1 shot, Serenity Hollow (Inactive)

Game Master Chyrone


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F Female NG Oracle (Haunted Curse) | HP41/41 AC: 18(15 Tch, 13 Fl) | CMB: +5, CMD: 15 | F:+ 6, R: +8, W: +7 | Init: +5 | Perc: +9, | Speed 30ft | | Spells: 1st: 1/7| Spells: 2nd:0/5| Active conditions:

Alluriel, seeing her allies safely out of the way, drops her longspear - it being useless now, accepts Belegar's song, and clobbers the plant in question.

morningstar: 1d20 + 5 ⇒ (16) + 5 = 21
dmg: 1d8 + 3 ⇒ (5) + 3 = 8

There was a bless floating around, and by accepting raging song, my strength goes up to 16. Grappled penalty (-2) has been taken into account.


Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

Belegar fires again.
attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 3 ⇒ (7) + 3 = 10


Slides Innkeeper and storyteller.

Indeed, whilest Alluriel's vision becomes slightly blurry from the lessened flow of oxygen, she grabs her morningstar, and whacks the tree right in the face.

Bark cracks upon impact, and the tree lets out another heavy creaking in displeasure.

Belegar's Arrow flies from up high, but the sight of his friend in peril, distracts him enough to have it miss.

Jurgan


Male Dwarf Wizard (Universalist) 6 | HP 36/36 | AC: 12 T:11 FF:11 | F:+4 R:+3 W:+6 (+4 vs Spells/Spell like Ability) | CMB+3 CMD 16 | Init. +2 | Perception: +2 Spells Per Day: 4/4/4/3 | Hand of the Apprentice: 7/7

"I should have brought my axe." he says to himself but loud enough for everyone to hear as he throws his hammer in the air and snaps his fingers.

Hand of the apprentice, bless, levitate penalty: 1d20 + 6 + 1 - 1 ⇒ (3) + 6 + 1 - 1 = 9

Blunt: 1d8 + 1 ⇒ (5) + 1 = 6


Slides Innkeeper and storyteller.

The hammer flies towards the tree, but Jurgan has it return too soon.
==========================

Maintain: 1d20 + 14 + 5 ⇒ (13) + 14 + 5 = 32
The evil tree chucks Alluriel towards its mouth, but for a mysterious reason she is stopped in mid-air.

A hollow roaring of a large cat is heard, along with a frantic battlecry of a man.
Near Alluriel, the figure of a man wielding a greatsword, as well as a spectral cat resembling Shadow, manifest.

As Alluriel is tossed away from the tree as if by unnatural force, the two spectrals make a fanatic charge, plunging their spectral weapons into the tree, and a twilight glow comes from it, like a great domed pulse.

Afterwards, as the sight becomes clear again, the tree lays on its bark back, dead as can be. Alluriel lays nearby unconscious.
She slowly comes to, yet does not seem to recognize any of you, as a cautious look is on her face.

Knowledge religion 15:

It is an uncommon event, but there have been tales of the spirits of a person's protector making a final stand on behalf of their charges.

Severing ties, manifestations like just now happen in moments of peril most dire. More frequently than not, saving their charge's life often comes at the price of memory loss of said charge, though the extend of this can vary with every case.

Combat over.


Slides Innkeeper and storyteller.

When Alluriel's levitate spell ends, the boys suddenly drop down.
Falling dmg: 4d6 ⇒ (4, 2, 1, 3) = 10

While feeling a little sore, the hurt is kept to moderate bruises only.

Roll for your heals, if you wish.

Taking Alluriel with you, who hesitantly comes along.
She doesn't recognize you, but feels you are trustworthy, for some reason.

5 minutes further down the grove, you find a crude altar, upon which runes are carved. They are most likely connected to the arcane, to the observant eye, but they do not match runes found in arcane libraries.

Nearby also lay the mangled corpses of half a dozen pale humanoids.
Their throats or chests slashed or ripped by something sharp and strong.
A nearby pole has cut ropes laying around it.

Heal DC 15:

They look like animal inflicted wounds.

Kn. Nature DC 12:

The teethmarks match a canine or lupine's.


Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

knowledge(religion): 1d20 + 7 ⇒ (18) + 7 = 25
knowledge(nature): 1d20 + 7 ⇒ (12) + 7 = 19


Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

Belegar leans in to Alluriel, "Hey, you alright: your names Alluriel. Shadow just saved your life, crazy cat, and now the cat's gone. My name's Belegar, the dwarf... " he nods in Jurgan's direction, "Is called Jurgan. He's alright, if you ignore most of what he says." Then he waves an arm toward Vaunu, "He's Vaunu, he's tough. We're your friends."

---

When they reach the gross altar, Belegar shakes his head, "Bite marks: dog, maybe wolf..."

He looks around, "Anyone know the way back? We should get Alluriel out of here."


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Slides Innkeeper and storyteller.

Poor Vaunu's still KO. ^^

Searching around, the team finds the green gem the witch wanted you to find. As well as a small strange triangular stone, the size of a small compass,black as obsydian, but not obsydian.

From nearby, Lilliana approaches, her eyes seeminly a bit groggy.
"This was not a pleasant afternoon. I can get you back, though."

She leads you back to the witch's abode, where the branches turn into a face once again. As you now pop the question of whether she can talk to the dead, or if she has a lead regarding the 'estate lost in time', she answers yes to both.

Given Alluriel's condition, you decide to take the latter, and she tells you it is located somewhere in the western woods, and that you might have a chance to actually find it in 3 days.

Lillianna gets something from her in person, before the latter takes you back to town.

Once back in town, it is dark, and the prospect of a warm bed is quite welcoming. As you enter, you see two newcomers standing out.

Cue the two new arrivals for introduction/RP. :)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

I'm guessing we all meet at the inn- possibly the foyer?

Sticking out like quite a sore thumb (if it was enlarged and colored in a scaly-patterned, greenish hue!), stands a tall, scaly reptilian-looking individual dressed in a heavy, exotic-appearing armor of eastern design.

This person also happens to be holding this large glass globe, with some kind of roiling effect within it, in one of his outstretched hand as he consults his "readings" from that globe from time to time.

When this scaled reptile-humanoid catches sight of the group as they enter past the doorway, he will regard each member of the group briefly with an unblinking stare before turning to address a nearby heavily-armored Half Orc.

"They be the ones that all the others in this place are talking about, yes?"


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So did anyone actually heal Vaunu enough to wake him up? Or are they just carrying him about...


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Slides Innkeeper and storyteller.

They'll have to roll for the heals, as i don't know what resources you may have left. But otherwise they might carry you. ^^


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CAMPAIGN COMPLETE! Wounds (0) HP (51) Saves (9/7/9) AC (23/11/22) Initiaitve (+1) Wand (32) CMD (20/22) F (0/4) Blessings (5/5) SW (5/5) Lvl 1 (1/5) Lvl 2 (3/4) Percp, Survival (+11) Intim (+6)

Standing next to Uke was Thandir. Armored in well used full plate, the half-orc stood as still as a statue. His face looked like it had been hit with a hammer more than once. Old wounds or just plain orc ugliness? It was hard to tell. The tattoos covering his exposed skin didn’t help either. Most striking of all was the oversized axe that was resting on his shoulder. A brutal looking weapon that seemed too large for actual use in combat. With Uke he looked at each of the party members, sizing them up one by one.

”Do you need healing?” His voice was a touch too loud.

If healing is needed, he will do the following, stopping when the party is healed

CLW: 1d8 + 5 ⇒ (4) + 5 = 9
CMW: 2d8 + 5 ⇒ (6, 6) + 5 = 17
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Fervor: 2d6 ⇒ (2, 2) = 4

If at 0 HP, that will bring you up to 42HP. Which is where healing will stop. If still in negatives for some reason, then...

Fervor: 2d6 ⇒ (4, 5) = 9

Which brings you to full.


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Thanks Thandir, hopefully one of my fellow players will pick Vaunu up and bring him along, and acknowledge that he does, in fact, need healed :-)

He was @ -4 when the combat stopped


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Male Dwarf Wizard (Universalist) 6 | HP 36/36 | AC: 12 T:11 FF:11 | F:+4 R:+3 W:+6 (+4 vs Spells/Spell like Ability) | CMB+3 CMD 16 | Init. +2 | Perception: +2 Spells Per Day: 4/4/4/3 | Hand of the Apprentice: 7/7

Jurgan will carry Vaunu back

Jurgan looks down at the wayang lying there on the ground. 'He does look peaceful even if the palour of his skin is paler than usual. Given what we are going to face leaving him would be out of the question...I suppose.'

