Godsmouth Heresy - PFS - Presented by DM Eric S (Inactive)

Game Master Eric Swanson

Campaign Slides


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Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

"All we can do is press forward at this point..." Annilda readies herself and opens the door...

Grand Lodge

Try as she might Annilda sees no way to push open, or even push apart, the stone doors as there is no handle or any other way to gain purchase to push them open. The only thing of note is the oddly shaped depression bisecting the stone slabs...

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

"We've not found anything that would fit inside that, have we? I mean, there's this feather but that seems a little silly to leave the key right here with the door," Lucina remarks. "Hey wait! Wasn't there a disk or something? Try that!"

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae shakes her head. "So many locked doors, so many odd keys. If this place does not make you value nature and outdoors then nothing will." She hops up on Sunny's saddle and rubs her temples, easing her growing headache with this place.

This is certainly not your fault Eric, but I'm really getting annoyed at this place!

If none of their 'keys' fit the space, Mae suggests they use the chime on the doorways to the north in the previous room. "One of these portals must be the key to this place. Hopefully this one."

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

"I bet the green feather is some sort of key." Uriel turns to Lucina, innocent expression on his celestial face. "I wonder where we should stick it?"

Grand Lodge

While the feather comes nowhere near fitting the depression, the other strange object you found before DOES fit...As the key slides into the depression between the two doors, the stone changes to a rippling mass of flesh, as if affected by a stone to flesh spell. Moments later, a bloody wound opens in the middle of the fleshy mass as the doors pull themselves apart to allow egress into the neighboring room.

Heavy black curtains drape the wall of this chamber which lays on the other side, and a thick layer of dust carpets the floor. Two sets of stone double doors stand in the east and west walls. Also, hidden by the curtains, is a single door in the west wall.

The chamber otherwise looks empty.
_____________________

Status:

Annilda (14/14 hp)
Damien (18/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (19/19 hp)
Ruby (13/13 hp)
Sunny (16/16 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

Current MAP.
_____________________

Chime of Opening: 2 charges left.
_____________________

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

Annilda recoils as the doors turn to flesh. "Ugh. Who designed this?" She moves up to another door. "I hope this one doesn't turn to offal."

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

"Ya'd think they'd put sumthin' cool in these big empty rooms 'n all... But I guess it really is just an empty, curtained room. Let's keep goin'?" Damien moves towards the next door.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

"Why not?" Uriel says to Damien, as he follows him through the fleshy orifice. "This must be Pharasma's backside."

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

"Ew...this reminds of a really famous bit of graffiti back in Absalom, where this guy's got his...er...well, you get the picture," Lucina grimaces as the bloody wound-door opens for them. "Never knew orifices could stretch like that but I guess anything's possible with hard work and determination."

She follows the others inside, looking a little disappointed to a see decorated but otherwise empty and dreary-looking room. "That's weird. What's with the curtains?" Padding over to join the others at one of the doors, Lucina begins scanning for magical auras.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae turns to watch and listen to the others as they describe the strange doorway, doing her best to piece together their innuendos "Yes, very strange doorway. Like when mammals are birthed into the world, or as you say, the 'backside'."

She hops over to look around the curtains as well, checking for any tracks in the dust. "Did you know there are animals of the forest that will clean your 'backside' or 'frontside' of parasites? You only need to allow them. They think it a delicacy." It kind of tickles.

Survival for Tracks: 1d20 + 9 ⇒ (20) + 9 = 29

Grand Lodge

Oddly enough the druid fails to find any tracks in this chamber, other than the ones you have created. Likewise Lucina also fails to find any signs of magical auras.

_________________

You have two options to proceed here:
1. The Double doors to the east or,
2. The single door to the east behind the curtain.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

"Double doors, double trouble?" Uriel suggests. "You guys see any traps or locks on these?"

