Gabriel Christopher
Untouchable BloodRager /1
Int +4 Senses perception +0
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex,)
hp 17((1d10)) 18 when raging
Fort +6, Ref +2, Will +1,
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Offense
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Speed 30ft
Melee MW greatsword +7 (2d6+6)
Ranged short +5 (1d6)
Special Attacks: bloodRage (7 rounds)
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Statistics
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Str 18, Dex 14, Con 16, Int 10, Wis 10 , Cha 10,
Base Atk +1; CMB +5; CMD 17
Feats: weapons focus(greatsword), Toughness, power attack,
Skills: climb +5. Knowledge arcana +2, spellcraft +3
Traits: reactionary, hard to kill
Racial Traits: skilled
Languages Common,
Combat Gear ration(trail/per day)(10)
Other Gear: kikko, Greatsword, shortbow
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Special Abilities
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Bloodrage (Su)
The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects
Fast Movement (Ex)
A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed
Disruptive Bloodrage (Su)
At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with that granted by the Disruptive feat.