"Belegar do you have any assistance you can provide to the wayang? I am not equipped with anything that awaken him from his choking. I suppose I will carry him. Help Alluriel she does not look like herself at all."

Back in town. Vaunu still unconcious...

He eyes the...ORC... 'Half-blood? Well it is not me he is healing'

He shouts back "ORC! YES WE NEED YOUR HEALING! DO YOU ALWAYS SPEAK THIS LOUD?" As the two move closer, 'And what in the forge is that walking with him? A bipedal lizard?'

"State your names while you heal the Wayang. His name is...ummm...oh yes Vaunu. And yes he is as deadly as he looks. I am Jurgan. One of those unfortunate souls like yourself to be found in this mess. That is you are here to help us? Why else would you seemingly be waiting for us or were you just rising to leave? But if you are leaving where will you go? It is dark after all and this is the only respectable place to get a kaffe that I know of. Well talk why don't you?" He quickly turns to Belegar, "Not a very talkative bunch are they?"


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CAMPAIGN COMPLETE! Wounds (0) HP (51) Saves (9/7/9) AC (23/11/22) Initiaitve (+1) Wand (32) CMD (20/22) F (0/4) Blessings (5/5) SW (5/5) Lvl 1 (1/5) Lvl 2 (3/4) Percp, Survival (+11) Intim (+6)

Thandir stopped in mid prayer, the wounds of the wayang stopped knitting together as well. His eyes narrowed, and he could feel that familiar rage bubbling up. For an uncomfortable moment he stared at the dwarf, before he reached a hand up to the tattoos on his face and closed his eyes.

Knowledge Religion DC10:
The tattoo is the holy symbol of Korada, an agathion. A deity of self control, contemplation and meditation. His followers are usually monks, though reformed evildoers make up a large number of the faithful.

Without responding to Jurgan he continued his prayers, letting the dwarf talk. By the time he was done with his prayers, the dwarf had said ”...Not a very talkative bunch are they?"

Rising to his feet, he said, loudly and clearly ”Thandir. Priest. Warrior. Heard you needed help, wasn’t given details. Fill us in.”


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Slides Innkeeper and storyteller.

Alluriel, confused with everything, wandered off to Catharina.

To Thandir and Uke, Catharina is the innkeeper. A brown haired motherly type.

Catharina observes Alluriel, and then looks over to Belegar, Jurgan & Vaunu.
"Her mind is clouded. Obviously something transpired.
If you don't mind, i'll have her stay here."

In reponse to Thandir, along with a friendly smile, she coughs to draw his attention.

"The township needs help. But seeing as two out of 5 volunteers are out of commission, she glances with a worried look at Alluriel, your timing of also answering the call is most fortunate. You two are most welcome to team up with the remaining three. Gods only know what trials you'll be facing."


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CAMPAIGN COMPLETE! Wounds (0) HP (51) Saves (9/7/9) AC (23/11/22) Initiaitve (+1) Wand (32) CMD (20/22) F (0/4) Blessings (5/5) SW (5/5) Lvl 1 (1/5) Lvl 2 (3/4) Percp, Survival (+11) Intim (+6)

Thandir turned to the innkeeper. Standing over six feet tall and clad in full plate, he stared right into her eyes and then smashed his halberd to his shield.

"Yes!"


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Male Dwarf Wizard (Universalist) 6 | HP 36/36 | AC: 12 T:11 FF:11 | F:+4 R:+3 W:+6 (+4 vs Spells/Spell like Ability) | CMB+3 CMD 16 | Init. +2 | Perception: +2 Spells Per Day: 4/4/4/3 | Hand of the Apprentice: 7/7

"Hmm is there nothing that can be done for her? A shame but when she finds what happened to her cat there will be blood to pay. So it is likely better for her at this turn." his eyes widen at the half orc slamming his halberd into his shield. "Thandir. Enthusiastic. Well we have little time. 3 days in fact. We leave in the morning for the estate lost in time. I do hope one of you know your ways in the woods. We were only told it is in the western part. Details were not the witch's shining quality. If they were Alluriel would still be here. I am tired and hungry. Or maybe hungry and tired. Anyhow I need to rest Belegar and Vaunu who you saved from a long sleep might be best to fill you in."


