
Mario Delgato/Ambar Bach |

Ambar puts her bow away and shrugs, and casually strolls forwards to the bridge, taking a sip from her keg and stowing it. As she clops forward her tail dances a bit.
"Oh, woe is me, a hapless adventurer striding into a deadly trap! Oh, no! It's going to 'get' me!"
If she makes it to the other side of the bridge in one piece and no combat triggers she'll fall to the ground and start rolling around laughing for a moment or two, before hopping back up.

"Gabriel Christopher" |

"This is just my luck!" Gabriel let's a girly shriek spring from his throat when the the arm comes out.
He curses to himself and runs after Taran, almost dropping his sword in the process.
initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Mario Delgato/Ambar Bach |

"AHA, GOTCHA! Who's the not-scary trap monster now?"
Oh gods that sounded so stupid. Why am I doing this again? Oh, right, because we were taking three months to decide to cross the bridge. And it feels like something that Cadence guy would do.
initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Ambar will only attempt to stand up if she moves before the possessor of the big robot arm. If she moves after, she will crawl 5' away. Tentative action, pending init order.

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Elsie gives a startled jump and a whimper when the arm pops up from seemingly nowhere, and Big Bad growls beside her, heckles raised aggressively.
Elsie's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Unsure if you want Big Bad on a different initiative or not, so rolling his in case you want it separate.
Big Bad's Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

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Sorry, been really busy this past week with work and early Christmas celebrations. Should now be back to normal.
Janice sighed at the childish behavior, and it wasn't even from the child! Well, she assumed that Ambar wasn't a child, didn't sound like one, anyway. Seemed like it was time for her to do her Lord proud.
Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Jaster Kite |

Armored Knight's Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (20) + 1 = 21
Two figures clad in full armor crawl slowly from the dirt, now half their bodies up as they still push themselves up. One manages to surface himself completely and draw his weapon, a jagged length of metal held in two hands.
[ooc]Elsie's turn first.[/occ]

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Elsie recoils from the sight.
"Ew! Look there!" she calls out to the others. As if to test her own powers and the strength of the opponent, she opts to cast a quick cantrip, sending an acid splash whizzing towards the creature who had drawn it's weapon.
Ranged Touch Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Acid Dmg: 1d3 ⇒ 3

"Mister Jingles" |

Taran moves forward quickly, now that combat has broken out. He brings his sword up into a two-handed grip, trailing slightly behind him as he runs, but ready to snap forward--and he does so with gusto as he reaches the surfaced armored man, slashing forward in a powerful blow.
Charge Attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Oops.
Unfortunately, his attack is wildly inaccurate, and he barely keeps his feet. Huh, more to this than it looks like. More than it feels like, too. Reflexes that aren't my own, ideas for how to fight I haven't learned. Weird. At the very least, he's able to bring his sword up into a defensive position, ready to block attacks. (Swift action to enter Stance of the Defending Shell. AC is 16 now, with the charge factored in.)

Jaster Kite |

Sorry for the long wait. I suppose the holiday season had hit us all pretty hard. Hopefully, we can get this game back on track.
1st-Elsie
2nd-Knight 1
3rd-Mr. Jingles
4th-Janice
5th-Big Bad
6th-Gabriel
7th-Ambar
8th-Knight 2
The Knight cocks it's head at the failed attempt to charge in and attack, probably making a mental note of whome to attack next.