Mrs. Crinkle
|
DC 15 Fort: 1d20 + 10 ⇒ (3) + 10 = 13
Hero Point DC 15 Fort: 1d20 + 10 ⇒ (12) + 10 = 22
"OooOoo, but I *dearly* love stinky cheese! Heehee!" Mrs. Crinkle exclaims as she hulks out into her wolf form and bounds forward to gang up on the black-ish ghoul. Her jagged canine teeth flash as she snaps at its flank.
Bite to Trip vs. Black: 1d20 + 10 ⇒ (14) + 10 = 24
Bite vs. Black, MAP: 1d20 + 5 ⇒ (16) + 5 = 21
Off-guard due to trip?
Piercing damage: 1d10 + 6 ⇒ (3) + 6 = 9
A loud <*bbrrraaaappp!*> issues from her rump. "Ooops! That stinky cheese I had earlier doesn't like me! Heehee!"
◇ Quick Tempered (rage), ◆ Stride, ◆ Trip, ◆ Strike
GM Nomadical
|
The Carnelian Signet chokes and gags on the fetid aura just before Adelmare blasts the offending ghould away. Though not soon enough for the Signet. Zenari has less trouble, maybe because she didn’t take a huge gulp of air like the Signet did.
Mrs. Crinkle hulks-out, lays out the nearest ghoul, lays into it with her teeth, then finally pumps out a gaseous cloud of her own. Thankfully her allies are immune, but her enemies are emotionally traumatized.
The one on the ground doesn’t want to be any closer to Mrs. Crinkle’s exhaust port than it has to be so it stands….
… and attacks the lady that knocked it down.
Jaws: 1d20 + 9 ⇒ (6) + 9 = 15
Damage, P: 1d10 + 1 ⇒ (6) + 1 = 7
Claws, agile: 1d20 + 9 ⇒ (8) + 9 = 17
Damage, S: 1d8 + 1 ⇒ (8) + 1 = 9
But is so bothered by what it witnessed that it misses both times.
The jauniced Yellow ghoul draws its sword and swings around to the far side of Zenari
Bastard Sword: 1d20 + 11 ⇒ (18) + 11 = 29
Damage, P: 1d8 + 3 ⇒ (5) + 3 = 8
Blue and Green decide to team up on the Signet. They vie for the attention of the lady that blew them a kiss, each hoping to turn her into a ghoul.
Blue Jaws: 1d20 + 9 ⇒ (18) + 9 = 27
Damage, P: 1d10 + 1 ⇒ (10) + 1 = 11
Green Bastard Sword, OG: 1d20 + 11 ⇒ (19) + 11 = 30
Damage, P: 1d8 + 3 ⇒ (1) + 3 = 4
Blue draws first blood, and Green nicks an artery only because the poor Signet is trying to keep her lunch down.
Round 1 & 2
The Downward Path
Conditions: Areas of the Map around the Statue with what appear to be rubble are Difficult Terrain.
EVERYONE May Act
Adelmare
The Carnelian Signet (-19, Sickened 1, Slowed 1 as long as Sickened)
Mrs. Crinkle (Immune to Stench)
Zenari (-8, Immune to Stench, Reactive Striking Black/Yellow/Neither?)
Black Ghoul Cadet (-16)
Yellow Ghoul Soldier (-4)
Green Ghoul Soldier (-2)
Blue Ghoul Cadet (-2)
Shalosar (Pending DC 15 Fort save vs Stench)
Eltis
| The Carnelian Signet |
I forgot to mention Rage gave me 6 Temp HP, so I should be at -13 HP.
"Well, now that I have your attent- HACK!" The Carnelian Signet continues coughing.
Fort Save to Retch: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Well at least she has regained her bearings.
"As I was saying!" She bears a flaming blade onto the Blue-shirted Cadet who just bit into her.
