Gravel to Granite (Inactive)

Game Master Lareg

Started. Recruiting open. Apprentice-level game (Super Genius Games rule pre lvl 1. Pathfinder @ lvl 1 & beyond). Characters begin pre level 1, gain levels, and classes. Game run on the boards. Characters currently at lvl 2.

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Female Human Oracle (Life) [Planar Oracle] 2

1d20 - 2 + 2 + 4 ⇒ (3) - 2 + 2 + 4 = 7
(+4 from Mal'c, +2 from Aak aiding another against a DC of 15 for climbing a tree according to the CRB.)

Waking with a startle, Caylen groggily stares around the camp, trying to gain a semblance of awareness. Only on seeing the others alert and with weapons out does her heart begin to race. She scrambles up from beneath the heavy cloak Mal'c gave her, whips around to look in a few different directions, then offers a pleading look to the monk for guidance.

When it is made clear that she is likely better off in a tree, Caylen hurries across the cold, hard ground towards a bristling pine. As she reaches the base of the tree, she turns to look for Samuel, hissing a sharp, "Samuel, come on!" Grabbing a low branch, Caylen winces as her bandaged hands grasp the rough bark.

Trying to pull herself up, the young, frail girl's arms shake and feet fail to find purchase on the bark of the trunk. Even when Mal'c comes by to try and boost her up and Aak grabs at one of her arms while watching the treeline, the girl's grip falters and she falls backwards against Aak.

Caylen's bandages come loose on one hand, caught around a branch of the tree, trailing white and blotched brown back to where the remainder is wound around her wrist, revealing black and papery skin with tender pink flesh beneath the burned outer layer.

"What's going on?" Caylen whispers frantically, "What's happening?" Unable to yet see the wolves, fright has her breathing hastily and her body trembling.

Male Human Monk

Mal'c looks toward Sam after helping Aak sit Caylen on the ground.

"Can you watch Caylen and try to keep the horse calm?"

Male Half-Orc Monk 9 / Puppetmaster 2


Center top is the clearing the group has been in for the day. The horse has been moved from the tree at H15 to the tree and I3, which is where Caylen and Sam are. Mal'c is at I7.

Please begin the first round by declaring where your character starts (they still have a full round of actions after that).

Round one: Aak, Mal'c, Caylen, Shayne, Silx, and Sam (Shayne's roll: 1d20 ⇒ 7).

Male Drow Rogue (Trapsmith) 2

Silx will try to get within ambush range of the horses, waiting for the wolves

Grand Lodge

Male Half-Orc

Aak after trying to help Caylen up the tree, looks towards her and says,

I must fight, otherwise I would stay and protect you. This is the easiest way I know how to protect you, the faster the threat is gone the quicker you will be to safety. Worry not, I will not let anything get behind us to cause you possible harm.

Aak will move to I-9. Aak will prepare with morningstar and shield in hand, ready to bash some skulls in. He will ready an action to attack first enemy that come withing range.

Male Human Monk

"They will come fast. Stand your ground."

Mal'c takes a 5-foot step to J8

1d20 + 2 ⇒ (9) + 2 = 11

Male Half-Orc Monk 9 / Puppetmaster 2

Growling is followed by rustling in the brush at K12. Two emaciated dire wolves poke their heads through, one is slightly farther ahead of the other. They growl in turn, looking toward the horse before ducking back into the brush.

Perception rolls for all.

1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Half-Orc

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Male Half-Orc Monk 9 / Puppetmaster 2

Perception 7 or greater:
The wolves are just the other side of the brush @ M11.

Male Half-Orc Monk 9 / Puppetmaster 2

Sam and Caylen I assume will remain where they were. Shayne and Silx looked to have their actions set already. Moving ahead to round 2 (but feel free to toss up corrections).

Round two: Aak, Mal'c, Caylen, Shayne, Silx, and Sam.

Female Human Oracle (Life) [Planar Oracle] 2

1d20 + 2 ⇒ (18) + 2 = 20

Combat Actions:

Caylen will remain where she is, with Sam.
Standard Action: Total Defense (+4 Dodge bonus to Armor Class, improving Caylen's AC to 15).

For all her fright when they had first met, Caylen now looks at Aak with pleading eyes when the half orc turns from her to move and defend the group from the oncoming threat. The sound of movement in the bushes alerts Caylen to the proximity of danger, and as she presses a hand to the middle of her chest, fingers curling into the fabric of her robe, she can feel her heart racing.

Whispering panicked words, the young girl seems frozen in place, but the moment she catches movement a frightful cry escapes her that pierces the woods. Shaggy, emaciated and hungry wolves are terrifying things, but dire wolves are the things of nightmares -- bigger, meaner, more feral and ferocious looking. That they are wasting thin only makes their terrifying forms all the more hideous.

Female Human Oracle (Life) [Planar Oracle] 2

What is the light level presently? Does anyone have light sources out?
Are there any deadfall branches on the ground suitable to act as an improvised club? If so where on the map?

Male Half-Orc Monk 9 / Puppetmaster 2

No branches nearby. It's dusk with much of the little light that is left being obscured by the trees. Basically dim light, with spots of darkness (such as in brush or the shadow of a tree).

Male Drow Rogue (Trapsmith) 2

Silx will wait for somebody else to act first, gaining the wolves attention, then sneak up for a stab in the back with his rapier

Attack1d20 ⇒ 18
Confirm Crit1d20 ⇒ 13
And if i managed to sneak up this is vs flat footed, and if possible flanking if someone else approaches

Damage1d6 ⇒ 4 Doubled if crit hit
Sneak attack damage1d4 ⇒ 4not effected by crit

Male Human Monk

Mal'c looks toward Caylen and Sam, full of concern.
"Quickly, move the horse. The two of you need to get away from that tree."

Mal'c moves to H6 and directs Sam to hold the horse near I9.

Male Half-Orc Monk 9 / Puppetmaster 2

Aak still has an action, but we'll move ahead to keep things going.

The wolves poke through at K5.

Grand Lodge

Male Half-Orc

Aak noticing that Silx wishes to gain a combat advantage against these enemies will draw the attention of the wolf poking through at K-5. Aak moves up to attack the enemy.

Move action: Move to J-6

Standard Action: attack wolf at K-5

Attack: 1d20 + 1 ⇒ (8) + 1 = 9

Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Male Human Monk

Though Aak's powerful swing does not land, the distraction provides and opening for Silx (his attack hits).

"Swift and powerful. Like a wave crashing upon the shore."

Aak has +4 to AC until the end of his next turn.

Male Half-Orc Monk 9 / Puppetmaster 2

Caylen next and then Shayne. Silx's readied action is complete, but he still can move this round. Sam will hold, doing his best to keep the horse calm.

Male Drow Rogue (Trapsmith) 2

Silx will take a 5 foot step back, holding his knife in front of him

Another turn for me? Or was that comment just putting in order my total defense action? I hadn't thought we'd come all the way back around again.

Male Half-Orc Monk 9 / Puppetmaster 2

That's right. I didn't scroll up far enough. Caylen is all set for round two. Thank you :-)

One of the wolves growls and lashes out at Aak.
Attack:1d20 + 7 ⇒ (14) + 7 = 21; Damage:1d8 + 6 ⇒ (6) + 6 = 12; Trip:1d20 + 8 ⇒ (12) + 8 = 20

The wolf's ferocious attack easily pierces Aak's leg, wounding him badly and tripping him.

Orc ferocity will keep Aak up for another round, though he is currently prone. After the next round Aak will need to roll to stabilize if he isn't brought above negative hit points (currently -7 hp)

Male Human Monk

As the wolves advance toward the horse, Mal'c lashes out with a series of unarmed attacks. Up to 2 attacks of opportunity for Silx and Aak (–4 penalty for being prone).

Attack wolf 1 1d20 + 7 ⇒ (14) + 7 = 21; Damage: 2d8 + 3 ⇒ (6, 3) + 3 = 12
Attack wolf 2 1d20 + 7 ⇒ (4) + 7 = 11; Damage: 2d8 + 3 ⇒ (2, 7) + 3 = 12

Wolf 1, the wolf Silx and Mal'c have hit, is badly wounded.

