Hell's Rebels AP - Down with Thrune! (Inactive)

Game Master GM Red

Initiative:

[dice=Morvena]1d20+2[/dice
[dice=Padraig]1d20+8[/dice
[dice=Geoffrey]1d20+5[/dice
[dice=Issil]1d20+4[/dice
[dice=Victor]1d20+8[/dice
[dice=Rosebud]d20+11[/dice

Hell's Rebels Maps, Slides, and Handouts

Hell's Rebels Loot, Rumors, Locations, and more!


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Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

To get us moving again, I'll respond with Octavio today as well as roll this week's rebellion activities that you guys chose.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Sounds good to me, GM!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Does the unique team of Fushi family merchants earn gold, too?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I think that's only if you use an activity to get them to set up shop for the week. The unique teams grant the actions, but don't act independently.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Maybe I muddied the waters a little, so I wanted to clarify that climbing/flying is an alternative to using the road to the keep itself, which is a more direct route, but may have other hazards. Cue Indiana Jones rolling boulder


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Ah ok. Ya, I do still think we should be sure to have other modes of transport available since we're at that level where things are flying and such. Would a potion of fly be something that's available?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Is a potion of fly available? <75: 1d100 ⇒ 52

It is. BUT! Each one you buy will decrease the potential that another is available by 10%. So 65% for the next one, 55%... etc., for the week.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Ha DIBS! *smacks down 750 smackers*

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I don't see why it wouldn't be generally known that the mountains are pretty far from Kintargo. While it seems we're leaning towards scaling the mountains or flying once we get there, it is a journey in and of itself to travel there, needing some five days on foot.

I'd been thinking about how to better run overland travel in PbP, which will be comprised mostly of encounters should they occur. I thought about omitting narrating through the travel entirely, because it doesn't add to the overarching story and ends up being more of a board game. On the other hand, it's not really realistic to magically appear at the mountains with no dangers on the way there. I could see that that may happen in PFS due to time constraints, but an AP is an AP. In the end, however, you guys are the players and I wouldn't want to put you through something unenjoyable. Open to opinions and ideas.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

If you've got the time and are so inclined, I'd appreciate a bit of a travelogue to go along with the random encounters. (And random encounters sometimes come with some random treasure, and sometimes more, if we find their lair.)

Maybe copy and paste some bits from the Pathfinder wiki?


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

^Pretty much in agreement with Padraig. I don't really like random encounters if the sole purpose is just to pad out the length of the adventure but it also makes sense that, depending on where you are, that you'll occasionally encounter wandering monsters or bandits or something. And with a bit of a effort those encounters can be spiced up a little :)


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

I disagree here. Random encounters are the lifeblood of an adventure here. Mind you they don't always have to lead to combat, but to say nothing happens during our trek is not very realistic IMHO.

Bring 'em ON!!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Thanks for your input guys. We'll keep the random encounters and I'll do my best to add in more interesting bits without taking us too far off the beaten path.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Morvena, did you scribe the spells from the spellbook we found in the squid-god's lair?

Have we sold our 'excess' loot yet?


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Actually no, totally forgot about those. I'll account for it next time I post.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I updated the loot tracker with what I think you guys want to sell, but feel free to modify if not.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Oh I love me some random travel encounters. I've always thought the most memorable events of an adventure can happen on the travel. Its always very unsuspected and random, while once you are on location its usually all dirty business.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Whoops, looks like I already did scribe some stuff from that last spellbook as noted here. So we should be good to go ahead and sell it, if we can find a buyer!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The spellbook is worth about 185 gold pieces (cost of spellbook + cost of each spell in it) so it can be sold for half that. Given its rare and unique construction, I could see Newt giving you 100 flat.

After selling off the goods, I'm intending on moving us out of Kintargo and on our way to the Menador today. Get yer hiking boots laced up.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Looks like the total proceeds are 1425 gold pieces, divided by 5 = 285 gp each to add to your sheets.

I also finished up the bookkeeping by moving off everything sold and claimed to the Items Claimed tab.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Just want to confirm that this encounter is taking place on the same day as the previous encounter.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yep, same day.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I thought I'd mention a little preemptively that once you rest and wake up, you will be Level 8!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Sweet!


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Woohoo!


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Awesome!


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Grape Ape, we're level 8!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Level-8 Ability Increase: CHA +1
hp: 5+2
FCB: +1 Skill Point
Skill Points: 9 [Appraise – 1, Diplomacy – 1, Linguistics – 1 (new language Celestial), Perception – 1, Perform (dance) – 1, Perform (sing) – 1, Spellcraft – 1, Stealth – 1, UMD – 1]
Spell Added: Level-3 Purging Finale


CG Female Lyrakien Azata Inquisitor (vigilant defender) 3 | HP 39/40 | AC 21 / 18 T / 16 FF | CMD 15 | Fort +9, Ref +12, Will +12 | DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10 | Speed 30ft, fly 80ft (perfect) | Perception +14, Darkvision 60ft., Low-Light Vision; detect evil, detect magic; Sense Motive +7 | Starlight Blast (1/1d4 rounds, Ref DC 12) 5ft burst, d4 holy dmg+1 for each step away from CG | Spells: 0 - 6/6; 1 - 2/4 | Elysium's Call (1 round, 6/day) | Protect the Faithful (1 ally, +1 bonus, 1/day | Judgment 0/1 | Init +11 | Conditions: freedom of movement, heroism, divine favor, haste

Level-3 Inquisitor!

