Gm Wu's "The war within" (Inactive)

Game Master doctor_wu

Set in Lastwall starting out in small hamlet of southwatch sout of Castle Everstand.


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gm 3

1d20 - 1 ⇒ (3) - 1 = 2 1d20 - 1 ⇒ (17) - 1 = 16 1d20 - 1 ⇒ (14) - 1 = 13

1d20 ⇒ 11

orc:
What is that


gm 3

Another orc with a deep booming commanding voice says

orc:
"Either traitors or intruders that have made it this far.

roll for initiative


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Init: 1d1 + 8 ⇒ (1) + 8 = 9


Male Elf Fighter 3 current HP 14 of 18

init 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Init: 1d20 + 2 ⇒ (6) + 2 = 8


Winter Witch 3

init: 1d20 + 2 ⇒ (11) + 2 = 13


M Gnome Rogue Trapsmith 1

Init: 1d20 + 3 ⇒ (8) + 3 = 11


gm 3

1d20 + 1 ⇒ (20) + 1 = 21 1d20 + 2 ⇒ (19) + 2 = 21

sorry forums ate my update and I thought no one posted.

The lead orc with seemingly long arms casts a spell to become even larger.
map

The other three orcs shoot crossbows at agromite and mvoe to get a shot. 1d20 + 1 ⇒ (16) + 1 = 17 1d8 ⇒ 5
The first bolt hits agromite for 5 damage.
1d20 + 1 ⇒ (9) + 1 = 10 The second bolt misses agromite

1d20 + 1 ⇒ (19) + 1 = 20 1d20 + 1 ⇒ (7) + 1 = 81d8 ⇒ 1 The last bolt hits agromite narrowly missing agromite but barely wounds him for 1 damage.

Party to act.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip summons up her divine powers and releases them in a burst. Everyone in her party feels inspired and assured of victory.

Cast Bless.
+1 attack and saves vs fear


Male Elf Fighter 3 current HP 14 of 18

INitiatives:

Orcs 21

Anna 13
Agromite 11
Pip 9
Maoldrurra 9
Stevron 8

Retreat and hope they charge around the corner or charge in after them? It's really up to Anna and Agromite.

Maoldrurra hears the rumble of the orc's command and the SNAP! of crossbows. He readies himself for action.

Delaying until after Pip. I want to see what Agromite and Anna do.

Weapon options :

Melee Weapons: (+1 to hit v orcs and dwarves) (Power Attack -1 to hit +2 or 3 on damage)
Glaive +6 1d10+4 x3 slash, reach, trip
Heavy Mace +5 1d8+3 x2
Dagger +5 1d4+3 19-20 x2

Ranged Weapons: (+1 to hit v orcs and dwarves)
Dagger +5 1d4+3 19-20 x2 10'
MW (+3 Str) Composite Shortbow +5 (1d6+3, x3, 70 ft, 2 lbs, P) Arrows x20 (2 lbs)


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

My vote is for retreat. In fact, pip will use her move action to retreat behind the wall.


M Gnome Rogue Trapsmith 1

At the sight of his own blood, Agromite tightens his grip on his sword and raises it high over his head. With an almost feral scream he charges forward. Brandishing his blade, he dives and rolls under the enlarged creature's arms to spring up right in front of it to deliver a fatal blow. As he brings his arm back the long-armed creature raises a foot to crush him into paste....

It only takes a split second for the image to play out in his mind, but its enough to remind the gnome what happens to fools in these types of situations. And while he has been called a fool more than once in his life he certainly isn't THIS kind of fool.

That does not mean he can resist doing something to the big lumbering monster. As Agromite retreats behind the corner again he snap his fingers, causing a flash of light to appear right in front of its now enlarged eyes.

Standard Action: use Flare on the big guy (DC11 Fort save or be dazzled for 1 minute)
Move Action: Exit, stage left


gm 3

1d20 + 6 ⇒ (19) + 6 = 25 The big orc does not get effected by the flare.


Winter Witch 3

Anna cast enlarge person on Maoldrurra


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra's perspective changes as he grows and he feels new power in his limbs. He drops his glaive off his shoulder and into a guard position and moves forward to cover his friends.

"Comrade's Buffs" wrote:


Pip's Bless.
+1 attack and saves vs fear

Anna's Enlarge
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.

So with a natural reach of 10 and a large glaive do I get 15 or 20' of reach?


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Stevron will throw a bomb at the large orc and back away.

attack versus touch ac: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12


Male Elf Fighter 3 current HP 14 of 18

I'm assuming the black squares are walls. Is this true?


gm 3

yes blcak squares are walls. and glaive will be 15 feet reach.


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra drinks Stevron's shield potion and lumbers forward to cover the retreat of Agromite and Pip. (H14-G15) He readies his glaive against orcs pursuing the two gnomes.

Should be able to reach into the row 13 squares from there. He'll take attacks of opportunity as they round the corner.

Guys, next round we can try to hold here or push into the big room with Maol leading. What do you all think?


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I say let's see if attacks connect. If we have success, advance. If no, hold the line.


gm 3

Still waiting on new action from stevron as I assume he doesn't want to try and throw a bomb through the wall.


M Gnome Rogue Trapsmith 1

agree w pip, we'll probably have to advance eventually but lets see what they do first


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Since there is a wall there stevron will just move behind Malodrurra and drink his potion of true strike.


gm 3

One of the orcs moves to try and get within Maol reach with his glaive. I still think MAol doesn't threaten 5 feet aroudn him. The big orc comes within down the hall and two of the others are behind the big orc.

Maol gets an attack of oppurtunity then part to act.

map


Male Elf Fighter 3 current HP 14 of 18

As the orc comes into range, Maoldrurra drives his glaive toward the orc's chest.

Glaive 1d20 + 6 ⇒ (10) + 6 = 16 ... damage 1d10 + 4 ⇒ (7) + 4 = 11


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Don't forget that Bless is active

Pip decides that these orcs need more than one front on which to fight. She begins a spell to summon a creature to aid them.

Begin casting Summon Monster I


Male Elf Fighter 3 current HP 14 of 18

Thanks, Choon! So that's +1 more to hit and an additional point of damage for Anna's enlarge spell. The AoO becomes 17 to hit and 12 points of damge.


gm 3

actually the damage dice is 2d8 from enlarge the weapon gets bigger. Maol should reroll the correct dice

Maols attack hits the approaching orc.


M Gnome Rogue Trapsmith 1

wacky question....since Maol does not threaten 5', can Agromite move to J15 and not get in his way? The elf is huge and Im just a wee gnome....


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Steveron will pull out a bomb and get it ready to throw at the big orc as it comes into view.

readying action to throw bomb at big orc

attack: 1d20 + 20 + 5 ⇒ (19) + 20 + 5 = 44
damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12


gm 3

Yeah two sizes smaller doesn't provide cover I don't think. If I remember correctly.


Male Elf Fighter 3 current HP 14 of 18

New damage roll 2d8 + 5 ⇒ (1, 4) + 5 = 10


gm 3

The orc takes a grevious gash to his to his chest from Maoldurra but is still able to fight.

edit Agromite remeber there is the orc right in front of maol now which still threatens moving through maol.


M Gnome Rogue Trapsmith 1

danger? I laugh at danger! HAHAHA!

Seeing the orc charge up inside the arc of Maol's weapon, Agromite yet again finds himself in the position to do something stupid. This time he decides to do it, coming up behind Maol then tumbling through the elf's blood circle to come up in front of the orc sword first.

Move Action: 20' move from F14 > G14 > H14 >I15 >J15. Should only incur 1 AOO unless.....
Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13 vs his CMD to avoid the AOO, that probably isn't enough so I probably wont be laughing for long
Short Sword Attack, Bless: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d4 ⇒ 4

By the nine hells, what am I doing? Ive got to learn a better way.....


gm 3

THe orc tries to take an attack agianst the gnome rushing into danger with a falchion.

1d20 + 6 ⇒ (6) + 6 = 12
2d4 + 4 ⇒ (3, 2) + 4 = 9

Agromites small shortsword then goes into the orc who seems still able to fight.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip's spell completes and an eagle appears behind the big Orc. (K14) It glares at the orc (smite) and attacks with beak and talon!
Talon1: 1d20 + 3 ⇒ (6) + 3 = 9
Talon2: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Beak: 1d20 + 3 ⇒ (8) + 3 = 11

She then prepares to cast on the big orc, as soon as he appears.
Ready action: cast Cause Fear on big orc as soon as he rounds the corcert in concert with Stevron's bomb. DC 15 will negates.


gm 3

pip K14 isn't adjacent to big orc. It is next to little orc next to maoldurra. The big orc is in j11:k12. Also I need anna action unless pip is attacking the wounded orc. Which would get flanking. in I15 for agromite but pip acts later.


Winter Witch 3

Anna moves near the Big Orc and casts Reduce Person on him.
Fort Save DC: 14


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

The eagle attacks the foe to which it is adjacent.


gm 3

Anna has two orcs as she tries to get closer to the big orc take a swing at her.

1d20 + 6 ⇒ (15) + 6 = 21 2d4 + 4 ⇒ (4, 1) + 4 = 9

1d20 + 8 ⇒ (9) + 8 = 17 2d6 + 7 ⇒ (1, 4) + 7 = 12

Anna gets struck by one orc she run by to get to the big orc through maols square and then gets hit by the big orc with a longer reach and collapses taking 21 points of damage.

maols attack was an attack of oppurtunity so he still gets an attack oh and you don't threaten the orc right next to you.


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra steps back and slashes at the orc with his glaive.

5' step back . and...

Glaive: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 ... damage: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8


gm 3

maol wrong damage dice again you are enlarged.


Male Elf Fighter 3 current HP 14 of 18

2d8 + 4 + 1 ⇒ (7, 2) + 4 + 1 = 14 Sorry.


gm 3

The orc collapses to the ground after moals swing but the big orc is still looms farther in the cave with two minons. Sorry had a hard time in real life should have checked back after no new posts to see maol had posted and didn't realize were new posts.

The big orc swings at the eagle in a fit of rage 1d20 + 10 ⇒ (10) + 10 = 20
2d6 + 8 ⇒ (2, 3) + 8 = 13 The eagle gets sent back to another plane and the big orc mace has a faint red glow.

The big orc then steps forward right into Stevrons hurled bomb. And takes a hard hit from the bomb but is still able to fight.

1d20 + 1 ⇒ (3) + 1 = 4
Then pips spell hits the effect orc Which promptly retreats.

Maol can take an aoo but the big orc would get cover.

The other two orcs fire crossbows and reload at agromite. 1d20 + 2 ⇒ (3) + 2 = 51d8 ⇒ 3
1d20 + 2 ⇒ (3) + 2 = 5 1d8 ⇒ 6

Which both bolts miss. 1d4 ⇒ 2

anna is still unconcious


M Gnome Rogue Trapsmith 1

"Enough with the crossbows already!"

Now that his brave moment has passed Agromite realizes he is yet again in the line of fire. Luckily for him the orcs are horrible shots but that type of luck can only last so long. With a few quick steps he ducks back behind the wall again.

"Now what? They've got us pinned down.... His eyes settle on Stevron as he asks the question, and suddenly his eyes light up and he reaches for his pouch. With a grin he pulls out a small flask.

"Don't have much to help Anna, but I can do my Stevron imitation and throw some fire at them!"

Move Action: move out of the open back into the hallway with the others, then draw Alchemist Fire from belt pouch.
Standard Action: Readied to throw at anything that peeks around the corner


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I got Anna! Pip says. She dances forward and casts. A golden glow surrounds her hand and she touches Anna's shoulder. Rise and shine, girlie. There's killing to do!

Cure Light: 1d8 + 3 ⇒ (6) + 3 = 9


Male Elf Fighter 3 current HP 14 of 18

Cover doesn't scare me, but please make the proper deduction from Maol's attack roll.

Maol thrusts his large glaive past the corner of the wall ...
AoO Glaive: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 ... damage: 2d8 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13

.... then he steps forward and wrenches it to the left, hoping to use the corner as a pivot to give his strike greater leverage.

Hopefully a 5' step gets rid of the cover. A fresh map would be really useful.

Glaive: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 ... damage: 2d8 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12


gm 3

Maol The big orc isn't quite within 5 feet anymore as it ran away because of cause fear. So you could use a move action to get next to the other orcs.

Pip you would need to double move because your speed is only 15 feet and anna is 20 feet away from you. But it can go off next round.

Anna needs to try and stabilize.
map


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

I counted wrong. My bad. Anna will be healed as soon as possible next round.


Winter Witch 3

stablise: 1d20 + 1 ⇒ (8) + 1 = 9
Nope

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