Piper 'Pip' Zappenpop |
Pip shakes her head, sky blue hair bounces as she dances in the door. Not really. It's a long way to western Cheliax. Now. Where did they stick Nimbus, and has he killed anything yet? she sticks her right thumb and middle finger in her mouth and makes a high, shrill whistle that echoes in the street behind.
GM_wu |
Nimbus hasn't done anything wrong suprisngly and comes up to pip. Maol thinks the party should get going and the party gets going well. The party sees a day with only a few clouds and a bright sun starting to get towards the mountains. The sun is a bright and the party quickly heads off towards some hills that get a little steep and maol leads the party on a path that becomes part of the and maol says it would be a good time to rest and get a break for water.
Piper 'Pip' Zappenpop |
Pip bounces up to nimbus and hangs from the huge dog's neck. She is mounted before you can say "awww" and doesn't dismount the entire way.
During the trip Pip is in her usual place: everywhere. She is always within a few seconds ride of the party, but never still as she and nimbus dart about. Nimbus is relishing the freedom from his overnight bondage. His tongue hangs limply from his ferocious looking maw.
Agromite Monshoon |
Agromite tries to enjoy the peaceful ride, but traveling the countryside has never held much appeal to him. The bustle of the city was a lot more his style. That, or tinkering with some ancient trap or another to see how it worked.
He watches the other gnome for a time. Alternating between mild amusement, exasperation, and sheer disbelief at her antics, he cannot imagine where she gets all the energy.
The gnome tries to strike up a conversation with Maol but finds the elf a little too serious for his taste. At one point he bursts into laughter as he realizes just how many ways the word "dour" can fit into the warrior's name. Dour-drurra......Maul-dour-a.......
Luckily he manages to keep those thoughts to himself before leaving their leader alone with his thoughts. Doesn't pay to upset the big warrior-types, especially when they obviously don't have a sense of humor. He's good at what he does, no doubt about it, but I'm going to have to break through that crusty resolve eventually.
Agromite is one of the first to dismount when Maol calls for a break - partly to show his commitment to the team and partly to get his feet back on the ground. He ties his pony to a nearby tree and does a quick circuit of the area.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16 to see if theres anything unusual in the area
Maoldrurra |
Maoldrurra rides along quietly, thinking about old friends, chance, death, and the price of glory. His mood is somber, but he would never think it dour.
He watches Pip carefully as she zigzags around the party. She's either the best scout in the world, or the worst. It all depends on timing, when she runs into -- whatever she runs into. He reaches for his glaive, then his bow and arrows, touching them to make sure they are securely in place and ready if they are needed.
The stop lightens his mood. Agromite seems to so urgently need to get off his horse that one might think his saddle was on fire. Pip on the other hand rides like she was born in the saddle. It is a strikingly amusing contrast. Anna has been nearly as silent as Maol on the ride. Even though she doesn't speak, he knows she is ready for trouble. Stevron is still a conundrum. such a curious, intelligent, and refined man seems out of place here.
Piper 'Pip' Zappenpop |
Pip rides into the clearing with a massive grin plastered all over her face. The wind out here is fantastic!, she squeals. She slides off Nimbus who stands where he is, panting. Pip pulls a waterskin off the saddle and takes a long drink before perkily asking, How's everyone doing?
Agromite Monshoon |
Agromite pauses before he answers. Still can't decide if she's insanely charming or just insane
"Im not usually the outdoorsy type but I have to admit this is better. That keep was a little too....intense for me. No weapons at all? Living statues at the gates? No trust at all!" The smile on his face is a clear sign of the amusement behind the words.
He looks around at the area they've stopped in. "Land is starting to get hilly. Should be getting close. Do we need to start travelling more cautiously?" He speaks to no one in particular, but his gaze moves to Pip as he finishes the sentence.
Stevron Vance |
Stevron rubs his back from riding all day, but manages a smile at the little gnome's excitement.
"Fine I haven't had to ride a horse in I don't know how long, but it is nice to finally get out and begin seeing the effects of my experiments."
Stevron begins paying close attention to the woods surrounding them when Agromite speaks about cation.
Better keep my guard up I don't want to be the person getting a knife thrown at them this time.
Stevron Vance |
Stevron will to fill up his waterskin as well.
