Haven's Cross Back in Town

Game Master Gritnarr Halldorr

As a supplement to the Primary "Haven's Cross: Introduction"


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Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar Deepflagon wrote:


Grombar lets out a roar of frustration and ducks behind a fallen tree. (on his turn)

With advantage because of Aengus

perception: 1d20 - 1 ⇒ (17) - 1 = 16


Elf #1 draws a massive bow and fires a wicked looking quilled arrow at Aengus from around the corner of the tree before retreating out of reach.

Shot at Aengus: 1d20 + 8 ⇒ (16) + 8 = 24

Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12
It plants deep under his collarbone.
______________________________________________________________
Elf #2 draws a curved and serrated Kerambit and plunges it across Erazire's gullet.
Slice: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
______________________________________________________________

Elf #3
An arrow THWIPS through some foliage from the east towards Florr before skimming a low hanging branch and tumbling into the brush.
Shot: 1d20 + 8 ⇒ (1) + 8 = 9
______________________________________________________________
Elf #4
An arrow flies down from above aimed at the back of Erazire's neck but sinks into the mossy ground instead.
Shot at Erazire: 1d20 + 8 ⇒ (4) + 8 = 12
______________________________________________________________
Elf #5
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth Advantage: 1d20 + 7 ⇒ (14) + 7 = 21

Hidden:
The elf loops a braided rope through Rurik's breastplate straps and throws the grapplehooked end of the rope into the tree above

_____________________________________________________________
Elf #6
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth Advantage: 1d20 + 7 ⇒ (17) + 7 = 24
Hidden:
The elven female loops a braided rope through Guldar's breastplate straps and throws the grapplehooked end of the rope into the tree above

______________________________________________________________
Elf #7+#8
Two arrows sail towards Grombar who's back is pressed firmly against the fallen log. One arrow splits into the log, the other sinks into Grombar's belly, adding to the arrows he's already wearing.
Shot from 7: 1d20 + 8 ⇒ (12) + 8 = 20
Shot from 8: 1d20 + 8 ⇒ (9) + 8 = 17

Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Anyone hit with a Primal Elf weapon: Make a fort save DC 18 vs Poison


Mountain Dwarf Friar of Hanseath (AC 17)

second Wind: 1d10 + 1 ⇒ (3) + 1 = 4

Con Save with Advantage: 1d20 + 5 ⇒ (4) + 5 = 9
Con Save with Advantage: 1d20 + 5 ⇒ (3) + 5 = 8

Aengus slumps to the ground bleeding from his mouth.

Dexterity Damage: 3d6 ⇒ (3, 6, 4) = 13


Erazire winces from the pain of the blade and feels a little sickly from the poison.

Con Save: 1d20 + 5 ⇒ (11) + 5 = 16


Erazire Khazhan wrote:

Erazire winces from the pain of the blade and feels a little sickly from the poison.

Take Dexterity Damage: 3d6 ⇒ (5, 3, 5) = 13


Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)

second wind: 1d10 + 1 ⇒ (10) + 1 = 11

Con Save adv: 1d20 + 5 ⇒ (4) + 5 = 9
Con Save adv: 1d20 + 5 ⇒ (20) + 5 = 25

Grombar stays up. Looks over his shoulder to Aengus and screams. "DEATH WILL BE TOO GOOD FOR YOU!"

He does a backwards somersault onto the log before backflipping over his companions in the middle coming to land infront of Elf #1
Athletics adv: 1d20 + 5 ⇒ (1) + 5 = 6
Athletics: 1d20 + 5 ⇒ (19) + 5 = 24

"YOU'LL NOT TAKE ANOTHER DEEPFLAGON!"

He hurls both his antlered axes into the sternum of the elf.

Reckless Attack Axe 1 with Adv: 1d20 + 6 ⇒ (13) + 6 = 19
Reckless Attack Axe 2 with Adv: 1d20 + 6 ⇒ (16) + 6 = 22

Reckless Attack Axe 1 with Adv: 1d20 + 6 ⇒ (5) + 6 = 11
Reckless Attack Axe 2 with Adv: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 2d6 + 12 ⇒ (4, 2) + 12 = 18


Elf 1 crumbles to the ground.


Born Again Deacon of Berronar Truesilver

Guldar continues to struggle to stand, his legs and ankles move like they're made of rubber.


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))

***Retconned***

Rurik puts his back to Guldar, shield ready and hovering to protect Guldar and Florr. He scans in all directions trying to get a handle on what's going on.

He readies his pick.

perception w/ Aengus Adv: 1d20 + 4 ⇒ (15) + 4 = 19
perception w/ Aengus Adv: 1d20 + 4 ⇒ (16) + 4 = 20


Female Human Cleric/1

"Make sure we protect our healers!" she shouts. "Listen! There are two behind us in the trees, one across the water, and two in the trees past this fallen log!" she yells at the others, nodding straight ahead of her with her head. "I'll take care of one in the tree ahead of us."

Florr raises her right hand, leaving the arrow nocked in the bowstring and held in place by her index finger of her left hand. She aims a spell at the tree fifty feet in front of her. A sudden loud ringing noise, painfully intense, seems to erupt from the tree itself.

Shatter Spell:
Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone or metal has disadvantage on this saving throw. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell's area.


Florr wrote:

"Make sure we protect our healers!" she shouts. "Listen! There are two behind us in the trees, one across the water, and two in the trees past this fallen log!" she yells at the others, nodding straight ahead of her with her head. "I'll take care of one in the tree ahead of us."

Florr raises her right hand, leaving the arrow nocked in the bowstring and held in place by her index finger of her left hand. She aims a spell at the tree fifty feet in front of her. A sudden loud ringing noise, painfully intense, seems to erupt from the tree itself.

** spoiler omitted **

Elf #7

Con Save: 1d20 + 1 ⇒ (1) + 1 = 2

The elf reflexively covers his ears but it's too late. An excruciating grimace mars the elf's face.


Female Human Cleric/1

Shatter damage: 3d8 ⇒ (6, 8, 3) = 17


Nikolai takes aim at elf #2
short bow: 1d20 + 3 ⇒ (1) + 3 = 4
halfling luck, reroll ones: 1d20 + 3 ⇒ (13) + 3 = 16

damage if hit: 1d6 + 3 ⇒ (6) + 3 = 9

Cunning actionHe then looks to Aengus searching for something on him to help. A potion? Some ale?

"Come on big guy stay with us..."


Nikolai Barleyburrow wrote:

Nikolai takes aim at elf #2

Cunning actionHe then looks to Aengus searching for something on him to help. A potion? Some ale?

"Come on big guy stay with us..."

The badly wounded Elf squaring off with Erazire catches a small arrow deep in his lung that passes effortless and precisely between his ribs. He lets out a wheeze and falls hard.

additional sneak attack damage: 2d6 ⇒ (4, 5) = 9


Florr wrote:

The tree holding the elf struck by the blast creaks and begins to lean

Random Direction: 1d4 ⇒ 4
North=1
West=2
South=3
East=4


Nikolai Barleyburrow wrote:

Nikolai takes aim at elf #2

[dice=short bow]1d20+3
[dice=halfling luck, reroll ones]1d20+3

[dice = damage if hit]1d6+3

Cunning actionHe then looks to Aengus searching for something on him to help. A potion? Some ale?

"Come on big guy stay with us..."

You find Aengus' holy tankard hanging around his neck. You don't find anything that looks like a potion. You find many waterskins filled and a few small barrels.


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))

Rurik's eyes dart back and forth between Guldar and Aengus

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Perception: 1d20 + 4 ⇒ (5) + 4 = 9

(to notice the camouflaged elves crouched with Guldar with advantage due to distance)

He favors the unmoving Aengus to the stumbling and discombobulated Guldar.

He ducks with his head down and his shield up to Aengus' side.

"Great thinking Nikolai."

Rurik holds the tankard to Aengus' lips as his shielded hand rests on Aengus' chest.

Lay on Hands with Tankard of Hanseath bonus: 1d6 + 10 ⇒ (4) + 10 = 14


Florr wrote:

"Make sure we protect our healers!" she shouts. "Listen! There are two behind us in the trees, one across the water, and two in the trees past this fallen log!" she yells at the others, nodding straight ahead of her with her head. "I'll take care of one in the tree ahead of us."

Florr raises her right hand, leaving the arrow nocked in the bowstring and held in place by her index finger of her left hand. She aims a spell at the tree fifty feet in front of her. A sudden loud ringing noise, painfully intense, seems to erupt from the tree itself.

** spoiler omitted **

Erazire looks around to see if any other elves are nearby. perception: 1d20 + 2 ⇒ (2) + 2 = 4. He does not notice anything new. He runs back towards Nikolai and gets into a defensive stance in case any enemies approach.

If Erazire CAN see elf #4, he will attack instead.


Erazire Khazhan wrote:
Florr wrote:

"Make sure we protect our healers!" she shouts. "Listen! There are two behind us in the trees, one across the water, and two in the trees past this fallen log!" she yells at the others, nodding straight ahead of her with her head. "I'll take care of one in the tree ahead of us."

Florr raises her right hand, leaving the arrow nocked in the bowstring and held in place by her index finger of her left hand. She aims a spell at the tree fifty feet in front of her. A sudden loud ringing noise, painfully intense, seems to erupt from the tree itself.

** spoiler omitted **

Erazire looks around to see if any other elves are nearby. He does not notice anything new. He runs back towards Nikolai and gets into a defensive stance in case any enemies approach.

If Erazire CAN see elf #4, he will attack instead.

advantage roll of Elf 4 perception (since Aengus called it out): 1d20 + 2 ⇒ (10) + 2 = 12. Erazire still does not see anything, so he moves into position to defend.


Mountain Dwarf Friar of Hanseath (AC 17)

"You yellow elven bastards, stop fighting like cowards!"

Aengus stands to his feet and looks around, his massive lodestone hammer gripped wide ready for a swing.

Perception to notice elves on the ground: 1d20 + 4 ⇒ (10) + 4 = 14=Nope

Aengus marches to the east.


Elf #7 tries to see where Nikolai's arrow came from
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Shot: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14

and #8 fires down at Florr
Shot: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Elf #4 and #3 fire at Grombar
Shot: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Shot: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Unseen Elf #6 and #5 climb rapidly and deftly up the ropes attached to Guldar that disappear into the canopy. You hear the sounds of ropes rubbing against branches and Guldar is yanked into the canopy. Everyone Notices this


Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)

Grombar's tomahawks fly back into his hands as his eyes track Guldar.

He climbs up the tree he's next to, using his axes as climbing picks.

Con Save vs Elf poison: 1d20 + 5 ⇒ (17) + 5 = 22
Con Save vs Elf poison: 1d20 + 5 ⇒ (4) + 5 = 9


Female Human Cleric/1

Florr grimaces as the arrow hits.

Con Save: 1d20 + 1 ⇒ (15) + 1 = 16
Dex Damage: 3d6 ⇒ (2, 1, 1) = 4


Female Human Cleric/1

She sets her jaw, thinking as fast as she can. She walks five feet toward the base of the tree, and pulls an arrow with a tiny black pouch attached at the base of the arrowhead. She quickly closes her eyes to cast a spell on herself, then aims at the elf up in the tree.

Peppercloud arrow at Elf #6: 1d20 + 6 ⇒ (8) + 6 = 14

Peppercloud arrow at Elf #6 True Strike (quickened): 1d20 + 6 ⇒ (16) + 6 = 22

The arrow finds its target. A dense black cloud explodes from it, engulfing the elf she hit plus the elf next to him.

Arrow damage: 2d6 + 1 ⇒ (4, 4) + 1 = 9

Peppercloud arrows:
Target and all those within 10ft are blinded for 1d4+1 rounds unless they make a DC 14 Con save, on a successful save they're blinded for one round.


Florr's arrow veers amazingly through the soft cover of the low branches and leaves and lands squarely in the Elf's back with a puff of familiar red and black dust.

Ow my eyes: 1d20 + 1 ⇒ (16) + 1 = 17

Elf #5 too

Ow my eyes: 1d20 + 1 ⇒ (8) + 1 = 9


Born Again Deacon of Berronar Truesilver

And my eyes: 1d20 + 5 ⇒ (16) + 5 = 21


con save: 1d20 + 1 ⇒ (11) + 1 = 12
dex damage: 3d6 ⇒ (4, 5, 4) = 13

A pale and stumbling Nikolai attempts to hide behind Erazire
stealth: 1d20 + 1 ⇒ (18) + 1 = 19

He tries to make out where elf 4 is hidden.
perception: 1d20 + 3 ⇒ (11) + 3 = 14
perception adv: 1d20 + 3 ⇒ (5) + 3 = 8

He has no clue where to aim. Perhaps for the best. His bow no longer looks as steady as it once was.


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))

Rurik steps up in front of Nikolai. "Don't worry. Stand near me and no arrow will strike you."

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Rurik calls out to the unseen enemies.

"Rest assured every one of you will die. You're people will be wiped from these woods. Your grime gone from the earth."
Intimidation: 1d20 + 5 ⇒ (14) + 5 = 19

Unfortunately the Elves don't speak Common


Retcon:
Nikolai spots the elf. As he draws back his arrow his bow arm shakes horribly.
short bow to hit: 1d20 - 3 ⇒ (13) - 3 = 10


Primal Elf wrote:


Elf #4 and #3 fire at Grombar

Unseen Elf #6 and #5 climb rapidly and deftly up the ropes attached to Guldar that disappear into the canopy. You hear the sounds of ropes rubbing against branches and Guldar is yanked into the canopy. Everyone Notices this

Erazire scans the trees to try to identify where the shots at Grombar are coming from and where the elves who took Guldar are.

perception: 1d20 + 2 ⇒ (13) + 2 = 15. He turns back to Elf #4, roars (putting him into RAGE) and runs towards him. Not close enough to use his Magical Axe, Erazire takes out a throwing axe and hurls it at the elf.

To Hit: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Rage:
In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

• You have advantage on Strength Checks and Strength saving throws.

• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.

• You have Resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast Spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.


Mountain Dwarf Friar of Hanseath (AC 17)

Aengus finishes marching towards the tree and slings his hammer onto his back as he approaches the tree. The tree has some handholds but it otherwise devoid of branches within reach.

Climb Check: 1d20 + 7 ⇒ (2) + 7 = 9
Athlete Feat (Climb at full speed)


Mountain Dwarf Friar of Hanseath (AC 17)

Aengus finishes marching towards the tree and slings his hammer onto his back as he approaches the tree. The tree has some handholds but it otherwise devoid of branches within reach.

Climb Check: 1d20 + 7 ⇒ (7) + 7 = 14
Climb Check with Lucky Feat: 1d20 + 7 ⇒ (8) + 7 = 15
Athlete Feat (Climb at full speed)

Aengus deftly climbs the tree and stands on a wide branch next to the Elf.

He smiles and swings his hammer in a wide arc.

Smash: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 6 + 1d6 ⇒ (6, 3) + 6 + (4) = 19

The Elf's ribs crack audibly, but his wiry frame remains upright as he draws his knife his bow falls to the ground.


#3
The Elf fires at Erazire
Shot: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

#5 and #6
The elves rub their eyes feeling around to get their bearings.

#4
The elf lunges and slashes at Aengus.

Slash: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Constitution save vs Poison

#7 and #8
The elves fire and Grombar who's quickly closing the distance on the blinded kidnappers.

Shot: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Shot: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11


Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)

Filled with a half dozen arrows, Grombar falls to the ground.

Fall Damage: 2d6 ⇒ (2, 4) = 6


Mountain Dwarf Friar of Hanseath (AC 17)

Con Save vs Poison w/dwarven advantage: 1d20 + 5 ⇒ (19) + 5 = 24
Con Save vs Poison w/dwarven advantage: 1d20 + 5 ⇒ (20) + 5 = 25

Aengus is unfazed.


Female Human Cleric/1

"You will not be taking Guldar!"

Florr raises her right hand, touches her amulet, and points her palm towards the elves in the tree with Guldar. She quietly mutters a word. Instantly a gust of wind erupts from her palm and up through the branches of the tree. Branches and leaves go soaring away from the tree, caught in the strong gust.

Gust of Wind:
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving throw DC 13 or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you. 