Silver Longsword: 1d20 + 10 ⇒ (15) + 10 = 25
Silver Magical Slashing: 2d8 + 3 ⇒ (3, 2) + 3 = 8
Rage (Fire): 4 = 4
"At least take me on a date before you kiss me, dear."
Eltis
|
Eltis tries to help the Signet out with her flanking issues
First he sends a divine lance of energy at Blue.
divine lance: 1d20 + 7 ⇒ (17) + 7 = 24
spirit damage: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11
Then takes a shot at it with his crossbow.
crossbow: 1d20 + 9 ⇒ (16) + 9 = 25
P damage: 2d8 ⇒ (7, 2) = 9
Shalosar
|
Fort save: 1d20 + 10 ⇒ (13) + 10 = 23
Shalosar has smelled worse. He grimaces as spiked chains erupt from the back of each wrist. He slashes twice at the nearest ghoul.
”I’ll flay the meat from your carcass!”, he sneers.
Channel Elements (free one-action Elemental Blast vs Blue
2-action Elemental Blast vs Blue
Weapon Infusion: reach (flanking)
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 1 ⇒ (4) + 1 = 5S
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 1 + 3 ⇒ (1) + 1 + 3 = 5S
| bigrin42 |
**HOUSE GM ANNOUNCEMENT**
As the disparate teams of Pathfinders find their way to the ruined
courtyard of No Rest for the Wicked, the remaining undead
minions of Sotroz attempt to escape their far more numerable
foes, only to fall to the blades and magics the Pathfinders bring
to bear. A quiet pause holds for a moment until a dark mist rises
from the flagstones beneath the inn’s courtyard.
Welcome to my island, Pathfinders. I imagine you have
many questions, but I shall have to decide if you deserve the
answers,” says the disembodied voice of the ghoul, Sotroz, for
all to hear. “That is, if you can survive long enough to ask
them of me, of course.” And as quickly as their voice rose, it is
gone as the mists dissolve.
Zarta looks around at the gathered Pathfinder forces. “I
imagine we’ve gathered much valuable information as we’ve
cracked the surface of this place. We should regroup and
compare notes.”
“Agreed,” Eando nods patiently. “We should gather back at
the docks, finish unloading our supplies, and prepare to make
a more organized foray into this island. There’ll be more of the
Red Mantis Dispatch’s undead out in the streets, I’m sure, but
they shouldn’t be much of a threat with our numbers.”
Giovanna gives a mildly disappointed tut and shakes her
head with a wry smile. “You Pathfinders. Always so prepared.
Never just jumping in when it could be so much fun.”
Zarta only eyes her with daggers while Eando rallies the
Pathfinders to gather what they can and move out.
Table GMs, this marks the end of Act 2.
PCs gain the benefits of a 1-hour rest, plus a fresh set of Provisions.
| bigrin42 |
**HOUSE GM ANNOUNCEMENT**
As the action around the Society’s landing operations comes
to a close, Eando Kline calls for all agents to gather around
while cleaning his blade. “Well done, everyone. As amphibious
assaults go, I’d rate that one pretty highly. Unfortunately, things
get a bit more complicated from here, as they always do.”
Zarta Dralneen lets out a soft sigh as she steps up next to
Eando. “You worry too much, dear. But we still must be cautious
as we proceed. We’ve learned that the Red Mantis Dispatch are
holding three hostages in separate buildings across the island’s
interior, including one of our own agents. Our top priority now
is rescuing each of them as fast as we can.”
Clearing her throat, Giovana of the true Red Mantis
interjects. “Ahem. Let’s not forget who set your Society loose
on this little pleasure cruise today. While you’re off being
heroic and noble, you’d best see to my interests as well.
While you were pushing the Dispatch forces back from the
docks, I discovered their assassins-in-training regrouping
for a counterattack. I want you to wipe these nuisances out.
I’m also more than curious about what kind of magic the
Dispatch has been using to keep themselves hidden from our
divinations. Do be kind and unravel that little mystery for me,
hm?” She gives Eando a smile like that of a mongoose who’s
just finished thrashing a snake.
