About Annilda SoncirStory:
Calistria, a goddess who combines physical attraction with intertwined insults. This inner strength attracted a young Annilda to a temple long ago, and her parents were glad for the assistance, as they were too young to truly deal with a new child.
Annilda focused on making sure no one could catch her off guard. She trained her body so she could use it as a weapon stronger than any blade, and honed her threats to insult anyone who dared to boss her. She left the church as a fortune teller, taking her time to meet new people and offer then spiritual and physical healing as needed. She wasn't much for material goods- most of it went to the church and some went for her parents. The Pathfinder Society tried to entice her with tales of fame and fortune, but she found something more valuable- the members who had their own experiences and stories that she had simply heard of. She agrees with many monasteries that perfection requires the union of body, mind and soul. But without a divine hand to reveal the way, you are doomed to fail. Annilda believes societal stress is paramount to forcing this balance, and finds Idori isolationism laughable.
Bot Me!:
If I don't have Mage Armor, ask an arcane caster to use my scroll on me. Get into flanking with the frontliner, then use my unarmed strike. (Open the Offense section and copy the dice rolls down there.) I have good Acrobatics checks, so use this to provoke AoOs to get into flanking if needed.
PFS ID: 133608-19
Saving Throws:
Fort 3 Wrp + 2 Con = 5 Reflex 0 Wrp + 1 Ref = 1 Will 3 Wrp + 2 Wis = 5 Defenses and Movement:
HP 8 Warpriest + d8 Warpriest + 2*2 Con + 2 Favored Class = 19 AC 10 + 1 Dex + 4 Armor + 1 Shield = 16 T 1 Dex = 11 FF 4 Armor + 1 Shield = 15 Init 1 Dex + 1 Trait = 2 CMD 10 + 3 Str + 1 Dex + 1 BAB = 15 Offense:
BAB 0 CMB 0 BAB + 3 Str = 3 Melee
[dice=Unarmed Strike]1d20+5[/dice]
Whip
[dice=Whip]1d20+6[/dice]
Dagger
[dice=Dagger]1d20+4[/dice]
Ranged Dagger
[dice=Dagger]1d20+2[/dice]
Skills:
ACP: -1 (Mwrk Chain Shirt) Climb 3 Class + 3 Str + 1 Rank = 7
Class Abilities:
Sacred Weapon Calistria's favored weapon (Whips) and any weapon I took the Weapon Focus feat with upgrades in damage (I can choose to keep the base damage if I desire) Level 1: 1d6 Level 5: 1d8 Level 10: 1d10 Level 15: 2d6 Level 20: 2d8 Flurry of Blows
Aura
Blessings
Charm Blessing - minor
Trickery - minor
Fervor
As a swift action, I can expend one use of this ability to cast any one warpriest spell I prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only me, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. I do not need to have a free hand to cast a spell in this way.
Feats:
Human: Improved Unarmed Strike Level 1: Weapon Focus (Improved Unarmed Strike) Warpriest Focus Weapon: Weapon Focus (Whip) Traits:
Arcane Temper - +1 Concentration and Initiative checks. Inspired - Roll twice and take the best result, 1/day. Spells:
Concentration: 2 Warpriest + 2 Wis + 1 Trait = 5 Spell Resistance: 2 Warpriest Level 0, DC 12, 4 known, at will
Level 1, DC 13, 3/day (Can spontaneously cast Cure Light Wounds)
Previously Prepared Spells
Level 1
Gear:
Combat Gear Vial of Holy Water Weapons and Armor
Other Gear
319.1 gp
Character creation:
Str 14 (5) Dex 13 (3) Con 14 (5) Int 10 Wis 14 (5) Cha 12 (2) That's 20 points.
Level 1 Feat: Toughness Level 1 Skills: Acrobatics (now +5), Intimidate (now +5), Knowledge (Religion) (now +4) Level 1: Warpriest (Sacred Fist archetype)
1. Godsmouth Heresy:
Thread Pharasma's Blessing: Pharasma blesses you for your service to the Godsmouth Cathedral. You may reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature’s ability or effect, always taking the result of the second roll. You must make this reroll before the results of the first roll are known. If Pharasma is your patron deity, you receive a +4 bonus on your reroll. Once this ability has been used, cross it off the Chronicle.
Rebuild:
Attributes: Str 14 (5) Dex 13 (3) Con 14 (5) Int 10 Wis 14 (5) Cha 12 (2) Human: add a +2 to Str for 16 total Feats:
Sacred Weapon damage is at 1d6 for Whip and IUS. Blessings: Charm, Trickery Skills:
Buy a buckler (155)
Refund sling bullets for (0.1)
I'm Level 2!:
Level 2 Warpriest d8 HP (5) + 2 Con + 1 FCB (now 19 total) Skills
BAB +1 (now 1)
Saving Throws +1 Fort, +1 Will (now 5/1/5) Spells per day increase: 1 more level 0, 1 more level 1 (noted) Fervor 1d6 (noted)
Blessings increased by 1/2 (to 4 per day)
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