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Slides Innkeeper and storyteller.

Directions of the sightings are:
Kobolds (Northern farmstead outskirts)
Witch (Eastern Woods, visited)
Wolves (Northern Woods)
Estate lost in time (Western Woods)
Investigating one lead = 1 day worth.
The mysterious flying kidnapper (unknown, only active at night)


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'Where is the girl, well it's not polite to speak of those who have entered the shadow.' As Vaunu wakes from the ministrations of apparently a half orc, he looks around, then turning to Jurgan. "Jurgan my friend, please put me down.

Nodding politely to the dwarf. "Thank you, apparently you have saved my life."

Having heard bits and pieces he turns to the half-orc bowing politely, "And to you Thandir, thank you for your ministrations. I am Vaunu burglar and at present, investigator."

'I will need to ask what happened later.' Realizing that Catharina was near and speaking about Alluriel, Vaunu nods his head, first with Catharina's suggestion and then Jurgans. Turning to group he asks, "So we found the location of the 'estate lost in time'?"

Realizing there was another humanoid dressed in armor Vaunu gives a polite nod. "I am Vaunu, it is a pleasure."

Turning to the others he asks, "Speaking of a plan for tommorow, since we are all now involved in the investigation, should we find a place to speak about our upcoming plans and what we may have found out already?"

'Mary' about what time of day is it? And, is there anything on your list that we would still have time to investigate today?


Slides Innkeeper and storyteller.

It is in early the evening, 7 PM or so. The town watch are walking with their torches, lighting has become dim otherwise.
As for the investigating, 3 of you have darkvision.
Perhaps the tavern has a roof balcony, where you can admire the town's overview?


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Male Dwarf Wizard (Universalist) 6 | HP 36/36 | AC: 12 T:11 FF:11 | F:+4 R:+3 W:+6 (+4 vs Spells/Spell like Ability) | CMB+3 CMD 16 | Init. +2 | Perception: +2 Spells Per Day: 4/4/4/3 | Hand of the Apprentice: 7/7

"My rest I NEED it...but if I AM being asked to converse over the course of action which we know will establish a direct route to our near demise then let it be over some kaffe and sustenance.

As for saving you. Yes I did do that didn't I. One might consider you owe me your life...but we should not be that petty correct? We've lost the lovely face of our group. Fortunately we still have the brains.

Innkeep? We need a private room. Some kaffe and some food. Oh and whatever else the others would like. Place it on the city council's tab if you will. But you know that already. Alright show us to the room or space where we might talk in private."


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Looking from the dwarf to their new acquaintances, "Rest? I thought you dwarfs had the constitutions of elephants. We should still speak before you nap. As for me owing you my life. I'm attempting to keep from being upset at you fom depriving me from entering the shadow. But I appreciate you recognizing the groups need for my intelligence. As for the innkeep, perchance the tavern has a roof balcony where we can admire a view of the towns skyline."

Vaunu nods to the others and begins heading toward the tavern.


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CAMPAIGN COMPLETE! Wounds (0) HP (51) Saves (9/7/9) AC (23/11/22) Initiaitve (+1) Wand (32) CMD (20/22) F (0/4) Blessings (5/5) SW (5/5) Lvl 1 (1/5) Lvl 2 (3/4) Percp, Survival (+11) Intim (+6)

Thandir follows to the tavern. "The little one is the brains of the group?" He looked down at Vaunu. "That is good. We must keep him safe." Then to Jurgan he said "Are your arms and armor at the tavern? I hear tales that dwarves are great warriors. We shall lock shields together!" He said all of this with a serious and intense look on his face. Despite his best efforts to keep his voice down, at the end he was once more speaking louder than strictly necessary. What he really wanted some some of this 'kaffe.' He assumed that it was some kind of dwarven spirit. After all of the healing that he had done, he could use a strong drink.


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Slides Innkeeper and storyteller.
Vaunu wrote:
Vaunu nods to the others and begins heading toward the tavern.

You were in the tavern already. ^^


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Slides Innkeeper and storyteller.

When Vaunu asks Catharina about a balcony, she smiles, as she's wiping the bar.

"We do, actually. It's on the same floor and path that your room is at.
Up the stairs, corridor to your right, follow it around the coner, and the last door on your right."

To Thandir and Uke:
"Your room and board will be paid for by the council."

Does anyone want to ask Catharina, or perhaps the patrons, for anything, before going forward?

Those who'd spend the later hours of the evening at the balcony, roll me some perception checks please.


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AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Seeing the Dwarf, whom the Nagaji presumes to be the local Lordling of the place by the way that the little bearded man presents himself, prattle on about all manner of things despite the group of four... no, three- as the young lady of the group has already wandered off upon her own... returning in a less than hale condition, it causes no small amount of bemusement from Uke as the Samurai quietly looks on while Thrandir tends to Vaunu's wounds. Such a funny, short bearded man, this Lordling; but he did carry an injured fellow back- so he couldn't possibly be all that insufferable of a noble.

While it was normal etiquette for your average Samurai to acknowledge most any nobles (depending on their standing), it was something that the Nagaji held very little in regards to ever since he took up listening to the Kami spirits. Hence, Uke felt little need to add anything more to Jurgan than what Thrandir had already answered with.

To both Catharina (after she had gotten Thrandir's enthusiastic answer) and Vaunu (directly introducing himself to Uke with a polite nod), Uke replies respectively with "That we shall, good innkeeper." to the innkeeper and "Good to see you well, Vaunu- I'm called Uke; I would be... how do the Amanandari call it as?... a knight. Yes, a knight in service to the Kami."

Following alongside with the others, Uke replies to Thrandir with, "It would seem that he is. The other little one- that you hold in high esteem- seems to be the noble Lordling of this place. The taller one must be his loyal bodyguard then?"

To Catharina's declaration of free room and board, Uke will say, "Appreciated, good innkeeper; do we need to go and see this council now?"


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Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

knowledge: religion: 1d20 + 7 ⇒ (4) + 7 = 11


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CAMPAIGN COMPLETE! Wounds (0) HP (51) Saves (9/7/9) AC (23/11/22) Initiaitve (+1) Wand (32) CMD (20/22) F (0/4) Blessings (5/5) SW (5/5) Lvl 1 (1/5) Lvl 2 (3/4) Percp, Survival (+11) Intim (+6)

”Noble? No. He is a dwarf. Dwarves are warriors, smiths, drinkers. They are only nobles for dwarves. Once we see his armor, we will shield-break, us three. The little one must be brains, for what else could something so small be? Hmm...scout maybe?” Thrandir then said ”Come to balcony. Fresh air. We discuss.”

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


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Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

Belegar, who has been lost in thought, bridles at the suggestion he is a bodyguard.

"No. I am a skald. I know effete nobles take hale and hearty Ulfen bodyguards, as in Taldor, but this dwarf is no noble and I am no bodyguard."

He shrugs, and looks around, almost as if waking from a torpor, "The dwarf, my good Jurgan," he places a meaty hand on the dwarf's shoulder, "Is a wizard, and his insufferable air of arrogance comes not from silver spoons but ivory towers. His high learning is too high and mighty for us hoi polloi."

He looks directly at Jurgan, not the newcomers, "But he is a good man to have in a tight spot, and a keen mind at that. Without him, I would be tree food. We are allies."

He turns to look at the men again, "Korada, eh? A noble calling. Do you belong to a monastery? Do you share your faith?"

---

At the balcony, Belegar peers into the dimming light even as the group talks.
I fear I shall lock eyes with you again, predatory foe.
An old verse rings through Belegar's head and he recites it almost thoughtlessly,
"I HAVE a rendezvous with Death
At some disputed barricade,
When Spring comes back with rustling shade
And apple-blossoms fill the air—
I have a rendezvous with Death
When Spring brings back blue days and fair.

It may be he shall take my hand
And lead me into his dark land
And close my eyes and quench my breath—
It may be I shall pass him still.
I have a rendezvous with Death
On some scarred slope of battered hill,
When Spring comes round again this year
And the first meadow-flowers appear.