Eando raises an eyebrow with an unreadable expression on
his face for a moment before slowly turning to the gathered
Pathfinders. “Okay... rescue the hostages, but let’s also not
forget about the obligations to our host. Most importantly,
stay safe out there, Pathfinders!”
Table GMs, please begin Act 3!
Zenari Benarry
|
Zenari goes for a reactive strike on Black
trident: 1d20 + 12 ⇒ (9) + 12 = 21 piercing: 1d8 + 4 ⇒ (7) + 4 = 11
If Black doesn't go down she has another go on her turn, otherwise she turns and attacks Yellow.
trident: 1d20 + 12 ⇒ (10) + 12 = 22 piercing: 1d8 + 4 ⇒ (7) + 4 = 11
Mrs. Crinkle
|
Stepping over to flank the black ghoul with Zenari, Mrs. Crinkle growls in her deep, gravely wolf voice: "Ooo, gotta eat and run! That always upsets my tummy. Heehee!"
If Black is down, she'll Step/Stride to Yellow.
Bite vs. Black, off guard: 1d20 + 10 ⇒ (16) + 10 = 26
Piercing damage: 1d10 + 6 ⇒ (10) + 6 = 16
Bite vs. Black, off guard: 1d20 + 10 ⇒ (12) + 10 = 22
Piercing damage: 1d10 + 6 ⇒ (4) + 6 = 10
◆ Step, ◆ Strike, ◆ Strike
GM Nomadical
|
Zenari’s quick reflexes trigger, and she puts her trident straight through the ghoul’s belly. It collapses back to the floor without managing to do a thing.
The Carnelian Signet clears the bile from her lungs and turns her attention to the youngest of the two ghouls. She slices it in half for the gall it had to bite her on the first date. Crit!
The rest of the team do enough damage before the ghouls can flee to obliterate the undead foes.
The Carnelian Signet -19
Zenari -8
As noted, you have 1 hour to rest, AND you receive a fresh set of Pathfinder Provisions (linked). Please see the Discussion thread for mission options and vote there OOC or here In Character.
| The Carnelian Signet |
"Well, I don't bite unless you ask nicely." The Carnelian Signet grins before the pain from the bite sinks in and her rage falters.
She sighs. "Zarta, do you have a Lesser Healing Potion perchance? These ghouls seem to keep finding weakpoints in my armor..."
Eltis
|
Eltis will happily work on getting everyone's wounds healed up.
medicine, treat wounds Signet: 1d20 + 10 ⇒ (1) + 10 = 11
healing: 2d8 ⇒ (3, 3) = 6
"Well, I thought the red here was your clothes, this is worse than I thought. Here. I have a lesser healing potion to spare, go ahead and use that."
medicine, treat wounds Zenari: 1d20 + 10 ⇒ (13) + 10 = 23
healing: 2d8 ⇒ (7, 1) = 8
GM Nomadical
|
Zarta hands the Carnelian Signet a potion from her bag. ”Darling, you should really get that looked at by a, ahem, competent healer,” she says with a bit of side-eye at Eltis. She then points toward a multi-story building situated a bit away from the rest of the others on the island. “According to our information, that’s the local hospital. Not that I expect you’ll find any healers there, mind you. Rather, a hostage named Tiziri Blacklevy is supposedly being held there, while the Dispatch has been milking thons family for proof-of-life ransom demands for years. Let’s do a good deed and get thon out of there swiftly, shall we?”
Tiziri Blacklevy uses thon/thons/thonself pronouns which are one of the first known examples of intentionally gender-neutral pronouns. Dating back to 1858 in our world, most lingual studies on the history of pronouns claim that thon was intended as a contraction of “that one.” For Tiziri, the pronouns Fit thon’s Understanding of thonself, and even the so-called agents of the Red Mantis Dispatch understand value in being respectful to thon’s wishes in the matter.
