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"We've not found anything that would fit inside that, have we? I mean, there's this feather but that seems a little silly to leave the key right here with the door," Lucina remarks. "Hey wait! Wasn't there a disk or something? Try that!"

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Mae shakes her head. "So many locked doors, so many odd keys. If this place does not make you value nature and outdoors then nothing will." She hops up on Sunny's saddle and rubs her temples, easing her growing headache with this place.
This is certainly not your fault Eric, but I'm really getting annoyed at this place!
If none of their 'keys' fit the space, Mae suggests they use the chime on the doorways to the north in the previous room. "One of these portals must be the key to this place. Hopefully this one."

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"I bet the green feather is some sort of key." Uriel turns to Lucina, innocent expression on his celestial face. "I wonder where we should stick it?"

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While the feather comes nowhere near fitting the depression, the other strange object you found before DOES fit...As the key slides into the depression between the two doors, the stone changes to a rippling mass of flesh, as if affected by a stone to flesh spell. Moments later, a bloody wound opens in the middle of the fleshy mass as the doors pull themselves apart to allow egress into the neighboring room.
Heavy black curtains drape the wall of this chamber which lays on the other side, and a thick layer of dust carpets the floor. Two sets of stone double doors stand in the east and west walls. Also, hidden by the curtains, is a single door in the west wall.
The chamber otherwise looks empty.
_____________________
Status:
Annilda (14/14 hp)
Damien (18/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (19/19 hp)
Ruby (13/13 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
Chime of Opening: 2 charges left.
_____________________

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Annilda recoils as the doors turn to flesh. "Ugh. Who designed this?" She moves up to another door. "I hope this one doesn't turn to offal."

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"Ya'd think they'd put sumthin' cool in these big empty rooms 'n all... But I guess it really is just an empty, curtained room. Let's keep goin'?" Damien moves towards the next door.

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"Why not?" Uriel says to Damien, as he follows him through the fleshy orifice. "This must be Pharasma's backside."

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"Ew...this reminds of a really famous bit of graffiti back in Absalom, where this guy's got his...er...well, you get the picture," Lucina grimaces as the bloody wound-door opens for them. "Never knew orifices could stretch like that but I guess anything's possible with hard work and determination."
She follows the others inside, looking a little disappointed to a see decorated but otherwise empty and dreary-looking room. "That's weird. What's with the curtains?" Padding over to join the others at one of the doors, Lucina begins scanning for magical auras.

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Mae turns to watch and listen to the others as they describe the strange doorway, doing her best to piece together their innuendos "Yes, very strange doorway. Like when mammals are birthed into the world, or as you say, the 'backside'."
She hops over to look around the curtains as well, checking for any tracks in the dust. "Did you know there are animals of the forest that will clean your 'backside' or 'frontside' of parasites? You only need to allow them. They think it a delicacy." It kind of tickles.
Survival for Tracks: 1d20 + 9 ⇒ (20) + 9 = 29

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Oddly enough the druid fails to find any tracks in this chamber, other than the ones you have created. Likewise Lucina also fails to find any signs of magical auras.
_________________
You have two options to proceed here:
1. The Double doors to the east or,
2. The single door to the east behind the curtain.

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"Double doors, double trouble?" Uriel suggests. "You guys see any traps or locks on these?"

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Mae nods up and down at Uriel, hopping over to take a thorough look at the double doors, then the regular hidden door. Take 20 perception: 28
Afterwards she asks the spirits to guide whoever goes in first. Guidance
"If I take my time I should find all there is to find. Unless it is very high... I cannot reach up so high."

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"This door is unsafe. I suggest caution. Or perhaps having an enemy open it for you." She backs away.

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"Sure, let's try the double doors for now," Lucina agrees. "Maybe we can figure out a way to get the other door open without anyone getting zapped or poisoned or something later!"