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae nods up and down at Uriel, hopping over to take a thorough look at the double doors, then the regular hidden door. Take 20 perception: 28

Afterwards she asks the spirits to guide whoever goes in first. Guidance

"If I take my time I should find all there is to find. Unless it is very high... I cannot reach up so high."

Grand Lodge

Lady Mae manages to find a hidden mechanical trap upon the hidden single door behind the curtain, designed to trigger when the door is opened. She is not sure of what will happen specifically however.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

"This door is unsafe. I suggest caution. Or perhaps having an enemy open it for you." She backs away.

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

"So... the double doors, then?"

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

"Sure, let's try the double doors for now," Lucina agrees. "Maybe we can figure out a way to get the other door open without anyone getting zapped or poisoned or something later!"

Grand Lodge

The double doors are not locked and easily open to reveal a ten foot wide passage similar to those you have seen throughout the Ossuary. This one turns north after a short distance before continuing as far as you can see...but you do not get very far before movement catches your eyes...several skeletal forms step into your view at about the far edge of your light spells raising bows to point at you!

Initiative:

Annilda: 1d20 + 3 ⇒ (13) + 3 = 16
Damien: 1d20 + 5 ⇒ (16) + 5 = 21
Lady Mae: 1d20 + 3 ⇒ (11) + 3 = 14
Lucina: 1d20 + 3 ⇒ (2) + 3 = 5
Ruby: 1d20 + 2 ⇒ (5) + 2 = 7
Sunny: 1d20 - 1 ⇒ (9) - 1 = 8
Uriel: 1d20 + 2 ⇒ (15) + 2 = 17
Uriel: 1d20 + 2 ⇒ (11) + 2 = 13
.
1d20 + 6 ⇒ (9) + 6 = 15

______________

Round 1:

Damien (18/18 hp)
Uriel (19/19 hp)
Annilda (14/14 hp)
====
Skeletons
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (13/13 hp)
Lucina (8/8 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

Current MAP.
_____________________

Damien, Uriel, and Annilda are UP!

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

Annilda moves up and draws her sling. She figures Damien will charge, so she leaves an open space.

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

"Do ya see that, gurl?" Damien places his hands tightly on his wolf's neck. "More skeletons! You know what ta do!" The wolf shoots through the corridor like an arrow from Erastil's bow.

Mwk CI Lance, Spirited Charge: 1d20 + 8 ⇒ (1) + 8 = 93d6 + 12 ⇒ (2, 5, 3) + 12 = 22
Bite, charge: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d6 + 1 ⇒ (5) + 1 = 6

Aarrrgh!

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae peeks around the corner as people start hollering about skeletons. She watches just in time for Damien to stub his lance into the stone floor "What did that stone do to you? I think the walking bones are more of a predator than the floor." She starts hauling on Sunny's rope lead, trying to get her to pay attention.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Uriel curses as Annilda blocks a charge lane of his own. When he sees the warpriest draw a sling, he rolls his eyes, but decides not to block her shot.

As he passes Annilda, Uriel can't help but quip, "Don't forget to load that rubber band."

Greatsword and shield up, he moves up behind the halfling and his lupine mount. "I got your back, Damien!"

Grand Lodge

While the initial charge of the party did not manage to damage any of the skeletons, it did have one effect: getting them to drop their bows, and drawing rusted blades which they proceed to attack with...

Skeleton #1 Shortbow vs Annilda: 1d20 + 2 ⇒ (8) + 2 = 10 Miss.
Skeleton #2 Scimitar vs Damien: 1d20 + 0 ⇒ (17) + 0 = 17 Miss.
Skeleton #3 Scimitar vs Ruby: 1d20 + 0 ⇒ (16) + 0 = 16...Hit for 1d6 ⇒ 4 damage.
Skeleton #2 Scimitar vs Uriel: 1d20 + 0 ⇒ (18) + 0 = 18...Hit for 1d6 ⇒ 4 damage.

...and both Uriel and Ruby feel the bite of their blades!

