Osirionologist

Lucina Haventhorne's page

181 posts. Organized Play character for Lady Ladile.


Race

l Senses: Perception +2

Skills:
Kn. Arcana +8, Kn. Religion +10, Profession: Phrenology +6, Spellcraft +8

Classes/Levels

Female NG Halfling Sorcerer 3 l Active Conditions:

Gender

HP: 20/20 l AC: 14, T 14, FF 11 l CMD 12 l F +4, R +5, W +4; +2 vs. fear/+1 vs. death effects l Entangling Ectoplasm (7/7) l L1: 6/6 l Init +7

About Lucina Haventhorne

Lucina Haventhorne
PFS ID# 192133 - 9
Occupation: Phrenologist, Ghost Wrangler
Experience: 8
Fame: 14
Prestige: 12
Wealth: 5,309 gp, 8 sp, 5cp

Halfling Sorcerer 3
NG Small Humanoid (Halfling)
Init +7; Senses Perception +2
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
HP 20
Fort +4, Ref +5, Will +4; +2 vs. fear, +1 trait bonus vs. death effects
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Offense
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Speed 30 ft.
Melee
Cold Iron Dagger +1 (1d3-1/19-20)
Longspear +1 (1d6-1/×3)
Silver Light Mace +1 (1d4-1)
Ranged
Light Crossbow +5 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Bloodline Spell-Like Abilities (CL 3rd; concentration +6)
7/day — Entangling Ectoplasm
Sorcerer Spells Known (CL 3rd; concentration +6)
1st (6/day) — Mage Armor, Magic Missile, Protection from Evil
0 (at will) — Acid Splash, Detect Magic, Disrupt Undead, Message, Read Magic
Bloodline Ectoplasm
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Statistics
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Str 8, Dex 16, Con 14, Int 14, Wis 10, Cha 16
Base Atk +1; CMB -1; CMD 12
Feats
Eschew Materials
Psychic Sensitivity
Improved Initiative
Traits
Greater Purpose
Spirit Guide
Skills
Kn. Arcana +8 - (3 rank, 3 class, 2 Int)
Kn. Religion +10 - (3 rank, 3 class, 2 Int, 2 Trait)
Profession: Phrenology +6 - (3 rank, 3 class)
Spellcraft +8 - (3 rank, 3 class, 2 Int)
Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Halfling
Other Gear Crossbow Bolts (20), Bedroll, Canteen, Crowbar, Flint and Steel, Masterwork Backpack, Wandermeal (5), Wooden Holy Symbol of Pharasma, Wrist Sheath (spring-loaded)
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Special Abilities
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Bloodline Arcana: Ectoplasm - Incorporeal creatures take 75% of the normal amount of damage from your damaging spells, and when incorporeal creatures attempt saving throws against your non-damaging spells, they roll twice and must take the lower result.

Bloodline Power: Entangling Ectoplasm (Su) - At 1st level, you can create a ball of ectoplasm and hurl it at targets within 30 feet. This ectoplasm acts as a tanglefoot bag that can also entangle incorporeal creatures. The ectoplasm dissipates within 1d3 rounds. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Bloodline Power: Ectoplasmic Reach (Su) - At 3rd level, you can exude small tendrils of ectoplasm that can be used to make melee touch attacks as part of a spell with a range of touch. You can make melee touch attacks as if you had an additional 5 feet of reach. You must have a free hand with which to direct the ectoplasm.

This ability does not otherwise increase your threatened area. At 11th level, this additional reach increases to 10 feet. At 17th level, this additional reach increases to 15 feet.

Ectoplasm Bloodline - Your family has a connection with the ethereal substance known as ectoplasm, whether from communing with the spirits or battling the spiritual undead. The power of the Ethereal Plane thrums in your mind and pulls at your flesh.

Fearless - Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.

Fleet of Foot - Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces Slow Speed and Sure-Footed.

Halfling Luck - Halflings receive a +1 racial bonus on all saving throws.

Keen Senses - Halflings receive a +2 racial bonus on Perception checks.

Introduction & Background:

Appearance:

Personality:

Favored Class Bonuses:

1st: +1/2 Bloodline Power Use Per Day (Entangling Ectoplasm)
2nd: +1/2 Bloodline Power Use Per Day (Entangling Ectoplasm)
3rd: +1/2 Bloodline Power Use Per Day (Entangling Ectoplasm)

Consumables:

Wand of Cure Light Wounds (50 charges)

Purchases: