Haven's Cross Back in Town

Game Master Gritnarr Halldorr

As a supplement to the Primary "Haven's Cross: Introduction"


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Mountain Dwarf Friar of Hanseath (AC 17)
Friar Aengus Deepflagon wrote:

"Jorlitharr are you daft? Nooo!" Aengus charges through the purple cloud in pursuit of Jorlitharr.

"Hanseath watch over them, I need to get Jorlitharr!"

Sighanna, Thravum and Olek gain the benifits of an "Aid" spell. Each target's hit point maximum and current hit points increase by 5 for the duration.

Wisdom Save: 1d20 + 4 ⇒ (12) + 4 = 16


male Mountain Dwarf Fighter 4

Seeing the fireball split the Astral ether Thravum finally seems to notice the Dragon snaking towards them. He awkwardly and haltingly moves towards the creature holding his axe wardingly in front of him.

"Eat dragon...DRAGON! heh...eat imself...heh..."

Agnazzars Scorcher: 5d8 ⇒ (7, 2, 4, 2, 5) = 20

DC is Dex 16 save for half


Dragon Dex vs Fireball
Save: 1d20 + 8 ⇒ (12) + 8 = 20

Dragon Dex vs Scorcher
Save: 1d20 + 8 ⇒ (3) + 8 = 11
Legendary Resistance=Passed

The dragon erupts in pain, agony and anger. It's eyes narrow and it floats with unnerving and supernatural speed, it's edges grow..fuzzy.

Casts "Blur". Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight.

It's impossibly long body snaps like a whip, it's massive tail smashes into Thravum's chest.
Ledgendary Action Tail Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Tail Smash: 2d8 + 7 ⇒ (8, 6) + 7 = 21

As the tail snaps into Thravum's chest, the dragon uses the impact to propel itself backwards while it's impossibly huge wings, hurricane force winds buffet Olek, Thravum and Aengus.
Legendary action: Wing attack. All creatures within 15 feet of the Astral dragon must make a DC 16 Dex Save or take Bludgeoning Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19 and be pushed back 10 feet. It can immediately make a move action at half it's fly speed.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

dex save: 1d20 ⇒ 9
adv: 1d20 ⇒ 20

Olek instinctively turns and wraps himself in his robes. He lifts his head surprised to not be effected by the impact.


Mountain Dwarf Friar of Hanseath (AC 17)

Dex Save: 1d20 + 4 ⇒ (16) + 4 = 20


male Mountain Dwarf Fighter 4

Dex Save: 1d20 + 2 ⇒ (13) + 2 = 15


Sighanna grips her urgrosh and focuses on the cloud in front of her. She pushes her arms straight out and aims a spell at the cloud, knowing that the dragon is behind the cloud.

She casts Thunderwave with the hope to blow the cloud into the dragon and push the dragon back. Dragon needs to make a DC14 Con save.

Damage on a failed save: 2d8 ⇒ (3, 7) = 10 and pushed back 10 ft away from her.
If save is passed: Take half that damage and no push back

She then moves closer to Karl. "How are you feeling? Do you have any ideas I can help you with?"


Astral Con (Charisma) Save: 1d20 + 9 ⇒ (19) + 9 = 28

The impossibly large dragon is laughably unaffected by the massive shockwave but as it inhales the cloud...

Wisdom Save: 1d20 + 5 ⇒ (5) + 5 = 10

The dragon becomes inexplicably enraged, tearing and thrashing recklessly and losing it's concentration. The Dragon is no longer under the effect of a Blur Spell.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr's voice booms across the Astral Plane at the enraged Dragon.

"Hey you stupid flying lizard! I thought me and my ancestors killed all of you cold blooded thieving cowards!"

Jorlitharr floats towards the massive stone.

Arcana Check for info on Astral Dragons: 1d20 + 5 ⇒ (9) + 5 = 14

Jorlitharr places his hand upon the stone Jorlitharr readies an action to cast a spell when the dragon attacks him.


Mountain Dwarf Friar of Hanseath (AC 17)

"What are you doing you daft dirt wizard!"

Aengus floats quickly towards Jorlitharr praying quietly to Hanseath.

In a flash Aengus doubles in size and suddenly is the size of an Ogre.

Aengus cast Enlarge

Aengus loses his concentration on Bless. Sorry!


Karl extends a finger towards the dragon.

"Die." he says with a slight hint of regret in his voice.

DC 21 Finger of Death:
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes Damage: 7d8 + 30 ⇒ (2, 5, 1, 4, 7, 1, 1) + 30 = 51 necrotic damage on a failed save, or half as much damage on a successful one.

A black bolt of lightning explodes from the end of his finger and slams into the Dragon's side causing visible rot and decay.

Astral Con Save aka Charisma Save: 1d20 + 9 ⇒ (13) + 9 = 22


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek positions himself between Aengus and Thravum mainly for the sake of symmetry. Plenty of spells start with tracing a shape but none were performed well without proper symmetry.

Olek stares down the creature; it still sizzling from it's recent introduction to the flame. The wizard points upward, to a space between him and Jorlitharr and his eyes flash. He speaks in celestial,

"If you thought that stung you should see what he can do!"

Olek casts phantasmal force. If the dragon fails a DC 15 int check it sees a hulking half-orc warlock floating above and between Olek and Jorlitharr. In one hand it wields a staff of skulls which appears to be devouring the very essence of the existance around it. His other is bare but it burns with fire.