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The double doors are not locked and easily open to reveal a ten foot wide passage similar to those you have seen throughout the Ossuary. This one turns north after a short distance before continuing as far as you can see...but you do not get very far before movement catches your eyes...several skeletal forms step into your view at about the far edge of your light spells raising bows to point at you!
Annilda: 1d20 + 3 ⇒ (13) + 3 = 16
Damien: 1d20 + 5 ⇒ (16) + 5 = 21
Lady Mae: 1d20 + 3 ⇒ (11) + 3 = 14
Lucina: 1d20 + 3 ⇒ (2) + 3 = 5
Ruby: 1d20 + 2 ⇒ (5) + 2 = 7
Sunny: 1d20 - 1 ⇒ (9) - 1 = 8
Uriel: 1d20 + 2 ⇒ (15) + 2 = 17
Uriel: 1d20 + 2 ⇒ (11) + 2 = 13
.
1d20 + 6 ⇒ (9) + 6 = 15
______________
Round 1:
Damien (18/18 hp)
Uriel (19/19 hp)
Annilda (14/14 hp)
====
Skeletons
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (13/13 hp)
Lucina (8/8 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
Damien, Uriel, and Annilda are UP!

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"Do ya see that, gurl?" Damien places his hands tightly on his wolf's neck. "More skeletons! You know what ta do!" The wolf shoots through the corridor like an arrow from Erastil's bow.
Mwk CI Lance, Spirited Charge: 1d20 + 8 ⇒ (1) + 8 = 93d6 + 12 ⇒ (2, 5, 3) + 12 = 22
Bite, charge: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d6 + 1 ⇒ (5) + 1 = 6
Aarrrgh!

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Mae peeks around the corner as people start hollering about skeletons. She watches just in time for Damien to stub his lance into the stone floor "What did that stone do to you? I think the walking bones are more of a predator than the floor." She starts hauling on Sunny's rope lead, trying to get her to pay attention.

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Uriel curses as Annilda blocks a charge lane of his own. When he sees the warpriest draw a sling, he rolls his eyes, but decides not to block her shot.
As he passes Annilda, Uriel can't help but quip, "Don't forget to load that rubber band."
Greatsword and shield up, he moves up behind the halfling and his lupine mount. "I got your back, Damien!"

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While the initial charge of the party did not manage to damage any of the skeletons, it did have one effect: getting them to drop their bows, and drawing rusted blades which they proceed to attack with...
Skeleton #1 Shortbow vs Annilda: 1d20 + 2 ⇒ (8) + 2 = 10 Miss.
Skeleton #2 Scimitar vs Damien: 1d20 + 0 ⇒ (17) + 0 = 17 Miss.
Skeleton #3 Scimitar vs Ruby: 1d20 + 0 ⇒ (16) + 0 = 16...Hit for 1d6 ⇒ 4 damage.
Skeleton #2 Scimitar vs Uriel: 1d20 + 0 ⇒ (18) + 0 = 18...Hit for 1d6 ⇒ 4 damage.
...and both Uriel and Ruby feel the bite of their blades!
_______________
Round 1/2:
Damien (18/18 hp)
Uriel (15/19 hp)
Annilda (14/14 hp)
====
Skeleton #1
Skeleton #2
Skeleton #3
Skeleton #4
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (9/13 hp)
Lucina (8/8 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
Everyone is UP!

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Annilda grins, and then flurries the skeleton ahead of her.
Unarmed Strike: 1d20 + 0 ⇒ (16) + 0 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Unarmed Strike: 1d20 + 0 ⇒ (6) + 0 = 6
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
She unleashes two kicks to the skeleton's mid section, but her second kick clearly misses.

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(Annilda, you need somebody to move your icon?)
Uriel swings his bastard sword at the skeleton attacking him.
Attack; Slashing Damage: 1d20 + 5 ⇒ (15) + 5 = 201d10 + 3 ⇒ (5) + 3 = 8

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Lucina hurries around the corner and takes aim at the lead skeleton in front of Annilda with her magic!
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
"What were these guys doing back here? Waiting for the party to start?"

