
Vandomir Jarvis |

Paizo has the worst uptime of any site I go to. It is abysmal!
Even just stepping on the coin should douse the darkness, right?
Wayangs are one of the eastern PC races, currently wide open for PFS play, actually. Creatures of shadow!
Action 1
[ooc]Vandomir will ready to shoot any bad guys that appear, with a preference towards those of the human variety.
Vandomir observed the actions of his friends, but kept his eyes out to find the enemy, he drew back the string of his bow and waited for a target.
Composite Longbow Hit: 1d20 + 8 ⇒ (6) + 8 = 14 +2 if humanish, +1 if within 30'
Composite Longbow Damage: 1d8 + 2 ⇒ (6) + 2 = 8 +2 if humanish, +1 if within 30'

Fabian Benavente |

Turn 107 is up.
Read the OOC (a lot).
Questions, comments, and/or suggestions?
Game on!
tiefling 2 will save DC 15: 1d20 + 2 ⇒ (14) + 2 = 16, save grants bonus
tiefling 2 to hit Caleb: 1d20 + 5 ⇒ (11) + 5 = 16, hit
damage: 1d6 + 2 ⇒ (2) + 2 = 4
tiefling 3 will save DC 15: 1d20 + 2 + 4 ⇒ (4) + 2 + 4 = 10, fail
tiefling 4 to hit Eirik: 1d20 + 5 ⇒ (7) + 5 = 12, hit but deflected
tiefling 4 to hit Eirik: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10, miss
scarplume to hit Eirik or Rowan: 1d2 ⇒ 2, Rowan
scarplume to hit Rowan: 1d20 + 5 ⇒ (17) + 5 = 22. hit
damage: 4d6 ⇒ (2, 3, 5, 6) = 16

Vandomir Jarvis |

Action 1
Since Vandomir can't see anyone inside (right?), he will go out the way Rowan went, since clearly she found some bad guys. Once outside, he will ready to shoot the sorceress when she starts casting, so as to stop her casting.
Vandomir heard Rowan's cry as she was struck by the flames from the flying sorceress. He moved to follow Rowan out the door. When he saw the sorceress, he took a bead on her, and prepared to shoot when she started casting another spell.
Composite Longbow Hit: 1d20 + 8 ⇒ (11) + 8 = 19 +2 if humanish, +1 if within 30'
Composite Longbow Damage: 1d8 + 2 ⇒ (7) + 2 = 9 +2 if humanish, +1 if within 30'
If that hits, it will require her to make a concentration check DC 19+Spell Level (or more if she was within 30' or humanish)
If one of the thugs approaches Rowan...
As the thug approached Rowan, the large canine at her side stepped in to defend her and bit at her attacker...
Bite Hit: 1d20 + 3 ⇒ (15) + 3 = 18 +2 if humanish
Bite Damage: 1d4 + 1 ⇒ (4) + 1 = 5 +2 if humanish
..drawing blood, but not enough to stop the thug's attack.

Caleb Cage |

will+mind affecting bonus: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
remember in alter self Caleb is AC 17 base (15 if doesn't move)
Caleb blinked, his augmented vision seeing effortlessly through the cloud of fog. Seeing he was all but abandoned.
He stepped away from the coin, the darkness snapping back into place.
"I don't want to have to hurt you. Yield and live!" he called out to the blinded Jill, lashing out at the thug that hit him.
Mind Thrust I DC 17: 5d6 ⇒ (6, 6, 4, 6, 1) = 23
If Successful
The remaining Red Jill stared out into fog only he could see. A shift in the shadows revealed that his companion had exited the fight. The sound of the thump revealed it was probably terminal.

Rowan Drovenge |

Seriously! What did I ever do to her?
Rowan staggered under the attack of the flaming attack. On instinct she healed herself as much as she could and still cast at Scarplume.
Will cast fervor on self as swift action and then cast Blinding Ray at Scarplume. If there's a chance of spell resistance, let me know.
ranged touch attack: 1d20 + 4 ⇒ (8) + 4 = 12
Son of a...I give up. Will use action point (if I haven't used Rowan's for level4 already) to either hit Scarplume or overcome spell resistance so that I can hit her. Rowan realllly wants to hit her.
Rowan's glared at the cowardly sorceress. "Nice to know you're a one-trick pony. Here's a taste of something new courtesy of Milani, the Everbloom!" With that a blinding ray emitted from Rowan's hand and flew unerringly towards Scarplume. I hope.

Eirik Clausen |

Did Eirik only take 1 move action last round, since he didn’t get any closer, and wasted his second action? The one that shot Eirik is too far to have got clear with a 5’ step… My monk should have had enough movement with a double move (if an attack wasn’t possible) to have gone most the way through the alley to the east side of the building.
Eirik heard Rowan’s pained grunt from behind and saw the flash of fiery light that preceded it. Those combined with the sounds of heavy wingbeats made it clear the leader of the Jills had joined the battle. But Eirik had more immediate problems, and only risky options regarding the strix. Thus he decided to believe in his companions and sought to end his own problems first. Taking refuge under the almost-connected roofs overlooking the alley the crossbowmen were so conveniently hiding in, Eirik rushed the closest foe, twirling the grappling hook held in his right hand to catch the man’s attention, the connecting with a spinning kick that cracked ribs and forced the archer against the wall to recover his footing.
Melee, unarmed: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage, unarmed, lethal: 1d8 + 1d6 + 1d4 + 1 ⇒ (3) + (3) + (2) + 1 = 9 First round’s bleed included.
In case the map is mistaken and Eirik can reach the target with a 5’ step…
Melee, unarmed: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage, unarmed, lethal: 1d8 + 1d6 + 1d4 + 1 ⇒ (2) + (3) + (1) + 1 = 7
… not that it seems to matter with the roll, though you didn’t provide the AC for the mobs.
Anyway… moving into the alley… it’s very narrow, which should make it fiendishly difficult for Scarplume to target Eirik with spells from the air, unless she’s got the maneuverability to hover in midair. If maneuverability class was even a thing under Pathfinder rules – been years since I worried about flying spellcasters, but I seem to recall you pretty much needed feats in vanilla 3.5ed to manage proper airborne spellcasting as you almost always had to attack mid-move as it were.

Fabian Benavente |

Did Eirik only take 1 move action last round, since he didn’t get any closer, and wasted his second action? The one that shot Eirik is too far to have got clear with a 5’ step… My monk should have had enough movement with a double move (if an attack wasn’t possible) to have gone most the way through the alley to the east side of the building.
Eirik heard Rowan’s pained grunt from behind and saw the flash of fiery light that preceded it. Those combined with the sounds of heavy wingbeats made it clear the leader of the Jills had joined the battle. But Eirik had more immediate problems, and only risky options regarding the strix. Thus he decided to believe in his companions and sought to end his own problems first. Taking refuge under the almost-connected roofs overlooking the alley the crossbowmen were so conveniently hiding in, Eirik rushed the closest foe, twirling the grappling hook held in his right hand to catch the man’s attention, the connecting with a spinning kick that cracked ribs and forced the archer against the wall to recover his footing.
[dice=Melee, unarmed]1d20 + 9 + 1
[dice=Damage, unarmed, lethal]1d8 + 1d6 + 1d4 + 1 First round’s bleed included.In case the map is mistaken and Eirik can reach the target with a 5’ step…
[dice=Melee, unarmed]1d20 + 9 + 1
[dice=Damage, unarmed, lethal]1d8 + 1d6 + 1d4 + 1… not that it seems to matter with the roll, though you didn’t provide the AC for the mobs.
Anyway… moving into the alley… it’s very narrow, which should make it fiendishly difficult for Scarplume to target Eirik with spells from the air, unless she’s got the maneuverability to hover in midair. If maneuverability class was even a thing under Pathfinder rules – been years since I worried about flying spellcasters, but I seem to recall you pretty much needed feats in vanilla 3.5ed to manage proper airborne spellcasting as you almost always had to attack mid-move as it were.
Yeah, I think Eirik could have moved a little further. he moves at 40', right?
the fly skill takes care of the 'hovering' (DC 15) so any creature with a fly speed needs to only make a skill check to remain 'hovering'.
I would say that Eirik has cover against the strix.
The AC for these tieflings is 18.

Tillia |

Action 1
Tillia quickly realized that encasing the whole ladder was not a great idea so she reshaped her fog patch to only enclose the top ten feet of ladder and then swell up out of the hatch to the roof. She hoped this would keep the tieflings from getting any shots through the hatch and maybe cquse those trying to find the ladder to miss it and fall to their deaths.

Fabian Benavente |

Action 1
Tillia quickly realized that encasing the whole ladder was not a great idea so she reshaped her fog patch to only enclose the top ten feet of ladder and then swell up out of the hatch to the roof. She hoped this would keep the tieflings from getting any shots through the hatch and maybe cquse those trying to find the ladder to miss it and fall to their deaths.
OK, I'll let you do that as a move action. Anything for the standard action?

Eirik Clausen |

the fly skill takes care of the 'hovering' (DC 15) so any creature with a fly speed needs to only make a skill check to remain 'hovering'.
DC 15? Whoa... that's to me almost as magical as a monk's ability to Evade fireball damage in an empty room smaller than a fireball's blast radius ;^)
If magic is not involved, I think hover DC should be past 30, considering it's one of the harder tricks flying birds can manage in RL. But I doubt we'll be meeting flying foes regularly, so I'll just go get me few more rubber bands to suspend belief for the rest of the encounter ;^)

Fabian Benavente |

Fabian Benavente wrote:the fly skill takes care of the 'hovering' (DC 15) so any creature with a fly speed needs to only make a skill check to remain 'hovering'.DC 15? Whoa... that's to me almost as magical as a monk's ability to Evade fireball damage in an empty room smaller than a fireball's blast radius ;^)
If magic is not involved, I think hover DC should be past 30, considering it's one of the harder tricks flying birds can manage in RL. But I doubt we'll be meeting flying foes regularly, so I'll just go get me few more rubber bands to suspend belief for the rest of the encounter ;^)
Unless I am interpreting something wrong...
http://www.d20pfsrd.com/skills/fly
Suspend belief? This coming from monk that holds his breath for 24 hours? :)

Eirik Clausen |

Suspend belief? This coming from monk that holds his breath for 24 hours? :)
You are exactly right, but it just sounds weird to me. And about Eirik's moderate abilities... it's not cheating if it's me doing it ;^)
Besides, while that ability is situationally ridiculously good and just generally mad as a bat, it's useless 99,5% of one's average campaign.
By the way... I'm sure I read somewhere that projectile weapons (shot, not thrown) have a minimum use distance - meaning you can't use them adjacent to an opponent. Or even at 5' distance. But I can't find anything on ink to support my memory. Does that sound familiar to anyone else? Or am I just dreaming?

Fabian Benavente |

By the way... I'm sure I read somewhere that projectile weapons (shot, not thrown) have a minimum use distance - meaning you can't use them adjacent to an opponent. Or even at 5' distance. But I can't find anything on ink to support my memory. Does that sound familiar to anyone else? Or am I just dreaming?
I don't know about a minimum distance but you do provoke AoO if you are adjacent to someone. Maybe that's what you are thinking of.

Eirik Clausen |

Found some Pathfinder forum discussion about the matter, and it seems it's AoO worthy only. Oh well, either I made it up in my head or I'm remembering some other game's rules. Too bad, I thought Eirik could force one enemy to drop his bow just by preventing him getting far away enough with a 5' step.

Tillia |

There is no minimum distance that I've ever heard of, only the aoo if adjacent. As for fly it is a dc 15 to hover though modifiers can make that very tricky.

Fabian Benavente |

Turn 108 is up
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
tiefling 2 will save mind thrust: 1d20 + 1 ⇒ (2) + 1 = 3, fail
scarplume fort save DC 16 blinding ray: 1d20 + 3 ⇒ (6) + 3 = 9, fail
tiefling 1 to hit Star: 1d20 + 5 ⇒ (14) + 5 = 19, hit
damage: 1d6 + 2 ⇒ (2) + 2 = 4
tiefling 2 to hit Caleb: 1d20 + 5 ⇒ (11) + 5 = 16, miss
tiefling 4 to hit Eirik: 1d20 + 5 ⇒ (16) + 5 = 21, hit
damage: 1d6 + 2 ⇒ (2) + 2 = 4
tiefling 5 to hit Eirik: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11, miss

Caleb Cage |

Sheet doesn't have alter self on Caleb. Also, did my thief take a turn? Feeling very un-stabbed.

Fabian Benavente |

Sheet doesn't have alter self on Caleb. Also, did my thief take a turn? Feeling very un-stabbed.
I'll add your alter self in the next turn recap. Hey I remembered Tillia's mage armor this time. :)
Your thief tried but missed. I rolled for him but forgot to reflect that in the recap.
Paizo site was crazy (still is). :(

Rowan Drovenge |

Rowan knew that Star was going to be well-fed when they got back to the Coffeehouse in thanks for defending her from a tiefling rogue. This allowed the warpriest to focus on the flying spellcaster. Unfortunately now was not the time to voice her thanks while in melee.
"Praise Milani!" Rowan said with a smile as she saw that the blinding effect of her spell had taken root. Before Scarplume could get any further away, the warpriest pressed her attack. Saying a prayer to Milani to request her favored weapon to attack at a distance, Rowan watched as a spectral morningstar appeared beside the strix. The weapon of force took a swing at the blinded foe.
attack,spiritual weapon: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d8 + 1 ⇒ (4) + 1 = 5
Even though Scarplume was blinded, she was moving fast enough with each powerful stroke of her wings that Rowan's spell missed. However, the morningstar continued to follow the strix and bided its time.
With her spell cast and still feeling the effects of the blast of fire, Rowan once again asked for healing.
Casting Spiritual Weapon and will use another fervor as a swift action. If Scarplume being blinded causes the spiritual weapon to hit, please amend my post.