====End Spoiler===
When you arrive at the hospital, you find the ground floor set up as a regular infirmary. The upper floor is arranged for long-term patients and is guarded. The guards here flee immediately upon seeing a team of well-armed Pathfinders, but when they reach the street, they start calling for reinforcements! You have only so much time to complete this rescue without risking the safety of the hostage!
It’s easy to find the only “long-term care” patient. Tiziri Blacklevy tells you that thon has been held here for years and is paralyzed from the waist-down. When it’s apparent that thon is being rescued, thon informs you that the soulbound dolls thon crafted for company are hiding around the hospital. ”They only come out once the guards go to sleep to avoid being noticed. We can’t leave any of them behind. Please find them, and then I will go with you, thon states emphatically.
To get Tiziri and thons’ soulbound dolls collected and evacuated to a Pathfinder-controlled area of the island before Dispatch reinforcements arrive, you can a) work to help get Tiziri up and moving, OR b) you can try to corral the dolls.
Helping Tiziri can be done with a DC 16 Athletics or Medicine check to pick thon up or counteract the poison that is paralyzing thon, OR a DC 18 Crafting or Diplomacy check to encourage them or craft a mobility device, OR a DC 20 Nature or Thievery check to work on one of the previous strategies from a more obscure angle.
Collecting the dolls involves a DC 16 Arcana or Performance check to connect with the dolls, a DC 18 Acrobatics or Deception check to creatively herd them, or a DC 20 Intimidation or Stealth check to coerce or sneak up on them.
Each PC can attempt a maximum of two checks!
| The Carnelian Signet |
"Oh, it's alright." The Carnelian Signet grunts as Eltis cuts the wrong spot with his scalpel. "This is probably divine payback for my lies backfiring."
Lesser Healing Potion: 2d8 + 5 ⇒ (6, 7) + 5 = 18 With the -19 and the -6 from the Critical Failure Medicine check, I should be at -7 total.
"Close enough."
"Tiziri? Glad to see you. Sure, we'll find your friends."
Deception (E): 1d20 + 10 ⇒ (13) + 10 = 23
The Carnelian Signet finds some dolls, but she's not certain which are dolls and which are alive. "Well well well. We need to get these priceless artifacts out of this dingy shack. The Pathfinder Society would love to clean them and take good care. Much better than these awful guards." She talks out loud to herself before producing a crate. "Well, I'll just leave this here and come back later to pick it up." She closes the door, figuring the dolls will climb into the crate and she'll find the crate conveniently full.
"There we are, Tiziri. Let's get you out of here, eh?"
Athletics: 1d20 + 9 ⇒ (7) + 9 = 16
"Oof! I need to work out more, but I think I've got it. We'll get you and your dolls safe."
Eltis
|
Eltis plays acrobat to try to heard dolls into the box, or hands of their creator.
acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13
And manages to not collect a single one.
"How are they so fast?"
Adelmare - Animist
|
Adelmare shares a long, awkward look with Tziri as thon describes the need to be moved.
"We have many fine, strong people here who can see to your transport. Just because I am a horseman trained in the proper way to move injured people doesn't mean that I must be the one to carry thon out"
Adelmare chuffs and turns away before attuning to the dolls.
Arcana: 1d20 + 8 ⇒ (8) + 8 = 16
Arcana: 1d20 + 8 ⇒ (11) + 8 = 19
Shalosar
|
Shalosar raises a pierced eyebrow at Adelmare, before he works on the poison problem.
Medicine: 1d20 + 9 ⇒ (18) + 9 = 27
Then he tries to round up the dolls with Eltis.
Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9
Mrs. Crinkle
|
| 2 people marked this as a favorite. |
Mrs. Crinkle joins the throng of Pathfinders all trying to lift one skinny young 'un. "Oh, for cripes' sake, dearies! Let me help. This little old lady is stronger than she looks! Heehee!" She reaches up to help lift Tiziri onto Zenari's back.