Male Drow Rogue (Trapsmith) 2

[ooc]only get 1 attack of opportunity since I don't have that one feat[/dice]
Attack1d20 ⇒ 11
Damage1d4 + 1d4 ⇒ (3) + (1) = 4

Male Half-Orc Monk 9 / Puppetmaster 2

Attack of opportunity for Aak: 1d20 + 2 ⇒ (11) + 2 = 13; Damage: 1d8 + 1 ⇒ (4) + 1 = 5
The wolves advance toward the horse as Silx and Aak's swings miss.

Round three: Aak, Mal'c, Caylen, Shayne, Silx, and Sam

Female Human Oracle (Life) [Planar Oracle] 2

Seeing one of the wolves savagely attack Aak, Caylen lets out a shrill cry of terror. "No!" Watching the bloody-mouthed wolf gnash its teeth through the muscle of the half-orc's leg, Caylen scrambles across the pine-needle strewn earth, losing her footing one moment then regaining it the next. Before she realizes it, Caylen is standing over Aak, grabbing at his collar and one arm, trying to drag him back and away from the wolf.

Try as Caylen might, however, she has nowhere near the strength to move the downed orc. Looking the wolf in its eyes as it lowers its head, curls its lip and snarls, Caylen can feel her entire body shaking.

"Aak, get-- get up. You have to get up." Her words are sharply whispered, tiny hands curled in fabric and leather, futily trying to aid her protector to his feet. As the wolf hunches down and looks ready to strike again, Caylen lets out a helpless whine and clenches her eyes shut, turning her head away even as she continues to protest.

"You have to get up! You have to get up!" The girl crouches, trying to use leverage to pull the half-orc away from the wolf. With her eyes shut, only Aak and the others can see a candle-light glow spilling out between the spaces of the tattered bandages covering her hands, a glow that slowly begins to intensify.

Then, her next reflexive plea is something else entirely. "Ես պետք է դադարեցնել ձեր արյունահոսություն!" A pulse of warm, goldenrod colored light rolls out from Caylen's hands like luminous smoke and ethereal flames, spilling down Aak's body like a tiny wave of fire. It's warm, but comfortably so, and it is quick to burn out.

While it hasn't healed Aak's injuries, it has staunched his bleeding like a cauterized wound.


Move Action: Move to I8 behind Aak.
Standard Action: Cast stabilize on Aak.

Language: Caylen's language shifted to Celestial in that last line. For those that speak it and want to know what was said exactly, check the spoiler-space below.


"I need to heal your wounds!" Spellcraft would likely also identify that those are the verbal components for her stabilize spell.

Grand Lodge

Male Half-Orc


Attack 1d20 - 3 ⇒ (4) - 3 = 1

Damage 1d8 + 1 ⇒ (1) + 1 = 2

Round 3 action using domain power

Attack 1d20 - 3 ⇒ (10) - 3 = 7

Damage 1d8 + 2 ⇒ (2) + 2 = 4

filler of waterskins

Shayne would have begain using Inspire Courage at round two. He moves to G10 with his whip ready.

Male Human Monk

Mal'c charges the wounded wolf.
Attack:1d20 + 10 ⇒ (6) + 10 = 16 Damage:2d6 + 3 ⇒ (1, 3) + 3 = 7

The injured wolf falls to the ground, his emaciated body no longer able to withstand the wounds. With a yelp, the other wolf tries to escape. (One wolf is dead, the other is no longer showing interest in staying around.)

Male Half-Orc Monk 9 / Puppetmaster 2

I think Silx is the only one that has an action left this round.

Male Drow Rogue (Trapsmith) 2

Silx will get into a flanking position with Mal'c, then stab again

Att1d20 + 2 ⇒ (16) + 2 = 18
Damage1d4 + 1d4 ⇒ (2) + (4) = 6

Male Human Monk

Silx hits the remaining wolf.
Round four: Aak (unconscious, but stable), Mal'c, Caylen, Shayne, Silx, and Sam. Mal'c strikes out at the surviving wolf.

Attack:1d20 + 10 ⇒ (6) + 10 = 16 Damage:2d6 + 3 ⇒ (6, 2) + 3 = 11

Though seriously wounded, the remaining wolf tries to escape. Attack of opportunity for Mal'c and Silx.

