Taergan Flinn

Belegar Elberion's page

258 posts. Alias of GeraintElberion.

Full Name

Belegar Elberion


Half-elf skald 6 | HP 45 | Init+5; low-light vision; Perc+12 | AC 18/11/17 | F+7 R+4 W+7(+9/+11)

About Belegar Elberion

Belegar Elberion
Half-elf skald 6 (Pathfinder RPG Advanced Class Guide 49)
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +12
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 45 (6d8+12)
Fort +7, Ref +4, Will +7 (+2 trait bonus vs. charm and compulsion); +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities uncanny dodge; Immune sleep
Speed 30 ft.
Melee +1 greatsword +8 (2d6+5/19-20) or
. . dagger +7 (1d4+3/19-20)
Ranged mwk composite longbow +6 (1d8+3/×3)
Special Attacks rage powers (lesser celestial blood[ACG], ghost rager[UC]), raging song 16 rounds/day (inspired rage, song of marching, song of strength), spell kenning 1/day
Skald Spells Known (CL 6th; concentration +9)
. . 2nd (4/day)—allegro[UM], ghostbane dirge[APG] (DC 15), glitterdust (DC 15), blindness/deafness (DC 15)
. . 1st (5/day)—comprehend languages, cure light wounds, grease, saving finale[APG] (DC 14)
. . 0 (at will)—dancing lights, detect magic, mage hand, message, prestidigitation, read magic
Str 16, Dex 12, Con 12, Int 12, Wis 12, Cha 16
Base Atk +4; CMB +7; CMD 18
Feats Improved Initiative, Lingering Performance[APG], Power Attack, Scribe Scroll, Skill Focus (Perform [oratory])
Traits armor expert, child of two peoples
Skills Acrobatics +5, Bluff +7, Escape Artist +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +12, Perform (oratory) +15, Perform (sing) +7, Ride +5, Spellcraft +5, Swim +7, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ bardic knowledge +3, elf blood, versatile performance (oratory)
Combat Gear acolyte ale (5), potion of protection from evil, potion of shield of faith +2; Other Gear +1 mithral breastplate, +1 greatsword, dagger, mwk composite longbow (+3 Str), cloak of resistance +1, globe of moonlight, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 113 gp
Special Abilities
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Celestial Blood, Lesser (Su) When raging, your melee atks. are good-aligned and do +1d6 dmg vs. evil outsiders.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Ghost Rager +3 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 16 rounds/day) (Su) Song can inspire allies in a variety of ways.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Oratory) +15 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks