
DM Under a Dark Sun |

Aaagh, this was tough. Not a dog in the bunch (thanks for complying with the no pets rule!) and seven different characters that I'd be happy to game with any time. In a perfect world I'd have no job and could run two campaigns, but alas, I'd be broke, divorced, and could afford no beer or internet.
Dragomir Vuk (Helaman), Kierdan (Siriak) and Alistair Orm (Daniel Stewart), you're in. Report to the discussion thread!
Everyone else, thank you, thank you for your interest and creativity. I will keep on the short list if any vacancies crop up, and hope to game with you in the future.

Threeshades |

I only just saw this, if you would give me some time I would love to submit a character by tomorrow (saturday)
I don't know much about the Greyhawk setting because where I live the only setting that ever really got localized was FR, for any edition, but from what I heard it sounds really interesting.
Also I'm constantly looking for 5e games. But I must have missed this one.

DM Under a Dark Sun |

A bard or ranger - any class, really - would be fine, as long as you cover the thief skills/trap monkey niche. Secondary (or primary) melee ability is also a plus, as the part is a bit heavy on ranged caster-types at the moment. And social skills (or even just skill) would be useful.
As Dragomir noted, character creation rules are on the first page of the recruitment thread, with some additional resources in the Campaign Info tab.
I plan to keep (re)recruitment open until Sunday but will end early if I get an avalanche (say, 4-5) of quality submissions before then.

Tenro |

Dragomir Vuk wrote:Rogues rock though. They can swing battles quickly.True but I have a rogue in a different game already, and I like to diversify. Also combining rogue skills with a class that is unusual for them makes for interesting background writing challenges.
Yeah i made a wizard with criminal background, illusionist. Fun so far but i just began. (Not this game)

GM_Rorek |

how do you handle the lucky feat?
here is a rough draft of my character.
Camrik Alledar rogue (arcane trickster) 4
Quick stat block:
HP: 31
AC: 16 (12 armor +4 Dex)
Initiative: +4
Speed: 30ft
Perception: +4 (14)
Melee: +6
Ranged: +6
Saves:
Str: -1
Dex: +6
Con: +2
Int: +3
Wis: +2
Cha: +1
--------------------------------
Offense:
Rapier: +6
Damage: 1d8+4
hand crossbow: +6
Damage: 1d6+4
--------------------------------
Abilities:
Str: 08
Dex: 18
Con: 14
Int: 12
Wis: 14
Cha: 12
Feats: Lucky
Proficiencies: +2
Arms: Simple weapons and the Rapier, shortsword, longsword, light armor
Skills: Perception, Stealth, Persuasion, deception, Acrobatics, Performance, Arcana
Saves: Dex, Int, wis
Languages: common, elven
Tool set: thieves tools, Disguise kit
------------------------------
Gear:
Arms & Armor: studded leather, dagger (5), Rapier, shortbow, 20 arrows,
Misc: Dungeoneer’s pack, Flute, Mug, chalk (10), hammer, Grappling hook, 100ft of rope, spell book
------------------------------
Background: Urchin
Trait: 2,
I ask a lot of questions.
Ideal: 1,2,5
Respect, All people, rich or poor, deserve respect.(Good)
Community, We have to take care of each other, because no one else is going to do it. (Lawful)
People, I help the people who help me-that's what keeps us alive. (Neutral)
Bond: 2, 5, 6
I sponsor an orphanage to keep others from enduring what I was forced to endure.
No one else should have to endure the hardships I've been through.
I escaped my life of poverty by robbing an important person, and I'm wanted for it.
Flaw: 5
It's not stealing if I need It more than someone else.
Additional Background: Cam grew up parentless in Hochoch losing both to war at the age of 6. For years he scraped by with the odd charity, or by nicking food from stalls, provisions and the like. Eventually after 8 years of this he took a risk larger than any before and robbed a wealthy merchant blind. He lived rather well for several years, not caring much for anyone until he met Ana, an 8 year old orphan girl. He, on a whim, took her in, he was 21 at the time. Something clicked in Cam as he remembered how hard it was for him. However not long after that his past caught up with him and the merchant he had robbed finally tracked him down and hired men to find him. So he had to go into hiding and disguise. Instead of forcing Ana to follow him and expose her to danger, he instead went ahead with his plan to open an orphanage for children whose parents were lost to the war or other unfortunate circumstances. He sends much of any money (illicit or otherwise) there to support it and give the children many a comfort. He detests greed for greed sakes, and won’t respect anyone that makes making money at any cost their life pursuit. He spent a fair portion of his time living a wealthy life learning some of the arcane.
What’s one magic item your character would go to great lengths to attain?
Not sure, he would probably like something that can disguise him perfectly, or even remove memories from others. That, or a magnificent blade, He does love collecting blades, especially ones of exotic design or make.
What’s one thing your character wants that money can’t buy?
A lover. He has a child in Ana, and all the other orphans really, but he never met anyone that sparked with him. While he shrugs it off most of the time, he does get a bit lonely, especially now when he has to spend over half his time away from Ana.
Name and describe one person in Hochoch who would do you a favor (and might ask one in return).
Oneshae, Cam learned a lot from Oneshae, she taught him a lot and likely saved his life when he was an urchin. While he doesn’t keep much in the way of communication, or didn’t, he still considers her a friend he can trust, well, as far as thieves go.
How does your character spend his or her money? Does he blow it at brothels and bars as fast as he earns it? Invest it in a business?
He sends much of it to the orphanage in town, the rest he usually keeps, although he sometimes does purchase an exquisitely crafted blade, or splurge on a night of drinking. On rare occasions, he might attempt to find some company for the cold nights.
Age: 23
----------------------------
Class skills:
Expertise: Stealth, Sleight of Hand
CUNNING ACTION:
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Spells known: 3 cantrips, 4 1st level spells
Spells per day: 1st: 3
Cantrips: Mage Hand, dancing lights, Prestidigitation
1st: Disguise Self, Silent Image, Illusory script, sleep