Vandomir Jarvis |

Action 1
Vandomir will 5' to the SW to not be threatened by the thug. He'll then Rapid Shot at Scarplume. Star keeps attacking the thug in her.
"Now that's more like it," said Vandomir as he saw Rowan's spell blind the flying sorceress. He stepped away from the thug that had attacked Star and rapidly let fly two more arrows at the winged enemy...
Composite Longbow Hit: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
Composite Longbow Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Composite Longbow Hit: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Composite Longbow Damage: 1d8 + 2 ⇒ (1) + 2 = 3
...Both arrows sunk deep and a sanguine spray of strixness rained down on the combatants below. "Not bad for a stonemason," quipped Vandomir, although no one could see his smile behind his mask.
Vandomir noticed that while he had been focused on the flying threat that Star had remained focused on the thug that had come to attack Rowan.
Bite: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 191d4 + 1 ⇒ (4) + 1 = 5
"Good girl," complimented Vandomir, as he saw the blood dripping down Star's maw, and the meat missing from the thug's thigh.

Eirik Clausen |

Hearing the winged woman's screech of pain and rage, Eirik allowed himself a small satisfied smile. Rowan giving as good as she got, more than likely. But he didn't have time to turn around to see her handiwork himself, not with two enemies to deal with, enemies who apparently had learned a bit since last time. Although the further enemy still persisted in trying to shoot into the melee... not that Eirik minded - assuming the bolt were to hit him and not the thief's ally, he was confident he could keep knocking them away, as long as the bolts came in ones and twos.
Still twirling the grappling hook around in complex patterns, Eirik waited until his enemy's eye was drawn to the spinning metal despite his better judgement, then proceeded to kick the man in the chin, spraying bits of teeth as the thief's jaws cracked together and his head snapped back. He lurched on his feet, almost falling on his knees, which proved lucky as Eirik's follow-up punch to the man's face went high, merely brushing the top of his head.
Flurry, unarmed: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Flurry, unarmed: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Flurry, damage, lethal: 1d8 + 1d6 + 1d4 + 1 ⇒ (7) + (4) + (4) + 1 = 16 Initial bleed included

Tillia |

Stupid freaking computer. If you add bless in then yes you probably hit Rowan, I would guess that the strix has mage armor up only in which case subtract all dex for being blinded then the -2 ac for blinded means a 12. Blinded also means autofail to most str and dex checks, seems that flight isn't one of them, though I'd bet she's at penalties now.
Action 1
Tillia quickly realized that there seemed to be no more goons to come down the ladder and quit concentrating on the illusiory fog which immediately vanished. Instead she moved up closer to Caleb and then cast a spell causing grease to appear beneath the feet of the remaining thug fighting Caleb.
I move 4 squares to the right and then two north and cast grease with the lower left corner of the grease patch being in the square the thug is in. DC 15 ref to stay standing.

Caleb Cage |

bit less incoming than I thought
Caleb looked at the stumbling Jill. Even though he's doomed, he's fighting on. Just like I did when Rowan went down. "Sorry, mate." Caleb sighed "Wrong decision. Nothing personal."
mind thrust I dc 17: 5d6 ⇒ (2, 2, 2, 2, 2) = 10
Perhaps it was the guilt, or the compassion. Whatever it was, Caleb's attack left the thief either only staggered or still alive.