Athletics DC 16: 1d20 + 12 ⇒ (16) + 12 = 28
"OooOoo! Time to do a collection run! Also, I'm going to find a chamber pot. Those ghouls just run right through me! Heehee!" Mrs. Crinkle dashes off: first to find a chamber pot, then to hide it in the guards' break room fireplace (the coals are still warm; she snickers with glee), and finally to find some dolls. She begins wailing and wringing her hands, crying out: "Oh, deary me! Tiziri's sick and needs to be taken to a better hospital! Thon fear thon will never see their precious dolls again! Oh woe is thon! If only Tiziri's dolls would come to thon!"
Deception DC 18: 1d20 + 7 ⇒ (20) + 7 = 27
GM Nomadical
|
The Carnelian Signet sets a box on the floor and turns her back to walk away. Just as one can herd cats without them even knowing they’re being herded, several dolls come out of hiding and climb into the box as if it was their idea all along. Meanwhile, the Signet finds out she needs to do more squats at the gym. 2 Successes
Eltis, on the other hand, just needs to get to a gym once in a while. His attempts at herding dolls leave him out of breath and frustrated. No Successes
Adelmare gets a little bit of ‘tude going before turning his attentions to the dolls. Several more come out of hiding and wander up to the centaur as if hypnotized by his magics. 2 Successes
Shalosar neutralizes some of the poison in Tiziri who thanks him in a quiet voice. But the kineticist really should have known better than to copy Eltis’ techniques at herding cats dolls. 1 Success
Zenari tries to show Eltis and Shalosar how it’s done, but finally gives up in frustration at how fast the little buggers are. She then helps the Signet get a better lifting position on Tiziri, and they manage to get thon up. 1 Success
Mrs. Crinkle … well, what can be said … She poisons the poor guards’ fireplace with toxic chemicals, tricks the dolls into hurrying back to Tiziri before the team can leave, and then hoists Tiziri up like one of thon’s own dolls, making the two ladies already struggling to carry the crafter look redundant. 3 Successes
The Pathfinders collect all of Tiziri’s dolls and evacuate thon back to the ship for further medical treatment and eventually a reunion with thon’s family back in Nex. Hooray!
No need to spend a Hero Point. The baseline threshold is 6 Successes, and you got 9. Success Reported.
GM Nomadical
|
While you take a break on the deck for some much needed refreshment and healing*, Eando Kline catches up to your group. “Pathfinders, our intel has revealed that the Dispatch is holding a monkey-goblin thief named Chirper hostage who might have more information about their motives and tactics. We think he’s being held in a solitary cell in this general area,” he says pointing to a spot on a map of the city. I’ll leave it up to you on how best to proceed, though. Good hunting!”
As you reach the building that Eando indicated, the two mercenaries keeping watch over Chirper lock themselves in a narrow hallway just outside the goblin’s jail cell, commanding you to keep back while leveling their crossbows at you, creating an effective stalemate.
The authors left this one open-ended. There are guidelines for running this as an RP with dialog and no checks required, or for doing it like a skill challenge with suggested checks and DCs but even those are just suggestions. There’s also a combat option, but there may be consequences to that option. So take it however you like, but for PBP a blend of RP and whatever skill check you can make a case to use might be best. Except the Carnelian Signet; she has to use Deception :)
*You have a 10-minute rest to try to heal the Carnelian Signet of her last bit of remaining damage.
Eltis
|
Eltis rolls up his sleeves and confidently works to heal the Signet.
medicine+healer's gloves: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
healing: 2d8 ⇒ (7, 1) = 8
Forgot to add the gloves in earlier but it wouldn't have made any difference.. :)
| The Carnelian Signet |
| 1 person marked this as a favorite. |
Thank you Eltis
So take it however you like, but for PBP a blend of RP and whatever skill check you can make a case to use might be best. Except the Carnelian Signet; she has to use Deception :)
Well, if you insist...