Attack (AoO):1d20 + 10 ⇒ (6) + 10 = 16 Damage:2d6 + 3 ⇒ (4, 5) + 3 = 12

Male Half-Orc Monk 9 / Puppetmaster 2

Silx has an AoO. Up next in the round is, Caylen, Shyne, Silx, and Sam.

Aak shouldn't be unconscious, should he? I didn't really need to stabilize him because he has diehard (but Caylen doesn't know that). With Diehard he should just have lost another hit point and kept on trucking. He dies instantly at -10.


Male Drow Rogue (Trapsmith) 2

He doesnt have diehard, he has an orc trait

Male Half-Orc Monk 9 / Puppetmaster 2

Though similar in function, the half-orc racial trait only keeps him up for one round.

Orc Ferocity:
Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Ooooh! I see, okay. Orc ferocity, gotcha.

Male Half-Orc Monk 9 / Puppetmaster 2

AoO for Silx.
Attack:1d20 + 3 ⇒ (18) + 3 = 21; Damage:1d4 + 1d4 ⇒ (2) + (2) = 4

The surviving wolf slumps to the ground, dead.

Male Human Monk

Mal'c kneels before Aak, checks his wounds and then retrieves a small packet from the folds of his robe.

"Fight with strength, my friend." Mal'c applies the powder to Aak's wounds.

Fort save for Aak:1d20 + 1 ⇒ (9) + 1 = 10; Reroll granted by Mal'c: 1d20 + 1 ⇒ (12) + 1 = 13

"You aren't going to feel well, but this will heal your wounds."

Aak has fast healing 2 for 2d4 ⇒ (1, 4) = 5 rounds, but is also sickened during that time. After 4 rounds Aak will be at 1 hp and conscious. He will have 3 hp after the fast healing 2 ends.

Male Half-Orc Monk 9 / Puppetmaster 2

Combat is over, we're now out of initiative.

Male Human Monk

Mal'c remains kneeling before Aak.

"How do you feel?"

Getting up after making sure Aak is ok.

"Is everyone else alright? We must get moving if we can."

Grand Lodge

Male Half-Orc

I usually only feel this bad after drinking too much Dwarven Grog and its usually the next morning.

Aak will throw up a bit from the naseau and looks up to Caylen,

"Thank you for the concern and the medical aid. Are you alright?

And yes Mal'c, I am okay. Let's get the hell outta here before more trouble finds us.

Male Drow Rogue (Trapsmith) 2

Silx helps Aak to his feet "You fight bravely" after the fast healing has made Aak steady on his feet Silx lets him go "Well that wasn't too bad. I wonder what time it is now"

Male Human Monk

Mal'c looks toward the bit of sky he can see between the trees. Dusk is quickly giving way to night (dim light where the trees don't completely block out the light.

"We'll have to risk a bit of light soon, but for now it's best if we let the darkness cover our way."

Mal'c walks toward the brush, holding a bit of it aside so others can walk through more easily.

filler of waterskins

"We are departing?" Shayne packs up his stuff with practiced ease.

Female Human Oracle (Life) [Planar Oracle] 2

Nervous and still shaking, Caylen merely nods her head once in response to Aak, but it's clear that she's not only terrified but has been crying as well. The young woman wraps her arms around herself, turns her back to the group, and gets some distance from them. All the while, she looks down at her partly bandaged hands in disbelief and confusion.

Male Human Monk

Mal'c nods and then smiles at Shayne.

"Yes, we must walk through the night. It will be cold tonight. Wrap yourself in what clothing you have."

Mal'c waits for everyone to walk through the brush, then jogs quickly to the front of the group, slowly directing everyone northward once more. He steps in stride with Caylen.

"Fear not, I will help you find answers at the monastery."

Male Half-Orc Monk 9 / Puppetmaster 2

The darkness closes quickly. As it does Mal'c pulls a small crystal from the folds of his robes. It offers a small amount of illumination (candle light equivalent). Though the light offers some comfort to those who lack darkvision, it does nothing against the cold wind.

Perception rolls and Fortitude saves for everyone.

Grand Lodge

Male Half-Orc

Perception 1d20 + 1 ⇒ (1) + 1 = 2

Fort 1d20 + 3 ⇒ (10) + 3 = 13

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