Fabian Benavente |

Turn 109 is up.
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
tiefling 2 will save mind thrust: 1d20 + 1 ⇒ (16) + 1 = 17, save
tiefling 1 to hit Vandomir: 1d20 + 5 ⇒ (13) + 5 = 18, miss
tiefling 2 ref save grease: 1d20 + 4 ⇒ (15) + 4 = 19, save
tiefling 2 to hit Caleb: 1d20 + 5 ⇒ (5) + 5 = 10, miss
tiefling 5 to hit Eirik: 1d20 + 5 ⇒ (19) + 5 = 24, hit, critical?
tiefling 5 to hit Eirik: 1d20 + 5 ⇒ (17) + 5 = 22, yes
damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
scarplume on Rowan to hit: 1d20 + 5 ⇒ (18) + 5 = 23, hit
damage: 4d6 ⇒ (1, 1, 4, 2) = 8

Caleb Cage |

Caleb shook his head slowly in admiration as he backed away "You just don't quit, do you. Come on, give me a way to save you."
assuming he doesn't surrender immediately
When the thief readied his weapon again, Caleb nodded slowly. "Fair enough. What were you called?"
Intensified mind thrust I DC 17: 6d6 ⇒ (3, 6, 5, 5, 4, 3) = 26
Bonelessly NAME slipped to the ground. His head cracked unresponsively on a flagstone and blood pooled out onto the intricate mosaic of Aroden inlaid in the floor. Slowly the tiny stained glass panels lost their glitter and turned to red.

Tillia |

Tillia heard the screeches of rage as Scarplume was attacking and decided that it was time to give the flying b++$@ a present. She moved to the door to look out and spot the strix some thirty feet up in the air and saw her chance.
If I can get Scarplume in a web spell and have the web supported.
Tillia cast her spell and, with the vile birdwoman right in the middle, a massive amount of thick spider webs appeared in the air around her. The sticky substance caught at her body as she tried to avoid getting stuck.
I move to see out where Scarplume is and then cast web with her as close to the center of the area as possible, Dc 16 reflex avoids being grappled by the webbing.
If I can't get her in a self supported web.
Tillia cast her spell and a burst of sparkling powder filled the area around Scarplume, it stuck to her body and did it's best to get into her eyes leaving her a glittering mess.
I move to where I can see her and then cast glitterdust, DC 16 will negates blindness.
In both instances I will try to get at least one tiefling while ignoring the party if possible but the only target I want to get in that webbing for sure is Scarplume.

Fabian Benavente |

Tillia heard the screeches of rage as Scarplume was attacking and decided that it was time to give the flying b@!!& a present. She moved to the door to look out and spot the strix some thirty feet up in the air and saw her chance.
If I can get Scarplume in a web spell and have the web supported.
Tillia cast her spell and, with the vile birdwoman right in the middle, a massive amount of thick spider webs appeared in the air around her. The sticky substance caught at her body as she tried to avoid getting stuck.
I move to see out where Scarplume is and then cast web with her as close to the center of the area as possible, Dc 16 reflex avoids being grappled by the webbing.
If I can't get her in a self supported web.
Tillia cast her spell and a burst of sparkling powder filled the area around Scarplume, it stuck to her body and did it's best to get into her eyes leaving her a glittering mess.I move to where I can see her and then cast glitterdust, DC 16 will negates blindness.
In both instances I will try to get at least one tiefling while ignoring the party if possible but the only target I want to get in that webbing for sure is Scarplume.
Scarplume is 30' up in the air so your spell will only affect her and not any other tieflings.
The web will be 'unsupported' but if she fails her check, she'll probably fall...

Vandomir Jarvis |

Action 1
Vandomir will 5' Due south to not be threatened by the thug. He'll then Rapid Shot at Scarplume. Star keeps attacking the thug on her.
"Keep it up Ravens, we shall prevail in this," said Vandomir as he loosed two more arrows at the winged enemy...
Composite Longbow Hit: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 12
Composite Longbow Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Composite Longbow Hit: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
Composite Longbow Damage: 1d8 + 2 ⇒ (5) + 2 = 7
...His second arrow struck her hard.
Star continued to attack the thug she had previously injured...
Bite: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 221d4 + 1 ⇒ (2) + 1 = 3
... And again her teeth tore into the adversary.

Rowan Drovenge |

Again Rowan winced in pain as flame burned her flesh. She couldn't stop now and so she prayed for healing as she directed the magical morningstar to hit the strix.
Will cast fervor as a swift action and attack again with spiritual weapon. I think I could also attack the tiefling closest to Rowan as well since she didn't have to cast or direct it on to another target. I will just roll for the spiritual weapon and if I get the go ahead to attack the tiefling then I'll roll that after.
attack,spiritual weapon: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
damage: 1d8 + 1 ⇒ (2) + 1 = 3
perception: 1d20 + 6 ⇒ (3) + 6 = 9 nope

Vandomir Jarvis |

Hey Fabian, at 7th level I'll be taking some levels of fighter. Are you ok with my taking the Lore Warden Archetype at that point and not being a member of the PFS? Mechanically it's a good fit for what I want out of Vandomir.