

"You're right Issil. The tracks stop here. Maybe there is a hidden door around here somewhere?" Geoffrey keeps a sharp eye out for any trouble while the other examine the area further.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

GM, remember our Stealth Synergy rolls are 13+ our Stealth skill bonus. Issil adds +3 to her 13 for a total of 16. Your post implied we all got 30.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry hangs back a bit, showing professional courtesy to his stealthy colleagues, waiting for them to message him forward when it's prudent.

Knowledge (religion) DC12: 1d20 + 6 ⇒ (13) + 6 = 19
Perception DC10: 1d20 + 6 ⇒ (18) + 6 = 24

He whispers, "The statue in the circular alcove off this hallway is a depiction of the dead god, Aroden."

The bard nods in agreement, when Issil and Geoffrey note the tracks stop in front of the statue.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor sees the same thing everyone else does, the foot prints ending at the statue "Well shoot, something's up here... lets sweep the rest of the level first..." Victor shakes his head and continues on to check the next room.

Dunno how often we need to be rolling stealth.. per room or?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Anything against me rolling it for you going forward through the museum? I can roll 4d20s and apply the highest to your bonus. Also, I understand Stealth Synergy now so thanks for that tip, Issil.

Party (excluding PH) Stealth Synergy: 4d20 ⇒ (10, 16, 4, 3) = 33

GM Rolls:

4d20 ⇒ (10, 19, 12, 1) = 42

Despite a relatively thorough inspection of the area around the statue, you aren't able to find a hidden door. Victor suggests moving further in - quietly.

At the end of this hallway is another exhibit. Wax replicas of various politicians, folk heroes, deities, and creatures fill this one, some laughably fake and others eerily lifelike.

One in particular stands out—a depiction of a man dressed in bloodstained professor’s robes. This figure wields a bloody surgeon’s knife in one hand, but its face has been melted away into an unrecognizable waxen mess, save for a single glaring eye.

The defaced statue bears a plaque inscribed with: Professor Mangvhune—Temple Hill Slasher.

You've already heard of the Temple Hill Slasher, an infamous Kintargan murderer who was executed 116 years ago but whose legacy lives on as an enduring urban legend.

The single remaining eye looks like it could be valuable if pried out of the wax figure.

From the south, the sound of groaning Padraig Henry had earlier heard behind the double doors becomes more pronounced...


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil doesn't stay long near the statue of the Slasher. She's heard the stories.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Morvena shudders and looks away from the defaced statue. "If you wish to take the remaining eye, be my guest - but I would prefer not to touch it," she whispers to Victor. Then, as the sound of groaning reaches their ears from the south, she gives the others a wary, questioning look.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey nods grimly as he readies his blade to deal with whatever is causing the groaning noise.

It couldn't be the Slasher...could it?


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor gives the eyeball a quick eyeball before waving the others onward towards the groaning sound. "We can check back on this afterwards, just like that statue."

He continues to creep to the west and south, towards the moaning.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Party Stealth Synergy: 4d20 ⇒ (10, 11, 14, 3) = 38

GM Rolls:

Perception vs Victor: 4d20 ⇒ (19, 11, 9, 16) = 55

Victor creeps ahead through a small alcove ahead as quietly as he can. When he peeks around the corner, he sees the horrid source of the groaning: five shambling corpses slowly roam the room to the far south in a seemingly random pattern. Their bodies are charred to a crisp and blackened, as if they were burned alive and later reanimated.

Knowledge (Religion) DC 11:
These are zombies, of course.

Map updated. Museum Map.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil frowns as she sees them.

Then she grins and makes her FIRE sign again.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey gives Issil a thumbs-up sign, readying his blade once again.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor waves the others forward slowly and nods at Issil's idea for more fire. He always returns with his own sign for me first!

Once everyone seems to be in position, Victor again leads off the attack with a searing gob of acid at the yellow one's face followed by a quick attempt to hide again.

When the time is right...:

Acid Splash, RT vs Yellow: 1d20 + 5 ⇒ (19) + 5 = 241d3 + 2d6 ⇒ (3) + (1, 3) = 7
Stealth (sniping): 1d20 + 12 - 20 ⇒ (19) + 12 - 20 = 11

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