Gm Wu's "The war within"
(Inactive)
Game Master
doctor_wu
Set in Lastwall starting out in small hamlet of southwatch sout of Castle Everstand.
M Gnome Rogue Trapsmith 1
Agromite nods his agreement, also unable to keep his face calm at the stench. An inn job? Working a castle? NO, smart guy, youre up to your knees in Orc offal! You have got to start rethinking your priorities......
Not willing to go any further into the room, Agromite stands at the entrance and quickly scans it for exits or threats before preparing to move on.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10 [ooc]wow, it really got to the poor guy!]
Male Elf Fighter 3 current HP 14 of 18
"At least it isn't their latrine."
Winter Witch 3
"Agreed, though I think we would of been able to smell an Orc latrine for a good 100m"
M Gnome Rogue Trapsmith 1
Agromite barely stops his hand from reaching up to cover his face. Gods, it gets worse? Maybe a nice warehouse job next.....
gm 3
The party moves forward into a new cavern and notices a few walls and yet there appear to two female half orcs wearing old tattered clothes standing in the darkness.
Roll for initiative.
Winter Witch 3
init: 1d20 + 2 ⇒ (3) + 2 = 5
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Male Elf Fighter 3 current HP 14 of 18
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Maoldrurra looks at the half-orc females, then at Anna. What do we do now?
Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
M Gnome Rogue Trapsmith 1
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6 are they armed and threatening? or are we dealing with non-combatants here??
gm 3
1d20 + 2 ⇒ (5) + 2 = 7
map
Stervon pip and agromite to act.
Then the half orcs.
Then anna and maoldurra.
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Pip readies an attack action until the half-orcs show overt hostile action.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 ⇒ 6
M Gnome Rogue Trapsmith 1
Also unsure what the group had stumbled into, Agromite readies his weapon but waits to see what happens next.
Ready an action, will attack if the attack him or Maol (5' step if needed). Can't imagine he'd be in a position to sneak attack at that point but obviously would try to position himself for it if theres a chance.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d4 ⇒ 1
gm 3
Can you please state what weapons you are using? I think pip is using a crossbow but I am not sure.
Stevron to act.
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
I'm sorry, yes, it is my crossbow.
M Gnome Rogue Trapsmith 1
sorry, waiting for them to approach, using shortsword
Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2
Stevron waits to see if the orcs are hostile.
Delaying until after the orcs go.
gm 3
The half orcs move to A2 and H2. and then the cast a spell that cannot be determine to be hostile before it is finsihed casting. Spellcraft to find out what it is. map
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21
M Gnome Rogue Trapsmith 1
When the female's casting is not followed by an earth-shattering kaboom!, Agromite turns to Pip. "Any idea what that was?"
Winter Witch 3
Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2
Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26
gm 3
Winter Witch 3
Anna speaks in Orc
"Thina akazimisele ekulweni une, Sizokubonisa ngikushiye sisodwa nje ushiya thina wedwa.
Futhi lelo zempi Mage ngeke abavikele nawe."
Dip: 1d20 + 6 ⇒ (13) + 6 = 19
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Pip says in a low voice to Agromite, That was a spell called Mage Armor. It is protection against physical harm.
To the Casters she says, Listen to her, Ladies. It isn't worth it...
Diplo aid Anna: 1d20 + 9 ⇒ (7) + 9 = 16
Winter Witch 3
I don't think Pip has Orc as a language
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
They don't know that...
Bluff to look like I know what Anna's talking about, which I don't. : 1d20 + 6 ⇒ (19) + 6 = 25
Male Elf Fighter 3 current HP 14 of 18
Maoldrurra steps to one side and back slightly so that Anna is more prominent in the party. As he does so he hefts his glaive and swings it gracefully up onto his right shoulder.
Aid another by staying out of the way and looking well-armed. 1d20 - 2 ⇒ (16) - 2 = 14
M Gnome Rogue Trapsmith 1
Still unsure what happens next, Agromite stays quiet as the situation plays out in front of him. Protective magics were understandable, of course, but the more they let these females prepare the harder the battle would be if it eventually comes to that.
Trusting the judgment of the group, he does his best to not be noticed as he stands to the side waiting. His weapon is still in his hand but he attempts to make it look less threatening while keeping it at the ready.
Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2
Stevron seeing that they still won't speak to them gets ready to throw a bomb should they cast any spell without talking too them.