"Oh, we don't have time for this pageantry!" The Carnelian Signet stands up and starts marching towards the mercenaries. "Your superiors sent us to relieve you of your duty. We need to transfer Chirper to a secure location. The ghouls will be here any minute, and they're hungry."
Deception: 1d20 + 10 ⇒ (20) + 10 = 30
"Now, do you want to become Ghoul feed or will you hand me the keys to Chirper's cell and head to safety?" She taps her foot impatiently. "I'm waaaaaaiting!"
GM Nomadical
|
”Uhh… Mickey sent you?” The two guards look at each other and then back to the Carnelian Signet and her friends. ”Well, sure, that makes sense. The two of us ain’t enough to move this guy through the streets, what with the Pathfinders all over the place,” says the one. ”And it is about time for shift change anyway,” the other adds as he begins packing up his gear.
”Here you go, good luck,” they say as they hand over the keys on their way past you in the narrow hall. You hear them discussing what tavern might still be open as they depart.
”DANG! You lot got some big brassy ones on ya! Well, in a manner of speaking, of course,” Chirper exclaims with a look between Adelmare and the Carnelian Signet as you release him from his cell. ”Thanks a ton for getting me out! They captured me when I might have accidentally mentioned something sensitive to a certain girl…. No, not about that kinda stuff!” he squeaks at Mrs. Crinkle’s look. ”No, I discovered proof that the false mantises (the Dispatch) started taking on assassination contracts, pretending to be the real Red Mantis. They grabbed me off the street, and they’ve been trying to ransom me back to my family for cash. Heh, but little do they know, my family is poor as dirt and wouldn’t have paid up anyway, so they would’ve just been giving me room and board forever. Heh!”
He then presents the one piece of (slightly moist) evidence he was able to hide on his person all this time (and no, don’t ask where) — a contract signed by a Chelaxian government official, requesting the Red Mantis Dispatch (pointedly not the Red Mantis) assassinate Zarta Dralneen of the Pathfinder Society. He also draws a map for you to where he buried the rest of the evidence he gathered, along with a cache of ancient coins from the Ghol-Gan empire worth a small fortune (or at least a couple “bundles” worth of fortune), which he wants you to have as thanks for his rescue.
As you proceed back to the ship to get Chirper to safety, you spot Giovana leaning against the wall of a building, cleaning blood off the blade from one of her iconic sawtooth sabers. She pauses momentarily when she spots Chirper with you. They engage in a quick conversation about the aforementioned contract and Chirper’s payment for the delivery of it to her. She asks him to proceed to the ship and give it to Eando Kline “with her love,” and as he scampers off to do so, she turns her deadly serious attention back to you.
Indicating a passageway behind her with a thumb, she explains. ”Some of the poor Dispatch fools tried to tangle with me and paid the ultimate price. Their disciples—assassin trainees if you will, fled inside. Clearing them out is beneath me, so I want you to handle it.” She fixes a steely glare on the Pathfinders. “Don’t let a single one out alive.”
The Red Mantis vernai struts away without another word, leaving you at the entrance of a Dispatch training dojo.
I would take a DC 20 Perception check OR a DC 18 Engineering or Underworld Lore check from anyone that wants to scout around the building before entering.
| The Carnelian Signet |
"Good job, Chirper. Zarta will want a name, this will be perfect. It's good to be wanted..." The Carnelian Signet chuckles.
She manages not to sigh in boredom as Giovana barks orders to clean up her own mistakes. "Yes, mistress..." Is all she mutters as Giovana leaves.
"Let's get this over with. Dispatch or no, I don't like being a cleanup crew. I'd protest if they hadn't started taking contracts to take lives."
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
"Anyone notice anything?"
Eltis
|
"Well, that was an impressive performance I have to say. When it works it really works!"