hp: 5+1
FCB: +1 hp
Skill Points: 8 [Knowledge (arcana, dungeoneering, local, nature, planes, religion) – 1 ea, Perception – 1, UMD – 1]
Level-3 Inquisitor Abilities: Solo Tactics
Inquisitor Bonus Teamwork Feat: Coordinated Shot
Spells Added: Level-0 Create Water; Level-1 Remove Fear


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Level-8 Ability Increase: STR +1
hp: 6+2
FCB: +1 HP
+1 BAB
+1 Fort save

Skill Points: 6+1 total
Climb +2
Diplomacy +1
Disguise +1
Intimidate +1
Perception +1
Sense Motive +1

Bonus Feat: Power Attack


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil level 8 Flame Oracle:

HP d8 + 2 Con

BAB +1 (+6/1)
Will Save +1

Spells per day -/-/-/4
Spells Known 1/-/-/-/1

New spell?
0 Detect Poison
4 Spiritual Ally

Mystery Spell
4 Wall of Fire

Curses
Needs 850 gp of jewelry
An item taken worth 200 gp sickens Issil

Spell Swap?

Skills: 4 + 2 Int + 1 Human

Acrobatics (now +10)
Appraise (now +12)
Bluff (now +12)
Knowledge(Nobility) (now +14)
Perform(Dance) (now +12)
Sense Motive (now +9)
UMD (now +17)

FCB
New spell known, level 3 or lower?
Remove Curse


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Cool beans!

Working tonight so I'll get Morv leveled up tomorrow.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Ya I'm gonna hit the hay so I'll look forward to leveling in the morning. Peace.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor is leveled. He's now got that precious +6 BAB so has another attack! He also gained 7 HP, +1 reflex save, a s&$% ton of skill points, and probably the biggest gain:

Multitalented (Ex) (Pathfinder Unchained pg. 22): The rogue can use her rogue talents more often. Once per day, she can use a rogue talent that is normally only usable once per day one additional time. At 10th level and 18th level, she can use this talent one additional time per day (for a maximum total of 3 additional uses of a rogue talent that can normally only be used once per day). The uses of this talent do not have to be spent on the same rogue talent. This ability cannot be used with an advanced talent.

Basically letting him use resiliency twice a day. Three times a day at level 10. More 'oh s#@& I'm gonna die' buttons are good.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

PH was just role-playing the encounter, seizing an opportunity to grow the rebellion and hoping this particular alliance might also infuse a new stream of revenue into our finances.

Does it actually have a mechanical effect, GM?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Oh, it'll certainly be +2 supporters.
I'm mulling over how it will impact the treasury. Two merchants isn't enough to gain an additional unique team, but I'm considering having them join up with your current team of merchants and call it a team upgrade to the next tier.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Sounds quite reasonable. Also, keep having PH do his thing. Even Victor would have tried to get them involved on some level just to help maybe smuggle in some useful goods for the team.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Sounds good to me, GM.

I'm behind on getting Morv leveled but I will try and get that done this evening.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Ah, somehow Red's link took me to a different slide in his deck-of-many-slides (#11 not #10).

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Heh, I thought you were teasing my leaving a monster on the map :)


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Morvena - 8th Layer:

+5 HP
+1 BAB
+1 Will
+1 Int
+1 Language Known (due to Int bump) - Dwarven
+14 Skill Points (due to Int bump)
*Diplomacy x2
*Kn. Arcana
*Kn. History
*Kn. Local
*Kn. Nobility
*Kn. Planes x2
*Kn. Religion
*Linguistics (Sylvan)
*Peform: Strings x2
*Spellcraft x2
+1 3rd Level Cast/Day
+2 4th Level Cast/Day
+4 New Spells Known (due to Int bump, archetype-granted) - Black Tentacles (4th), Stoneskin (4th), Summon Monster IV (4th), Blink (3rd)
FCB: +1 Spell Known - Communal Protection from Evil (2nd)

I think that's everything!


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Oh yeah, if your level is divisible by 4 you get a stat point. I forgot.

Let's go, Charisma.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

*psst*

Padraig...think that post was meant for a different Gameplay ;)

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Thanks. Too many windows/tabs open at once. ;-)


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Much as I said elsewhere...GM, I wouldn't have minded if you'd wanted to bot or delay Morv. Apologies for slowing things down :(

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

It's no problem. Haven't been quite as inspired to write these days, either way. But I'll have us updated later on today.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Ya there's certainly no rush for posting on my account, especially on the weekend.

Sovereign Court

2 people marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

Since I've largely been MIA on the boards, I thought I'd update you guys. While our game is slow-moving right now, I'm not abandoning it. I committed to completing this several years ago and it's the one campaign I'd really like to see through to the end.

The open-ended aspect of this part of the adventure has meant really exercising my creativity, but also really increased how much effort I had to put into it (ie. the ogre camp is not provided, nor is the treasure, terrain, or choice of monsters), so it's been harder to get the ball rolling mentally. Wouldn't mind having us at our destination the day after this encounter to ease some of the effort.

My intentions are to get the combat continued this week, thanks for being patient!


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Sounds like a solid plan on this end. Let's smash some ogres then blow up a building!

Liberty's Edge

2 people marked this as a favorite.
CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

If it's too taxing at present and ever again in the future, GM, don't hesitate to forego this aspect of the campaign.

We all experience the ebb and flow of enthusiasm. We enjoy play most when our GM is having a good time, too.

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