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Mae and Sunny scurry down the hallway towards the action, with Mae drawing out her wand of healing. Double move

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"Hey! Leave 'er alone ya bag o' bones!" Damien scowls, watching Ruby take a hit. He exchanges his lance for his earthbreaker and attempts to smash some skulls!
Earthbreaker: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 4 ⇒ (7) + 4 = 11
Bite: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (2) + 1 = 3
Ride to negate damage on Ruby (Mounted Combat) DC 16: 1d20 + 4 ⇒ (16) + 4 = 20

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Uriel and Annilda manage to bring down one of the skeletons, while Lucina damages another one. While Damien is not able to connect with his skeleton, he manages to avoid Ruby getting sliced.
The skeletons continue their attacks...
Skeleton #1 Scimitar vs Annilda: 1d20 + 0 ⇒ (4) + 0 = 4 Miss.
Skeleton #2 Scimitar vs Damien: 1d20 + 0 ⇒ (19) + 0 = 19 ...Hit for 1d6 ⇒ 6 damage.
Skeleton #3 Scimitar vs Ruby: 1d20 + 0 ⇒ (9) + 0 = 9 Miss.
...slashing the halfling warrior deeply!
_______________
Round 2/3:
Damien (12/18 hp)
Uriel (15/19 hp)
Annilda (14/14 hp)
====
Skeleton #1
Skeleton #2
Skeleton #3 (-3 hp)
Skeleton #4
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (13/13 hp)
Lucina (8/8 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
______________________
Current MAP
______________________
Everyone is UP!

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Mae reaches out and taps Annilda with her sticky froggy fingers, guiding her actions through the spirits. "Crack some bones please." guidance
While Sunny works her mouth into a slobbery goo ball, spitting at the closest skelly, the one in front of Annilda.
Acid Spit, Ranged Touch, cover, melee: 1d20 + 2 - 4 - 4 ⇒ (20) + 2 - 4 - 4 = 141d6 ⇒ 2
Crit? Acid Spit, Ranged Touch, cover, melee: 1d20 + 2 - 4 - 4 ⇒ (15) + 2 - 4 - 4 = 91d6 ⇒ 2

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Annilda continues kicking and headbutting the skeletons. "I'll grind you upon my heel."
Unarmed Strike: 1d20 + 0 ⇒ (16) + 0 = 16
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Unarmed Strike: 1d20 + 0 ⇒ (6) + 0 = 6
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Annilda will 5ft step up if the skeleton goes down so she can flurry a second time.

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+1 from guidance to your first attack roll, so 17.

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Uriel swings his bastard sword at the skeleton between himself, Annilda, and Damien.
Attack; Slashing Damage: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 3 ⇒ (4) + 3 = 7
Crit!? Additional Crit Damage: 1d20 + 5 ⇒ (8) + 5 = 131d10 + 3 ⇒ (9) + 3 = 12

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Sunny melts one of the skeletons into a gooey pile of bones, while Annilda and Uriel make quick work of the remaining pair of skeletons!
COMBAT OVER!
A quick perusal of the gear shows the only items of value are the shortbows, along with the arrows, which are in surprisingly good condition. You also find a secret door in the western alcove wall, which does not appear trapped.
________________
Status:
Annilda (14/14 hp)
Damien (12/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (15/19 hp)
Ruby (13/13 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________

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"I can use my powers to heal you today." Annilda flexes a bit. "You should conserve your wand usage."
I can cast CLW twice today for 1d8+1 damage.
"Now then. For this door..." she points at the Western hidden door.

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Nods nods at Annilda, her large eyes bobbing along for the ride "Ok. I don't mind, but if you insist." She stows her wand away and pats Sunny on the rump with a sticky, rubber sound. "Good shot Sunny."
With a smile, Mae casts guidance on whoever is opening the hidden door.

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CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"Thanks, Annilda." Uriel catches his breath as his wounds close. Then he examines the door, first detecting any magical auras, then for any evil that may lurk beyond it.
Take 20 Perception for 24 to spot traps or: 1d20 + 4 ⇒ (7) + 4 = 11

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The secret door reveals a narrow passage that splits into two ways, the north passage continuing out of sight after turning west, while the south passage ends at a closed stone door.
________________
Status:
Annilda (14/14 hp)
Damien (12/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (19/19 hp)
Ruby (13/13 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________

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Uriel takes a look at the door to the south, first detecting any magical auras, then for any evil that may lurk beyond it.
Take 20 Perception for 24 to spot traps or: 1d20 + 4 ⇒ (20) + 4 = 24