_______________

Round 1/2:

Damien (18/18 hp)
Uriel (15/19 hp)
Annilda (14/14 hp)
====
Skeleton #1
Skeleton #2
Skeleton #3
Skeleton #4
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (9/13 hp)
Lucina (8/8 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

Current MAP.
_____________________

Everyone is UP!

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

Annilda grins, and then flurries the skeleton ahead of her.

Unarmed Strike: 1d20 + 0 ⇒ (16) + 0 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Unarmed Strike: 1d20 + 0 ⇒ (6) + 0 = 6
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

She unleashes two kicks to the skeleton's mid section, but her second kick clearly misses.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

(Annilda, you need somebody to move your icon?)

Uriel swings his bastard sword at the skeleton attacking him.
Attack; Slashing Damage: 1d20 + 5 ⇒ (15) + 5 = 201d10 + 3 ⇒ (5) + 3 = 8

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

Lucina hurries around the corner and takes aim at the lead skeleton in front of Annilda with her magic!

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

"What were these guys doing back here? Waiting for the party to start?"

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae and Sunny scurry down the hallway towards the action, with Mae drawing out her wand of healing. Double move

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

"Hey! Leave 'er alone ya bag o' bones!" Damien scowls, watching Ruby take a hit. He exchanges his lance for his earthbreaker and attempts to smash some skulls!

Earthbreaker: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 4 ⇒ (7) + 4 = 11
Bite: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (2) + 1 = 3

Ride to negate damage on Ruby (Mounted Combat) DC 16: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Uriel and Annilda manage to bring down one of the skeletons, while Lucina damages another one. While Damien is not able to connect with his skeleton, he manages to avoid Ruby getting sliced.

The skeletons continue their attacks...

Skeleton #1 Scimitar vs Annilda: 1d20 + 0 ⇒ (4) + 0 = 4 Miss.
Skeleton #2 Scimitar vs Damien: 1d20 + 0 ⇒ (19) + 0 = 19 ...Hit for 1d6 ⇒ 6 damage.
Skeleton #3 Scimitar vs Ruby: 1d20 + 0 ⇒ (9) + 0 = 9 Miss.

...slashing the halfling warrior deeply!

_______________

Round 2/3:

Damien (12/18 hp)
Uriel (15/19 hp)
Annilda (14/14 hp)
====
Skeleton #1
Skeleton #2
Skeleton #3 (-3 hp)
Skeleton #4
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (13/13 hp)
Lucina (8/8 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
______________________

Current MAP
______________________

Everyone is UP!

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae reaches out and taps Annilda with her sticky froggy fingers, guiding her actions through the spirits. "Crack some bones please." guidance

While Sunny works her mouth into a slobbery goo ball, spitting at the closest skelly, the one in front of Annilda.

Acid Spit, Ranged Touch, cover, melee: 1d20 + 2 - 4 - 4 ⇒ (20) + 2 - 4 - 4 = 141d6 ⇒ 2
Crit? Acid Spit, Ranged Touch, cover, melee: 1d20 + 2 - 4 - 4 ⇒ (15) + 2 - 4 - 4 = 91d6 ⇒ 2

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

Annilda continues kicking and headbutting the skeletons. "I'll grind you upon my heel."

Unarmed Strike: 1d20 + 0 ⇒ (16) + 0 = 16
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Unarmed Strike: 1d20 + 0 ⇒ (6) + 0 = 6
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Annilda will 5ft step up if the skeleton goes down so she can flurry a second time.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

+1 from guidance to your first attack roll, so 17.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Uriel swings his bastard sword at the skeleton between himself, Annilda, and Damien.
Attack; Slashing Damage: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 3 ⇒ (4) + 3 = 7
Crit!? Additional Crit Damage: 1d20 + 5 ⇒ (8) + 5 = 131d10 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Sunny melts one of the skeletons into a gooey pile of bones, while Annilda and Uriel make quick work of the remaining pair of skeletons!

