Almah Rovshki

Annilda Soncir's page

176 posts. Organized Play character for chadius.


| HP 19/19 | AC 16 T 11 FF 15 | Saves: 5/1/5 | CMD 15 | Perception +3 | Init +2 |


Female Human (Keleshite) | Warpriest of Calistria 2 | Spells -/3 | Blessings 4/4


Fervor 4/4



Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 14
Charisma 12

About Annilda Soncir

Calistria, a goddess who combines physical attraction with intertwined insults. This inner strength attracted a young Annilda to a temple long ago, and her parents were glad for the assistance, as they were too young to truly deal with a new child.

Annilda focused on making sure no one could catch her off guard. She trained her body so she could use it as a weapon stronger than any blade, and honed her threats to insult anyone who dared to boss her.

She left the church as a fortune teller, taking her time to meet new people and offer then spiritual and physical healing as needed. She wasn't much for material goods- most of it went to the church and some went for her parents. The Pathfinder Society tried to entice her with tales of fame and fortune, but she found something more valuable- the members who had their own experiences and stories that she had simply heard of.

She agrees with many monasteries that perfection requires the union of body, mind and soul. But without a divine hand to reveal the way, you are doomed to fail. Annilda believes societal stress is paramount to forcing this balance, and finds Idori isolationism laughable.

Bot Me!:

If I don't have Mage Armor, ask an arcane caster to use my scroll on me.

Get into flanking with the frontliner, then use my unarmed strike. (Open the Offense section and copy the dice rolls down there.)

I have good Acrobatics checks, so use this to provoke AoOs to get into flanking if needed.

PFS ID: 133608-19
XP: 3
PP: 4
Fame: 4

Saving Throws:

Fort 3 Wrp + 2 Con = 5
Reflex 0 Wrp + 1 Ref = 1
Will 3 Wrp + 2 Wis = 5

Defenses and Movement:

HP 8 Warpriest + d8 Warpriest + 2*2 Con + 2 Favored Class = 19
AC 10 + 1 Dex + 4 Armor + 1 Shield = 16
T 1 Dex = 11
FF 4 Armor + 1 Shield = 15
Init 1 Dex + 1 Trait = 2
CMD 10 + 3 Str + 1 Dex + 1 BAB = 15


CMB 0 BAB + 3 Str = 3

Unarmed Strike
Attack: 3 Str + 1 Weapon Focus + 1 BAB = 5
Damage: 1d6 Sacred Weapon + 3 Str

[dice=Unarmed Strike]1d20+5[/dice]

Attack: 3 Str + 1 Weapon Focus + 1 Masterwork + 1 BAB = 6
Nonlethal Damage: 1d6 Sacred Weapon + 3 Str
+1 vs Disarm and Trip
Range: 15 ft (provokes like using a Ranged Weapon)
Provokes AoOs
Does not threaten

[dice=Nonlethal Damage]1d3+3[/dice]

Attack: 3 Str + 1 BAB = 4
Damage: 1d4+3 Str
Crit: 19-20



Attack: 1 Dex + 1 BAB = 2
Damage: 1d4+3 Str
Crit: 19-20
Range: 10 ft



ACP: -1 (Mwrk Chain Shirt)

Climb 3 Class + 3 Str + 1 Rank = 7
Knowledge (Local) 3 Class + 0 Int + 1 Rank = 4
Knowledge (Religion) 3 Class + 0 Int + 1 Rank = 4
Intimidate 3 Class + 1 Cha + 2 Rank = 6
Swim 3 Class + 3 Str + 1 Rank = 7

Class Abilities:

Sacred Weapon
Calistria's favored weapon (Whips) and any weapon I took the Weapon Focus feat with upgrades in damage (I can choose to keep the base damage if I desire)
Level 1: 1d6
Level 5: 1d8
Level 10: 1d10
Level 15: 2d6
Level 20: 2d8

Flurry of Blows
Just like the Monk, I can use any combination of Monk weapons and Unarmed Strikes to make an extra attack, just like Two Weapon Fighting. Unlike a Monk, I use my BAB to calculate the attack bonus.

I detect as a Chaotic cleric for the purposes of Detect Chaos and similar aura spells.

I can make up to 3 + 1/2 my Warpriest level Blessings per day. The Blessings are based on the domains of my Deity.

Charm Blessing - minor
At 1st level, you can touch an ally and grant an entrancing blessing. For 1 minute, the ally becomes mesmerizing to her opponents, filling them with either abject admiration or paralyzing fear. This effect functions as sanctuary, except if the ally attacks an opponent, the effect ends with respect to only that opponent. This is a mind-affecting effect.