God knows 'twere better to be deep
Pillowed in silk and scented down,
Where love throbs out in blissful sleep,
Pulse nigh to pulse, and breath to breath,
Where hushed awakenings are dear...
But I've a rendezvous with Death
At midnight in some haunted town,
When Spring trips north again this year,
And I to my pledged word am true,
I shall not fail that rendezvous."

Unconsciously, Belegar's grip tightens on his greatsword.

With apologies to Alan Seeger.


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Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

perception: 1d20 + 11 ⇒ (18) + 11 = 29
perception: 1d20 + 11 ⇒ (2) + 11 = 13
perception: 1d20 + 11 ⇒ (2) + 11 = 13


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Giving a toothy grin to the Half-Orc, Uke replies, "I see- my mistake then; it must've been the way that our good innkeeper held to his request. That and his fancy ring; Amanandari say that the nobility over here have such things."

perception: 1d20 + 6 ⇒ (6) + 6 = 12.


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Down stairs
Rolling his eyes as the two newcommers discuss the party, he smiles slightly as Belegar gushes over Jurgan. Not wanting to feed the dwarfs ego too badly nor teriibly interested in religion, he speaks to Uke as Belegar inquires about Thandir's beliefs. Taking a calculated risk he addressed the 'knight' in Draconic. " آئون توهان جي هٿن مان سمجهان ٿو ته تون ٽين جيان کان آهين؟ مان پاڻ کي ماگا مئگ ۾ پيدا ٿيو هو ۽ ڪيترن ئي مشرقي براعظم کان ڪيترائي ملاقات ڪيا آهن. بدقسمتي سان، اسان جي پادري دوست غلطي ڪئي آهي، مون کي نه به دماغ نه آهي ۽ نه اسڪائوٽ آهي، جيئن ته آئون هن کي ٻڌايو ته مان چوري آهيان. آئون هتي تحقيق جي مدد ڪرڻ لاء آيو آهيان، سفر لاء منهنجي دروازي واري پاڇ ۾ ڳولي. بيگلار صحيح آهي، جهانگن اسان کي بچايو. پر اسان کي ڪير ڳولڻ لاء وڌيڪ نه آهي ته اغوا ڪندڙ ڪير آهي. اميد ته توهان سان ۽ ٺٽي جي مدد سان اسين هن اسرار جي تري تائين حاصل ڪنداسين. "

a little later
Nodding toward Catharina he excuses himself. "مون کي معاف ڪرڻ کان پهريان آئون برهانڊ سان ڳالهايو هوس. "

Moving over to where Catharina is he asks her. "We have been gone most of the day, has anything happened that we should know about?"

upstairs:
Vaunu listens to the conversation, keeping a keen eye out on the skyline as does.
perception: 1d20 + 14 ⇒ (8) + 14 = 22
so what are we going to do for a watch?

Draconic:
”May I assume from your weapons that you are from Tian Xia? I myself was born in Kaer Maga and have met many from the eastern continent. Unfortunately, our priestly friend is mistaken, I am neither the brains nor a scout, as I told him I am a burglar. I came here to assist with the investigation, traveling to find my doorway into the shadow. Belegar is right, Jurgan saved us both. But we are no closer to finding out who the kidnapper is. Hopefully with yours and Thandir’s help we will get to the bottom of this mystery.”

”Pardon me I would speak to the barmaid before we go upstairs.”
I’m using Sindhi on google translate as draconic just for fun…


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

When Belegar makes his objection about being a bodyguard known to the Nagaji Samurai, Uke offers his apology to the Skald with, "My pardon then; it is good to have your confirmation of your dwarf ally's standing though".

He would not have carried Vaunu all the way back to get healed if he were anything otherwise.

After Vaunu finishes speaking in the draconic tongue to Uke, the Naagaji gives a slight bow after replying back to the Wayang in draconic, "ڇو ها، توهان صحيح طور تي مان هتي آهيان ... مان هتي ناگ قوم کان وڌيڪ صحيح آهي ... پر هاڻي ڪيترائي سال ٿي چڪو آهي ڇو ته مون آخري دفعو گهر کان ڏٺو؛ مون آزاديء سان انهن سڀني حصن کي ڪامي سپاهين جي ڀڃڪڙي تي ڌيان ڏيڻ لاء احساس ڪيو ته هو ڪجهه به هتي آهي، پر هتي به هتي جو موقعو آهي. سومرا ۽ مان توهان جي هن اسرار سان مدد ڪرڻ جي لاء وڌيڪ کان وڌيڪ هوندو. "

draconic:
"Why yes- you presume rightly- I am from there... from the nation of Nagajor to be more exact... but it has been many years now since I last saw home; I freely wandered to these parts upon behest of the Kami spirits for they sense something is truly amiss here but they also sense great opportunity here as well. Thrandir and I will be more than willing to assist you with this mystery of yours."