A few minutes later. "Huh. A Chelaxian government official wants Zarta dead. Well, that's no huge surprise."
As they see Giovana ahead in a low voice, "Look, it's the captain's future wife!"
perception: 1d20 + 10 ⇒ (19) + 10 = 29
"Oh yes, this is interesting..."
Mrs. Crinkle
|
"They captured me when I might have accidentally mentioned something sensitive to a certain girl…. No, not about that kinda stuff!” he squeaks at Mrs. Crinkle’s look.
...
He then presents the one piece of (slightly moist) evidence he was able to hide on his person all this time (and no, don’t ask where)...
Mrs. Crinkle is having far too much fun with this. She drops a few bawdy comments that I won't transcribe here, then changes tactics completely. She accepts Chirper's damp evidence with an exaggerated innocent expression. "Oh, my! It's so moist, Chirper. Wherever did you keep it? Heehee!" Of course she asks where, and of course she can't keep a straight face for the entire delivery. She's like a comedian that cracks up at her own punchlines.
The Red Mantis vernai struts away without another word...
Ever demure, Mrs. Crinkle calls after the vastly superior killer: "Shake that tail more, honey! I hear it'll make Kline blush like a maiden! Heehee! --Now! Let's bash some heads! Ooo, this'll be fun! Heehee!" She's about ready to barge right in there when she notices the Carnelian Signet and Eltis reconnoitering. "Oh, pooh!" Pouting slightly, she waits until they're ready to head inside. Cooperation means not leaving anybody behind to miss out on all the fun.
Shalosar
|
Zenari waits with Mrs Crinkle. I dunno about you but that Giovana is starting to really annoy me.
”Part of me hopes she turns on us”, says Shalosar. ”Part of me doesn’t want to wait”
GM Nomadical
|
Eltis and the Carnelian Signet discover various escape ladders and hatches cleverly disguised as buttresses on the building’s exterior that lead to a skylight and alternative entry points into the dojo. Perhaps the assassins used these for their own training or perhaps for secret ingress/egress routes between missions. Either way, you’re able to scout out the coming encounter as well as possibly splitting up in a pincer maneuver if you so choose.
The main entrance is to the western edge of the room, but the alternative entry points would deposit you via trap doors in the northeast and southeast corners of the upper balcony overlooking the training floor. The upper level is 10 feet higher than the central floor and connected by stairs. A quick reconnoiter reveals 5 Dispatch Younglings currently engaged in combat training.
The upper level is the outer ring area that I labeled. You can place yourselves anywhere on the Eastern end of that balcony at or near the stairs that lead down to the main training floor. Or you can place yourselves in the Western entry corridor where I placed Adelmare’s token.
@Adelmare: You are not required to come in through the main corridor just because that’s where I placed your token, nor at that exact spot. I set it there as a reference for everyone else. That corridor is 10 feet wide, in spite of appearing to be slightly narrower.
This is an active Training Dojo, not a banquet room. There are NO tables or chairs. (They really could have easily picked a better map.) Going down the stairs is NOT Difficult Terrain.
| The Carnelian Signet |
Always ready for a flashy entrance, the Carnelian Signet arrives on the Southeast upper balcony. Longsword ready and Aura Channeled, motes of flame swirl around her. She waits for the signal.
GM, I'd like to use Intimidate +8 as my Initiative check, if allowed. The Carnelian Signet wants to march in and declare her presence!
GM Nomadical
|
Always ready for a flashy entrance, the Carnelian Signet arrives on the Southeast upper balcony. Longsword ready and Aura Channeled, motes of flame swirl around her. She waits for the signal.
GM, I'd like to use Intimidate +8 as my Initiative check, if allowed. The Carnelian Signet wants to march in and declare her presence!