Stevron's eyes light up with life, and a little bit of madness.
"I have discovered several ways to make my mental abilities better at the cost of my physical ones. This is a bit of a problem, but I have also discovered a way to create bombs. I am currently working on a way to use these bombs faster, or make them stop magic. It involves a lot of trial and error, and sometimes the results can be dangerous to me, and people around me. I have also currently donated one of my potions to Malodurra, and I'm curious to see if it actually works, and what side-effects it might have."
Piper 'Pip' Zappenpop |
Pip doesn't quite understand all of what Stevron has just said. She's never heard of a potion that makes people smarter and weaker at the same time. So she smiles and nods while understanding as best she can.
Agromite Monshoon |
thanks for the clarification and map!
Agromite's eye start at the huge creatures feet and slowly look the thing over from bottom to top. Well THATS not something you see in the city! This is going to be fun!!
Taking a route that leads to the ogre's left but stays out of it's reach, the gnome draws a dagger while he moves into position. He pauses for a moment to think about how insufficient the small bade looks compared to the beast charging at them but quickly notes that it's charge leaves it vulnerable to attack. After a quick assessment he lets the dagger fly to take advantage of that vulnerability.
Move Action: Move to A6
Free Action: Draw dagger while moving
Ranged Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d3 ⇒ 3
Sneak Attack (within 30'): 2d6 ⇒ (5, 5) = 10 since it has not gone yet
Crit Confirm?: 1d20 + 6 ⇒ (6) + 6 = 12
Damage?: 1d2 ⇒ 2
Stevron Vance |
Stevron seeing that the ogre is about to turn and run will wait for Maoldrurra to act first before deciding what to do.
Holding action until after Maoldrurra acts.
Maoldrurra |
"Catch!" Maoldrurra tosses his glaive to Stevron, and wheels for his bow and arrows still on the horse.
He sights along the shaft and fires at the fleeing ogre.
1d20 + 5 ⇒ (18) + 5 = 23 .... damage 1d6 + 3 ⇒ (4) + 3 = 7
Not sure how you want to handle modifiers and damage from enlargement. The modifiers shown are Maol's basic attack. I'll leave it to you to rule, gm_wu.
Stevron Vance |
Stevron seeing that they are still trying to kill it rushes forward and throws a bomb at the creature.
Move to [E,6], and thorw a bomb at the ogre.
Attack vs. touch: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Agromite Monshoon |
Agromite follows Maoldrurra and watches as the elf finishes off the beast. Like I said.....very good at what he does!
He moves around the ogre to retrieve his dagger, making a bit of a show at how hard it is to remove the blade after such an impressive shot. Looking around and realizing no one is impressed, the gnome shrugs and proceeds to check for pouches and hidden pockets and such.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10 to search the body
Piper 'Pip' Zappenpop |
Pip follows with a limping, hopping gait, keeping her crossbow on the Ogre until its dead. She shivers a bit at the copious amounts of blood a d the smell of iron, but swollows hard and joins in the search of the body.
perception: 1d20 + 2 ⇒ (14) + 2 = 16
Anna Bridgette |
Anna checks the gem and does so with detect magic
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Know(Arcana): 1d20 + 8 ⇒ (19) + 8 = 27
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Maoldrurra |
Maoldrurra looks over at the alchemist, "Nice work with that bomb, Stevron. Put that ogre down before he could get nasty and up close. "
The elf cleans his glaive and gathers up his archery gear. "Pip, Agromite, could you have a look around in case this one had friends? "
Piper 'Pip' Zappenpop |
Pip nods and melts into the underbrush with a silence that stands at complete odds with her galavanting on Nimbus. She scouts the nearly area carefully for any danger.
stealth: 1d20 + 12 ⇒ (15) + 12 = 27
perception: 1d20 + 2 ⇒ (11) + 2 = 13
Anna Bridgette |
"Stevron, do you think you could identify this." Anna asks as she hands him the gem with runes.
Stevron Vance |
Stevron looks at the little gem.
"Of course Anna."
Stevron pulls out his mutagen and drinks it before examining the gem any further.
+4 Int -2 Str, +2 Natural Armor for 30 minutes.
Craft (Alchemy): 1d20 + 12 ⇒ (18) + 12 = 30
Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31