| GM_wu |
Maol charges and cuts into the orc thigh but this orc doesn't seem to be done yet as the chian shirt seemed to soften the blow from how hard it would have been.
Agromite runs forward and sneaks up on another orc in the thigh when least expected and causes it to start bleeding profusely.
Stevrons bomb hits the orc hard with enough force to make it insides break and for it to start moving slower like it is hurt inside but the orc is still managing to fight to the death.
orc's turn
| GM_wu |
The two orcs to the left side of the party charge stervon. The one hit by the bomb still manages even though it seems hurt. 1d20 + 8 ⇒ (2) + 8 = 10 2d4 + 4 ⇒ (2, 1) + 4 = 7 Which misses to the left of stervon
But the second orc coming after stervon hits true with a falchion dealing a nasty blow stevron takes 11 points of damage.
1d20 + 8 ⇒ (15) + 8 = 23 2d4 + 4 ⇒ (4, 3) + 4 = 11
The orcs next to agromite attack Agromite.
1d20 + 6 ⇒ (8) + 6 = 14
2d4 + 4 ⇒ (2, 2) + 4 = 8
The one stabbed by Agromite misses
1d20 + 6 ⇒ (20) + 6 = 26
2d4 + 4 ⇒ (4, 4) + 4 = 12
confirm
1d20 + 6 ⇒ (9) + 6 = 15
2d4 + 4 ⇒ (3, 1) + 4 = 8
Agromite takes a blow to the chest that could have been much worse if it were not for his armor.
Map
| Maoldrurra |
Maoldrurra steps and backs to make room to scythe his glaive at the wounded orc.
Glaive 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 ... damage 1d10 + 4 ⇒ (10) + 4 = 14
5' step to G3
He glances at the wounded Stevron and new urgency hastens his motion as he prepares to attack the next orc.
To me! To Me!
Elf boy has combat reflexes. He gets up to 3 AoOs if we can draw the orcs in.
| Anna Bridgette |
Anna goes for her usual Ray of Frost on the closest orc
Touch_Atk: 1d20 + 3 ⇒ (6) + 3 = 9 Nuts
Cold: 1d3 + 1d4 ⇒ (1) + (3) = 4
| Agromite Monshoon |
Maybe it's an after-affect of the healing magic, but seeing Maol's opponent on the brink of falling Agromite decides on the direct approach and bolding attacks the orc.
Attack, MW shortsword, bless: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d4 ⇒ 4
Tumble from G2 > G1 > F0 to set up the flank for next round. Looks like only one possible AOO?
Acrobatics to avoid AOO: 1d20 + 9 ⇒ (9) + 9 = 18
| GM_wu |
The remaining orc next to agromite will try to swing at agromite once more 1d20 + 6 ⇒ (2) + 6 = 8 2d4 + 4 ⇒ (2, 2) + 4 = 8 which misses well off the mark.
The orc to the far left of the cave charges pip will still internally injured from stervons bomb. 1d20 + 8 ⇒ (10) + 8 = 182d4 + 4 ⇒ (4, 4) + 4 = 12
Pip takes 12 damage.
The last uninjured orc charges on maol to attack him but maol gets an opportunity to defend. 1d20 + 8 ⇒ (4) + 8 = 12 2d4 + 4 ⇒ (1, 4) + 4 = 9 But his attack misses at the end.
Will post map after maol aoo.
| Anna Bridgette |
Anna goes for her usual Ray of Frost on the closest injured orc
Touch_Atk: 1d20 + 3 ⇒ (9) + 3 = 12
Cold: 1d3 + 1d4 ⇒ (1) + (3) = 4
| Stevron Vance |
Stevron throws his bomb at the orc next to Maoldrurra. Square [F,4]
Marking Maoldrurra's square [G,3] as not being affected by the splash damage of the bomb if it hits.
Attack vs. touch ac: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9
Confirmation vs. touch ac: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
Damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12
5 more bombs for today after this one.
| Piper 'Pip' Zappenpop |
Pip is in trouble, and she knows it. A massive Orc looks before her, and her companions are far away. Pain throbs through her from the Orc's hit, but she holds on and steps away from the beast, then casts through the pain.
Casting Cause Fear on the Orc attacking me, DC 15 will
| Agromite Monshoon |
I think Agromite was able to move to F0 as part of last turn action? going to assume so and include flanking stats here, if not please adjust.....
The tide of battle is quickly turning, but its pretty clear to Agromite that they are not out of the woods yet. Feeling pretty proud of himself that his acrobatics paid off and put him in position, he presses his advantage while the orc tries to split its focus between him and Maol.
Attack vs 03, MW shortsword flanking: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 1d4 + 0 ⇒ (3) + 0 = 3
Sneak Attack: 2d6 + 1 ⇒ (6, 1) + 1 = 8 for another 9 (treat 1s as 2s) total damage 12hp
Remaining Move Action: 20' move from F0 > E1 > D1 > D2 > D3
| Maoldrurra |
A flash of cold from Anna, a well-placed bomb from Stevron, Agromite's acrobatics. Maol notes them allas his glaive circles up for anoter strike.
Where's Pip? He looks for the gnome druid, but can't find her.
Feeling more than seeing the orc close on his left side, the elven warrior clips him with the butt end of the glaive to keep him off balance while he drives the head of the glaive at the orc by Agromite.
Hold position and strike at orc 3.
Glaive 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 ... damage 1d10 + 4 ⇒ (10) + 4 = 14
| GM_wu |
sorry boards ate my post and haven't had any new posts or never hit submit.
The orc pip limped back 30 feet.
Stervrons bomb knocks the orc the dead talking the full hit. Maols stike with the glaive also knocks the down dead with the full glaive. Anna ray barely misses the orc to avoid hitting maol. Agromite can change his action.
Agromite can change his action since that orc is dead.
| Agromite Monshoon |
RETCON sorry for the delay....
The tide of battle is quickly turning, but its pretty clear to Agromite that they are not out of the woods yet. His acrobatics had paid off and put him in position to strike but the elf warrior's polearm gets there first and strikes the creature down.
Seeing the diminutive oracle in trouble across the way Agromite suddenly finds himself in motion. Cannot believe Im doing this!]
Charge attack vs 01, MW shortsword: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 1d4 + 0 ⇒ (3) + 0 = 3
AC now 17 until next turn. I kept the original rolls. if that's not OK let me know and I will reroll
| Anna Bridgette |
Anna goes for her usual Ray of Frost on the closest injured orc again
Touch_Atk: 1d20 + 3 ⇒ (1) + 3 = 4
Cold: 1d3 + 1d4 ⇒ (3) + (2) = 5
| Piper 'Pip' Zappenpop |
Pip sighs in relief as her assailant flees. She looks around for Maol and spots him far away for her cripples legs. Why did you go over there! her feelings scream. All she could do though was hobble over on the rough cavern surface to be near him again. Yelling now would probably just attract unwanted attention.
double Move 30' total toward Maol
| Maoldrurra |
Maoldrurra rushes toward Pip and the orc, pointing his glaive spearlike as he goes. Rushing past her, he drives the blade at the retreating orc.
Charge.
Glaive 1d20 + 6 + 1 - 1 + 2 ⇒ (9) + 6 + 1 - 1 + 2 = 17 ... damage 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13
(+1 to hit v orcs and dwarves) (Power Attack -1 to hit +2 or 3 on damage)
Glaive +6 1d10+4 x3 slash, reach, trip
AC drops to 16
| Agromite Monshoon |
Sensitive to the amount of noise the battle made, Agromite takes up a position near the exit of the room, hiding in the shadows as best he can while watching to see if reinforcements come running from deeper within the complex.
Assuming theres only 1 other exit from this room besides the one we used to come in? He will take up a 'guard' position by that exit and keep a lookout.
Stealth: 1d20 + 13 ⇒ (1) + 13 = 14 or not......
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
| Stevron Vance |
Are all the orcs gone? If they are then this is what Stevron will do.
Stevron sits down on a nearby rock if he can and he simply rests for a bit, and drinks his potion of CLW.
CLW: 1d8 + 3 ⇒ (5) + 3 = 8
"If anyone else requires healing I can whip something up in a couple a of minutes."