I'm amenable to allowing it based on guidance in GM Core (pg. 25) and specifically because of how you described your planned entrance. I won't require you to attempt to Demoralize one of the Younglings during the first round, but it would help to make the case for doing so in the future if you say that is your intent.
| The Carnelian Signet |
Thanks GM. Mostly I'm going for a Batman-style introduction. I'm looking forward to Battle Cry at level 7!
Mrs. Crinkle
|
Mrs. Crinkle gives an exaggerated wink at the Carnelian Signet, recognizing her intent, and joins Shalosar at the northeast stairs. She doesn't want to steal the Signet's thunder, but she's itching to get into the fight and knock some baddies' heads together!
Adelmare - Animist
|
Adelmare takes a look at the more daring openings, huffs at the acrobatics it would take to get his body through a trap door and sticks with the front entrance.
GM Nomadical
|
With guile and stealth, the Pathfinders make their way up to the balcony, leaving only Adelmare to come in through the front doors. Five Red Mantis Dispatch trainees are nervously running through some combat forms in anticipation of being hunted down by the very woman that just slaughtered all their Masters.
Adelmare: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Eltis: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Mrs. Crinkle: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Shalosar: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
The Carnelian Signet, Intimidation: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Zenari: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Green Disciple: 1d20 + 6 ⇒ (6) + 6 = 12
Yellow Disciple: 1d20 + 6 ⇒ (4) + 6 = 10
Blue Disciple: 1d20 + 7 ⇒ (2) + 7 = 9
Red Disciple: 1d20 + 7 ⇒ (9) + 7 = 16
Black Disciple: 1d20 + 5 ⇒ (15) + 5 = 20
Round 1
The Dojo of Younglings
Conditions:
BOLD May Act
Eltis
Shalosar
Black Disciple
Red Disciple
Adelmare
Mrs. Crinkle
Green Disciple
The Carnelian Signet
Zenari
Yellow Disciple
Blue Disciple
| The Carnelian Signet |
Once the team is ready, The Carnelian Signet prepares to leap down the stairs, longsword and fire ablaze. "I am the Terror that burns in plain sight! I am the Hellfire that awaits you upon Judgement!"
"Red Mantis Dispatch! Surrender peacefully or you face... The Carnelian Signet!"
Shalosar
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While the Signet monologues, Shalosar slinks down the stairs, and snaps a chain at one of the nearby apprentices.
Stride
2-action Elemental Blast vs Yellow
Weapon Infusion: thrown
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6S
HP the attack
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
| The Carnelian Signet |
Sorry GM, when I posted I didn't see your post. Well, consider that my plan when I get to act.
GM Nomadical
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The Carnelian Signet rehearses her line in her hear and under her breath. She knows it’s going to sound awesome when she opens the fight with… Oh wait, Shalosar’s already down on the dojo floor….
Eltis waits to see how things get going, but Shalosar isn’t shy. He heads down the stairs and snaps a chain at one of the nearest disciples, doing a fair bit of damage.
The one in Black - oh, wait, they’re all wearing some Black - okay, the one with the most Black in his uniform rushes forward and tries to stab Shalosar before raising his cloak in a fancy defensive maneuver.
Strike: 1d20 + 6 ⇒ (20) + 6 = 26
Damage, P: 1d4 ⇒ 1
He’s been practicing and nearly cuts an artery, but maybe he needs a better knife.
The one in Red - okay, again, the one in the most Red (maybe he’s more senior so he gets more Red in his uniform?) - hustles across the floor and also slashes at Shalosar, but the kineticist easily dodges this one.
Strike: 1d20 + 7 ⇒ (9) + 7 = 16
Damage, P: 1d4 + 3 + 1d4 ⇒ (3) + 3 + (4) = 10
Round 1
The Dojo of Younglings
Conditions:
BOLD May Act
Eltis (In Delay)
Shalosar (-2)
Black Disciple
Red Disciple
Adelmare
Mrs. Crinkle
Green Disciple
The Carnelian Signet
Zenari
Yellow Disciple (-6)
Blue Disciple