
Caylen Etrian |

Climb:
1d20 - 2 + 2 + 4 ⇒ (3) - 2 + 2 + 4 = 7
(+4 from Mal'c, +2 from Aak aiding another against a DC of 15 for climbing a tree according to the CRB.)
Waking with a startle, Caylen groggily stares around the camp, trying to gain a semblance of awareness. Only on seeing the others alert and with weapons out does her heart begin to race. She scrambles up from beneath the heavy cloak Mal'c gave her, whips around to look in a few different directions, then offers a pleading look to the monk for guidance.
When it is made clear that she is likely better off in a tree, Caylen hurries across the cold, hard ground towards a bristling pine. As she reaches the base of the tree, she turns to look for Samuel, hissing a sharp, "Samuel, come on!" Grabbing a low branch, Caylen winces as her bandaged hands grasp the rough bark.
Trying to pull herself up, the young, frail girl's arms shake and feet fail to find purchase on the bark of the trunk. Even when Mal'c comes by to try and boost her up and Aak grabs at one of her arms while watching the treeline, the girl's grip falters and she falls backwards against Aak.
Caylen's bandages come loose on one hand, caught around a branch of the tree, trailing white and blotched brown back to where the remainder is wound around her wrist, revealing black and papery skin with tender pink flesh beneath the burned outer layer.
"What's going on?" Caylen whispers frantically, "What's happening?" Unable to yet see the wolves, fright has her breathing hastily and her body trembling.

Lareg |

Center top is the clearing the group has been in for the day. The horse has been moved from the tree at H15 to the tree and I3, which is where Caylen and Sam are. Mal'c is at I7.
Please begin the first round by declaring where your character starts (they still have a full round of actions after that).
Round one: Aak, Mal'c, Caylen, Shayne, Silx, and Sam (Shayne's roll: 1d20 ⇒ 7).

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Aak after trying to help Caylen up the tree, looks towards her and says,
I must fight, otherwise I would stay and protect you. This is the easiest way I know how to protect you, the faster the threat is gone the quicker you will be to safety. Worry not, I will not let anything get behind us to cause you possible harm.
Aak will move to I-9. Aak will prepare with morningstar and shield in hand, ready to bash some skulls in. He will ready an action to attack first enemy that come withing range.

Lareg |

Growling is followed by rustling in the brush at K12. Two emaciated dire wolves poke their heads through, one is slightly farther ahead of the other. They growl in turn, looking toward the horse before ducking back into the brush.
Perception rolls for all.

Caylen Etrian |

Perception:
1d20 + 2 ⇒ (18) + 2 = 20
Combat Actions:
Caylen will remain where she is, with Sam.
Standard Action: Total Defense (+4 Dodge bonus to Armor Class, improving Caylen's AC to 15).
For all her fright when they had first met, Caylen now looks at Aak with pleading eyes when the half orc turns from her to move and defend the group from the oncoming threat. The sound of movement in the bushes alerts Caylen to the proximity of danger, and as she presses a hand to the middle of her chest, fingers curling into the fabric of her robe, she can feel her heart racing.
Whispering panicked words, the young girl seems frozen in place, but the moment she catches movement a frightful cry escapes her that pierces the woods. Shaggy, emaciated and hungry wolves are terrifying things, but dire wolves are the things of nightmares -- bigger, meaner, more feral and ferocious looking. That they are wasting thin only makes their terrifying forms all the more hideous.

Silx |

Silx will wait for somebody else to act first, gaining the wolves attention, then sneak up for a stab in the back with his rapier
Attack1d20 ⇒ 18
Confirm Crit1d20 ⇒ 13
And if i managed to sneak up this is vs flat footed, and if possible flanking if someone else approaches
Damage1d6 ⇒ 4 Doubled if crit hit
Sneak attack damage1d4 ⇒ 4not effected by crit

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Aak noticing that Silx wishes to gain a combat advantage against these enemies will draw the attention of the wolf poking through at K-5. Aak moves up to attack the enemy.
Move action: Move to J-6
Standard Action: attack wolf at K-5
Attack: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Lareg |

That's right. I didn't scroll up far enough. Caylen is all set for round two. Thank you :-)
One of the wolves growls and lashes out at Aak.
Attack:1d20 + 7 ⇒ (14) + 7 = 21; Damage:1d8 + 6 ⇒ (6) + 6 = 12; Trip:1d20 + 8 ⇒ (12) + 8 = 20
The wolf's ferocious attack easily pierces Aak's leg, wounding him badly and tripping him.
Orc ferocity will keep Aak up for another round, though he is currently prone. After the next round Aak will need to roll to stabilize if he isn't brought above negative hit points (currently -7 hp)

Mal'c |

As the wolves advance toward the horse, Mal'c lashes out with a series of unarmed attacks. Up to 2 attacks of opportunity for Silx and Aak (–4 penalty for being prone).
Attack wolf 1 1d20 + 7 ⇒ (14) + 7 = 21; Damage: 2d8 + 3 ⇒ (6, 3) + 3 = 12
Attack wolf 2 1d20 + 7 ⇒ (4) + 7 = 11; Damage: 2d8 + 3 ⇒ (2, 7) + 3 = 12
Wolf 1, the wolf Silx and Mal'c have hit, is badly wounded.

Caylen Etrian |

Seeing one of the wolves savagely attack Aak, Caylen lets out a shrill cry of terror. "No!" Watching the bloody-mouthed wolf gnash its teeth through the muscle of the half-orc's leg, Caylen scrambles across the pine-needle strewn earth, losing her footing one moment then regaining it the next. Before she realizes it, Caylen is standing over Aak, grabbing at his collar and one arm, trying to drag him back and away from the wolf.
Try as Caylen might, however, she has nowhere near the strength to move the downed orc. Looking the wolf in its eyes as it lowers its head, curls its lip and snarls, Caylen can feel her entire body shaking.
"Aak, get-- get up. You have to get up." Her words are sharply whispered, tiny hands curled in fabric and leather, futily trying to aid her protector to his feet. As the wolf hunches down and looks ready to strike again, Caylen lets out a helpless whine and clenches her eyes shut, turning her head away even as she continues to protest.
"You have to get up! You have to get up!" The girl crouches, trying to use leverage to pull the half-orc away from the wolf. With her eyes shut, only Aak and the others can see a candle-light glow spilling out between the spaces of the tattered bandages covering her hands, a glow that slowly begins to intensify.
Then, her next reflexive plea is something else entirely. "Ես պետք է դադարեցնել ձեր արյունահոսություն!" A pulse of warm, goldenrod colored light rolls out from Caylen's hands like luminous smoke and ethereal flames, spilling down Aak's body like a tiny wave of fire. It's warm, but comfortably so, and it is quick to burn out.
While it hasn't healed Aak's injuries, it has staunched his bleeding like a cauterized wound.
----
Move Action: Move to I8 behind Aak.
Standard Action: Cast stabilize on Aak.

Lucent |

Language: Caylen's language shifted to Celestial in that last line. For those that speak it and want to know what was said exactly, check the spoiler-space below.
"I need to heal your wounds!" Spellcraft would likely also identify that those are the verbal components for her stabilize spell.

Mal'c |

Mal'c charges the wounded wolf.
Attack:1d20 + 10 ⇒ (6) + 10 = 16 Damage:2d6 + 3 ⇒ (1, 3) + 3 = 7
The injured wolf falls to the ground, his emaciated body no longer able to withstand the wounds. With a yelp, the other wolf tries to escape. (One wolf is dead, the other is no longer showing interest in staying around.)

Mal'c |

Silx hits the remaining wolf.
Round four: Aak (unconscious, but stable), Mal'c, Caylen, Shayne, Silx, and Sam. Mal'c strikes out at the surviving wolf.
Attack:1d20 + 10 ⇒ (6) + 10 = 16 Damage:2d6 + 3 ⇒ (6, 2) + 3 = 11
Though seriously wounded, the remaining wolf tries to escape. Attack of opportunity for Mal'c and Silx.
Attack (AoO):1d20 + 10 ⇒ (6) + 10 = 16 Damage:2d6 + 3 ⇒ (4, 5) + 3 = 12

Lareg |

Though similar in function, the half-orc racial trait only keeps him up for one round.

Mal'c |

Mal'c kneels before Aak, checks his wounds and then retrieves a small packet from the folds of his robe.
"Fight with strength, my friend." Mal'c applies the powder to Aak's wounds.
Fort save for Aak:1d20 + 1 ⇒ (9) + 1 = 10; Reroll granted by Mal'c: 1d20 + 1 ⇒ (12) + 1 = 13
"You aren't going to feel well, but this will heal your wounds."
Aak has fast healing 2 for 2d4 ⇒ (1, 4) = 5 rounds, but is also sickened during that time. After 4 rounds Aak will be at 1 hp and conscious. He will have 3 hp after the fast healing 2 ends.

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I usually only feel this bad after drinking too much Dwarven Grog and its usually the next morning.
Aak will throw up a bit from the naseau and looks up to Caylen,
"Thank you for the concern and the medical aid. Are you alright?
And yes Mal'c, I am okay. Let's get the hell outta here before more trouble finds us.

Mal'c |

Mal'c looks toward the bit of sky he can see between the trees. Dusk is quickly giving way to night (dim light where the trees don't completely block out the light.
"We'll have to risk a bit of light soon, but for now it's best if we let the darkness cover our way."
Mal'c walks toward the brush, holding a bit of it aside so others can walk through more easily.

Caylen Etrian |

Nervous and still shaking, Caylen merely nods her head once in response to Aak, but it's clear that she's not only terrified but has been crying as well. The young woman wraps her arms around herself, turns her back to the group, and gets some distance from them. All the while, she looks down at her partly bandaged hands in disbelief and confusion.

Mal'c |

Mal'c nods and then smiles at Shayne.
"Yes, we must walk through the night. It will be cold tonight. Wrap yourself in what clothing you have."
Mal'c waits for everyone to walk through the brush, then jogs quickly to the front of the group, slowly directing everyone northward once more. He steps in stride with Caylen.
"Fear not, I will help you find answers at the monastery."

Lareg |

The darkness closes quickly. As it does Mal'c pulls a small crystal from the folds of his robes. It offers a small amount of illumination (candle light equivalent). Though the light offers some comfort to those who lack darkvision, it does nothing against the cold wind.
Perception rolls and Fortitude saves for everyone.