Cool. Have to remember that for this game.


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Male Dwarf Wizard (Universalist) 6 | HP 36/36 | AC: 12 T:11 FF:11 | F:+4 R:+3 W:+6 (+4 vs Spells/Spell like Ability) | CMB+3 CMD 16 | Init. +2 | Perception: +2 Spells Per Day: 4/4/4/3 | Hand of the Apprentice: 7/7

Jurgan heads upstairs ignoring most of the ongoing commentary minus Belegar compliment. The rest of what he said he ignores.

"A noble? If I was a noble it would not be here." He pauses before saying more remembering that the innkeeper might be overhearing, "There Council does a WONDERFUL JOB. Ruling over people would distract me from my true purpose. Smashing shields...hmm likely not and do not take the little one for the brains of the operation. Do not forget he just woke up from a severe concussion. Now then you converse while I drink my kaffe in peace. Innkeep KAFFE PLEASE!"


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Loot sheet No plunder, no pay Battle map--Misc info slides

I knew i had a picture of Catharina somewhere.
Here.

1d20 + 9 ⇒ (7) + 9 = 16
Hehe.

As Vaunu and Uke finish their chat in the draconic speech, Catharina steps away from the bar, as she calls out towards the kitchen.

"Luc-ianne, p'tik yug deseer parla'k. No pau-ra lu multak, ma'ben?"

Orcish:

"Lucianne, the little guy wants to talk to you. Don't scare him too much, okay?"

The curtain's pushed aside, and a young half-orc woman, dressed in a barmaid's leather and fabric corset, walks in. She does give off an air she's no pushover.

Perception those taller than Vaunu, DC 15:

You see a faint mischievous smile exchanged between Catharina and Lucianne.

Sense motive 18: Perhaps she's pulling a prank on the little guy for something he did or said?

Lucianne places her hands on the counter, and looks down towards Vaunu with a neutral yet inquisitive expression.
"You wanted to talk to me? Speak up."

Vaunu wrote:
"We have been gone most of the day, has anything happened that we should know about?"

"Some drunken patrons. A better curfew's in effect, it sounds like the watch has doubled effort in its patrols for the nights.

Khane's coach is having a maintenance, and that's about today's events."


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CAMPAIGN COMPLETE! Wounds (0) HP (51) Saves (9/7/9) AC (23/11/22) Initiaitve (+1) Wand (32) CMD (20/22) F (0/4) Blessings (5/5) SW (5/5) Lvl 1 (1/5) Lvl 2 (3/4) Percp, Survival (+11) Intim (+6)

"Monastery? No. Korada is in my heart." Thandir banged his fist to his chest. Given that both were covered in steel, it made a 'clang.'

"I-" He trailed off when he saw the half-orc woman. His eyes were immediately drawn to her scars. The extra smile carved onto her face. The cuts on her forehead which were proudly displayed. He had to stop his jaw from dropping. "Skald. Have you ever seen such beauty?" He all but whispered the sentence. It was the softest anyone had heard him speak thus far.


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Slides Innkeeper and storyteller.

^
Best post of the day. ^^


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still downstairs
Standing near Catharina, Vaunu is mildly confused as the 'barmaid' comes out to answer his question, 'Ah, I said 'barmaid' not owner in draconinc, that means that our Inn owner is more ecclectic than I would have supposed.' Vaunu nods and smiles. "Thank you for your assistance Lucianne. If you see or hear of anything that may be of assist please let us know."

He draws out a gold coin and reaching up he sets it on the counter, turning and looking at Catharina, he draws out another gold coin, resting it on the bar and pushes it to the 'barmaid' "Again, thank you."