DM Under a Dark Sun |

Equipment is at the very bottom of the Character Creation spoiler:
Equipment: Choose normal starting equipment from the packages available from your class and background. You then gain 100 gp to upgrade or purchase additional equipment.
Also, don't forget this:
In addition to choosing a trait, ideal, bond, and flaw, answer these questions:
What’s one magic item your character would go to great lengths to attain?
What’s one thing your character wants that money can’t buy?
Name and describe one person in Hochoch who would do you a favor (and might ask one in return).
How does your character spend his or her money? Does he blow it at brothels and bars as fast as he earns it? Invest it in a business? Purchase expensive antiques? Support a family? Support an addiction to exotic drugs? Note: This is mainly a flavor choice, but I plan to allow you to “spend” money on your lifestyle if you want to gain various mechanical benefits, such as “fate point” style re-rolls, minor permanent abilities or to ensure a future treasure hoard contains an item that would be useful to you.
I'll create a bonus feat for whoever is chosen. And in terms of background, the replacement character doesn't have to be from Hochoch, as you'll be joining the group in Orlane. Hochoch connections are still fine, however - the are plenty of reasons you could be in Orlane temporarily, which we can work out once selected.

DM Under a Dark Sun |
1 person marked this as a favorite. |

how do you handle the lucky feat?
I assume you mean how will I handle Lucky with regard to disadvantage? I'm familiar with the issue, and with the designer's clarifications. But the "super-advantage" granted by picking from three rolls when you started with disadvantage is too much in a PbP, when rolls tend to be fewer and farther between.
So, I'd go with this interpretation if you wanted to use a luck point on a roll that has disadvantage:
* Roll your 2d20 and discard the higher roll.
* Decide to spend a luck point. Roll another d20.
* Choose to use the result of the Lucky roll, or the remaining die from the original, disadvantaged roll.

Rolen Philandril |

What’s one magic item your character would go to great lengths to attain?
Magical Longbow
What’s one thing your character wants that money can’t buy?
Peace and happiness for my half-sister.
Name and describe one person in Hochoch who would do you a favor (and might ask one in return).
Narnel Rothliss, Talons "Crime Boss"
How does your character spend his or her money? Does he blow it at brothels and bars as fast as he earns it? Invest it in a business? Purchase expensive antiques? Support a family? Support an addiction to exotic drugs? Note: This is mainly a flavor choice, but I plan to allow you to “spend” money on your lifestyle if you want to gain various mechanical benefits, such as “fate point” style re-rolls, minor permanent abilities or to ensure a future treasure hoard contains an item that would be useful to you.
Most of his money goes to support his Half-Sister in Hochoch, and the remainder will go towards a comfortable lifestyle in hiding.

GM_Rorek |

ah, yes he is a human. While likely not the strongest choice it was the only one that really fit. I also took Variant human.
also, that's a fair use of lucky I think, thanks for the response.
also still tinkering with a few things on him. (like proficiencies and secondary ability scores) Other than that, I -believe- he is ready.

Dragomir Vuk |

Helaman: No extra cost for a Strength bow, just note that it has a heavy draw, as others won't be able to easily use it. When upgrading equipment, just pay the difference between your starter equipment and the new item. (Note, however, that you can't get refunds from selling starter equipment). I'll let you know later about the tavern owner.
Daniel: I'd go with the evoker idea, since we already have an elven bladesinger in the group.
I was re-reading the recruitment thread and I am now a wee bit unclear on the str bonus. Would that be to hit and damage or just damage?