COMBAT OVER!

A quick perusal of the gear shows the only items of value are the shortbows, along with the arrows, which are in surprisingly good condition. You also find a secret door in the western alcove wall, which does not appear trapped.

________________

Status:

Annilda (14/14 hp)
Damien (12/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (15/19 hp)
Ruby (13/13 hp)
Sunny (16/16 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

Current MAP.
_____________________

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

"I can use my powers to heal you today." Annilda flexes a bit. "You should conserve your wand usage."

I can cast CLW twice today for 1d8+1 damage.

"Now then. For this door..." she points at the Western hidden door.

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Nods nods at Annilda, her large eyes bobbing along for the ride "Ok. I don't mind, but if you insist." She stows her wand away and pats Sunny on the rump with a sticky, rubber sound. "Good shot Sunny."

With a smile, Mae casts guidance on whoever is opening the hidden door.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"Thanks, Annilda." Uriel catches his breath as his wounds close. Then he examines the door, first detecting any magical auras, then for any evil that may lurk beyond it.
Take 20 Perception for 24 to spot traps or: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

The secret door reveals a narrow passage that splits into two ways, the north passage continuing out of sight after turning west, while the south passage ends at a closed stone door.

________________

Status:

Annilda (14/14 hp)
Damien (12/18 hp)
Lady Mae (15/15 hp)
Lucina (8/8 hp)
Uriel (19/19 hp)
Ruby (13/13 hp)
Sunny (16/16 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

Current MAP.
_____________________

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Uriel takes a look at the door to the south, first detecting any magical auras, then for any evil that may lurk beyond it.
Take 20 Perception for 24 to spot traps or: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Uriel sees the door is not trapped or locked and it opens easily. The original purpose of this plain stone room has been lost to history, but numerous footprints have disturbed the dust covering the floor. The source of the prints is soon revealed as a pair of foes move to engage you...a zombie and a skeleton, and they look to be more enhanced than the typical undead you have seen so far.

Initiative:

Annilda: 1d20 + 3 ⇒ (20) + 3 = 23
Damien: 1d20 + 5 ⇒ (6) + 5 = 11
Lady Mae: 1d20 + 3 ⇒ (12) + 3 = 15
Lucina: 1d20 + 3 ⇒ (7) + 3 = 10
Ruby: 1d20 + 2 ⇒ (17) + 2 = 19
Sunny: 1d20 - 1 ⇒ (8) - 1 = 7
Uriel: 1d20 + 2 ⇒ (11) + 2 = 13
Uriel: 1d20 + 2 ⇒ (8) + 2 = 10
.
1d20 + 6 ⇒ (11) + 6 = 17
1d20 ⇒ 16

______________

Round 1:

Annilda (14/14 hp)
Ruby (13/13 hp)
====
Skeleton
Zombie
====
Lady Mae (15/15 hp)
Uriel (19/19 hp)
Damien (12/18 hp)
Lucina (8/8 hp)
Sunny (16/16 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

Current MAP.
_____________________

Annilda and Ruby are UP!

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

Ruby delays for Damien!

"Stay put, gurl, we'll get 'em soon!" The halfling beckons for the foes to approach with his lance.

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

Annilda still has her sling ready, so she enters the room and takes a defensive position. "Uriel, leave some for me."

Total Defense. My AC is now 18.

Grand Lodge

You elect to wait for the undead to advance here, which they do quickly...

Skeleton Scimitar vs. Annilda: 1d20 ⇒ 4
Zombie Slam vs. Uriel FF: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15; hit for 1d6 + 4 ⇒ (6) + 4 = 10 damage.

...while Annilda dodges the blow easily, Uriel does not fare so well as he is clobbered by the zombie's fist!

Round 1/2:

Damien (18/18 hp)
Uriel (9/19 hp)
Annilda (14/14 hp)
====
Skeleton
Zombie (charged)
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (13/13 hp)
Lucina (8/8 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

Current MAP.
_____________________

Everyone is UP!