He turns and nods to the owner. "خير ادا ڪئي وئي، مون کي معزول ڪرڻ جو مطلب ناهي، ڇا اسان کي خبر پئجي وئي آهي؟"

Draconic:
"Well played Mistress, I was not meaning to offend, Has anything happened we should be aware of?"


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Slides Innkeeper and storyteller.

Innkeepers can be very talented people. ^^

"Well played? Whatever are you suggesting, you wanted to speak to the barmaid didn't you?", she replies with a soft smile.


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Slides Innkeeper and storyteller.

Lucianne takes the gold with a nod.
" 'kay."
Perception Lucinanne: 1d20 + 10 ⇒ (11) + 10 = 21
The formidable barmaid notices the gawking Thrandir.

With a neutral expression she casually points at Thrandir's hand.
"Zeeon, tarm vaed dro'kk a tou voot."

Orcish:

"Attention, your weapon is about to fall on your foot."

Thrandir, reflex save DC 12 if you please, to snap to and grab hold of that weapon before you drop it.

Jurgan gets his cup of bitter cafeïne in a mug that oozes (hold me and enjoy my content and keep your hand warm)

Catharina repeats what Lucianne had told Vaunu.
-----------------------

In the later hours of the evening, some of you have gathered on the 10ft x 15ft balcony, which overlooks the majority of the town.

In the distance, you can see the light of hanging lamps, scattered throughout the township. Watch patrols of three each move about, their torches shedding some light as they walk by.

About 40ft away, a set of lamps suddenly goes dark......


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CAMPAIGN COMPLETE! Wounds (0) HP (51) Saves (9/7/9) AC (23/11/22) Initiaitve (+1) Wand (32) CMD (20/22) F (0/4) Blessings (5/5) SW (5/5) Lvl 1 (1/5) Lvl 2 (3/4) Percp, Survival (+11) Intim (+6)

Ref: 1d20 + 4 ⇒ (8) + 4 = 12

At the last moment he caught his halberd. He offers an embarrassed smile.

”Friend Skald. I must impress her. I need a trophy to bring. You make heroic saga, yes?” He said expectantly.


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Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

Belegar shrugs, "It's worth a try."

How high up is the balcony?


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Slides Innkeeper and storyteller.

The balcony is about 15 ft above ground.
Thrandir, i assure you there will be monters of which a head will make a fine trophy. :)


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Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

Belegar gestures, ”That patrol, there lights are out.”

He vaults over the parapet.
acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20

And calls on dancing lights to illuminate his path before racing off toward the spot where the lights went out.


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Enjoying watching the sun pass west and the shadows growing and the darkness overtaking the land; he also notices the sections of lights that go out, reacting slightly slower than his friend Belegar, Vaunu also vaults over the parapet.

acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16

'Blast those dancing lights, they may ruin my night vision.' he follows along on his short legs, deciding not to say anything about the lights.

wow, a four, maybe I should have looked to see if he could 'take 10'


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Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)
Vaunu Tarkkailija wrote:

Enjoying watching the sun pass west and the shadows growing and the darkness overtaking the land; he also notices the sections of lights that go out, reacting slightly slower than his friend Belegar, Vaunu also vaults over the parapet.

[dice=acrobatics]1d20+12

'Blast those dancing lights, they may ruin my night vision.' he follows along on his short legs, deciding not to say anything about the lights.

wow, a four, maybe I should have looked to see if he could 'take 10'

It's DC15 to ignore the first 10ft so you're good.


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Slides Innkeeper and storyteller.

Belegar, you are still in very poor health. 4 HP, actually. Any pre-encounter healing, go ahead. You'll want to be healthy, you really do.

Belegar and Vaunu vault the balcony's edge, dropping 15 ft down to the street below.
1st 10 ft ignored.
Nl: 1d6 ⇒ 3

Thrandir & Uke?
Jurgan, will you be on the balcony to join the encounter, or will you be studying and resting?

Stuff over there:

1d20 ⇒ 3

You can hear surprised speech of some of the town watch who were in that spot, followed by a surprised cry.


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Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

earlier...
clw: 1d8 + 5 ⇒ (1) + 5 = 6
clw: 1d8 + 5 ⇒ (6) + 5 = 11
clw: 1d8 + 5 ⇒ (8) + 5 = 13
clw: 1d8 + 5 ⇒ (6) + 5 = 11

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