Readied action to throw a bomb at them if they try to cast a spell without first talking to the group.
female
The orc to the left responds
The orc to right says
M Gnome Rogue Trapsmith 1
Agromite looks to Pip for another translation, tightening his grip on his sword.
Winter Witch 3
"Umqashi wakho ubungeke beat wena?
Kuzwakala yena kusuke nguye okudinga eshaywe.
Abesifazane kufanele baphathwe ngenhlonipho hhayi kabi kungakhathaliseki uhlanga, noma isiko."
"Izwe sinike uthathe.
WENZE umndeni Kushone abantu, futhi abantu baye zase umndeni zabulala nguwe.
Owokuqala ukuba ayeke igazi-elachitheka siyoba munye, ngubani amatekisi lokhu mjikelezo engapheli ezibulala lwempindiselo."
Dip: 1d20 + 6 ⇒ (11) + 6 = 17
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Pip keeps her crossbow leveled and whispers to Agromite so that the Hal-orcs can't ear, I have no idea, but they haven't attacked yet, so that's good.
female
Winter Witch 3
"Ngokwalokho Ngalalela, Uma Orc insikazi USHAYA Orc aqinile womfana, ethola iningi lamalungelo namalungelo amaduna abanawo."
dip: 1d20 + 6 ⇒ (11) + 6 = 17
female
The half orc seems to think for a while trying to think and says "Helping you is too risky The boss has three male orcs with him. Also beware of the lanky boss his heavy mace is magical and his reach is almost unnaturally long and he casts spells as well. " with the half orc actuaully speaking in common.
M Gnome Rogue Trapsmith 1
Long arms, a magical weapon, AND spells? Oh, goodie......
Agromite relaxes slightly when it appears that the females pose no immediate threat. As they describe the leader and his soldiers the gnome quickly surveys the room for all exits.
"We fought 4, then theres the boss and 3 more......Which way to the boss? And are there any more of you here in the caves? We were led to believe your clan was larger."
He hesitates for a moment as an idea starts to form. "Are others afraid of the boss too? Afraid enough to maybe stand aside? Fighting one would certainly be easier than fighting four......maybe the only help you need to give us is to not help HIM."
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Pip lowers her crossbow, but doesn't unload it. She doesn't trust the females, but can't bring hersf to shoot them either. Besides, it would be best to save the bolts for Mr. Boss-Orc.
Male Elf Fighter 3 current HP 14 of 18
The elven warrior cradles his glaive and, like Agromite, scans the room for exits and other features of interest.
Perception 1d20 + 3 ⇒ (19) + 3 = 22
gm 3
Moal finds a few words in orc written in chalk and a piece of chalk lying on the floor. There is an exit further back behind where the witches are.
Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2
Stevron shrugs.
"Well better to deal with this orc boss sooner rather than later."
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Pip nods in agreement. Lets do this.
M Gnome Rogue Trapsmith 1
Agromite nods as well. "The sooner the better."
He checks to make sure his hand crossbow is loaded and ready, then makes his way toward the exit with the crossbow in one hand and his shortsword in the other. He treads carefully as he makes his way around the witches, then peers down the corridor to see what is ahead for them.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
gm 3
The party moves ahead into a narrower cave and notices the sound of a dripping stalagtite and noteices the smell of what is almost like something cooking in a fire and some light coming from around the next corner as if the orcs are cooking something.
Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)
Pip never could resist a good meal. She peeks around the corner.
stealth: 1d20 + 12 ⇒ (1) + 12 = 13
M Gnome Rogue Trapsmith 1
Agromite is about to sneak forward as Pip sniffs the air and lets the meal's scent carry her forward. He moves into position behind her to pull her from harm's way when things go badly.
Stealth: 1d20 + 9 ⇒ (9) + 9 = 18
Winter Witch 3
Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Male Elf Fighter 3 current HP 14 of 18
Maoldrurra recognizes that his equipment is not made for stealth. He hangs back and waits for a report from the scouts.
Staying 20' back from the leaders.
Male Human Alchemist (Mindchemist) 3 | HP 17/20 | AC 12 (14) | TA 12 | FF 10 (12) | Initiative +2 | Perception +7 | Sense Motive +1 | Fort +4 | Ref+5 | Will +2
Stevron waits next to Maoldrurra just in case something attacks from behind.
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