| GM_wu |
1d20 + 1 ⇒ (20) + 1 = 21 1d20 + 2 ⇒ (19) + 2 = 21
sorry forums ate my update and I thought no one posted.
The lead orc with seemingly long arms casts a spell to become even larger.
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The other three orcs shoot crossbows at agromite and mvoe to get a shot. 1d20 + 1 ⇒ (16) + 1 = 17 1d8 ⇒ 5
The first bolt hits agromite for 5 damage.
1d20 + 1 ⇒ (9) + 1 = 10 The second bolt misses agromite
1d20 + 1 ⇒ (19) + 1 = 20 1d20 + 1 ⇒ (7) + 1 = 81d8 ⇒ 1 The last bolt hits agromite narrowly missing agromite but barely wounds him for 1 damage.
Party to act.
| Maoldrurra |
INitiatives:
Orcs 21
Anna 13
Agromite 11
Pip 9
Maoldrurra 9
Stevron 8
Retreat and hope they charge around the corner or charge in after them? It's really up to Anna and Agromite.
Maoldrurra hears the rumble of the orc's command and the SNAP! of crossbows. He readies himself for action.
Delaying until after Pip. I want to see what Agromite and Anna do.
Melee Weapons: (+1 to hit v orcs and dwarves) (Power Attack -1 to hit +2 or 3 on damage)
Glaive +6 1d10+4 x3 slash, reach, trip
Heavy Mace +5 1d8+3 x2
Dagger +5 1d4+3 19-20 x2
Ranged Weapons: (+1 to hit v orcs and dwarves)
Dagger +5 1d4+3 19-20 x2 10'
MW (+3 Str) Composite Shortbow +5 (1d6+3, x3, 70 ft, 2 lbs, P) Arrows x20 (2 lbs)
| Agromite Monshoon |
At the sight of his own blood, Agromite tightens his grip on his sword and raises it high over his head. With an almost feral scream he charges forward. Brandishing his blade, he dives and rolls under the enlarged creature's arms to spring up right in front of it to deliver a fatal blow. As he brings his arm back the long-armed creature raises a foot to crush him into paste....
It only takes a split second for the image to play out in his mind, but its enough to remind the gnome what happens to fools in these types of situations. And while he has been called a fool more than once in his life he certainly isn't THIS kind of fool.
That does not mean he can resist doing something to the big lumbering monster. As Agromite retreats behind the corner again he snap his fingers, causing a flash of light to appear right in front of its now enlarged eyes.
Standard Action: use Flare on the big guy (DC11 Fort save or be dazzled for 1 minute)
Move Action: Exit, stage left
| Maoldrurra |
Maoldrurra's perspective changes as he grows and he feels new power in his limbs. He drops his glaive off his shoulder and into a guard position and moves forward to cover his friends.
Pip's Bless.
+1 attack and saves vs fearAnna's Enlarge
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
So with a natural reach of 10 and a large glaive do I get 15 or 20' of reach?
| Stevron Vance |
Stevron will throw a bomb at the large orc and back away.
attack versus touch ac: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
| Maoldrurra |
Maoldrurra drinks Stevron's shield potion and lumbers forward to cover the retreat of Agromite and Pip. (H14-G15) He readies his glaive against orcs pursuing the two gnomes.
Should be able to reach into the row 13 squares from there. He'll take attacks of opportunity as they round the corner.
Guys, next round we can try to hold here or push into the big room with Maol leading. What do you all think?
| Piper 'Pip' Zappenpop |
Don't forget that Bless is active
Pip decides that these orcs need more than one front on which to fight. She begins a spell to summon a creature to aid them.
Begin casting Summon Monster I
| Stevron Vance |
Steveron will pull out a bomb and get it ready to throw at the big orc as it comes into view.
readying action to throw bomb at big orc
attack: 1d20 + 20 + 5 ⇒ (19) + 20 + 5 = 44
damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12
| Agromite Monshoon |
danger? I laugh at danger! HAHAHA!
Seeing the orc charge up inside the arc of Maol's weapon, Agromite yet again finds himself in the position to do something stupid. This time he decides to do it, coming up behind Maol then tumbling through the elf's blood circle to come up in front of the orc sword first.
Move Action: 20' move from F14 > G14 > H14 >I15 >J15. Should only incur 1 AOO unless.....
Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13 vs his CMD to avoid the AOO, that probably isn't enough so I probably wont be laughing for long
Short Sword Attack, Bless: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d4 ⇒ 4
By the nine hells, what am I doing? Ive got to learn a better way.....
| Piper 'Pip' Zappenpop |
Pip's spell completes and an eagle appears behind the big Orc. (K14) It glares at the orc (smite) and attacks with beak and talon!
Talon1: 1d20 + 3 ⇒ (6) + 3 = 9
Talon2: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Beak: 1d20 + 3 ⇒ (8) + 3 = 11
She then prepares to cast on the big orc, as soon as he appears.
Ready action: cast Cause Fear on big orc as soon as he rounds the corcert in concert with Stevron's bomb. DC 15 will negates.
| GM_wu |
Anna has two orcs as she tries to get closer to the big orc take a swing at her.
1d20 + 6 ⇒ (15) + 6 = 21 2d4 + 4 ⇒ (4, 1) + 4 = 9
1d20 + 8 ⇒ (9) + 8 = 17 2d6 + 7 ⇒ (1, 4) + 7 = 12
Anna gets struck by one orc she run by to get to the big orc through maols square and then gets hit by the big orc with a longer reach and collapses taking 21 points of damage.
maols attack was an attack of oppurtunity so he still gets an attack oh and you don't threaten the orc right next to you.
| GM_wu |
The orc collapses to the ground after moals swing but the big orc is still looms farther in the cave with two minons. Sorry had a hard time in real life should have checked back after no new posts to see maol had posted and didn't realize were new posts.
The big orc swings at the eagle in a fit of rage 1d20 + 10 ⇒ (10) + 10 = 20
2d6 + 8 ⇒ (2, 3) + 8 = 13 The eagle gets sent back to another plane and the big orc mace has a faint red glow.
The big orc then steps forward right into Stevrons hurled bomb. And takes a hard hit from the bomb but is still able to fight.
1d20 + 1 ⇒ (3) + 1 = 4
Then pips spell hits the effect orc Which promptly retreats.
Maol can take an aoo but the big orc would get cover.
The other two orcs fire crossbows and reload at agromite. 1d20 + 2 ⇒ (3) + 2 = 51d8 ⇒ 3
1d20 + 2 ⇒ (3) + 2 = 5 1d8 ⇒ 6
Which both bolts miss. 1d4 ⇒ 2
anna is still unconcious
| Agromite Monshoon |
"Enough with the crossbows already!"
Now that his brave moment has passed Agromite realizes he is yet again in the line of fire. Luckily for him the orcs are horrible shots but that type of luck can only last so long. With a few quick steps he ducks back behind the wall again.
"Now what? They've got us pinned down.... His eyes settle on Stevron as he asks the question, and suddenly his eyes light up and he reaches for his pouch. With a grin he pulls out a small flask.
"Don't have much to help Anna, but I can do my Stevron imitation and throw some fire at them!"
Move Action: move out of the open back into the hallway with the others, then draw Alchemist Fire from belt pouch.
Standard Action: Readied to throw at anything that peeks around the corner
| Piper 'Pip' Zappenpop |
I got Anna! Pip says. She dances forward and casts. A golden glow surrounds her hand and she touches Anna's shoulder. Rise and shine, girlie. There's killing to do!
Cure Light: 1d8 + 3 ⇒ (6) + 3 = 9
| Maoldrurra |
Cover doesn't scare me, but please make the proper deduction from Maol's attack roll.
Maol thrusts his large glaive past the corner of the wall ...
AoO Glaive: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 ... damage: 2d8 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13
.... then he steps forward and wrenches it to the left, hoping to use the corner as a pivot to give his strike greater leverage.
Hopefully a 5' step gets rid of the cover. A fresh map would be really useful.
Glaive: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 ... damage: 2d8 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12
| GM_wu |
Maol The big orc isn't quite within 5 feet anymore as it ran away because of cause fear. So you could use a move action to get next to the other orcs.
Pip you would need to double move because your speed is only 15 feet and anna is 20 feet away from you. But it can go off next round.
Anna needs to try and stabilize.
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