Silver Crusade

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7 l Senses: Perception +2
Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8
Female NG Halfling Sorcerer 3 l Active Conditions:

With few other options Lucina moves into the narrow passage and then backs up a little, to leave some room for her companions to maneuver. She then fires a missile at the skeleton, the only foe she can really see at the moment.

Magic Missile vs. Skeleton: 1d4 + 1 ⇒ (2) + 1 = 3

Dark Archive

Fervor 4/4 | HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 | Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4

Annilda swings twice at the Skeleton as she relaxes her guard and shifts towards the corner.

Unarmed Strike: 1d20 + 0 ⇒ (12) + 0 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Unarmed Strike: 1d20 + 0 ⇒ (4) + 0 = 4
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Mae moves down the corridor past Damien and Ruby to peek inside the room "Oh. Those dead ones look different. I'll call for help." She begins to call nature to help them. Sunny slides over behind her, eyestalks moving around curiously.

Start summon nature's ally I. I'll need to use a move action to finish it next round.

Silver Crusade

LG Aasimar (angelkin, scion of humanity) Male Paladin-3/Oracle-1 | HP 35/35 | AC 16 / 12 T / 14 FF (+3 armor, +2 DEX, +1 shield) | CMD 16 | Fort +9, Reflex +7, Will +9; Resist Acid/Cold/Electricity 5; Immune Disease, Fear | Init +2 (Temporal Celerity: Roll Twice) | Perception +4, Darkvision 60 ft; Sense Motive +4 | Speed 30 ft. | Smite Evil 1/day | Detect Evil at will | Vow to Self 1/day | Oracle Spells: Level-1 4/day | Conditions: Aura of Good

Uriel steps to the nearest corner of the chamber and swings his bastard sword at the skeleton.
Attack; Slashing Damage: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 3 ⇒ (9) + 3 = 12
Crit!? Additional Crit Damage: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 3 ⇒ (9) + 3 = 12

The Exchange

Mount:
♦ Ruby ♦ | Wolf | HP: 13/13 | AC: 14 (12 FF, 12 TCH) | CMB: +2, CMD: 14 | F: +5, R: +5, W: +1 | Speed 50
LN Halfling Roughrider Fighter 1 Sohei Monk 1 | HP: 18/18 | AC: 19 (17 FF, 13 TCH) | CMB: +3, CMD: 15 | F: +6, R: +5, W: +2 | Init: +5 | Speed 20/15 | Mounted Combat, Ride-By Attack, Spirited Charge | Conditions: None

Ruby bounds into the room. "Sorry I'm late! Yeowch, Ooriel. That's quite the wound ya got there. Did this jerk cause ya trouble?! How dare he!"

Damien hefts his earthbreaker up and around, attempting to smash the zombie.

Earthbreaker: 1d20 + 5 ⇒ (16) + 5 = 211d10 + 4 ⇒ (10) + 4 = 14
Bite: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Lucina's missile strikes the skeleton, nearly shattering it, and Uriel finishes the job of pulverizing it. Damien takes a large chunk out of the zombie, but is unable to destroy it completely.

The zombie takes a whack at the halfling...

Zombie Slam vs. Damien: 1d20 + 4 ⇒ (9) + 4 = 13; Miss.

...but Damien knows where to dodge here, unlike Uriel.

Round 2/3:

Damien (18/18 hp)
Uriel (9/19 hp)
Annilda (14/14 hp)
====
Skeleton
Zombie (-9 hp)
====
Lady Mae (15/15 hp)
Sunny (16/16 hp)
Ruby (13/13 hp)
Lucina (8/8 hp)
_____________________

Current Effects: Uriel Light spell, Damien Light spell, Annilda *Virtue spell.
_____________________

Current MAP.
_____________________

Everyone is UP!

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