Elf 5
Str Check at blinded disadvantage: 1d20 + 1 ⇒ (19) + 1 = 20
Str Check at blinded disadvantage: 1d20 + 1 ⇒ (18) + 1 = 19

She weather's the storm. For now.

Elf 6
Str Check at blinded disadvantage: 1d20 + 1 ⇒ (3) + 1 = 4
Str Check at blinded disadvantage: 1d20 + 1 ⇒ (4) + 1 = 5

He falls hard to the ground lifted from the blast.
15 feet up away from Florr+30 feet to the ground=45 feet

Fall Damage: 8d6 ⇒ (3, 5, 5, 4, 2, 3, 1, 1) = 24

The elf's limbs are twisted at grotesque angles, he doesn't move.


Nikolai contemplates firing off another arrow but his hands not obeying his brain frustrates him. He decides to sneak off towards the elf that just fell from the tree and see if it was carrying anything that might turn the tide in this encounter (or is just shiny looking).

move + dash to get there
trying to stealth my way over there: 1d20 + 1 ⇒ (10) + 1 = 11

Can I use cunning action with fast hands to search the body?


On a quick inspection you find a narrow necked jar of something waxy about the size of your fist, a quiver of 5 arrows with very long and thin heads, 4 serrated looking arrows, an amulet that looks to be a skrimshawed bird skull, a short curved knife, some wrapped berries, nuts, jerky, a whistle and some small vials of powder.


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))

Rurik moves to intercept any arrows aimed at Nikolai.


Primal Elf wrote:

#3

The Elf fires at Erazire

Erazire snarls in response to this arrow. He moves closer to the tree holding the elf above him to protect himself from being shot and throws another axe at the elf up there.

hit: 1d20 + 5 ⇒ (18) + 5 = 23
attack: 1d6 + 3 ⇒ (5) + 3 = 8


(Forgot to roll for arrow save)

Poison CON save: 1d20 + 5 ⇒ (7) + 5 = 12
Use Minor Ring of Protection:

Poison CON adv save: 1d20 + 5 ⇒ (12) + 5 = 17
This ring allows you to roll one saving throw per long rest at advantage. You may choose to use this ability after rolling the save.


Erazire Khazhan wrote:

(Forgot to roll for arrow save)

This ring allows you to roll one saving throw per long rest at advantage. You may choose to use this ability after rolling the save.

Dex Damage: 3d6 ⇒ (4, 5, 1) = 10 (so take 5 Dex damage after your resistance)


Mountain Dwarf Friar of Hanseath (AC 17)

Aengus hops down from the tree and lands beside Erazire.

He places a heavy hand on Erazire's shoulder and casts

Jump:
Triple your Jump distance for 1 minute (10 rounds)
Assuming you move at least 10 feet before either jump.
Long Jump=Your Strength Scorex3

High Jump=(3+Str mod)x3. .

[b]Landing in difficult terrain requires a DC 10 Dex check

"Go get em Mr. Snake."

Aengus tramps through the woods towards the river.


Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)

save vs death: 1d20 ⇒ 9

One failure.


"Your time'ssss coming...."

Erazire takes a running start and leaps towards Elf #8. (10 foot running start, leap=STRx3 (16*3=48 -> 45).

attempts to stick the landing: 1d20 - 4 ⇒ (4) - 4 = 0. Erazire falls flat on his face.


While jumping, Erazire hurls an axe as hard as he can at Elf #5 mid-air.

to hit: 1d20 + 5 ⇒ (19) + 5 = 24
to hit dis: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Axe Toss!


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Female Human Cleric/1

Florr keeps her right palm extended, gusts of wind still whipping out. With her other hand (one finger extended from her grip on the bow) she traces a rune in the air. She hovers and flies twenty feet south, her palm pointing at the tree that has halfway collapsed. Before she lands she traces another rune and gently sinks to the ground on her feet. marked as "a"

She continues to carefully make her way south through the dense brush, keeping her palm facing that same tree as she walks. The wind whips through the branches, and she hopes to further make it an unstable perch for the elves.

She stops moving as she reaches the edge of that tree and slowly aims her palm southeast at the two fleeing elves, with the intention of blowing them towards (and potentially in) the river.


Rage bonus to previous damage: +2

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