Shalelu Andosana

Rosebud Glistenwings's page

131 posts. Alias of Lawrence Smith 2.


Full Name

Rosebud Glistenwings

Race

| Perception +14, Darkvision 60ft., Low-Light Vision; detect evil, detect magic; Sense Motive +7 | Starlight Blast (1/1d4 rounds, Ref DC 12) 5ft burst, d4 holy dmg+1 for each step away from CG | Spells: 0 - 6/6; 1 - 2/4

Classes/Levels

| Elysium's Call (1 round, 6/day) | Protect the Faithful (1 ally, +1 bonus, 1/day | Judgment 0/1 | Init +11 | Conditions: freedom of movement, heroism, divine favor, haste

Gender

CG Female Lyrakien Azata Inquisitor (vigilant defender) 3 | HP 39/40 | AC 21 / 18 T / 16 FF | CMD 15 | Fort +9, Ref +12, Will +12 | DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10 | Speed 30ft, fly 80ft (perfect)

Size

Tiny (2', 8lbs)

Age

33

Alignment

CG

Deity

Milani

Languages

Celestial, Draconic, Infernal

Occupation

Fiddler

Strength 5
Dexterity 19
Constitution 12
Intelligence 14
Wisdom 17
Charisma 20

About Rosebud Glistenwings

Rosebud
Female lyrakien inquisitor (vigilant defender) of Milani 3 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 38, Pathfinder RPG Ultimate Intrigue 31)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +11; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +14
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Defense
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AC 19, touch 16, flat-footed 15 (+3 armor, +4 Dex, +2 size)
hp 40 (6 HD; 3d8+3d10+9)
Fort +9, Ref +11, Will +12; +1 morale vs. fear, +2 morale bonus vs. charm and fear
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
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Offense
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Speed 30 ft., fly 80 ft. (perfect)
Melee +1 keen bladed scarf +7 (1d3+2/19-20) or
. . cold iron dagger +10 (1d2+1/19-20) or
. . trident +10 (1d4+1) or
. . unarmed strike +10 (2 nonlethal) or
. . slam +5 (1d2+1)
Ranged +1 blackwood longbow +19 (1d4+3/×3)
Space 2½ ft.; Reach 0 ft.
Special Attacks judgment 1/day, shared judgments, starlight blast
Spell-Like Abilities (CL 3rd; concentration +8)
. . Constant—detect evil, detect magic, freedom of movement
. . At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
. . 1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
. . 1/week—commune (6 questions, CL 12th)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect alignment
Inquisitor (Vigilant Defender) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—bless, cure light wounds, divine favor, remove fear
. . 0 (at will)—create water, detect poison, disrupt undead, guidance, read magic, stabilize
. . Domain Good (Azata[APG] subdomain)
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Statistics
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Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20
Base Atk +5; CMB +14; CMD 14
Feats Agile Maneuvers, Coordinated Shot[ACG], Improved Initiative, Point-Blank Shot
Traits fate's favored, resilient
Skills Acrobatics +12, Appraise +4, Bluff +13, Climb +6, Diplomacy +15, Disguise +7, Escape Artist +6, Fly +22, Heal +9, Intimidate +11, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +5, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (Religion) +11, Perception +14, Perform (Strings) +13, Ride +6, Sense Motive +9, Spellcraft +10, Stealth +22, Survival +9, Swim +6, Use Magic Device +9
Languages Celestial, Draconic, Infernal; truespeech
SQ elysium's call, monster lore +3, protect the faithful (1 ally, +1 bonus), solo tactics, track +1, traveler's friend
Combat Gear cold iron arrows (20), cold iron arrows (30), wand of cure light wounds (45 charges); Other Gear +1 mithral chain shirt, +1 blackwood longbow, +1 keen bladed scarf[ISWG], cold iron dagger, trident, cloak of resistance +1, handy haversack, bedroll, belt pouch, fishhook (2), flint and steel, jewelry[UE], masterwork Violin, mug/tankard, noble's outfit, sewing needle, signal whistle, signet ring, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 288 gp, 10 sp
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Tracked Resources
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Cold iron arrows - 8/20
Cold iron arrows - 0/30
Cold iron dagger - 0/1
Commune (6 questions, CL 12th, 1/week) - 0/1
Confusion, Lesser (1/day) - 0/1
Cure Light Wounds (1/day) - 0/1
Dancing Lights (At will) - 0/0
Daze (At will) - 0/0
Detect Alignment (At will) (Sp) - 0/0
Detect Evil (Constant) - 0/0
Detect Magic (Constant) - 0/0
Elysium's Call (1 rounds, 6/day) (Su) - 0/6
Freedom of Movement (Constant) - 0/0
Judgment (1/day) (Su) - 0/1
Protect the Faithful (1 ally, +1 bonus, 1/day) (Ex) - 0/1
Silent Image (1/day) - 0/1
Summon Instrument (At will) - 0/0
Teamwork Feat (change 3/day) - 0/3
Trail rations - 0/7
Traveler's Friend (1/day) (Su) - 0/1
Trident - 0/1
Ventriloquism (At will) - 0/0
Wand of cure light wounds (45 charges) - 0/45
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Elysium's Call (1 rounds, 6/day) (Su) 15' Aura allows allies a choice of +1 CL or +1 DC for spells they cast.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fly (80 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Inquisitor (Vigilant Defender) Domain (Azata (Good))
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Protect the Faithful (1 ally, +1 bonus, 1/day) (Ex) Over 1 min, allies gain skill bonus to avoid/decieve/notice others for 10 min.
Shared Judgments (Su) As swift action, transfer active judgment to all allies for 1 rd, then end it.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Starlight Blast (1/1d4 rounds, DC 12) (Su) 5-ft burst deals 1d4 holy damage + 1 for each step away from CG (Ref neg.)
Track +1 Add the listed bonus to Survival checks made to track.
Traveler's Friend (1/day) (Su) Listening to lyraken's performance removes the effects of exhaustion and fatigue.
Truespeech (Su) Speak with any creature that has a language.
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Rosebud is a lyrakien azata, a lithe, tiny woman with fair features and light hair and delicate, gossamer butterfly wings so thin that they are practically transparent in normal light. In flight, she seems more agile and quicker than physics should allow. Her ears are long and pointy like those of an elf.

She is impulsive yet kind, a passionate advocate for places of great natural beauty. When happy and at peace, she is usually surrounded by sparkling lights and gentle rainbow arcs. However, she is a staunch opponent of any who seek to desecrate nature's beauty or to subjugate free peoples and oppress the innocent.

She’s a vigilant defender inquisitor of Milani, who claims to have been sent from Elysium by Courage Heart, herald of Milani, to assist Pádraig Henry and his friends in the rebellion against Kintargo’s tyrannical Lord-Mayor Thrune.

Rosebud is an accomplished fiddler, a masterwork violin her most prized possession.