Trickery - minor
Double (minor): At 1st level, as a move action you can create an illusory double of yourself. This double functions as a single mirror image, and lasts for a number of rounds equal to your warpriest level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one double at a time. The double created by this ability doesn’t stack with the additional images from the mirror image spell. This ability doesn’t stack with the additional damage from the mirror image spell.

I can use this a number of times per day equal to 1/2 my warpriest level + Wisdom modifier. By expending one use of this ability, I can touch a creature to heal it of 1d6 points of damage, plus an additional 1d6 points of damage for every 3 warpriest levels I possesses above 2nd. Using this ability is a standard action (unless I use it on myself, in which case it’s a swift action). Alternatively, I can use this ability to harm an undead creature, dealing the same amount of damage I would otherwise heal with a melee touch attack. Using fervor in this way is a standard action that provokes an attack of opportunity. Undead do not receive a saving throw against this damage. This counts as positive energy.

As a swift action, I can expend one use of this ability to cast any one warpriest spell I prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only me, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. I do not need to have a free hand to cast a spell in this way.


Human: Improved Unarmed Strike
Level 1: Weapon Focus (Improved Unarmed Strike)
Warpriest Focus Weapon: Weapon Focus (Whip)


Arcane Temper - +1 Concentration and Initiative checks.
Inspired - Roll twice and take the best result, 1/day.


Concentration: 2 Warpriest + 2 Wis + 1 Trait = 5
Spell Resistance: 2 Warpriest

Level 0, DC 12, 4 known, at will
Guidance Guidance
Light Light

Level 1, DC 13, 3/day (Can spontaneously cast Cure Light Wounds)
Cure Light Wounds Cure Light Wounds
Command Command
Weapons Against Evil Weapons Against Evil

Previously Prepared Spells
Level 0
Guidance [/url=]Guidance[/url]
Light [/url=]Light[/url]

Level 1
Bless [/url=]Bless[/url]
Command [/url=]Command[/url]
Comprehend Languages [/url=]Comprehend Languages[/url]
Cure Light Wounds [/url=]Cure Light Wounds[/url]
Heightened Awareness [/url=]Heightened Awareness[/url]
Magic Weapon [/url=][Magic Weapon/url]
Weapons Against Evil [/url=]Weapons Against Evil[/url]


Combat Gear
Vial of Holy Water

Weapons and Armor
masterwork whip
masterwork buckler (155)
masterwork whip (301)
masterwork chain shirt (250)
masterwork composite longbow (400)

Other Gear
courtesan's kit (perfumes and books)
monk's outfit
hemp rope x2,
torch (10),
trail rations (5),
Holy Symbol of Calistria (Wooden)

319.1 gp

Character creation:

Str 14 (5)
Dex 13 (3)
Con 14 (5)
Int 10
Wis 14 (5)
Cha 12 (2)

That's 20 points.
Human Racial Bonus adds +2 to Wisdom.
Human Bonus Feat: Combat Reflexes

Level 1 Feat: Toughness

Level 1 Skills: Acrobatics (now +5), Intimidate (now +5), Knowledge (Religion) (now +4)

Level 1: Warpriest (Sacred Fist archetype)
Charm and Luck Blessings

1. Godsmouth Heresy:



Pharasma's Blessing: Pharasma blesses you for your service to the Godsmouth Cathedral. You may reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature’s ability or effect, always taking the result of the second roll. You must make this reroll before the results of the first roll are known. If Pharasma is your patron deity, you receive a +4 bonus on your reroll. Once this ability has been used, cross it off the Chronicle.


Str 14 (5)
Dex 13 (3)
Con 14 (5)
Int 10
Wis 14 (5)
Cha 12 (2)

Human: add a +2 to Str for 16 total

Human: Improved Unarmed Strike
Level 1: Weapon Focus (Improved Unarmed Strike)
Warpriest Focus Weapon: Weapon Focus (Whip)

Sacred Weapon damage is at 1d6 for Whip and IUS.

Blessings: Charm, Trickery

Knowledge (Religion)

Buy a buckler (155)
Buy an mwrk whip (301)
Buy a mwrk chain shirt (250)
Buy a mwrk composite longbow (400)

Refund sling bullets for (0.1)

I'm Level 2!:

Level 2 Warpriest

d8 HP (5) + 2 Con + 1 FCB (now 19 total)

Knowledge (Local) (+4)
Intimidate (+6)
Swim (+7)

BAB +1 (now 1)
CMD 18

Saving Throws +1 Fort, +1 Will (now 5/1/5)

Spells per day increase: 1 more level 0, 1 more level 1 (noted)

Fervor 1d6 (noted)
2/2 Warpriest Level + 2 Wis per day = 4 per day

Blessings increased by 1/2 (to 4 per day)