Gm Wu's "The war within" (Inactive)

Game Master doctor_wu

Set in Lastwall starting out in small hamlet of southwatch sout of Castle Everstand.


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Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

I could save one with my cure light wounds extract, but I wouldn't be able to help the other guy.


Winter Witch 3

heal check: 1d20 + 8 ⇒ (1) + 8 = 9


gm 3

wouldn't it have to be an infusion?

Anna which one are you healing?

1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14
1d20 + 1 - 2 ⇒ (7) + 1 - 2 = 6


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

All extracts I create can be infusions with no extra cost, so I just make them all infused (just in case I go down and want someone to use my healing one on me).

EDIT: If you want I can show something on my alias everyday (in game) to show what is or isn't infused.


Male Elf Fighter 3 current HP 14 of 18

He doesn't look good. Death would be he desert, but he may have information they could use at Castle Everstand.

Maol kneels beside camoman and tries to staunch his wounds.

Untrained heal 1d20 + 1 ⇒ (4) + 1 = 5


gm 3

Maol doesn't seem to stop his wounds but they seemed to stop themselves. Also remember anna has healing hex


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip rides up on Nimbus just as Maol has started his process. She sighs, but recognizes the intent Maol must have. Personally, she wants to know why everyone and everything wants to kill her all of a sudden. She dismounts and helps with the first aid.

untrained heal: 1d20 - 1 ⇒ (16) - 1 = 15

Ninja by 17 seconds. :P


M Gnome Rogue Trapsmith 1

Agromite is also very curious about why they were attacked but has no skill of healing, so finishes his search of the camoman then waits for the others.


gm 3

He has the a shortsword and the two daggers one of witch was very nice.


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

What race does the cloaked man appear to be?


gm 3

it is not a cloak it is his skin. Need a knowldge local check.


M Gnome Rogue Trapsmith 1

Knowledge (local): 1d20 + 5 ⇒ (9) + 5 = 14

Once satisfied that the creature has no hidden weapons or valuables, Agromite takes a closer look at the creature itself. Clearly this is not an outlying orc scout as they would have expected. The gnome spends a few moments more examining the creature trying to determine exactly what it is.


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Kowledge (Local): 1d20 + 9 ⇒ (6) + 9 = 15


M Gnome Rogue Trapsmith 1

show-off


Male Elf Fighter 3 current HP 14 of 18

Pip's 15 will stabilize him.

Maoldrurra looks on as Pip's ministrations seem to ease the man's pain. He looks at the man's skin and how it seems to change tone from place to place. "This is no orc, but he could be working for them. Or maybe he's just a stupid brigand. Either way we'll turn him over to Castle Everstand."


gm 3

Agromite and Stevron know that it is a skulk a kind of humanoid that lives on the fringes of socieity with a camoflauge ability and can sneak around.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip nods in agreement. Its not like we can keep him with us, anyway. Best let the locals deal with him.


gm 3

Is the party restraining the skulk in anyway?


Male Elf Fighter 3 current HP 14 of 18

Why? Is he waking up?

Got rope?


M Gnome Rogue Trapsmith 1

Agromite nods his agreement with Maol. "Turning him in makes sense. Should probably tie him up and question him first though right? Like 'why did you attack us, you git?'" The gnome gives the prone skulk a half-hearted kick.

Sorry, no rope here


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

No rope here


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip thinks to herself for a moment, then swings her backpack around and goes rummaging through it. A moment later she produces a large ball of twine. It's not rope, but it can do the same thing if you use enough of it. There's 50 feet there, so go nuts. She tosses it to Argomite.


Male Elf Fighter 3 current HP 14 of 18

"I would like to know why they attacked us. Two against five are not the sort of odds ambushers typically take."


Winter Witch 3

"Not necessarily true, they could have picked us off one at a time if they went with the right methods."


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

"But they didn't, they attacked Maoldrurra without even waiting for him to be alone."


Male Elf Fighter 3 current HP 14 of 18

"They were none too bright. Now let's see if he can tell us anything."


M Gnome Rogue Trapsmith 1

"Unless they have friends nearby?" As the group gathers around the captured skulks Agromite does a slow circuit around the area looking for signs of other ambushes. He cannot imagine other skulks watching their friends get beat just to maintain their hiding spots but the gnome did not live this long by taking things for granted.

Never being more than 40 feet from the group so he can get back in a single round, do a clockwise sweep of the area looking for clues or signs of another ambush.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25 another +1 f its a trap


gm 3

Agromite does not see any more ambushers.


Male Elf Fighter 3 current HP 14 of 18

So, is camo-man waking up? Is he capable of walking?

Or is he a sack of potatoes we should trow across the back of a horse?


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip proceeds to bind the thing's hands and feet with many feet of twine, effectively mimicking rope with the sheer number of times she wrapped it around.


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Could I use K. engineering to help pip tie them up?


gm 3

He is not waking up yet Is the party tending to his wounds?


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

If he's dying, yes. If he's stable then he gets tied up first.


Male Elf Fighter 3 current HP 14 of 18
"GM_wu" wrote:

He is not waking up yet Is the party tending to his wounds?

You mean like this?

Piper 'Pip' Zappenpop wrote:

Pip rides up on Nimbus just as Maol has started his process. She sighs, but recognizes the intent Maol must have. Personally, she wants to know why everyone and everything wants to kill her all of a sudden. She dismounts and helps with the first aid.

[dice= untrained heal]1d20-1 = 15

...


gm 3

after stabilizing him


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Untrained heal to stabilize: 1d20 + 2 ⇒ (18) + 2 = 20


gm 3

it is already stable. Because if you tend to wounds afterwards he might wake up on his own.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Ok then, I say we tend his wounds, throw him over the back of a horse, then get moving and wait until be comes to.


M Gnome Rogue Trapsmith 1

Agree. how far are we from the Castle?


The party moves forward with their prisoner in tow they move closer seeing it in the distance on the hill and its white stone exterior begins to show through the party passes by more bushes until they reach the gate and a guard says "State your business and what you are doing and explain why you have a prisoner."


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra reins in in front of the gate and stares down at the typically laconic guard. "We have ridden from Southwatch bearing a message from Captain Caravan to ~insert answer to the question in my Aug 16 and 17 posts here or use "Marshal Adjutant Willam Stoutaxe."~. The prisoner and his partner attacked us on the road. We brought him in for questioning to see if he was part of the orcish invasion or merely an incompetent bandit."


The gaurd responds "Ah carry on and entry although the castle would like to have the prisoner and put him in the dungeon. Take him to the prison gaurd" He then turns his head and in loud voice says "Open the gate" And the outer gates open. The gates open and inside the party goes up some steep steps and the stables are nearby. And a person at the stables says "Please can I stable your mounts as visitors. It will be 5sp."


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip glances at Nimbus, then back at the stable hand. I think Nimbus better stay with me. Last time he stayed in a stable three horses panicked. Not pretty.


Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2

Stevron looks back and forth between the stable hand and his coin purse.

But I don't want to give up any money.....

"Here's your 5 Silver Pieces."

Stevron hands over the silver with an air of defeat, and walks the rest of the way with a visible slump in his shoulders.


The man says "Okay suit yourself but I don't think it will be allowed in the keep." with a laugh.


M Gnome Rogue Trapsmith 1

Agromite also dismounts with a slightly dejected look, reluctant to give up his meager coins.

"Well, not much I can do is there? Here are your coins, sir: one....two.....three....four....five."

Sleight of Hand: 1d20 + 7 ⇒ (20) + 7 = 27 to only give him 4


gm 3

1d20 + 2 ⇒ (13) + 2 = 15 The man seems to not count the nubmer of coins.


Male Elf Fighter 3 current HP 14 of 18

"Five silver? Here's ten, but I want these beasts properly cooled down, watered, and fed well. We may be riding out soon." Maoldrurra hands the man a gold piece. "What's your name?"


Winter Witch 3

"Here's 8 silver, to cover any additional hay they'll need."


He says "my name is Liber."

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