Golarion Online

Game Master Jaster Kite

What if Pathfinder was the world's most dangerous video game? A self-aware sandbox game.


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Dark Archive

Elsie clicks her tongue to call Big Bad along and moves a touch closer.

"Any of you see anything yet? Did we find whatever it was we were looking for?"

Dark Archive

Female Human/Drow Death Mage 1 | HP [9/9] | AC 16, FF 13, T 13 | Fort +0, Ref +3, Will +3 | Init +3 | Perception +8

"There are some oddly-shaped prints in the dirt by the bridge," Janice said, her head tilted to the side in confusion. "I confess that the origin of them eludes me."


Male Human BloodRager/1 || AC 17, touch 12, FF 15, || Int +4 || HP 17/17 || Fort +6, reflex +2, will +1

"is it possible to follow them?"


?

The prints cover a short radius around your end of the bridge, but don't go anywhere.


(M)F (Human)Devil-Spawn Tiefling
Stat Bar:
Warpriest/1|HP 9/9|AC 18/T 12/FF 16|BAB: +0|CMB: +3|CMD: 15|F:+3/R:+2/W:+5|Init +2|Dip., Per.:+3|K: Rel., Eng.:+4|S.M., Swim:+5|Spcft: +4|Prof: Brewer:+7

Ambar puts her bow away and shrugs, and casually strolls forwards to the bridge, taking a sip from her keg and stowing it. As she clops forward her tail dances a bit.

"Oh, woe is me, a hapless adventurer striding into a deadly trap! Oh, no! It's going to 'get' me!"

If she makes it to the other side of the bridge in one piece and no combat triggers she'll fall to the ground and start rolling around laughing for a moment or two, before hopping back up.


?

An armored hand shoots from the ground next to you as you are amids your throes of celebration.
Roll for initiative, and you start the round prone :)


Artemiy Sewick | Russian

"What the--Ambar, get back!" Taran steps forward, glad his sword is already in hand, and prepares to enter the fight. Damn screwballs, going to get yourself killed...

Initiative: 1d20 ⇒ 19


Male Human BloodRager/1 || AC 17, touch 12, FF 15, || Int +4 || HP 17/17 || Fort +6, reflex +2, will +1

"This is just my luck!" Gabriel let's a girly shriek spring from his throat when the the arm comes out.
He curses to himself and runs after Taran, almost dropping his sword in the process.

initiative: 1d20 + 4 ⇒ (13) + 4 = 17


(M)F (Human)Devil-Spawn Tiefling
Stat Bar:
Warpriest/1|HP 9/9|AC 18/T 12/FF 16|BAB: +0|CMB: +3|CMD: 15|F:+3/R:+2/W:+5|Init +2|Dip., Per.:+3|K: Rel., Eng.:+4|S.M., Swim:+5|Spcft: +4|Prof: Brewer:+7

"AHA, GOTCHA! Who's the not-scary trap monster now?"

Oh gods that sounded so stupid. Why am I doing this again? Oh, right, because we were taking three months to decide to cross the bridge. And it feels like something that Cadence guy would do.

initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Ambar will only attempt to stand up if she moves before the possessor of the big robot arm. If she moves after, she will crawl 5' away. Tentative action, pending init order.

Dark Archive

Elsie gives a startled jump and a whimper when the arm pops up from seemingly nowhere, and Big Bad growls beside her, heckles raised aggressively.

Elsie's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Unsure if you want Big Bad on a different initiative or not, so rolling his in case you want it separate.
Big Bad's Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


?

Big Bad's fine with his own initiative. Am awaiting Janice's roll before combat begins.

Dark Archive

Female Human/Drow Death Mage 1 | HP [9/9] | AC 16, FF 13, T 13 | Fort +0, Ref +3, Will +3 | Init +3 | Perception +8

Sorry, been really busy this past week with work and early Christmas celebrations. Should now be back to normal.

Janice sighed at the childish behavior, and it wasn't even from the child! Well, she assumed that Ambar wasn't a child, didn't sound like one, anyway. Seemed like it was time for her to do her Lord proud.

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


?

Armored Knight's Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (20) + 1 = 21
Two figures clad in full armor crawl slowly from the dirt, now half their bodies up as they still push themselves up. One manages to surface himself completely and draw his weapon, a jagged length of metal held in two hands.
[ooc]Elsie's turn first.[/occ]

Dark Archive

Elsie recoils from the sight.

"Ew! Look there!" she calls out to the others. As if to test her own powers and the strength of the opponent, she opts to cast a quick cantrip, sending an acid splash whizzing towards the creature who had drawn it's weapon.

Ranged Touch Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Acid Dmg: 1d3 ⇒ 3


?

The acid grazes the being's side without doing any damage.
Jingles is next, then Big Bad.


Artemiy Sewick | Russian

Taran moves forward quickly, now that combat has broken out. He brings his sword up into a two-handed grip, trailing slightly behind him as he runs, but ready to snap forward--and he does so with gusto as he reaches the surfaced armored man, slashing forward in a powerful blow.

Charge Attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Oops.
Unfortunately, his attack is wildly inaccurate, and he barely keeps his feet. Huh, more to this than it looks like. More than it feels like, too. Reflexes that aren't my own, ideas for how to fight I haven't learned. Weird. At the very least, he's able to bring his sword up into a defensive position, ready to block attacks. (Swift action to enter Stance of the Defending Shell. AC is 16 now, with the charge factored in.)


(M)F (Human)Devil-Spawn Tiefling
Stat Bar:
Warpriest/1|HP 9/9|AC 18/T 12/FF 16|BAB: +0|CMB: +3|CMD: 15|F:+3/R:+2/W:+5|Init +2|Dip., Per.:+3|K: Rel., Eng.:+4|S.M., Swim:+5|Spcft: +4|Prof: Brewer:+7

Stil here, still watching. Would it be possible to get an initiative listing?


?

Sorry for the long wait. I suppose the holiday season had hit us all pretty hard. Hopefully, we can get this game back on track.
1st-Elsie
2nd-Knight 1
3rd-Mr. Jingles
4th-Janice
5th-Big Bad
6th-Gabriel
7th-Ambar
8th-Knight 2

The Knight cocks it's head at the failed attempt to charge in and attack, probably making a mental note of whome to attack next.

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