Oleksandr Blackwind wrote:

Olek positions himself between Aengus and Thravum mainly for the sake of symmetry. Plenty of spells start with tracing a shape but none were performed well without proper symmetry.

Olek stares down the creature; it still sizzling from it's recent introduction to the flame. The wizard points upward, to a space between him and Jorlitharr and his eyes flash. He speaks in celestial,

"If you thought that stung you should see what he can do!"

Olek casts phantasmal force. If the dragon fails a DC 15 int check it sees a hulking half-orc warlock floating above and between Olek and Jorlitharr. In one hand it wields a staff of skulls which appears to be devouring the very essence of the existance around it. His other is bare but it burns with fire.

Intelligence check at dis: 1d20 + 4 ⇒ (20) + 4 = 24

Intelligence check at dis: 1d20 + 4 ⇒ (1) + 4 = 5


Intelligence check at dis: 1d20 + 4 ⇒ (9) + 4 = 13
Intelligence check at dis: 1d20 + 4 ⇒ (12) + 4 = 16


male Mountain Dwarf Fighter 4

"Yarrr...gulgh..... DRAGON- that were a mistake!"

Thravum seems to have mastered Astral flight as he surges towards the dragon with his teeth clenched in rage. His Great Axe is twirls impossibly around him as he wields it in one hand.

Attack 1: 1d20 + 3 ⇒ (7) + 3 = 10

Attack 2: 1d20 + 3 ⇒ (9) + 3 = 12

Action Surge

Attack 3: 1d20 + 3 ⇒ (8) + 3 = 11

Attack 4: 1d20 + 3 ⇒ (8) + 3 = 11


male Mountain Dwarf Fighter 4

Damage: 1d12 + 3d8 + 3 ⇒ (5) + (4, 3, 5) + 3 = 20


The dragons tough hide protects it from most of Thravums blows but the final one cuts clean through it's tail like a hot knife through butter. The house sized chunk of flesh drops away from it's body floating a bit before disappearing.


The enraged and badly wounded dragon thrashes about, opening it's mouth wide.

A powerful shockwave of magical energy booms across the expanse, around the ribbon and into Oleksandr, Jorlitharr and Aengus.

DC 14 Dex (wisdom) Save:
or take damage: 5d10 ⇒ (4, 2, 8, 3, 7) = 24

Recharge on 5-6?: 1d6 ⇒ 3


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr smiles and in a flash the magical energy is absorbed by the Urus rune. A silver streak zaps down his beard.

Purity of bedrock (Simple Property)::
While you are attuned to this rune, you have resistance to force damage. You may also expend a spell slot to reflect the force damage back to the creature who dealt it. This damage becomes radiant damage and automatically hits.

The dragon is engulfed in blinding sunlight but remains unslain.


Mountain Dwarf Friar of Hanseath (AC 17)

Dex but Wisdom Save: 1d20 + 4 ⇒ (11) + 4 = 15

Aengus is bloodied and bruised but crouches into a powerful stance, his arms ready.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

save: 1d20 ⇒ 3
adv: 1d20 ⇒ 5


Sighanna moves the fastest she can, towards Olek. She raises her hand and aims her palm at her friend.

She casts Prayer of Healing.

Olek regains the following hit points:

Healing: 2d8 + 1 ⇒ (5, 3) + 1 = 9


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr yells "Aengus! Push me into the ribbon!"

he touches the stone and floats inside it.

Casts Meld into Stone:
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the Equipment you carry with the stone for the Duration. Using your Movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical Senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear Sounds outside it are made with disadvantage. You remain aware of the Passage of time and can cast Spells on yourself while merged in the stone. You can use your Movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or Transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.
Show Attribute List


Mountain Dwarf Friar of Hanseath (AC 17)

Aengus looks to the dragon he was about to grapple and frowns.

"I don't know what in the nine hells you think you're doing but it better work!"

He floats to the top of the stone and begins trying to get it tumbling towards the ribbon. He grunts in pain, his muscles bulging and tearing. "Hanseath give me the strength!" An amber beam of light explodes across the horizon into Aengus' deltoids and pectorals making them smolder with an amber glow.

Strength Cleric Channel Divinity:
Add your Cleric levels to any attempts to push, pull, lift, break or bend a heavy object

Enlarged Athletics Check adv: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
Enlarged Athletics Check adv: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18

The massive stone, that Karl says is the corpse of a long forgotten dead god now containing Jorlitharr starts to gentle tumble and turn in the direction of the ribbon.

"By Hanseath's beard it's heavier than a mountain. Someone help me !"


Karl floats over Sighanna towards the dragon. His brow furrowed in deep thought. He extends his hands towards the dragon as bright tendrils of smoke waft from his fingertips and surround the dragon.

Karl casts Banishment DC 18 Charisma Save:
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.


Charisma Save: 1d20 + 9 ⇒ (2) + 9 = 11

The dragon fades away.

Karl shouts straining to concentrate "We have a minute until it returns. Make haste!"


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek floats towards Aengus to assist. When reaching the edge of the ribbon he vanishes in a puff of vapor and appears on the other side. bonus action cast misty step

He lays his hands on the stone and begins to shove.

athletics: 1d20 + 4 ⇒ (7) + 4 = 11
adv: 1d20 + 4 ⇒ (20) + 4 = 24

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