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Uriel sees the door is not trapped or locked and it opens easily. The original purpose of this plain stone room has been lost to history, but numerous footprints have disturbed the dust covering the floor. The source of the prints is soon revealed as a pair of foes move to engage you...a zombie and a skeleton, and they look to be more enhanced than the typical undead you have seen so far.
Annilda: 1d20 + 3 ⇒ (20) + 3 = 23
Damien: 1d20 + 5 ⇒ (6) + 5 = 11
Lady Mae: 1d20 + 3 ⇒ (12) + 3 = 15
Lucina: 1d20 + 3 ⇒ (7) + 3 = 10
Ruby: 1d20 + 2 ⇒ (17) + 2 = 19
Sunny: 1d20 - 1 ⇒ (8) - 1 = 7
Uriel: 1d20 + 2 ⇒ (11) + 2 = 13
Uriel: 1d20 + 2 ⇒ (8) + 2 = 10
.
1d20 + 6 ⇒ (11) + 6 = 17
1d20 ⇒ 16
______________
Round 1:
Annilda (14/14 hp)
Ruby (13/13 hp)
====
Skeleton
Zombie
====
Lady Mae (15/15 hp)
Uriel (19/19 hp)
Damien (12/18 hp)
Lucina (8/8 hp)
Sunny (16/16 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
Annilda and Ruby are UP!

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Ruby delays for Damien!
"Stay put, gurl, we'll get 'em soon!" The halfling beckons for the foes to approach with his lance.

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Annilda still has her sling ready, so she enters the room and takes a defensive position. "Uriel, leave some for me."
Total Defense. My AC is now 18.

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You elect to wait for the undead to advance here, which they do quickly...
Skeleton Scimitar vs. Annilda: 1d20 ⇒ 4
Zombie Slam vs. Uriel FF: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15; hit for 1d6 + 4 ⇒ (6) + 4 = 10 damage.
...while Annilda dodges the blow easily, Uriel does not fare so well as he is clobbered by the zombie's fist!
Round 1/2:
Damien (18/18 hp)
Uriel (9/19 hp)
Annilda (14/14 hp)
====
Skeleton
Zombie (charged)
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (13/13 hp)
Lucina (8/8 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
Everyone is UP!

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With few other options Lucina moves into the narrow passage and then backs up a little, to leave some room for her companions to maneuver. She then fires a missile at the skeleton, the only foe she can really see at the moment.
Magic Missile vs. Skeleton: 1d4 + 1 ⇒ (2) + 1 = 3

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Annilda swings twice at the Skeleton as she relaxes her guard and shifts towards the corner.
Unarmed Strike: 1d20 + 0 ⇒ (12) + 0 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Unarmed Strike: 1d20 + 0 ⇒ (4) + 0 = 4
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

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Mae moves down the corridor past Damien and Ruby to peek inside the room "Oh. Those dead ones look different. I'll call for help." She begins to call nature to help them. Sunny slides over behind her, eyestalks moving around curiously.
Start summon nature's ally I. I'll need to use a move action to finish it next round.

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Uriel steps to the nearest corner of the chamber and swings his bastard sword at the skeleton.
Attack; Slashing Damage: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 3 ⇒ (9) + 3 = 12
Crit!? Additional Crit Damage: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 3 ⇒ (9) + 3 = 12

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Ruby bounds into the room. "Sorry I'm late! Yeowch, Ooriel. That's quite the wound ya got there. Did this jerk cause ya trouble?! How dare he!"
Damien hefts his earthbreaker up and around, attempting to smash the zombie.
Earthbreaker: 1d20 + 5 ⇒ (16) + 5 = 211d10 + 4 ⇒ (10) + 4 = 14
Bite: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (6) + 1 = 7

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Lucina's missile strikes the skeleton, nearly shattering it, and Uriel finishes the job of pulverizing it. Damien takes a large chunk out of the zombie, but is unable to destroy it completely.
The zombie takes a whack at the halfling...
Zombie Slam vs. Damien: 1d20 + 4 ⇒ (9) + 4 = 13; Miss.
...but Damien knows where to dodge here, unlike Uriel.
Round 2/3:
Damien (18/18 hp)
Uriel (9/19 hp)
Annilda (14/14 hp)
====
Skeleton
Zombie (-9 hp)
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (13/13 hp)
Lucina (8/8 hp)
_____________________
Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________
Current MAP.
_____________________
Everyone is UP!